rendered paste bodyON *:TEXT:!dm*:#:{
if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) {
notice $nick Your already in the game.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2) {
notice $nick There is already a DM.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
writeini pdm.ini $chan Player2 $nick
writeini dm.ini $chan Status ON2
writeini hp.ini $chan Player2 99
writeini turn.ini $chan Turn 1
writeini shark.ini $chan Player2 20
writeini spec.ini $chan Player2 100
writeini spec.ini $chan Player1 100
msg $chan The Fight is. $readini(pdm.ini,$chan,Player1) Vs. $readini(pdm.ini,$chan,Player2)
msg $chan `dmcommands For DM Commands.
notice $readini(pdm.ini,$chan,Player2) You have 99 Hit Points and 20 Shark that heal 20 Health each.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
writeini pdm.ini $chan Player1 $nick
writeini dm.ini $chan Status ON
writeini hp.ini $chan Player1 99
writeini shark.ini $chan Player1 20
msg $chan $+ $readini(pdm.ini,$chan,Player1) has initiated the DM Command. Type !dm to fight $readini(pdm.ini,$chan,Player1) $+ .
notice $readini(pdm.ini,$chan,Player1) You have 99 Hit Points and 20 Shark that heal 20 Health each.
halt
}
}
ON *:TEXT:!whip*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick There is no DM on. Type !DM To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,35)
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,35)
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick Its not your turn or your not in this round.
}
}
ON *:TEXT:!dh*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(hp.ini,$chan,Player2) <= 30 ) {
notice $nick You cant use the !dh attack when your Opponent has less than 30 Hit Points.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(hp.ini,$chan,Player1) <= 30 ) {
notice $nick You cant use the !dh attack when your Opponent has less than 30 Hit Points.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick There is no DM on. Type !DM To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,75)
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini dds.ini $chan Total
remini pdm.ini $chan Player2
halt
}
else {
msg $chan $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,75)
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick Its not your turn or your not in this round.
}
}
ON *:TEXT:!eat*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) {
Notice $nick You dont have any shark left....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) {
Notice $nick You dont have any shark left....
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick There is no DM on. Type !DM To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick You can't eat yet.....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 )
writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1)
notice $readini(pdm.ini,$chan,Player1) You now have $readini(shark.ini,$chan,Player1) Shark left.
msg $chan $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him $readini(hp.ini,$chan,Player1) Hit Points.
writeini turn.ini $chan Turn 2
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 )
writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1)
notice $readini(pdm.ini,$chan,Player2) You now have $readini(shark.ini,$chan,Player2) Shark left.
msg $chan $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him $readini(hp.ini,$chan,Player2) Hit Points.
writeini turn.ini $chan Turn 1
halt
}
else {
notice $nick 10Its not your turn or your not in this round.
}
}
ON *:TEXT:!dds*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
notice $nick You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
notice $nick 10You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7There is no DM on. Type !DM To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 13You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,25)
writeini hit.ini $chan Hit2 $rand(0,25)
writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 25 )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with 0 Hitpoints.
timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
notice $nick 11You have $readini(spec.ini,$chan,Player1) $+ % of your Special Bar left.
msg $chan $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,25)
writeini hit.ini $chan Hit2 $rand(0,25)
writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 25 )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan $+ $readini(pdm.ini,$chan,Player2) Specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with 0 Hitpoints.
timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
notice $nick 11You have $readini(spec.ini,$chan,Player2) $+ % of your Special Bar left.
msg $chan $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick Its not your turn or your not in this round.
}
}
ON *:TEXT:!stopdm*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick There is no DM for this channel
halt
}
if ($nick isop $chan || $nick ishop $chan) {
msg $chan DM Halted by $nick $+ .
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
}
else {
notice $nick You need halfop+
}
}
ON *:TEXT:`dmcommands*:#:{
msg $nick 4!StopDM
msg $nick 15!DM
msg $nick 13!Whip
msg $nick 6!DDS
msg $nick 3!DH
msg $nick 8!Eat
msg $nick 11!tele
}
ON *:TEXT:!tele*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7There is no DM on. 12Type !DM To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 10You cant Tele yet rofl.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
msg $chan $+ $readini(pdm.ini,$chan,Player1) 5has just teled.
msg $chan $+ $readini(pdm.ini,$chan,Player2) 3wins!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
msg $chan $+ $readini(pdm.ini,$chan,Player2) 5has just teled.
msg $chan $+ $readini(pdm.ini,$chan,Player1) 3wins!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
}
}