rendered paste body
#ifndef IMPORT_H_
#define IMPORT_H_
#define FPS 30 //30 frames per second
#define OBJECT_DIR "Data/Objects/"
#define MATERIAL_DIR "Data/Materials/"
#define OBJECT_EXT ".obj"
#define MATERIAL_EXT ".mat"
#define INTSIZE 4
#define FLOATSIZE 4
using namespace Math;
using namespace Engine;
class Frame : SceneManager::SceneObject
{
public:
Frame(void);
void Initialize(int vertcount, Vector3 * verts, int index, Action * paction, Model * pmodel);
~Frame(void);
virtual bool Draw(Frustrum frustrum,SceneManager::SceneObject::DrawSettings Settings);
Vector3 * Verticies;
int VertexCount;
int Index;
Action * pAction;
};
class Action
{
public:
Action(void);
void Initialize(string name, int vertcount, int framecount, Frame * frames);
~Action(void);
string Name;
Frame * Frames;
int FrameCount;
int VertCount;
};
class Model : SceneManager::SceneObject
{
public:
Model(string name);
Model(void);
~Model(void);
Frame LinearInterpol(string action, int iframe, int fframe);
Action * GetAction(string name);
Frame * GetFrame(string action, int index);
string Name;
int VertexCount;
int ActionCount;
Vector3 * Tangents;
Vector3 * Vert_Coords;
Vector3 * Norm_Coords;
Vector2 * UV_Coords;
Action * Actions;
Material * Mat;
};
#endif