All pastes #369453 Raw Edit

Mine

public text v1 · immutable
#369453 ·published 2007-02-23 21:12 UTC
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/*
NAME: IMAGE FILE
DATE: FEB/23/07
CREATOR: Min Lee/Minsin

////////////////////MAKEFILE//////////////////////
TARGET = hello
OBJS = main.o

CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)

EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Hello World

PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
//////////////////////////////////////////////////*/


#include <pspdisplay.h> 
#include <pspctrl.h>
#include <pspkernel.h>
#include <pspdebug.h>
//bottom down is for image processing
#include <pspgu.h>
#include <png.h>
#include <stdio.h>
#include "graphics.h"
//This is necessary.
#define printf pspDebugScreenPrintf 
//I don't know what the fuck this is.
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y)) 



PSP_MODULE_INFO("IMAGE DISPLAYER", 0, 1, 1);

/*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*//*///
/* Exit callback */																					  //
int exit_callback(int arg1, int arg2, void *common) {												  //	
          sceKernelExitGame();																		  //	
          return 0;																					  //
}																									  //	
																									  //
/* Callback thread */																				  //
int CallbackThread(SceSize args, void *argp) {														  //
          int cbid;																					  //
																									  //
          cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);						  //
          sceKernelRegisterExitCallback(cbid);														  //
																									  //
          sceKernelSleepThreadCB();																	  //
																									  //
          return 0;																					  //
}																									  //
																									  //
/* Sets up the callback thread and returns its thread id */											  //
int SetupCallbacks(void) {																			  //
          int thid = 0;																				  //
																									  //
          thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);			  //
          if(thid >= 0) {																			  //
                    sceKernelStartThread(thid, 0, 0);												  //
          }																							  //
																									  //
          return thid;																				  //
}																									  //
/*_+*{}*|:*"<*>?**_+*{}*|:*"<*>?**_+*{}*|:*"<*>?**_+*{}*|:*"<*>?**_+*{}*|:*"<*>?**_+*{}*|:*"<*>?**_+*{}*/

int main()
{
char buffer[200];
Image* ourImage;
pspDebugScreenInit();
SetupCallbacks();
initGraphics(); //For initializing graphics
sprintf(buffer, "ourImage.png");
ourImage = loadImage(buffer);



if (!ourImage) 
{
                    //Image load failed
                    printf("Image load failed!\n");
          } 
else
{
 int x = 0;
int y = 0;
sceDisplayWaitVblankStart();

while(x < 480)
{
while(y < 272)
{
blitAlphaImageToScreen(0 ,0 ,32, ourImage, x, y);
y +=32;
}
x += 32;
                              y = 0;
                    }
					
flipScreen();
          }


sceKernelSleepThread(); //Freezes the Game so that we can see the output.

return 0;

}