rendered paste body22:44:29 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-plugins.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
22:44:29 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
22:44:29 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
22:46:53 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-plugins.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
22:46:53 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
22:46:53 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
22:48:42 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-plugins.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
22:48:42 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
22:48:42 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
23:16:46 Creating resource group General
23:16:46 Creating resource group Internal
23:16:46 Creating resource group Autodetect
23:16:46 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:16:46 Registering ResourceManager for type Material
23:16:46 Registering ResourceManager for type Mesh
23:16:46 Registering ResourceManager for type Skeleton
23:16:46 MovableObjectFactory for type 'ParticleSystem' registered.
23:16:46 OverlayElementFactory for type Panel registered.
23:16:46 OverlayElementFactory for type BorderPanel registered.
23:16:46 OverlayElementFactory for type TextArea registered.
23:16:46 Registering ResourceManager for type Font
23:16:46 ArchiveFactory for archive type FileSystem registered.
23:16:46 ArchiveFactory for archive type Zip registered.
23:16:46 FreeImage version: 3.9.2
23:16:46 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:16:46 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:16:46 DDS codec registering
23:16:46 Registering ResourceManager for type HighLevelGpuProgram
23:16:46 Registering ResourceManager for type Compositor
23:16:46 MovableObjectFactory for type 'Entity' registered.
23:16:46 MovableObjectFactory for type 'Light' registered.
23:16:46 MovableObjectFactory for type 'BillboardSet' registered.
23:16:46 MovableObjectFactory for type 'ManualObject' registered.
23:16:46 MovableObjectFactory for type 'BillboardChain' registered.
23:16:46 MovableObjectFactory for type 'RibbonTrail' registered.
23:16:46 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:16:46 Installing plugin: GL RenderSystem
23:16:46 OpenGL Rendering Subsystem created.
23:16:47 Plugin successfully installed
23:16:47 *-*-* OGRE Initialising
23:16:47 *-*-* Version 1.4.0 (Eihort)
23:16:47 CPU Identifier & Features
23:16:47 -------------------------
23:16:47 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:16:47 * SSE: yes
23:16:47 * SSE2: yes
23:16:47 * SSE3: yes
23:16:47 * MMX: yes
23:16:47 * MMXEXT: yes
23:16:47 * 3DNOW: yes
23:16:47 * 3DNOWEXT: yes
23:16:47 * CMOV: yes
23:16:47 * TSC: yes
23:16:47 * FPU: yes
23:16:47 * PRO: yes
23:16:47 * HT: no
23:16:47 -------------------------
23:16:47 *** Starting Win32GL Subsystem ***
23:16:48 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:16:48 Created Win32Window '' : 1024x768, 32bpp
23:16:48 GL_VERSION = 2.1.0
23:16:48 GL_VENDOR = NVIDIA Corporation
23:16:48 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:16:48 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:16:48 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:16:48 ***************************
*** GL Renderer Started ***
***************************
23:16:48 Registering ResourceManager for type GpuProgram
23:16:48 GLSL support detected
23:16:48 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:16:48 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:16:48 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:16:48 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:16:48 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:49 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:49 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:49 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:50 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:50 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:50 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:50 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:50 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:50 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:50 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:51 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:51 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:51 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
23:16:51 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:16:51 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
23:16:51 RenderSystem capabilities
23:16:51 -------------------------
23:16:51 * Hardware generation of mipmaps: yes
23:16:51 * Texture blending: yes
23:16:51 * Anisotropic texture filtering: yes
23:16:51 * Dot prod23:27:00 Creating resource group General
23:27:00 Creating resource group Internal
23:27:00 Creating resource group Autodetect
23:27:00 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:27:00 Registering ResourceManager for type Material
23:27:00 Registering ResourceManager for type Mesh
23:27:00 Registering ResourceManager for type Skeleton
23:27:00 MovableObjectFactory for type 'ParticleSystem' registered.
23:27:00 OverlayElementFactory for type Panel registered.
23:27:00 OverlayElementFactory for type BorderPanel registered.
23:27:00 OverlayElementFactory for type TextArea registered.
23:27:00 Registering ResourceManager for type Font
23:27:00 ArchiveFactory for archive type FileSystem registered.
23:27:00 ArchiveFactory for archive type Zip registered.
23:27:00 FreeImage version: 3.9.2
23:27:00 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:27:00 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:27:00 DDS codec registering
23:27:00 Registering ResourceManager for type HighLevelGpuProgram
23:27:00 Registering ResourceManager for type Compositor
23:27:00 MovableObjectFactory for type 'Entity' registered.
23:27:00 MovableObjectFactory for type 'Light' registered.
23:27:00 MovableObjectFactory for type 'BillboardSet' registered.
23:27:00 MovableObjectFactory for type 'ManualObject' registered.
23:27:00 MovableObjectFactory for type 'BillboardChain' registered.
23:27:00 MovableObjectFactory for type 'RibbonTrail' registered.
23:27:00 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:27:00 Installing plugin: GL RenderSystem
23:27:00 OpenGL Rendering Subsystem created.
23:27:02 Plugin successfully installed
23:27:02 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
23:27:02 Installing plugin: ParticleFX
23:27:02 Particle Emitter Type 'Point' registered
23:27:02 Particle Emitter Type 'Box' registered
23:27:02 Particle Emitter Type 'Ellipsoid' registered
23:27:02 Particle Emitter Type 'Cylinder' registered
23:27:02 Particle Emitter Type 'Ring' registered
23:27:02 Particle Emitter Type 'HollowEllipsoid' registered
23:27:02 Particle Affector Type 'LinearForce' registered
23:27:02 Particle Affector Type 'ColourFader' registered
23:27:02 Particle Affector Type 'ColourFader2' registered
23:27:02 Particle Affector Type 'ColourImage' registered
23:27:02 Particle Affector Type 'ColourInterpolator' registered
23:27:02 Particle Affector Type 'Scaler' registered
23:27:02 Particle Affector Type 'Rotator' registered
23:27:02 Particle Affector Type 'DirectionRandomiser' registered
23:27:02 Particle Affector Type 'DeflectorPlane' registered
23:27:02 Plugin successfully installed
23:27:02 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
23:27:02 Installing plugin: Octree & Terrain Scene Manager
23:27:02 Plugin successfully installed
23:27:02 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
23:27:02 Installing plugin: Cg Program Manager
23:27:02 Plugin successfully installed
23:27:02 *-*-* OGRE Initialising
23:27:02 *-*-* Version 1.4.0 (Eihort)
23:27:02 CPU Identifier & Features
23:27:02 -------------------------
23:27:02 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:27:02 * SSE: yes
23:27:02 * SSE2: yes
23:27:02 * SSE3: yes
23:27:02 * MMX: yes
23:27:02 * MMXEXT: yes
23:27:02 * 3DNOW: yes
23:27:02 * 3DNOWEXT: yes
23:27:02 * CMOV: yes
23:27:02 * TSC: yes
23:27:02 * FPU: yes
23:27:02 * PRO: yes
23:27:02 * HT: no
23:27:02 -------------------------
23:27:02 *** Starting Win32GL Subsystem ***
23:27:02 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:27:02 Created Win32Window '' : 1024x768, 32bpp
23:27:02 GL_VERSION = 2.1.0
23:27:02 GL_VENDOR = NVIDIA Corporation
23:27:02 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:27:02 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:27:02 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:27:02 ***************************
*** GL Renderer Started ***
***************************
23:27:02 Registering ResourceManager for type GpuProgram
23:27:02 GLSL support detected
23:27:02 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:27:02 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:27:03 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:27:03 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:27:03 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:27:03 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:27:04 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:27:04 FBO PF_B8G8R8A8 23:34:39 Creating resource group General
23:34:39 Creating resource group Internal
23:34:39 Creating resource group Autodetect
23:34:39 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:34:39 Registering ResourceManager for type Material
23:34:39 Registering ResourceManager for type Mesh
23:34:39 Registering ResourceManager for type Skeleton
23:34:39 MovableObjectFactory for type 'ParticleSystem' registered.
23:34:39 OverlayElementFactory for type Panel registered.
23:34:39 OverlayElementFactory for type BorderPanel registered.
23:34:39 OverlayElementFactory for type TextArea registered.
23:34:39 Registering ResourceManager for type Font
23:34:39 ArchiveFactory for archive type FileSystem registered.
23:34:39 ArchiveFactory for archive type Zip registered.
23:34:39 FreeImage version: 3.9.2
23:34:39 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:34:39 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:34:39 DDS codec registering
23:34:39 Registering ResourceManager for type HighLevelGpuProgram
23:34:39 Registering ResourceManager for type Compositor
23:34:39 MovableObjectFactory for type 'Entity' registered.
23:34:39 MovableObjectFactory for type 'Light' registered.
23:34:39 MovableObjectFactory for type 'BillboardSet' registered.
23:34:39 MovableObjectFactory for type 'ManualObject' registered.
23:34:39 MovableObjectFactory for type 'BillboardChain' registered.
23:34:39 MovableObjectFactory for type 'RibbonTrail' registered.
23:34:39 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:34:39 Installing plugin: GL RenderSystem
23:34:39 OpenGL Rendering Subsystem created.
23:34:40 Plugin successfully installed
23:34:40 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
23:34:40 Installing plugin: ParticleFX
23:34:40 Particle Emitter Type 'Point' registered
23:34:40 Particle Emitter Type 'Box' registered
23:34:40 Particle Emitter Type 'Ellipsoid' registered
23:34:40 Particle Emitter Type 'Cylinder' registered
23:34:40 Particle Emitter Type 'Ring' registered
23:34:40 Particle Emitter Type 'HollowEllipsoid' registered
23:34:40 Particle Affector Type 'LinearForce' registered
23:34:40 Particle Affector Type 'ColourFader' registered
23:34:40 Particle Affector Type 'ColourFader2' registered
23:34:40 Particle Affector Type 'ColourImage' registered
23:34:40 Particle Affector Type 'ColourInterpolator' registered
23:34:40 Particle Affector Type 'Scaler' registered
23:34:40 Particle Affector Type 'Rotator' registered
23:34:40 Particle Affector Type 'DirectionRandomiser' registered
23:34:40 Particle Affector Type 'DeflectorPlane' registered
23:34:40 Plugin successfully installed
23:34:40 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
23:34:40 Installing plugin: Octree & Terrain Scene Manager
23:34:40 Plugin successfully installed
23:34:40 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
23:34:40 Installing plugin: Cg Program Manager
23:34:40 Plugin successfully installed
23:34:40 *-*-* OGRE Initialising
23:34:40 *-*-* Version 1.4.0 (Eihort)
23:34:40 CPU Identifier & Features
23:34:40 -------------------------
23:34:40 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:34:40 * SSE: yes
23:34:40 * SSE2: yes
23:34:40 * SSE3: yes
23:34:40 * MMX: yes
23:34:40 * MMXEXT: yes
23:34:40 * 3DNOW: yes
23:34:40 * 3DNOWEXT: yes
23:34:40 * CMOV: yes
23:34:40 * TSC: yes
23:34:40 * FPU: yes
23:34:40 * PRO: yes
23:34:40 * HT: no
23:34:40 -------------------------
23:34:40 *** Starting Win32GL Subsystem ***
23:34:40 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:34:40 Created Win32Window '' : 1024x768, 32bpp
23:34:40 GL_VERSION = 2.1.0
23:34:40 GL_VENDOR = NVIDIA Corporation
23:34:40 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:34:40 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:34:40 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:34:40 ***************************
*** GL Renderer Started ***
***************************
23:34:40 Registering ResourceManager for type GpuProgram
23:34:40 GLSL support detected
23:34:40 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:34:41 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:34:41 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:34:41 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:34:41 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:34:42 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:34:42 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:34:42 FBO PF_B8G8R8A8 23:46:21 Creating resource group General
23:46:21 Creating resource group Internal
23:46:21 Creating resource group Autodetect
23:46:21 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:46:21 Registering ResourceManager for type Material
23:46:21 Registering ResourceManager for type Mesh
23:46:21 Registering ResourceManager for type Skeleton
23:46:21 MovableObjectFactory for type 'ParticleSystem' registered.
23:46:21 OverlayElementFactory for type Panel registered.
23:46:21 OverlayElementFactory for type BorderPanel registered.
23:46:21 OverlayElementFactory for type TextArea registered.
23:46:21 Registering ResourceManager for type Font
23:46:21 ArchiveFactory for archive type FileSystem registered.
23:46:21 ArchiveFactory for archive type Zip registered.
23:46:21 FreeImage version: 3.9.2
23:46:21 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:46:21 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:46:21 DDS codec registering
23:46:21 Registering ResourceManager for type HighLevelGpuProgram
23:46:21 Registering ResourceManager for type Compositor
23:46:21 MovableObjectFactory for type 'Entity' registered.
23:46:21 MovableObjectFactory for type 'Light' registered.
23:46:21 MovableObjectFactory for type 'BillboardSet' registered.
23:46:21 MovableObjectFactory for type 'ManualObject' registered.
23:46:21 MovableObjectFactory for type 'BillboardChain' registered.
23:46:21 MovableObjectFactory for type 'RibbonTrail' registered.
23:46:21 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:46:21 Installing plugin: GL RenderSystem
23:46:21 OpenGL Rendering Subsystem created.
23:46:22 Plugin successfully installed
23:46:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
23:46:22 Installing plugin: ParticleFX
23:46:22 Particle Emitter Type 'Point' registered
23:46:22 Particle Emitter Type 'Box' registered
23:46:22 Particle Emitter Type 'Ellipsoid' registered
23:46:22 Particle Emitter Type 'Cylinder' registered
23:46:22 Particle Emitter Type 'Ring' registered
23:46:22 Particle Emitter Type 'HollowEllipsoid' registered
23:46:22 Particle Affector Type 'LinearForce' registered
23:46:22 Particle Affector Type 'ColourFader' registered
23:46:22 Particle Affector Type 'ColourFader2' registered
23:46:22 Particle Affector Type 'ColourImage' registered
23:46:22 Particle Affector Type 'ColourInterpolator' registered
23:46:22 Particle Affector Type 'Scaler' registered
23:46:22 Particle Affector Type 'Rotator' registered
23:46:22 Particle Affector Type 'DirectionRandomiser' registered
23:46:22 Particle Affector Type 'DeflectorPlane' registered
23:46:22 Plugin successfully installed
23:46:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
23:46:22 Installing plugin: Octree & Terrain Scene Manager
23:46:22 Plugin successfully installed
23:46:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
23:46:22 Installing plugin: Cg Program Manager
23:46:23 Plugin successfully installed
23:46:23 *-*-* OGRE Initialising
23:46:23 *-*-* Version 1.4.0 (Eihort)
23:46:23 CPU Identifier & Features
23:46:23 -------------------------
23:46:23 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:46:23 * SSE: yes
23:46:23 * SSE2: yes
23:46:23 * SSE3: yes
23:46:23 * MMX: yes
23:46:23 * MMXEXT: yes
23:46:23 * 3DNOW: yes
23:46:23 * 3DNOWEXT: yes
23:46:23 * CMOV: yes
23:46:23 * TSC: yes
23:46:23 * FPU: yes
23:46:23 * PRO: yes
23:46:23 * HT: no
23:46:23 -------------------------
23:46:23 *** Starting Win32GL Subsystem ***
23:46:23 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:46:23 Created Win32Window '' : 1024x768, 32bpp
23:46:23 GL_VERSION = 2.1.0
23:46:23 GL_VENDOR = NVIDIA Corporation
23:46:23 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:46:23 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:46:23 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:46:23 ***************************
*** GL Renderer Started ***
***************************
23:46:23 Registering ResourceManager for type GpuProgram
23:46:23 GLSL support detected
23:46:23 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:46:23 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:46:23 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:46:24 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:46:24 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:46:24 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:46:24 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:46:25 FBO PF_B8G8R8A8 23:48:50 Creating resource group General
23:48:50 Creating resource group Internal
23:48:50 Creating resource group Autodetect
23:48:50 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:48:50 Registering ResourceManager for type Material
23:48:50 Registering ResourceManager for type Mesh
23:48:50 Registering ResourceManager for type Skeleton
23:48:50 MovableObjectFactory for type 'ParticleSystem' registered.
23:48:50 OverlayElementFactory for type Panel registered.
23:48:50 OverlayElementFactory for type BorderPanel registered.
23:48:50 OverlayElementFactory for type TextArea registered.
23:48:50 Registering ResourceManager for type Font
23:48:50 ArchiveFactory for archive type FileSystem registered.
23:48:50 ArchiveFactory for archive type Zip registered.
23:48:50 FreeImage version: 3.9.2
23:48:50 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:48:50 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:48:50 DDS codec registering
23:48:50 Registering ResourceManager for type HighLevelGpuProgram
23:48:50 Registering ResourceManager for type Compositor
23:48:50 MovableObjectFactory for type 'Entity' registered.
23:48:50 MovableObjectFactory for type 'Light' registered.
23:48:50 MovableObjectFactory for type 'BillboardSet' registered.
23:48:50 MovableObjectFactory for type 'ManualObject' registered.
23:48:50 MovableObjectFactory for type 'BillboardChain' registered.
23:48:50 MovableObjectFactory for type 'RibbonTrail' registered.
23:48:50 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:48:50 Installing plugin: GL RenderSystem
23:48:50 OpenGL Rendering Subsystem created.
23:48:51 Plugin successfully installed
23:48:51 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
23:48:51 Installing plugin: ParticleFX
23:48:51 Particle Emitter Type 'Point' registered
23:48:51 Particle Emitter Type 'Box' registered
23:48:51 Particle Emitter Type 'Ellipsoid' registered
23:48:51 Particle Emitter Type 'Cylinder' registered
23:48:51 Particle Emitter Type 'Ring' registered
23:48:51 Particle Emitter Type 'HollowEllipsoid' registered
23:48:51 Particle Affector Type 'LinearForce' registered
23:48:51 Particle Affector Type 'ColourFader' registered
23:48:51 Particle Affector Type 'ColourFader2' registered
23:48:51 Particle Affector Type 'ColourImage' registered
23:48:51 Particle Affector Type 'ColourInterpolator' registered
23:48:51 Particle Affector Type 'Scaler' registered
23:48:51 Particle Affector Type 'Rotator' registered
23:48:51 Particle Affector Type 'DirectionRandomiser' registered
23:48:51 Particle Affector Type 'DeflectorPlane' registered
23:48:51 Plugin successfully installed
23:48:51 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
23:48:51 Installing plugin: Octree & Terrain Scene Manager
23:48:51 Plugin successfully installed
23:48:51 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
23:48:51 Installing plugin: Cg Program Manager
23:48:51 Plugin successfully installed
23:48:51 *-*-* OGRE Initialising
23:48:51 *-*-* Version 1.4.0 (Eihort)
23:48:51 CPU Identifier & Features
23:48:51 -------------------------
23:48:51 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:48:51 * SSE: yes
23:48:51 * SSE2: yes
23:48:51 * SSE3: yes
23:48:51 * MMX: yes
23:48:51 * MMXEXT: yes
23:48:51 * 3DNOW: yes
23:48:51 * 3DNOWEXT: yes
23:48:51 * CMOV: yes
23:48:51 * TSC: yes
23:48:51 * FPU: yes
23:48:51 * PRO: yes
23:48:51 * HT: no
23:48:51 -------------------------
23:48:51 *** Starting Win32GL Subsystem ***
23:48:51 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:48:51 Created Win32Window '' : 1024x768, 32bpp
23:48:51 GL_VERSION = 2.1.0
23:48:51 GL_VENDOR = NVIDIA Corporation
23:48:51 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:48:51 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:48:51 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:48:51 ***************************
*** GL Renderer Started ***
***************************
23:48:51 Registering ResourceManager for type GpuProgram
23:48:51 GLSL support detected
23:48:51 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:48:52 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:48:52 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:48:52 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:48:52 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:48:53 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:48:53 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:48:53 FBO PF_B8G8R8A8 23:50:34 Creating resource group General
23:50:34 Creating resource group Internal
23:50:34 Creating resource group Autodetect
23:50:34 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:50:34 Registering ResourceManager for type Material
23:50:34 Registering ResourceManager for type Mesh
23:50:34 Registering ResourceManager for type Skeleton
23:50:34 MovableObjectFactory for type 'ParticleSystem' registered.
23:50:34 OverlayElementFactory for type Panel registered.
23:50:34 OverlayElementFactory for type BorderPanel registered.
23:50:34 OverlayElementFactory for type TextArea registered.
23:50:34 Registering ResourceManager for type Font
23:50:34 ArchiveFactory for archive type FileSystem registered.
23:50:34 ArchiveFactory for archive type Zip registered.
23:50:34 FreeImage version: 3.9.2
23:50:34 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:50:34 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:50:34 DDS codec registering
23:50:34 Registering ResourceManager for type HighLevelGpuProgram
23:50:34 Registering ResourceManager for type Compositor
23:50:34 MovableObjectFactory for type 'Entity' registered.
23:50:34 MovableObjectFactory for type 'Light' registered.
23:50:34 MovableObjectFactory for type 'BillboardSet' registered.
23:50:34 MovableObjectFactory for type 'ManualObject' registered.
23:50:34 MovableObjectFactory for type 'BillboardChain' registered.
23:50:34 MovableObjectFactory for type 'RibbonTrail' registered.
23:50:34 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:50:34 Installing plugin: GL RenderSystem
23:50:34 OpenGL Rendering Subsystem created.
23:50:35 Plugin successfully installed
23:50:35 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
23:50:35 Installing plugin: ParticleFX
23:50:35 Particle Emitter Type 'Point' registered
23:50:35 Particle Emitter Type 'Box' registered
23:50:35 Particle Emitter Type 'Ellipsoid' registered
23:50:35 Particle Emitter Type 'Cylinder' registered
23:50:35 Particle Emitter Type 'Ring' registered
23:50:35 Particle Emitter Type 'HollowEllipsoid' registered
23:50:35 Particle Affector Type 'LinearForce' registered
23:50:35 Particle Affector Type 'ColourFader' registered
23:50:35 Particle Affector Type 'ColourFader2' registered
23:50:35 Particle Affector Type 'ColourImage' registered
23:50:35 Particle Affector Type 'ColourInterpolator' registered
23:50:35 Particle Affector Type 'Scaler' registered
23:50:35 Particle Affector Type 'Rotator' registered
23:50:35 Particle Affector Type 'DirectionRandomiser' registered
23:50:35 Particle Affector Type 'DeflectorPlane' registered
23:50:35 Plugin successfully installed
23:50:35 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
23:50:35 Installing plugin: Octree & Terrain Scene Manager
23:50:35 Plugin successfully installed
23:50:35 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
23:50:35 Installing plugin: Cg Program Manager
23:50:36 Plugin successfully installed
23:50:36 *-*-* OGRE Initialising
23:50:36 *-*-* Version 1.4.0 (Eihort)
23:50:36 CPU Identifier & Features
23:50:36 -------------------------
23:50:36 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:50:36 * SSE: yes
23:50:36 * SSE2: yes
23:50:36 * SSE3: yes
23:50:36 * MMX: yes
23:50:36 * MMXEXT: yes
23:50:36 * 3DNOW: yes
23:50:36 * 3DNOWEXT: yes
23:50:36 * CMOV: yes
23:50:36 * TSC: yes
23:50:36 * FPU: yes
23:50:36 * PRO: yes
23:50:36 * HT: no
23:50:36 -------------------------
23:50:36 *** Starting Win32GL Subsystem ***
23:50:36 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:50:36 Created Win32Window '' : 1024x768, 32bpp
23:50:36 GL_VERSION = 2.1.0
23:50:36 GL_VENDOR = NVIDIA Corporation
23:50:36 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:50:36 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:50:36 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:50:36 ***************************
*** GL Renderer Started ***
***************************
23:50:36 Registering ResourceManager for type GpuProgram
23:50:36 GLSL support detected
23:50:36 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:50:36 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:50:36 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:50:36 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:50:37 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:50:37 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:50:37 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:50:37 FBO PF_B8G8R8A8 23:54:36 Creating resource group General
23:54:36 Creating resource group Internal
23:54:36 Creating resource group Autodetect
23:54:36 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:54:36 Registering ResourceManager for type Material
23:54:36 Registering ResourceManager for type Mesh
23:54:36 Registering ResourceManager for type Skeleton
23:54:36 MovableObjectFactory for type 'ParticleSystem' registered.
23:54:36 OverlayElementFactory for type Panel registered.
23:54:36 OverlayElementFactory for type BorderPanel registered.
23:54:36 OverlayElementFactory for type TextArea registered.
23:54:36 Registering ResourceManager for type Font
23:54:36 ArchiveFactory for archive type FileSystem registered.
23:54:36 ArchiveFactory for archive type Zip registered.
23:54:36 FreeImage version: 3.9.2
23:54:36 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:54:36 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:54:36 DDS codec registering
23:54:36 Registering ResourceManager for type HighLevelGpuProgram
23:54:36 Registering ResourceManager for type Compositor
23:54:36 MovableObjectFactory for type 'Entity' registered.
23:54:36 MovableObjectFactory for type 'Light' registered.
23:54:36 MovableObjectFactory for type 'BillboardSet' registered.
23:54:36 MovableObjectFactory for type 'ManualObject' registered.
23:54:36 MovableObjectFactory for type 'BillboardChain' registered.
23:54:36 MovableObjectFactory for type 'RibbonTrail' registered.
23:54:36 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:54:36 Installing plugin: GL RenderSystem
23:54:36 OpenGL Rendering Subsystem created.
23:54:37 Plugin successfully installed
23:54:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
23:54:37 Installing plugin: ParticleFX
23:54:37 Particle Emitter Type 'Point' registered
23:54:37 Particle Emitter Type 'Box' registered
23:54:37 Particle Emitter Type 'Ellipsoid' registered
23:54:37 Particle Emitter Type 'Cylinder' registered
23:54:37 Particle Emitter Type 'Ring' registered
23:54:37 Particle Emitter Type 'HollowEllipsoid' registered
23:54:37 Particle Affector Type 'LinearForce' registered
23:54:37 Particle Affector Type 'ColourFader' registered
23:54:37 Particle Affector Type 'ColourFader2' registered
23:54:37 Particle Affector Type 'ColourImage' registered
23:54:37 Particle Affector Type 'ColourInterpolator' registered
23:54:37 Particle Affector Type 'Scaler' registered
23:54:37 Particle Affector Type 'Rotator' registered
23:54:37 Particle Affector Type 'DirectionRandomiser' registered
23:54:37 Particle Affector Type 'DeflectorPlane' registered
23:54:37 Plugin successfully installed
23:54:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
23:54:37 Installing plugin: Octree & Terrain Scene Manager
23:54:37 Plugin successfully installed
23:54:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
23:54:37 Installing plugin: Cg Program Manager
23:54:37 Plugin successfully installed
23:54:37 *-*-* OGRE Initialising
23:54:37 *-*-* Version 1.4.0 (Eihort)
23:54:37 CPU Identifier & Features
23:54:37 -------------------------
23:54:37 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:54:37 * SSE: yes
23:54:37 * SSE2: yes
23:54:37 * SSE3: yes
23:54:37 * MMX: yes
23:54:37 * MMXEXT: yes
23:54:37 * 3DNOW: yes
23:54:37 * 3DNOWEXT: yes
23:54:37 * CMOV: yes
23:54:37 * TSC: yes
23:54:37 * FPU: yes
23:54:37 * PRO: yes
23:54:37 * HT: no
23:54:37 -------------------------
23:54:37 *** Starting Win32GL Subsystem ***
23:54:37 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:54:37 Created Win32Window '' : 1024x768, 32bpp
23:54:37 GL_VERSION = 2.1.0
23:54:37 GL_VENDOR = NVIDIA Corporation
23:54:37 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:54:37 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:54:37 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:54:37 ***************************
*** GL Renderer Started ***
***************************
23:54:37 Registering ResourceManager for type GpuProgram
23:54:37 GLSL support detected
23:54:37 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:54:37 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:54:38 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:54:38 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:54:38 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:54:38 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:54:39 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:54:39 FBO PF_B8G8R8A8 23:55:31 Creating resource group General
23:55:31 Creating resource group Internal
23:55:31 Creating resource group Autodetect
23:55:31 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:55:31 Registering ResourceManager for type Material
23:55:31 Registering ResourceManager for type Mesh
23:55:31 Registering ResourceManager for type Skeleton
23:55:31 MovableObjectFactory for type 'ParticleSystem' registered.
23:55:31 OverlayElementFactory for type Panel registered.
23:55:31 OverlayElementFactory for type BorderPanel registered.
23:55:31 OverlayElementFactory for type TextArea registered.
23:55:31 Registering ResourceManager for type Font
23:55:31 ArchiveFactory for archive type FileSystem registered.
23:55:31 ArchiveFactory for archive type Zip registered.
23:55:31 FreeImage version: 3.9.2
23:55:31 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:55:31 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:55:31 DDS codec registering
23:55:31 Registering ResourceManager for type HighLevelGpuProgram
23:55:31 Registering ResourceManager for type Compositor
23:55:31 MovableObjectFactory for type 'Entity' registered.
23:55:31 MovableObjectFactory for type 'Light' registered.
23:55:31 MovableObjectFactory for type 'BillboardSet' registered.
23:55:31 MovableObjectFactory for type 'ManualObject' registered.
23:55:31 MovableObjectFactory for type 'BillboardChain' registered.
23:55:31 MovableObjectFactory for type 'RibbonTrail' registered.
23:55:31 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:55:31 Installing plugin: GL RenderSystem
23:55:31 OpenGL Rendering Subsystem created.
23:55:32 Plugin successfully installed
23:55:32 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
23:55:32 Installing plugin: ParticleFX
23:55:32 Particle Emitter Type 'Point' registered
23:55:32 Particle Emitter Type 'Box' registered
23:55:32 Particle Emitter Type 'Ellipsoid' registered
23:55:32 Particle Emitter Type 'Cylinder' registered
23:55:32 Particle Emitter Type 'Ring' registered
23:55:32 Particle Emitter Type 'HollowEllipsoid' registered
23:55:32 Particle Affector Type 'LinearForce' registered
23:55:32 Particle Affector Type 'ColourFader' registered
23:55:32 Particle Affector Type 'ColourFader2' registered
23:55:32 Particle Affector Type 'ColourImage' registered
23:55:32 Particle Affector Type 'ColourInterpolator' registered
23:55:32 Particle Affector Type 'Scaler' registered
23:55:32 Particle Affector Type 'Rotator' registered
23:55:32 Particle Affector Type 'DirectionRandomiser' registered
23:55:32 Particle Affector Type 'DeflectorPlane' registered
23:55:32 Plugin successfully installed
23:55:32 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
23:55:32 Installing plugin: Octree & Terrain Scene Manager
23:55:32 Plugin successfully installed
23:55:32 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
23:55:32 Installing plugin: Cg Program Manager
23:55:32 Plugin successfully installed
23:55:32 *-*-* OGRE Initialising
23:55:32 *-*-* Version 1.4.0 (Eihort)
23:55:32 CPU Identifier & Features
23:55:32 -------------------------
23:55:32 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:55:32 * SSE: yes
23:55:32 * SSE2: yes
23:55:32 * SSE3: yes
23:55:32 * MMX: yes
23:55:32 * MMXEXT: yes
23:55:32 * 3DNOW: yes
23:55:32 * 3DNOWEXT: yes
23:55:32 * CMOV: yes
23:55:32 * TSC: yes
23:55:32 * FPU: yes
23:55:32 * PRO: yes
23:55:32 * HT: no
23:55:32 -------------------------
23:55:32 *** Starting Win32GL Subsystem ***
23:55:32 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:55:32 Created Win32Window '' : 1024x768, 32bpp
23:55:32 GL_VERSION = 2.1.0
23:55:32 GL_VENDOR = NVIDIA Corporation
23:55:32 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:55:32 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:55:32 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:55:32 ***************************
*** GL Renderer Started ***
***************************
23:55:32 Registering ResourceManager for type GpuProgram
23:55:32 GLSL support detected
23:55:32 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:55:32 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:55:32 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:55:33 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:55:33 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:55:33 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:55:34 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:55:34 FBO PF_B8G8R8A8 23:57:27 Creating resource group General
23:57:27 Creating resource group Internal
23:57:27 Creating resource group Autodetect
23:57:27 SceneManagerFactory for type 'DefaultSceneManager' registered.
23:57:27 Registering ResourceManager for type Material
23:57:27 Registering ResourceManager for type Mesh
23:57:27 Registering ResourceManager for type Skeleton
23:57:27 MovableObjectFactory for type 'ParticleSystem' registered.
23:57:27 OverlayElementFactory for type Panel registered.
23:57:27 OverlayElementFactory for type BorderPanel registered.
23:57:27 OverlayElementFactory for type TextArea registered.
23:57:27 Registering ResourceManager for type Font
23:57:27 ArchiveFactory for archive type FileSystem registered.
23:57:27 ArchiveFactory for archive type Zip registered.
23:57:27 FreeImage version: 3.9.2
23:57:27 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:57:27 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
23:57:27 DDS codec registering
23:57:27 Registering ResourceManager for type HighLevelGpuProgram
23:57:27 Registering ResourceManager for type Compositor
23:57:27 MovableObjectFactory for type 'Entity' registered.
23:57:27 MovableObjectFactory for type 'Light' registered.
23:57:27 MovableObjectFactory for type 'BillboardSet' registered.
23:57:27 MovableObjectFactory for type 'ManualObject' registered.
23:57:27 MovableObjectFactory for type 'BillboardChain' registered.
23:57:27 MovableObjectFactory for type 'RibbonTrail' registered.
23:57:27 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
23:57:27 Installing plugin: GL RenderSystem
23:57:27 OpenGL Rendering Subsystem created.
23:57:28 Plugin successfully installed
23:57:28 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
23:57:28 Installing plugin: ParticleFX
23:57:28 Particle Emitter Type 'Point' registered
23:57:28 Particle Emitter Type 'Box' registered
23:57:28 Particle Emitter Type 'Ellipsoid' registered
23:57:28 Particle Emitter Type 'Cylinder' registered
23:57:28 Particle Emitter Type 'Ring' registered
23:57:28 Particle Emitter Type 'HollowEllipsoid' registered
23:57:28 Particle Affector Type 'LinearForce' registered
23:57:28 Particle Affector Type 'ColourFader' registered
23:57:28 Particle Affector Type 'ColourFader2' registered
23:57:28 Particle Affector Type 'ColourImage' registered
23:57:28 Particle Affector Type 'ColourInterpolator' registered
23:57:28 Particle Affector Type 'Scaler' registered
23:57:28 Particle Affector Type 'Rotator' registered
23:57:28 Particle Affector Type 'DirectionRandomiser' registered
23:57:28 Particle Affector Type 'DeflectorPlane' registered
23:57:28 Plugin successfully installed
23:57:28 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
23:57:28 Installing plugin: Octree & Terrain Scene Manager
23:57:28 Plugin successfully installed
23:57:28 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
23:57:28 Installing plugin: Cg Program Manager
23:57:28 Plugin successfully installed
23:57:28 *-*-* OGRE Initialising
23:57:28 *-*-* Version 1.4.0 (Eihort)
23:57:28 CPU Identifier & Features
23:57:28 -------------------------
23:57:28 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
23:57:28 * SSE: yes
23:57:28 * SSE2: yes
23:57:28 * SSE3: yes
23:57:28 * MMX: yes
23:57:28 * MMXEXT: yes
23:57:28 * 3DNOW: yes
23:57:28 * 3DNOWEXT: yes
23:57:28 * CMOV: yes
23:57:28 * TSC: yes
23:57:28 * FPU: yes
23:57:28 * PRO: yes
23:57:28 * HT: no
23:57:28 -------------------------
23:57:28 *** Starting Win32GL Subsystem ***
23:57:28 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
23:57:28 Created Win32Window '' : 1024x768, 32bpp
23:57:28 GL_VERSION = 2.1.0
23:57:28 GL_VENDOR = NVIDIA Corporation
23:57:28 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
23:57:28 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:57:28 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:57:28 ***************************
*** GL Renderer Started ***
***************************
23:57:28 Registering ResourceManager for type GpuProgram
23:57:28 GLSL support detected
23:57:28 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:57:28 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:57:29 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
23:57:29 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
23:57:29 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:57:29 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:57:30 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
23:57:30 FBO PF_B8G8R8A8 00:02:36 Creating resource group General
00:02:36 Creating resource group Internal
00:02:36 Creating resource group Autodetect
00:02:36 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:02:36 Registering ResourceManager for type Material
00:02:36 Registering ResourceManager for type Mesh
00:02:36 Registering ResourceManager for type Skeleton
00:02:36 MovableObjectFactory for type 'ParticleSystem' registered.
00:02:36 OverlayElementFactory for type Panel registered.
00:02:36 OverlayElementFactory for type BorderPanel registered.
00:02:36 OverlayElementFactory for type TextArea registered.
00:02:36 Registering ResourceManager for type Font
00:02:36 ArchiveFactory for archive type FileSystem registered.
00:02:36 ArchiveFactory for archive type Zip registered.
00:02:36 FreeImage version: 3.9.2
00:02:36 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:02:36 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:02:36 DDS codec registering
00:02:36 Registering ResourceManager for type HighLevelGpuProgram
00:02:36 Registering ResourceManager for type Compositor
00:02:36 MovableObjectFactory for type 'Entity' registered.
00:02:36 MovableObjectFactory for type 'Light' registered.
00:02:36 MovableObjectFactory for type 'BillboardSet' registered.
00:02:36 MovableObjectFactory for type 'ManualObject' registered.
00:02:36 MovableObjectFactory for type 'BillboardChain' registered.
00:02:36 MovableObjectFactory for type 'RibbonTrail' registered.
00:02:36 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:02:36 Installing plugin: GL RenderSystem
00:02:36 OpenGL Rendering Subsystem created.
00:02:37 Plugin successfully installed
00:02:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:02:37 Installing plugin: ParticleFX
00:02:37 Particle Emitter Type 'Point' registered
00:02:37 Particle Emitter Type 'Box' registered
00:02:37 Particle Emitter Type 'Ellipsoid' registered
00:02:37 Particle Emitter Type 'Cylinder' registered
00:02:37 Particle Emitter Type 'Ring' registered
00:02:37 Particle Emitter Type 'HollowEllipsoid' registered
00:02:37 Particle Affector Type 'LinearForce' registered
00:02:37 Particle Affector Type 'ColourFader' registered
00:02:37 Particle Affector Type 'ColourFader2' registered
00:02:37 Particle Affector Type 'ColourImage' registered
00:02:37 Particle Affector Type 'ColourInterpolator' registered
00:02:37 Particle Affector Type 'Scaler' registered
00:02:37 Particle Affector Type 'Rotator' registered
00:02:37 Particle Affector Type 'DirectionRandomiser' registered
00:02:37 Particle Affector Type 'DeflectorPlane' registered
00:02:37 Plugin successfully installed
00:02:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:02:37 Installing plugin: Octree & Terrain Scene Manager
00:02:37 Plugin successfully installed
00:02:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:02:37 Installing plugin: Cg Program Manager
00:02:37 Plugin successfully installed
00:02:37 *-*-* OGRE Initialising
00:02:37 *-*-* Version 1.4.0 (Eihort)
00:02:37 CPU Identifier & Features
00:02:37 -------------------------
00:02:37 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:02:37 * SSE: yes
00:02:37 * SSE2: yes
00:02:37 * SSE3: yes
00:02:37 * MMX: yes
00:02:37 * MMXEXT: yes
00:02:37 * 3DNOW: yes
00:02:37 * 3DNOWEXT: yes
00:02:37 * CMOV: yes
00:02:37 * TSC: yes
00:02:37 * FPU: yes
00:02:37 * PRO: yes
00:02:37 * HT: no
00:02:37 -------------------------
00:02:37 *** Starting Win32GL Subsystem ***
00:02:37 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:02:37 Created Win32Window '' : 1024x768, 32bpp
00:02:37 GL_VERSION = 2.1.0
00:02:37 GL_VENDOR = NVIDIA Corporation
00:02:37 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:02:37 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:37 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:02:37 ***************************
*** GL Renderer Started ***
***************************
00:02:37 Registering ResourceManager for type GpuProgram
00:02:37 GLSL support detected
00:02:37 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:02:37 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:02:38 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:02:38 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:02:38 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:02:38 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:02:39 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:02:39 FBO PF_B8G8R8A8 00:08:25 Creating resource group General
00:08:25 Creating resource group Internal
00:08:25 Creating resource group Autodetect
00:08:25 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:08:25 Registering ResourceManager for type Material
00:08:25 Registering ResourceManager for type Mesh
00:08:25 Registering ResourceManager for type Skeleton
00:08:25 MovableObjectFactory for type 'ParticleSystem' registered.
00:08:25 OverlayElementFactory for type Panel registered.
00:08:25 OverlayElementFactory for type BorderPanel registered.
00:08:25 OverlayElementFactory for type TextArea registered.
00:08:25 Registering ResourceManager for type Font
00:08:25 ArchiveFactory for archive type FileSystem registered.
00:08:25 ArchiveFactory for archive type Zip registered.
00:08:25 FreeImage version: 3.9.2
00:08:25 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:08:25 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:08:25 DDS codec registering
00:08:25 Registering ResourceManager for type HighLevelGpuProgram
00:08:25 Registering ResourceManager for type Compositor
00:08:25 MovableObjectFactory for type 'Entity' registered.
00:08:25 MovableObjectFactory for type 'Light' registered.
00:08:25 MovableObjectFactory for type 'BillboardSet' registered.
00:08:25 MovableObjectFactory for type 'ManualObject' registered.
00:08:25 MovableObjectFactory for type 'BillboardChain' registered.
00:08:25 MovableObjectFactory for type 'RibbonTrail' registered.
00:08:25 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:08:25 Installing plugin: GL RenderSystem
00:08:25 OpenGL Rendering Subsystem created.
00:08:26 Plugin successfully installed
00:08:26 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:08:26 Installing plugin: ParticleFX
00:08:26 Particle Emitter Type 'Point' registered
00:08:26 Particle Emitter Type 'Box' registered
00:08:26 Particle Emitter Type 'Ellipsoid' registered
00:08:26 Particle Emitter Type 'Cylinder' registered
00:08:26 Particle Emitter Type 'Ring' registered
00:08:26 Particle Emitter Type 'HollowEllipsoid' registered
00:08:26 Particle Affector Type 'LinearForce' registered
00:08:26 Particle Affector Type 'ColourFader' registered
00:08:26 Particle Affector Type 'ColourFader2' registered
00:08:26 Particle Affector Type 'ColourImage' registered
00:08:26 Particle Affector Type 'ColourInterpolator' registered
00:08:26 Particle Affector Type 'Scaler' registered
00:08:26 Particle Affector Type 'Rotator' registered
00:08:26 Particle Affector Type 'DirectionRandomiser' registered
00:08:26 Particle Affector Type 'DeflectorPlane' registered
00:08:26 Plugin successfully installed
00:08:26 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:08:26 Installing plugin: Octree & Terrain Scene Manager
00:08:26 Plugin successfully installed
00:08:26 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:08:26 Installing plugin: Cg Program Manager
00:08:26 Plugin successfully installed
00:08:26 *-*-* OGRE Initialising
00:08:26 *-*-* Version 1.4.0 (Eihort)
00:08:26 CPU Identifier & Features
00:08:26 -------------------------
00:08:26 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:08:26 * SSE: yes
00:08:26 * SSE2: yes
00:08:26 * SSE3: yes
00:08:26 * MMX: yes
00:08:26 * MMXEXT: yes
00:08:26 * 3DNOW: yes
00:08:26 * 3DNOWEXT: yes
00:08:26 * CMOV: yes
00:08:26 * TSC: yes
00:08:26 * FPU: yes
00:08:26 * PRO: yes
00:08:26 * HT: no
00:08:26 -------------------------
00:08:26 *** Starting Win32GL Subsystem ***
00:08:26 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:08:26 Created Win32Window '' : 1024x768, 32bpp
00:08:26 GL_VERSION = 2.1.0
00:08:26 GL_VENDOR = NVIDIA Corporation
00:08:26 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:08:26 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:08:26 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:08:26 ***************************
*** GL Renderer Started ***
***************************
00:08:26 Registering ResourceManager for type GpuProgram
00:08:26 GLSL support detected
00:08:26 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:08:26 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:08:27 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:08:27 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:08:27 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:08:27 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:08:28 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:08:28 FBO PF_B8G8R8A8 00:11:15 Creating resource group General
00:11:15 Creating resource group Internal
00:11:15 Creating resource group Autodetect
00:11:15 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:11:15 Registering ResourceManager for type Material
00:11:15 Registering ResourceManager for type Mesh
00:11:15 Registering ResourceManager for type Skeleton
00:11:15 MovableObjectFactory for type 'ParticleSystem' registered.
00:11:15 OverlayElementFactory for type Panel registered.
00:11:15 OverlayElementFactory for type BorderPanel registered.
00:11:15 OverlayElementFactory for type TextArea registered.
00:11:15 Registering ResourceManager for type Font
00:11:15 ArchiveFactory for archive type FileSystem registered.
00:11:15 ArchiveFactory for archive type Zip registered.
00:11:15 FreeImage version: 3.9.2
00:11:15 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:11:15 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:11:15 DDS codec registering
00:11:15 Registering ResourceManager for type HighLevelGpuProgram
00:11:15 Registering ResourceManager for type Compositor
00:11:15 MovableObjectFactory for type 'Entity' registered.
00:11:15 MovableObjectFactory for type 'Light' registered.
00:11:15 MovableObjectFactory for type 'BillboardSet' registered.
00:11:15 MovableObjectFactory for type 'ManualObject' registered.
00:11:15 MovableObjectFactory for type 'BillboardChain' registered.
00:11:15 MovableObjectFactory for type 'RibbonTrail' registered.
00:11:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:11:15 Installing plugin: GL RenderSystem
00:11:15 OpenGL Rendering Subsystem created.
00:11:16 Plugin successfully installed
00:11:16 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:11:16 Installing plugin: ParticleFX
00:11:16 Particle Emitter Type 'Point' registered
00:11:16 Particle Emitter Type 'Box' registered
00:11:16 Particle Emitter Type 'Ellipsoid' registered
00:11:16 Particle Emitter Type 'Cylinder' registered
00:11:16 Particle Emitter Type 'Ring' registered
00:11:16 Particle Emitter Type 'HollowEllipsoid' registered
00:11:16 Particle Affector Type 'LinearForce' registered
00:11:16 Particle Affector Type 'ColourFader' registered
00:11:16 Particle Affector Type 'ColourFader2' registered
00:11:16 Particle Affector Type 'ColourImage' registered
00:11:16 Particle Affector Type 'ColourInterpolator' registered
00:11:16 Particle Affector Type 'Scaler' registered
00:11:16 Particle Affector Type 'Rotator' registered
00:11:16 Particle Affector Type 'DirectionRandomiser' registered
00:11:16 Particle Affector Type 'DeflectorPlane' registered
00:11:16 Plugin successfully installed
00:11:16 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:11:16 Installing plugin: Octree & Terrain Scene Manager
00:11:16 Plugin successfully installed
00:11:16 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:11:16 Installing plugin: Cg Program Manager
00:11:16 Plugin successfully installed
00:11:16 *-*-* OGRE Initialising
00:11:16 *-*-* Version 1.4.0 (Eihort)
00:11:16 CPU Identifier & Features
00:11:16 -------------------------
00:11:16 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:11:16 * SSE: yes
00:11:16 * SSE2: yes
00:11:16 * SSE3: yes
00:11:16 * MMX: yes
00:11:16 * MMXEXT: yes
00:11:16 * 3DNOW: yes
00:11:16 * 3DNOWEXT: yes
00:11:16 * CMOV: yes
00:11:16 * TSC: yes
00:11:16 * FPU: yes
00:11:16 * PRO: yes
00:11:16 * HT: no
00:11:16 -------------------------
00:11:16 *** Starting Win32GL Subsystem ***
00:11:16 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:11:16 Created Win32Window '' : 1024x768, 32bpp
00:11:16 GL_VERSION = 2.1.0
00:11:16 GL_VENDOR = NVIDIA Corporation
00:11:16 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:11:16 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:11:16 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:11:16 ***************************
*** GL Renderer Started ***
***************************
00:11:16 Registering ResourceManager for type GpuProgram
00:11:16 GLSL support detected
00:11:16 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:11:16 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:11:17 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:11:17 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:11:17 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:11:18 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:11:18 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:11:18 FBO PF_B8G8R8A8 00:13:21 Creating resource group General
00:13:21 Creating resource group Internal
00:13:21 Creating resource group Autodetect
00:13:21 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:13:21 Registering ResourceManager for type Material
00:13:21 Registering ResourceManager for type Mesh
00:13:21 Registering ResourceManager for type Skeleton
00:13:21 MovableObjectFactory for type 'ParticleSystem' registered.
00:13:21 OverlayElementFactory for type Panel registered.
00:13:21 OverlayElementFactory for type BorderPanel registered.
00:13:21 OverlayElementFactory for type TextArea registered.
00:13:21 Registering ResourceManager for type Font
00:13:21 ArchiveFactory for archive type FileSystem registered.
00:13:21 ArchiveFactory for archive type Zip registered.
00:13:21 FreeImage version: 3.9.2
00:13:21 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:13:21 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:13:21 DDS codec registering
00:13:21 Registering ResourceManager for type HighLevelGpuProgram
00:13:21 Registering ResourceManager for type Compositor
00:13:21 MovableObjectFactory for type 'Entity' registered.
00:13:21 MovableObjectFactory for type 'Light' registered.
00:13:21 MovableObjectFactory for type 'BillboardSet' registered.
00:13:21 MovableObjectFactory for type 'ManualObject' registered.
00:13:21 MovableObjectFactory for type 'BillboardChain' registered.
00:13:21 MovableObjectFactory for type 'RibbonTrail' registered.
00:13:21 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:13:21 Installing plugin: GL RenderSystem
00:13:21 OpenGL Rendering Subsystem created.
00:13:22 Plugin successfully installed
00:13:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:13:22 Installing plugin: ParticleFX
00:13:22 Particle Emitter Type 'Point' registered
00:13:22 Particle Emitter Type 'Box' registered
00:13:22 Particle Emitter Type 'Ellipsoid' registered
00:13:22 Particle Emitter Type 'Cylinder' registered
00:13:22 Particle Emitter Type 'Ring' registered
00:13:22 Particle Emitter Type 'HollowEllipsoid' registered
00:13:22 Particle Affector Type 'LinearForce' registered
00:13:22 Particle Affector Type 'ColourFader' registered
00:13:22 Particle Affector Type 'ColourFader2' registered
00:13:22 Particle Affector Type 'ColourImage' registered
00:13:22 Particle Affector Type 'ColourInterpolator' registered
00:13:22 Particle Affector Type 'Scaler' registered
00:13:22 Particle Affector Type 'Rotator' registered
00:13:22 Particle Affector Type 'DirectionRandomiser' registered
00:13:22 Particle Affector Type 'DeflectorPlane' registered
00:13:22 Plugin successfully installed
00:13:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:13:22 Installing plugin: Octree & Terrain Scene Manager
00:13:22 Plugin successfully installed
00:13:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:13:22 Installing plugin: Cg Program Manager
00:13:22 Plugin successfully installed
00:13:22 *-*-* OGRE Initialising
00:13:22 *-*-* Version 1.4.0 (Eihort)
00:13:22 CPU Identifier & Features
00:13:22 -------------------------
00:13:22 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:13:22 * SSE: yes
00:13:22 * SSE2: yes
00:13:22 * SSE3: yes
00:13:22 * MMX: yes
00:13:22 * MMXEXT: yes
00:13:22 * 3DNOW: yes
00:13:22 * 3DNOWEXT: yes
00:13:22 * CMOV: yes
00:13:22 * TSC: yes
00:13:22 * FPU: yes
00:13:22 * PRO: yes
00:13:22 * HT: no
00:13:22 -------------------------
00:13:22 *** Starting Win32GL Subsystem ***
00:13:22 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:13:22 Created Win32Window '' : 1024x768, 32bpp
00:13:22 GL_VERSION = 2.1.0
00:13:22 GL_VENDOR = NVIDIA Corporation
00:13:22 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:13:22 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:13:22 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:13:22 ***************************
*** GL Renderer Started ***
***************************
00:13:22 Registering ResourceManager for type GpuProgram
00:13:22 GLSL support detected
00:13:22 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:13:22 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:13:23 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:13:23 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:13:23 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:13:24 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:13:24 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:13:24 FBO PF_B8G8R8A8 00:16:04 Creating resource group General
00:16:04 Creating resource group Internal
00:16:04 Creating resource group Autodetect
00:16:04 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:16:04 Registering ResourceManager for type Material
00:16:04 Registering ResourceManager for type Mesh
00:16:04 Registering ResourceManager for type Skeleton
00:16:04 MovableObjectFactory for type 'ParticleSystem' registered.
00:16:04 OverlayElementFactory for type Panel registered.
00:16:04 OverlayElementFactory for type BorderPanel registered.
00:16:04 OverlayElementFactory for type TextArea registered.
00:16:04 Registering ResourceManager for type Font
00:16:04 ArchiveFactory for archive type FileSystem registered.
00:16:04 ArchiveFactory for archive type Zip registered.
00:16:04 FreeImage version: 3.9.2
00:16:04 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:16:04 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:16:04 DDS codec registering
00:16:04 Registering ResourceManager for type HighLevelGpuProgram
00:16:04 Registering ResourceManager for type Compositor
00:16:04 MovableObjectFactory for type 'Entity' registered.
00:16:04 MovableObjectFactory for type 'Light' registered.
00:16:04 MovableObjectFactory for type 'BillboardSet' registered.
00:16:04 MovableObjectFactory for type 'ManualObject' registered.
00:16:04 MovableObjectFactory for type 'BillboardChain' registered.
00:16:04 MovableObjectFactory for type 'RibbonTrail' registered.
00:16:04 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:16:04 Installing plugin: GL RenderSystem
00:16:04 OpenGL Rendering Subsystem created.
00:16:05 Plugin successfully installed
00:16:05 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:16:05 Installing plugin: ParticleFX
00:16:05 Particle Emitter Type 'Point' registered
00:16:05 Particle Emitter Type 'Box' registered
00:16:05 Particle Emitter Type 'Ellipsoid' registered
00:16:05 Particle Emitter Type 'Cylinder' registered
00:16:05 Particle Emitter Type 'Ring' registered
00:16:05 Particle Emitter Type 'HollowEllipsoid' registered
00:16:05 Particle Affector Type 'LinearForce' registered
00:16:05 Particle Affector Type 'ColourFader' registered
00:16:05 Particle Affector Type 'ColourFader2' registered
00:16:05 Particle Affector Type 'ColourImage' registered
00:16:05 Particle Affector Type 'ColourInterpolator' registered
00:16:05 Particle Affector Type 'Scaler' registered
00:16:05 Particle Affector Type 'Rotator' registered
00:16:05 Particle Affector Type 'DirectionRandomiser' registered
00:16:05 Particle Affector Type 'DeflectorPlane' registered
00:16:05 Plugin successfully installed
00:16:05 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:16:05 Installing plugin: Octree & Terrain Scene Manager
00:16:05 Plugin successfully installed
00:16:05 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:16:05 Installing plugin: Cg Program Manager
00:16:05 Plugin successfully installed
00:16:05 *-*-* OGRE Initialising
00:16:05 *-*-* Version 1.4.0 (Eihort)
00:16:05 CPU Identifier & Features
00:16:05 -------------------------
00:16:05 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:16:05 * SSE: yes
00:16:05 * SSE2: yes
00:16:05 * SSE3: yes
00:16:05 * MMX: yes
00:16:05 * MMXEXT: yes
00:16:05 * 3DNOW: yes
00:16:05 * 3DNOWEXT: yes
00:16:05 * CMOV: yes
00:16:05 * TSC: yes
00:16:05 * FPU: yes
00:16:05 * PRO: yes
00:16:05 * HT: no
00:16:05 -------------------------
00:16:05 *** Starting Win32GL Subsystem ***
00:16:05 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:16:05 Created Win32Window '' : 1024x768, 32bpp
00:16:05 GL_VERSION = 2.1.0
00:16:05 GL_VENDOR = NVIDIA Corporation
00:16:05 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:16:05 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:16:05 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:16:05 ***************************
*** GL Renderer Started ***
***************************
00:16:05 Registering ResourceManager for type GpuProgram
00:16:05 GLSL support detected
00:16:05 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:16:05 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:16:06 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:16:06 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:16:06 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:16:06 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:16:07 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:16:07 FBO PF_B8G8R8A8 00:17:14 Creating resource group General
00:17:14 Creating resource group Internal
00:17:14 Creating resource group Autodetect
00:17:14 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:17:14 Registering ResourceManager for type Material
00:17:14 Registering ResourceManager for type Mesh
00:17:14 Registering ResourceManager for type Skeleton
00:17:14 MovableObjectFactory for type 'ParticleSystem' registered.
00:17:14 OverlayElementFactory for type Panel registered.
00:17:14 OverlayElementFactory for type BorderPanel registered.
00:17:14 OverlayElementFactory for type TextArea registered.
00:17:14 Registering ResourceManager for type Font
00:17:14 ArchiveFactory for archive type FileSystem registered.
00:17:14 ArchiveFactory for archive type Zip registered.
00:17:14 FreeImage version: 3.9.2
00:17:14 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:17:14 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:17:14 DDS codec registering
00:17:14 Registering ResourceManager for type HighLevelGpuProgram
00:17:14 Registering ResourceManager for type Compositor
00:17:14 MovableObjectFactory for type 'Entity' registered.
00:17:14 MovableObjectFactory for type 'Light' registered.
00:17:14 MovableObjectFactory for type 'BillboardSet' registered.
00:17:14 MovableObjectFactory for type 'ManualObject' registered.
00:17:14 MovableObjectFactory for type 'BillboardChain' registered.
00:17:14 MovableObjectFactory for type 'RibbonTrail' registered.
00:17:14 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:17:14 Installing plugin: GL RenderSystem
00:17:14 OpenGL Rendering Subsystem created.
00:17:15 Plugin successfully installed
00:17:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:17:15 Installing plugin: ParticleFX
00:17:15 Particle Emitter Type 'Point' registered
00:17:15 Particle Emitter Type 'Box' registered
00:17:15 Particle Emitter Type 'Ellipsoid' registered
00:17:15 Particle Emitter Type 'Cylinder' registered
00:17:15 Particle Emitter Type 'Ring' registered
00:17:15 Particle Emitter Type 'HollowEllipsoid' registered
00:17:15 Particle Affector Type 'LinearForce' registered
00:17:15 Particle Affector Type 'ColourFader' registered
00:17:15 Particle Affector Type 'ColourFader2' registered
00:17:15 Particle Affector Type 'ColourImage' registered
00:17:15 Particle Affector Type 'ColourInterpolator' registered
00:17:15 Particle Affector Type 'Scaler' registered
00:17:15 Particle Affector Type 'Rotator' registered
00:17:15 Particle Affector Type 'DirectionRandomiser' registered
00:17:15 Particle Affector Type 'DeflectorPlane' registered
00:17:15 Plugin successfully installed
00:17:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:17:15 Installing plugin: Octree & Terrain Scene Manager
00:17:15 Plugin successfully installed
00:17:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:17:15 Installing plugin: Cg Program Manager
00:17:15 Plugin successfully installed
00:17:15 *-*-* OGRE Initialising
00:17:15 *-*-* Version 1.4.0 (Eihort)
00:17:15 CPU Identifier & Features
00:17:15 -------------------------
00:17:15 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:17:15 * SSE: yes
00:17:15 * SSE2: yes
00:17:15 * SSE3: yes
00:17:15 * MMX: yes
00:17:15 * MMXEXT: yes
00:17:15 * 3DNOW: yes
00:17:15 * 3DNOWEXT: yes
00:17:15 * CMOV: yes
00:17:15 * TSC: yes
00:17:15 * FPU: yes
00:17:15 * PRO: yes
00:17:15 * HT: no
00:17:15 -------------------------
00:17:15 *** Starting Win32GL Subsystem ***
00:17:16 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:17:16 Created Win32Window '' : 1024x768, 32bpp
00:17:16 GL_VERSION = 2.1.0
00:17:16 GL_VENDOR = NVIDIA Corporation
00:17:16 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:17:16 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:17:16 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:17:16 ***************************
*** GL Renderer Started ***
***************************
00:17:16 Registering ResourceManager for type GpuProgram
00:17:16 GLSL support detected
00:17:16 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:17:16 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:17:16 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:17:16 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:17:16 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:17:17 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:17:17 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:17:17 FBO PF_B8G8R8A8 00:24:28 Creating resource group General
00:24:28 Creating resource group Internal
00:24:28 Creating resource group Autodetect
00:24:28 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:24:28 Registering ResourceManager for type Material
00:24:28 Registering ResourceManager for type Mesh
00:24:28 Registering ResourceManager for type Skeleton
00:24:28 MovableObjectFactory for type 'ParticleSystem' registered.
00:24:28 OverlayElementFactory for type Panel registered.
00:24:28 OverlayElementFactory for type BorderPanel registered.
00:24:28 OverlayElementFactory for type TextArea registered.
00:24:28 Registering ResourceManager for type Font
00:24:28 ArchiveFactory for archive type FileSystem registered.
00:24:28 ArchiveFactory for archive type Zip registered.
00:24:28 FreeImage version: 3.9.2
00:24:28 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:24:28 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:24:28 DDS codec registering
00:24:28 Registering ResourceManager for type HighLevelGpuProgram
00:24:28 Registering ResourceManager for type Compositor
00:24:28 MovableObjectFactory for type 'Entity' registered.
00:24:28 MovableObjectFactory for type 'Light' registered.
00:24:28 MovableObjectFactory for type 'BillboardSet' registered.
00:24:28 MovableObjectFactory for type 'ManualObject' registered.
00:24:28 MovableObjectFactory for type 'BillboardChain' registered.
00:24:28 MovableObjectFactory for type 'RibbonTrail' registered.
00:24:28 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:24:28 Installing plugin: GL RenderSystem
00:24:28 OpenGL Rendering Subsystem created.
00:24:30 Plugin successfully installed
00:24:30 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:24:30 Installing plugin: ParticleFX
00:24:30 Particle Emitter Type 'Point' registered
00:24:30 Particle Emitter Type 'Box' registered
00:24:30 Particle Emitter Type 'Ellipsoid' registered
00:24:30 Particle Emitter Type 'Cylinder' registered
00:24:30 Particle Emitter Type 'Ring' registered
00:24:30 Particle Emitter Type 'HollowEllipsoid' registered
00:24:30 Particle Affector Type 'LinearForce' registered
00:24:30 Particle Affector Type 'ColourFader' registered
00:24:30 Particle Affector Type 'ColourFader2' registered
00:24:30 Particle Affector Type 'ColourImage' registered
00:24:30 Particle Affector Type 'ColourInterpolator' registered
00:24:30 Particle Affector Type 'Scaler' registered
00:24:30 Particle Affector Type 'Rotator' registered
00:24:30 Particle Affector Type 'DirectionRandomiser' registered
00:24:30 Particle Affector Type 'DeflectorPlane' registered
00:24:30 Plugin successfully installed
00:24:30 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:24:30 Installing plugin: Octree & Terrain Scene Manager
00:24:30 Plugin successfully installed
00:24:30 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:24:30 Installing plugin: Cg Program Manager
00:24:30 Plugin successfully installed
00:24:30 *-*-* OGRE Initialising
00:24:30 *-*-* Version 1.4.0 (Eihort)
00:24:30 CPU Identifier & Features
00:24:30 -------------------------
00:24:30 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:24:30 * SSE: yes
00:24:30 * SSE2: yes
00:24:30 * SSE3: yes
00:24:30 * MMX: yes
00:24:30 * MMXEXT: yes
00:24:30 * 3DNOW: yes
00:24:30 * 3DNOWEXT: yes
00:24:30 * CMOV: yes
00:24:30 * TSC: yes
00:24:30 * FPU: yes
00:24:30 * PRO: yes
00:24:30 * HT: no
00:24:30 -------------------------
00:24:30 *** Starting Win32GL Subsystem ***
00:24:30 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:24:30 Created Win32Window '' : 1024x768, 32bpp
00:24:30 GL_VERSION = 2.1.0
00:24:30 GL_VENDOR = NVIDIA Corporation
00:24:30 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:24:30 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:24:30 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:24:30 ***************************
*** GL Renderer Started ***
***************************
00:24:30 Registering ResourceManager for type GpuProgram
00:24:30 GLSL support detected
00:24:30 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:24:30 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:24:31 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:24:31 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:24:31 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:24:31 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:24:32 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:24:32 FBO PF_B8G8R8A8 00:26:58 Creating resource group General
00:26:58 Creating resource group Internal
00:26:58 Creating resource group Autodetect
00:26:58 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:26:58 Registering ResourceManager for type Material
00:26:58 Registering ResourceManager for type Mesh
00:26:58 Registering ResourceManager for type Skeleton
00:26:58 MovableObjectFactory for type 'ParticleSystem' registered.
00:26:58 OverlayElementFactory for type Panel registered.
00:26:58 OverlayElementFactory for type BorderPanel registered.
00:26:58 OverlayElementFactory for type TextArea registered.
00:26:58 Registering ResourceManager for type Font
00:26:58 ArchiveFactory for archive type FileSystem registered.
00:26:58 ArchiveFactory for archive type Zip registered.
00:26:58 FreeImage version: 3.9.2
00:26:58 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:26:58 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:26:58 DDS codec registering
00:26:58 Registering ResourceManager for type HighLevelGpuProgram
00:26:58 Registering ResourceManager for type Compositor
00:26:58 MovableObjectFactory for type 'Entity' registered.
00:26:58 MovableObjectFactory for type 'Light' registered.
00:26:58 MovableObjectFactory for type 'BillboardSet' registered.
00:26:58 MovableObjectFactory for type 'ManualObject' registered.
00:26:58 MovableObjectFactory for type 'BillboardChain' registered.
00:26:58 MovableObjectFactory for type 'RibbonTrail' registered.
00:26:58 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:26:58 Installing plugin: GL RenderSystem
00:26:58 OpenGL Rendering Subsystem created.
00:26:59 Plugin successfully installed
00:26:59 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:26:59 Installing plugin: ParticleFX
00:26:59 Particle Emitter Type 'Point' registered
00:26:59 Particle Emitter Type 'Box' registered
00:26:59 Particle Emitter Type 'Ellipsoid' registered
00:26:59 Particle Emitter Type 'Cylinder' registered
00:26:59 Particle Emitter Type 'Ring' registered
00:26:59 Particle Emitter Type 'HollowEllipsoid' registered
00:26:59 Particle Affector Type 'LinearForce' registered
00:26:59 Particle Affector Type 'ColourFader' registered
00:26:59 Particle Affector Type 'ColourFader2' registered
00:26:59 Particle Affector Type 'ColourImage' registered
00:26:59 Particle Affector Type 'ColourInterpolator' registered
00:26:59 Particle Affector Type 'Scaler' registered
00:26:59 Particle Affector Type 'Rotator' registered
00:26:59 Particle Affector Type 'DirectionRandomiser' registered
00:26:59 Particle Affector Type 'DeflectorPlane' registered
00:26:59 Plugin successfully installed
00:26:59 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:26:59 Installing plugin: Octree & Terrain Scene Manager
00:26:59 Plugin successfully installed
00:26:59 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:26:59 Installing plugin: Cg Program Manager
00:26:59 Plugin successfully installed
00:26:59 *-*-* OGRE Initialising
00:26:59 *-*-* Version 1.4.0 (Eihort)
00:26:59 CPU Identifier & Features
00:26:59 -------------------------
00:26:59 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:26:59 * SSE: yes
00:26:59 * SSE2: yes
00:26:59 * SSE3: yes
00:26:59 * MMX: yes
00:26:59 * MMXEXT: yes
00:26:59 * 3DNOW: yes
00:26:59 * 3DNOWEXT: yes
00:26:59 * CMOV: yes
00:26:59 * TSC: yes
00:26:59 * FPU: yes
00:26:59 * PRO: yes
00:26:59 * HT: no
00:26:59 -------------------------
00:26:59 *** Starting Win32GL Subsystem ***
00:26:59 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:26:59 Created Win32Window '' : 1024x768, 32bpp
00:26:59 GL_VERSION = 2.1.0
00:26:59 GL_VENDOR = NVIDIA Corporation
00:26:59 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:26:59 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:26:59 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:26:59 ***************************
*** GL Renderer Started ***
***************************
00:26:59 Registering ResourceManager for type GpuProgram
00:26:59 GLSL support detected
00:26:59 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:26:59 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:27:00 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:27:00 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:27:00 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:27:00 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:27:01 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:27:01 FBO PF_B8G8R8A8 00:36:03 Creating resource group General
00:36:03 Creating resource group Internal
00:36:03 Creating resource group Autodetect
00:36:03 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:36:03 Registering ResourceManager for type Material
00:36:03 Registering ResourceManager for type Mesh
00:36:03 Registering ResourceManager for type Skeleton
00:36:03 MovableObjectFactory for type 'ParticleSystem' registered.
00:36:03 OverlayElementFactory for type Panel registered.
00:36:03 OverlayElementFactory for type BorderPanel registered.
00:36:03 OverlayElementFactory for type TextArea registered.
00:36:03 Registering ResourceManager for type Font
00:36:03 ArchiveFactory for archive type FileSystem registered.
00:36:03 ArchiveFactory for archive type Zip registered.
00:36:03 FreeImage version: 3.9.2
00:36:03 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:36:03 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:36:03 DDS codec registering
00:36:03 Registering ResourceManager for type HighLevelGpuProgram
00:36:03 Registering ResourceManager for type Compositor
00:36:03 MovableObjectFactory for type 'Entity' registered.
00:36:03 MovableObjectFactory for type 'Light' registered.
00:36:03 MovableObjectFactory for type 'BillboardSet' registered.
00:36:03 MovableObjectFactory for type 'ManualObject' registered.
00:36:03 MovableObjectFactory for type 'BillboardChain' registered.
00:36:03 MovableObjectFactory for type 'RibbonTrail' registered.
00:36:03 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:36:03 Installing plugin: GL RenderSystem
00:36:03 OpenGL Rendering Subsystem created.
00:36:04 Plugin successfully installed
00:36:04 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:36:04 Installing plugin: ParticleFX
00:36:04 Particle Emitter Type 'Point' registered
00:36:04 Particle Emitter Type 'Box' registered
00:36:04 Particle Emitter Type 'Ellipsoid' registered
00:36:04 Particle Emitter Type 'Cylinder' registered
00:36:04 Particle Emitter Type 'Ring' registered
00:36:04 Particle Emitter Type 'HollowEllipsoid' registered
00:36:04 Particle Affector Type 'LinearForce' registered
00:36:04 Particle Affector Type 'ColourFader' registered
00:36:04 Particle Affector Type 'ColourFader2' registered
00:36:04 Particle Affector Type 'ColourImage' registered
00:36:04 Particle Affector Type 'ColourInterpolator' registered
00:36:04 Particle Affector Type 'Scaler' registered
00:36:04 Particle Affector Type 'Rotator' registered
00:36:04 Particle Affector Type 'DirectionRandomiser' registered
00:36:04 Particle Affector Type 'DeflectorPlane' registered
00:36:04 Plugin successfully installed
00:36:04 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:36:04 Installing plugin: Octree & Terrain Scene Manager
00:36:04 Plugin successfully installed
00:36:04 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:36:04 Installing plugin: Cg Program Manager
00:36:05 Plugin successfully installed
00:36:05 *-*-* OGRE Initialising
00:36:05 *-*-* Version 1.4.0 (Eihort)
00:36:05 CPU Identifier & Features
00:36:05 -------------------------
00:36:05 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:36:05 * SSE: yes
00:36:05 * SSE2: yes
00:36:05 * SSE3: yes
00:36:05 * MMX: yes
00:36:05 * MMXEXT: yes
00:36:05 * 3DNOW: yes
00:36:05 * 3DNOWEXT: yes
00:36:05 * CMOV: yes
00:36:05 * TSC: yes
00:36:05 * FPU: yes
00:36:05 * PRO: yes
00:36:05 * HT: no
00:36:05 -------------------------
00:36:05 *** Starting Win32GL Subsystem ***
00:36:05 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:36:05 Created Win32Window '' : 1024x768, 32bpp
00:36:05 GL_VERSION = 2.1.0
00:36:05 GL_VENDOR = NVIDIA Corporation
00:36:05 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:36:05 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:36:05 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:36:05 ***************************
*** GL Renderer Started ***
***************************
00:36:05 Registering ResourceManager for type GpuProgram
00:36:05 GLSL support detected
00:36:05 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:36:05 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:36:05 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:36:05 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:36:06 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:06 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:06 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:07 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:07 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:07 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:07 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:07 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:07 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:07 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:08 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:08 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:08 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:08 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
00:36:09 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:36:09 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
00:36:09 RenderSystem capabilities
00:36:09 -------------------------
00:36:09 * Hardware generation of mipmaps: yes
00:36:09 * Texture blending: yes
00:36:09 * Anisotropic texture filtering: yes
00:36:09 * Dot product texture operation: yes
00:36:09 * Cube mapping: yes
00:36:09 * Hardware stencil buffer: yes
00:36:09 - Stencil depth: 8
00:36:09 - Two sided stencil support: yes
00:36:09 - Wrap stencil values: yes
00:36:09 * Hardware vertex / index buffers: yes
00:36:09 * Vertex programs: yes
00:36:09 - Max vertex program version: vp40
00:36:09 * Fragment programs: yes
00:36:09 - Max fragment program version: fp40
00:36:09 * Texture Compression: yes
00:36:09 - DXT: yes
00:36:09 - VTC: yes
00:36:09 * Scissor Rectangle: yes
00:36:09 * Hardware Occlusion Query: yes
00:36:09 * User clip planes: yes
00:36:09 * VET_UBYTE4 vertex element type: yes
00:36:09 * Infinite far plane projection: yes
00:36:09 * Hardware render-to-texture: yes
00:36:09 * Floating point textures: yes
00:36:09 * Non-power-of-two textures: yes
00:36:09 * Volume textures: yes
00:36:09 * Multiple Render Targets: 4
00:36:09 * Point Sprites: yes
00:36:09 * Extended point parameters: yes
00:36:09 * Max Point Size: 63.375
00:36:09 * Vertex texture fetch: yes
00:36:09 - Max vertex textures: 4
00:36:09 - Vertex textures shared: yes
00:36:09 Registering ResourceManager for type Texture
00:36:09 ResourceBackgroundQueue - threading disabled
00:36:09 Particle Renderer Type 'billboard' registered
00:36:09 SceneManagerFactory for type 'OctreeSceneManager' registered.
00:36:09 SceneManagerFactory for type 'TerrainSceneManager' registered.
00:36:09 MovableObjectFactory for type 'WonderTerrain' registered.
00:36:09 Loading package cegui
00:36:38 Creating resource group cegui
00:36:38 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui'
00:36:44 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:39:00 Loading package lua
00:39:06 Creating resource group lua
00:39:06 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua'
00:39:07 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
00:39:07 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768
00:39:07 Loading package pkgview
00:39:07 Creating resource group pkgview
00:39:07 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview'
00:39:09 Initializing base Lua library ...
00:39:14 Creating resource group __tmp__
00:39:14 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource grou00:41:26 Creating resource group General
00:41:26 Creating resource group Internal
00:41:26 Creating resource group Autodetect
00:41:26 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:41:26 Registering ResourceManager for type Material
00:41:26 Registering ResourceManager for type Mesh
00:41:26 Registering ResourceManager for type Skeleton
00:41:26 MovableObjectFactory for type 'ParticleSystem' registered.
00:41:26 OverlayElementFactory for type Panel registered.
00:41:26 OverlayElementFactory for type BorderPanel registered.
00:41:26 OverlayElementFactory for type TextArea registered.
00:41:26 Registering ResourceManager for type Font
00:41:26 ArchiveFactory for archive type FileSystem registered.
00:41:26 ArchiveFactory for archive type Zip registered.
00:41:26 FreeImage version: 3.9.2
00:41:26 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:41:26 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:41:26 DDS codec registering
00:41:26 Registering ResourceManager for type HighLevelGpuProgram
00:41:26 Registering ResourceManager for type Compositor
00:41:26 MovableObjectFactory for type 'Entity' registered.
00:41:26 MovableObjectFactory for type 'Light' registered.
00:41:26 MovableObjectFactory for type 'BillboardSet' registered.
00:41:26 MovableObjectFactory for type 'ManualObject' registered.
00:41:26 MovableObjectFactory for type 'BillboardChain' registered.
00:41:26 MovableObjectFactory for type 'RibbonTrail' registered.
00:41:26 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:41:26 Installing plugin: GL RenderSystem
00:41:26 OpenGL Rendering Subsystem created.
00:41:27 Plugin successfully installed
00:41:27 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:41:27 Installing plugin: ParticleFX
00:41:27 Particle Emitter Type 'Point' registered
00:41:27 Particle Emitter Type 'Box' registered
00:41:27 Particle Emitter Type 'Ellipsoid' registered
00:41:27 Particle Emitter Type 'Cylinder' registered
00:41:27 Particle Emitter Type 'Ring' registered
00:41:27 Particle Emitter Type 'HollowEllipsoid' registered
00:41:27 Particle Affector Type 'LinearForce' registered
00:41:27 Particle Affector Type 'ColourFader' registered
00:41:27 Particle Affector Type 'ColourFader2' registered
00:41:27 Particle Affector Type 'ColourImage' registered
00:41:27 Particle Affector Type 'ColourInterpolator' registered
00:41:27 Particle Affector Type 'Scaler' registered
00:41:27 Particle Affector Type 'Rotator' registered
00:41:27 Particle Affector Type 'DirectionRandomiser' registered
00:41:27 Particle Affector Type 'DeflectorPlane' registered
00:41:27 Plugin successfully installed
00:41:27 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:41:27 Installing plugin: Octree & Terrain Scene Manager
00:41:27 Plugin successfully installed
00:41:27 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:41:27 Installing plugin: Cg Program Manager
00:41:27 Plugin successfully installed
00:41:27 *-*-* OGRE Initialising
00:41:27 *-*-* Version 1.4.0 (Eihort)
00:41:27 CPU Identifier & Features
00:41:27 -------------------------
00:41:27 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:41:27 * SSE: yes
00:41:27 * SSE2: yes
00:41:27 * SSE3: yes
00:41:27 * MMX: yes
00:41:27 * MMXEXT: yes
00:41:27 * 3DNOW: yes
00:41:27 * 3DNOWEXT: yes
00:41:27 * CMOV: yes
00:41:27 * TSC: yes
00:41:27 * FPU: yes
00:41:27 * PRO: yes
00:41:27 * HT: no
00:41:27 -------------------------
00:41:27 *** Starting Win32GL Subsystem ***
00:41:27 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:41:27 Created Win32Window '' : 1024x768, 32bpp
00:41:28 GL_VERSION = 2.1.0
00:41:28 GL_VENDOR = NVIDIA Corporation
00:41:28 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:41:28 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:41:28 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:41:28 ***************************
*** GL Renderer Started ***
***************************
00:41:28 Registering ResourceManager for type GpuProgram
00:41:28 GLSL support detected
00:41:28 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:41:28 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:41:28 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:41:28 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:41:28 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:29 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:29 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:29 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:29 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:30 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:30 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:30 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:30 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:30 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:30 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:30 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:31 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:31 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
00:41:31 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:41:31 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
00:41:31 RenderSystem capabilities
00:41:31 -------------------------
00:41:31 * Hardware generation of mipmaps: yes
00:41:31 * Texture blending: yes
00:41:31 * Anisotropic texture filtering: yes
00:41:31 * Dot product texture operation: yes
00:41:31 * Cube mapping: yes
00:41:31 * Hardware stencil buffer: yes
00:41:31 - Stencil depth: 8
00:41:31 - Two sided stencil support: yes
00:41:31 - Wrap stencil values: yes
00:41:31 * Hardware vertex / index buffers: yes
00:41:31 * Vertex programs: yes
00:41:31 - Max vertex program version: vp40
00:41:31 * Fragment programs: yes
00:41:31 - Max fragment program version: fp40
00:41:31 * Texture Compression: yes
00:41:31 - DXT: yes
00:41:31 - VTC: yes
00:41:31 * Scissor Rectangle: yes
00:41:31 * Hardware Occlusion Query: yes
00:41:31 * User clip planes: yes
00:41:31 * VET_UBYTE4 vertex element type: yes
00:41:31 * Infinite far plane projection: yes
00:41:31 * Hardware render-to-texture: yes
00:41:31 * Floating point textures: yes
00:41:31 * Non-power-of-two textures: yes
00:41:31 * Volume textures: yes
00:41:31 * Multiple Render Targets: 4
00:41:31 * Point Sprites: yes
00:41:31 * Extended point parameters: yes
00:41:31 * Max Point Size: 63.375
00:41:31 * Vertex texture fetch: yes
00:41:31 - Max vertex textures: 4
00:41:31 - Vertex textures shared: yes
00:41:31 Registering ResourceManager for type Texture
00:41:31 ResourceBackgroundQueue - threading disabled
00:41:31 Particle Renderer Type 'billboard' registered
00:41:31 SceneManagerFactory for type 'OctreeSceneManager' registered.
00:41:31 SceneManagerFactory for type 'TerrainSceneManager' registered.
00:41:31 MovableObjectFactory for type 'WonderTerrain' registered.
00:41:31 Loading package cegui
00:41:31 Creating resource group cegui
00:41:31 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui'
00:41:31 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:41:43 Loading package lua
00:41:43 Creating resource group lua
00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua'
00:41:43 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
00:41:43 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768
00:41:43 Loading package pkgview
00:41:43 Creating resource group pkgview
00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview'
00:41:43 Initializing base Lua library ...
00:41:43 Creating resource group __tmp__
00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__'
00:41:43 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:41:43 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:41:43 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:41:43 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:41:43 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:41:43 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
00:41:43 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:41:43 Loading package base/ulea/barrel1
00:41:43 Creating resource group base/ulea/barrel1
00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1'
00:41:43 Loading package base/ulea/common
00:41:43 Creating resource group base/ulea/common
00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:41:44 Mesh: Loading base/ulea/barrel1/Barrel.mesh.
00:41:44 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:41:44 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh'
00:41:50 Unloading package base/ulea/barrel1
00:41:50 Unloading package base/ulea/common
00:41:50 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:41:50 Destroying resource group base/ulea/common
00:41:50 Unloading resource group base/ulea/common
00:41:50 Finished unloading resource group base/ulea/common
00:41:51 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:41:51 Destroying resource group base/ulea/barrel1
00:41:51 Unloading resource group base/ulea/barrel1
00:41:51 Finished unloading resource group base/ulea/barrel1
00:41:52 Failed to create the client object `base/ulea/barrel1.A'
00:41:52 Loading package base/ulea/common
00:41:52 Creating resource group base/ulea/common
00:41:52 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:41:52 Looking for `(null)' variant in package `base/ulea/common',
but there are no variants at all in the package
00:41:54 Unloading package base/ulea/common
00:41:54 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:41:54 Destroying resource group base/ulea/common
00:41:54 Unloading resource group base/ulea/common
00:41:54 Finished unloading resource group base/ulea/common
00:41:54 Failed to create the client object `base/ulea/common.(null)'
00:41:54 Loading package base/zap/twsm
00:41:54 Creating resource group base/zap/twsm
00:41:54 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm'
00:41:54 CellMesh `base/zap/twsm/shed.mesh': Loading ...
00:41:54 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:41:54 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh'
00:41:57 Unloading package base/zap/twsm
00:41:57 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:41:57 Destroying resource group base/zap/twsm
00:41:57 Unloading resource group base/zap/twsm
00:41:57 Finished unloading resource group base/zap/twsm
00:41:58 Failed to create the client object `base/zap/twsm.1'
00:41:58 Starting package viewer main script ...
00:41:58 Error while running script `pkgview/main.lua':
cannot read /pkgview/gui.lua: No such file or directory
00:41:58 Failed to run main pkgview script, aborting
00:41:58 Unloading package pkgview
00:41:58 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:41:58 Destroying resource group pkgview
00:41:58 Unloading resource group pkgview
00:41:58 Finished unloading resource group pkgview
00:41:59 Unloading package lua
00:41:59 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:41:59 Destroying resource group lua
00:41:59 Unloading resource group lua
00:41:59 Finished unloading resource group lua
00:41:59 Unloading package cegui
00:41:59 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:41:59 Destroying resource group cegui
00:41:59 Unloading resource group cegui
00:41:59 Finished unloading resource group cegui
00:43:14 Creating resource group General
00:43:14 Creating resource group Internal
00:43:14 Creating resource group Autodetect
00:43:14 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:43:14 Registering ResourceManager for type Material
00:43:14 Registering ResourceManager for type Mesh
00:43:14 Registering ResourceManager for type Skeleton
00:43:14 MovableObjectFactory for type 'ParticleSystem' registered.
00:43:14 OverlayElementFactory for type Panel registered.
00:43:14 OverlayElementFactory for type BorderPanel registered.
00:43:14 OverlayElementFactory for type TextArea registered.
00:43:14 Registering ResourceManager for type Font
00:43:14 ArchiveFactory for archive type FileSystem registered.
00:43:14 ArchiveFactory for archive type Zip registered.
00:43:14 FreeImage version: 3.9.2
00:43:14 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:43:14 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:43:14 DDS codec registering
00:43:14 Registering ResourceManager for type HighLevelGpuProgram
00:43:14 Registering ResourceManager for type Compositor
00:43:14 MovableObjectFactory for type 'Entity' registered.
00:43:14 MovableObjectFactory for type 'Light' registered.
00:43:14 MovableObjectFactory for type 'BillboardSet' registered.
00:43:14 MovableObjectFactory for type 'ManualObject' registered.
00:43:14 MovableObjectFactory for type 'BillboardChain' registered.
00:43:14 MovableObjectFactory for type 'RibbonTrail' registered.
00:43:14 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:43:14 Installing plugin: GL RenderSystem
00:43:14 OpenGL Rendering Subsystem created.
00:43:15 Plugin successfully installed
00:43:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:43:15 Installing plugin: ParticleFX
00:43:15 Particle Emitter Type 'Point' registered
00:43:15 Particle Emitter Type 'Box' registered
00:43:15 Particle Emitter Type 'Ellipsoid' registered
00:43:15 Particle Emitter Type 'Cylinder' registered
00:43:15 Particle Emitter Type 'Ring' registered
00:43:15 Particle Emitter Type 'HollowEllipsoid' registered
00:43:15 Particle Affector Type 'LinearForce' registered
00:43:15 Particle Affector Type 'ColourFader' registered
00:43:15 Particle Affector Type 'ColourFader2' registered
00:43:15 Particle Affector Type 'ColourImage' registered
00:43:15 Particle Affector Type 'ColourInterpolator' registered
00:43:15 Particle Affector Type 'Scaler' registered
00:43:15 Particle Affector Type 'Rotator' registered
00:43:15 Particle Affector Type 'DirectionRandomiser' registered
00:43:15 Particle Affector Type 'DeflectorPlane' registered
00:43:15 Plugin successfully installed
00:43:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:43:15 Installing plugin: Octree & Terrain Scene Manager
00:43:15 Plugin successfully installed
00:43:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:43:15 Installing plugin: Cg Program Manager
00:43:15 Plugin successfully installed
00:43:15 *-*-* OGRE Initialising
00:43:15 *-*-* Version 1.4.0 (Eihort)
00:43:15 CPU Identifier & Features
00:43:15 -------------------------
00:43:15 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:43:15 * SSE: yes
00:43:15 * SSE2: yes
00:43:15 * SSE3: yes
00:43:15 * MMX: yes
00:43:15 * MMXEXT: yes
00:43:15 * 3DNOW: yes
00:43:15 * 3DNOWEXT: yes
00:43:15 * CMOV: yes
00:43:15 * TSC: yes
00:43:15 * FPU: yes
00:43:15 * PRO: yes
00:43:15 * HT: no
00:43:15 -------------------------
00:43:15 *** Starting Win32GL Subsystem ***
00:43:15 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:43:15 Created Win32Window '' : 1024x768, 32bpp
00:43:15 GL_VERSION = 2.1.0
00:43:15 GL_VENDOR = NVIDIA Corporation
00:43:15 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:43:15 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:43:15 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:43:15 ***************************
*** GL Renderer Started ***
***************************
00:43:15 Registering ResourceManager for type GpuProgram
00:43:15 GLSL support detected
00:43:15 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:43:16 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:43:16 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:43:16 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:43:16 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:17 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:17 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:17 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:17 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:18 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:18 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:18 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:18 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:18 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:18 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:18 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:19 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:19 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
00:43:19 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:43:19 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
00:43:19 RenderSystem capabilities
00:43:19 -------------------------
00:43:19 * Hardware generation of mipmaps: yes
00:43:19 * Texture blending: yes
00:43:19 * Anisotropic texture filtering: yes
00:43:19 * Dot product texture operation: yes
00:43:19 * Cube mapping: yes
00:43:19 * Hardware stencil buffer: yes
00:43:19 - Stencil depth: 8
00:43:19 - Two sided stencil support: yes
00:43:19 - Wrap stencil values: yes
00:43:19 * Hardware vertex / index buffers: yes
00:43:19 * Vertex programs: yes
00:43:19 - Max vertex program version: vp40
00:43:19 * Fragment programs: yes
00:43:19 - Max fragment program version: fp40
00:43:19 * Texture Compression: yes
00:43:19 - DXT: yes
00:43:19 - VTC: yes
00:43:19 * Scissor Rectangle: yes
00:43:19 * Hardware Occlusion Query: yes
00:43:19 * User clip planes: yes
00:43:19 * VET_UBYTE4 vertex element type: yes
00:43:19 * Infinite far plane projection: yes
00:43:19 * Hardware render-to-texture: yes
00:43:19 * Floating point textures: yes
00:43:19 * Non-power-of-two textures: yes
00:43:19 * Volume textures: yes
00:43:19 * Multiple Render Targets: 4
00:43:19 * Point Sprites: yes
00:43:19 * Extended point parameters: yes
00:43:19 * Max Point Size: 63.375
00:43:19 * Vertex texture fetch: yes
00:43:19 - Max vertex textures: 4
00:43:19 - Vertex textures shared: yes
00:43:19 Registering ResourceManager for type Texture
00:43:19 ResourceBackgroundQueue - threading disabled
00:43:19 Particle Renderer Type 'billboard' registered
00:43:19 SceneManagerFactory for type 'OctreeSceneManager' registered.
00:43:19 SceneManagerFactory for type 'TerrainSceneManager' registered.
00:43:19 MovableObjectFactory for type 'WonderTerrain' registered.
00:43:19 Loading package cegui
00:43:19 Creating resource group cegui
00:43:19 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui'
00:43:19 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:43:33 Loading package lua
00:43:33 Creating resource group lua
00:43:33 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua'
00:43:33 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
00:43:33 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768
00:43:33 Loading package pkgview
00:43:33 Creating resource group pkgview
00:43:33 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview'
00:43:33 Initializing base Lua library ...
00:43:33 Creating resource group __tmp__
00:43:33 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__'
00:43:33 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:43:33 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:43:34 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:43:34 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:43:34 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:43:34 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
00:43:34 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:43:34 Loading package base/ulea/barrel1
00:43:34 Creating resource group base/ulea/barrel1
00:43:34 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1'
00:43:34 Loading package base/ulea/common
00:43:34 Creating resource group base/ulea/common
00:43:34 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:43:34 Mesh: Loading base/ulea/barrel1/Barrel.mesh.
00:43:34 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:43:34 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh'
00:43:38 Unloading package base/ulea/barrel1
00:43:38 Unloading package base/ulea/common
00:43:38 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:43:38 Destroying resource group base/ulea/common
00:43:38 Unloading resource group base/ulea/common
00:43:38 Finished unloading resource group base/ulea/common
00:43:39 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:43:39 Destroying resource group base/ulea/barrel1
00:43:39 Unloading resource group base/ulea/barrel1
00:43:39 Finished unloading resource group base/ulea/barrel1
00:43:40 Failed to create the client object `base/ulea/barrel1.A'
00:43:40 Loading package base/ulea/common
00:43:40 Creating resource group base/ulea/common
00:43:40 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:43:40 Looking for `(null)' variant in package `base/ulea/common',
but there are no variants at all in the package
00:43:42 Unloading package base/ulea/common
00:43:42 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:43:42 Destroying resource group base/ulea/common
00:43:42 Unloading resource group base/ulea/common
00:43:42 Finished unloading resource group base/ulea/common
00:43:43 Failed to create the client object `base/ulea/common.(null)'
00:43:43 Loading package base/zap/twsm
00:43:43 Creating resource group base/zap/twsm
00:43:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm'
00:43:43 CellMesh `base/zap/twsm/shed.mesh': Loading ...
00:43:43 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:43:43 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh'
00:43:46 Unloading package base/zap/twsm
00:43:46 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:43:46 Destroying resource group base/zap/twsm
00:43:46 Unloading resource group base/zap/twsm
00:43:46 Finished unloading resource group base/zap/twsm
00:43:47 Failed to create the client object `base/zap/twsm.1'
00:43:47 Starting package viewer main script ...
00:43:50 Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:44:31 Loading package base/ulea/barrel1
00:44:31 Creating resource group base/ulea/barrel1
00:44:31 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1'
00:44:31 Loading package base/ulea/common
00:44:31 Creating resource group base/ulea/common
00:44:31 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:44:31 Unloading package base/ulea/barrel1
00:44:31 Unloading package base/ulea/common
00:44:31 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:44:31 Destroying resource group base/ulea/common
00:44:31 Unloading resource group base/ulea/common
00:44:31 Finished unloading resource group base/ulea/common
00:45:36 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:45:36 Destroying resource group base/ulea/barrel1
00:45:36 Unloading resource group base/ulea/barrel1
00:45:36 Finished unloading resource group base/ulea/barrel1
00:45:38 Loading package base/ulea/common
00:45:38 Creating resource group base/ulea/common
00:45:38 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:45:38 Unloading package base/ulea/common
00:45:38 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:45:38 Destroying resource group base/ulea/common
00:45:38 Unloading resource group base/ulea/common
00:45:38 Finished unloading resource group base/ulea/common
00:45:39 Loading package base/zap/twsm
00:45:39 Creating resource group base/zap/twsm
00:45:39 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm'
00:45:39 Unloading package base/zap/twsm
00:45:39 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:45:39 Destroying resource group base/zap/twsm
00:45:39 Unloading resource group base/zap/twsm
00:45:39 Finished unloading resource group base/zap/twsm
00:45:40 Error while running script `pkgview/main.lua':
cannot read /lua/cmdhandler.lua: No such file or directory
00:45:40 Failed to run main pkgview script, aborting
00:45:40 Unloading package pkgview
00:45:40 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:45:40 Destroying resource group pkgview
00:45:40 Unloading resource group pkgview
00:45:40 Finished unloading resource group pkgview
00:46:12 Unloading package lua
00:46:12 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:46:12 Destroying resource group lua
00:46:12 Unloading resource group lua
00:46:12 Finished unloading resource group lua
00:46:13 Unloading package cegui
00:46:13 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:46:13 Destroying resource group cegui
00:46:13 Unloading resource group cegui
00:46:13 Finished unloading resource group cegui
00:52:14 Creating resource group General
00:52:14 Creating resource group Internal
00:52:14 Creating resource group Autodetect
00:52:14 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:52:14 Registering ResourceManager for type Material
00:52:14 Registering ResourceManager for type Mesh
00:52:14 Registering ResourceManager for type Skeleton
00:52:14 MovableObjectFactory for type 'ParticleSystem' registered.
00:52:14 OverlayElementFactory for type Panel registered.
00:52:14 OverlayElementFactory for type BorderPanel registered.
00:52:14 OverlayElementFactory for type TextArea registered.
00:52:14 Registering ResourceManager for type Font
00:52:14 ArchiveFactory for archive type FileSystem registered.
00:52:14 ArchiveFactory for archive type Zip registered.
00:52:14 FreeImage version: 3.9.2
00:52:14 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:52:14 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:52:14 DDS codec registering
00:52:14 Registering ResourceManager for type HighLevelGpuProgram
00:52:14 Registering ResourceManager for type Compositor
00:52:14 MovableObjectFactory for type 'Entity' registered.
00:52:14 MovableObjectFactory for type 'Light' registered.
00:52:14 MovableObjectFactory for type 'BillboardSet' registered.
00:52:14 MovableObjectFactory for type 'ManualObject' registered.
00:52:14 MovableObjectFactory for type 'BillboardChain' registered.
00:52:14 MovableObjectFactory for type 'RibbonTrail' registered.
00:52:14 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:52:14 Installing plugin: GL RenderSystem
00:52:14 OpenGL Rendering Subsystem created.
00:52:15 Plugin successfully installed
00:52:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:52:15 Installing plugin: ParticleFX
00:52:15 Particle Emitter Type 'Point' registered
00:52:15 Particle Emitter Type 'Box' registered
00:52:15 Particle Emitter Type 'Ellipsoid' registered
00:52:15 Particle Emitter Type 'Cylinder' registered
00:52:15 Particle Emitter Type 'Ring' registered
00:52:15 Particle Emitter Type 'HollowEllipsoid' registered
00:52:15 Particle Affector Type 'LinearForce' registered
00:52:15 Particle Affector Type 'ColourFader' registered
00:52:15 Particle Affector Type 'ColourFader2' registered
00:52:15 Particle Affector Type 'ColourImage' registered
00:52:15 Particle Affector Type 'ColourInterpolator' registered
00:52:15 Particle Affector Type 'Scaler' registered
00:52:15 Particle Affector Type 'Rotator' registered
00:52:15 Particle Affector Type 'DirectionRandomiser' registered
00:52:15 Particle Affector Type 'DeflectorPlane' registered
00:52:15 Plugin successfully installed
00:52:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:52:15 Installing plugin: Octree & Terrain Scene Manager
00:52:15 Plugin successfully installed
00:52:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:52:15 Installing plugin: Cg Program Manager
00:52:15 Plugin successfully installed
00:52:15 *-*-* OGRE Initialising
00:52:15 *-*-* Version 1.4.0 (Eihort)
00:52:15 CPU Identifier & Features
00:52:15 -------------------------
00:52:15 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:52:15 * SSE: yes
00:52:15 * SSE2: yes
00:52:15 * SSE3: yes
00:52:15 * MMX: yes
00:52:15 * MMXEXT: yes
00:52:15 * 3DNOW: yes
00:52:15 * 3DNOWEXT: yes
00:52:15 * CMOV: yes
00:52:15 * TSC: yes
00:52:15 * FPU: yes
00:52:15 * PRO: yes
00:52:15 * HT: no
00:52:15 -------------------------
00:52:15 *** Starting Win32GL Subsystem ***
00:52:16 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:52:16 Created Win32Window '' : 1024x768, 32bpp
00:52:16 GL_VERSION = 2.1.0
00:52:16 GL_VENDOR = NVIDIA Corporation
00:52:16 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:52:16 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:52:16 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:52:16 ***************************
*** GL Renderer Started ***
***************************
00:52:16 Registering ResourceManager for type GpuProgram
00:52:16 GLSL support detected
00:52:16 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:52:16 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:52:16 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:52:16 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:52:16 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:17 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:17 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:17 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:17 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:18 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:18 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:18 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:18 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:18 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:18 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:19 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:19 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:19 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
00:52:19 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:52:19 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
00:52:19 RenderSystem capabilities
00:52:19 -------------------------
00:52:19 * Hardware generation of mipmaps: yes
00:52:19 * Texture blending: yes
00:52:19 * Anisotropic texture filtering: yes
00:52:19 * Dot product texture operation: yes
00:52:19 * Cube mapping: yes
00:52:19 * Hardware stencil buffer: yes
00:52:19 - Stencil depth: 8
00:52:19 - Two sided stencil support: yes
00:52:19 - Wrap stencil values: yes
00:52:19 * Hardware vertex / index buffers: yes
00:52:19 * Vertex programs: yes
00:52:19 - Max vertex program version: vp40
00:52:19 * Fragment programs: yes
00:52:19 - Max fragment program version: fp40
00:52:19 * Texture Compression: yes
00:52:19 - DXT: yes
00:52:19 - VTC: yes
00:52:19 * Scissor Rectangle: yes
00:52:19 * Hardware Occlusion Query: yes
00:52:19 * User clip planes: yes
00:52:19 * VET_UBYTE4 vertex element type: yes
00:52:19 * Infinite far plane projection: yes
00:52:19 * Hardware render-to-texture: yes
00:52:19 * Floating point textures: yes
00:52:19 * Non-power-of-two textures: yes
00:52:19 * Volume textures: yes
00:52:19 * Multiple Render Targets: 4
00:52:19 * Point Sprites: yes
00:52:19 * Extended point parameters: yes
00:52:19 * Max Point Size: 63.375
00:52:19 * Vertex texture fetch: yes
00:52:19 - Max vertex textures: 4
00:52:19 - Vertex textures shared: yes
00:52:19 Registering ResourceManager for type Texture
00:52:19 ResourceBackgroundQueue - threading disabled
00:52:19 Particle Renderer Type 'billboard' registered
00:52:19 SceneManagerFactory for type 'OctreeSceneManager' registered.
00:52:19 SceneManagerFactory for type 'TerrainSceneManager' registered.
00:52:19 MovableObjectFactory for type 'WonderTerrain' registered.
00:52:19 Loading package cegui
00:52:19 Creating resource group cegui
00:52:19 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui'
00:52:19 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:52:25 Loading package lua
00:52:25 Creating resource group lua
00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua'
00:52:25 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
00:52:25 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768
00:52:25 Loading package pkgview
00:52:25 Creating resource group pkgview
00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview'
00:52:25 Initializing base Lua library ...
00:52:25 Creating resource group __tmp__
00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__'
00:52:25 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:52:25 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:52:25 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:52:25 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:52:25 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:52:25 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
00:52:25 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:52:25 Loading package base/ulea/barrel1
00:52:25 Creating resource group base/ulea/barrel1
00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1'
00:52:25 Loading package base/ulea/common
00:52:25 Creating resource group base/ulea/common
00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:52:25 Mesh: Loading base/ulea/barrel1/Barrel.mesh.
00:52:25 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:52:25 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh'
00:52:27 Unloading package base/ulea/barrel1
00:52:27 Unloading package base/ulea/common
00:52:27 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:52:27 Destroying resource group base/ulea/common
00:52:27 Unloading resource group base/ulea/common
00:52:27 Finished unloading resource group base/ulea/common
00:52:28 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:52:28 Destroying resource group base/ulea/barrel1
00:52:28 Unloading resource group base/ulea/barrel1
00:52:28 Finished unloading resource group base/ulea/barrel1
00:52:28 Failed to create the client object `base/ulea/barrel1.A'
00:52:28 Loading package base/ulea/common
00:52:28 Creating resource group base/ulea/common
00:52:28 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:52:28 Looking for `(null)' variant in package `base/ulea/common',
but there are no variants at all in the package
00:52:30 Unloading package base/ulea/common
00:52:30 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:52:30 Destroying resource group base/ulea/common
00:52:30 Unloading resource group base/ulea/common
00:52:30 Finished unloading resource group base/ulea/common
00:52:30 Failed to create the client object `base/ulea/common.(null)'
00:52:30 Loading package base/zap/twsm
00:52:30 Creating resource group base/zap/twsm
00:52:30 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm'
00:52:30 CellMesh `base/zap/twsm/shed.mesh': Loading ...
00:52:30 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:52:30 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh'
00:52:32 Unloading00:53:54 Creating resource group General
00:53:54 Creating resource group Internal
00:53:54 Creating resource group Autodetect
00:53:54 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:53:54 Registering ResourceManager for type Material
00:53:54 Registering ResourceManager for type Mesh
00:53:54 Registering ResourceManager for type Skeleton
00:53:54 MovableObjectFactory for type 'ParticleSystem' registered.
00:53:54 OverlayElementFactory for type Panel registered.
00:53:54 OverlayElementFactory for type BorderPanel registered.
00:53:54 OverlayElementFactory for type TextArea registered.
00:53:54 Registering ResourceManager for type Font
00:53:54 ArchiveFactory for archive type FileSystem registered.
00:53:54 ArchiveFactory for archive type Zip registered.
00:53:54 FreeImage version: 3.9.2
00:53:54 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:53:54 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:53:54 DDS codec registering
00:53:54 Registering ResourceManager for type HighLevelGpuProgram
00:53:54 Registering ResourceManager for type Compositor
00:53:54 MovableObjectFactory for type 'Entity' registered.
00:53:54 MovableObjectFactory for type 'Light' registered.
00:53:54 MovableObjectFactory for type 'BillboardSet' registered.
00:53:54 MovableObjectFactory for type 'ManualObject' registered.
00:53:54 MovableObjectFactory for type 'BillboardChain' registered.
00:53:54 MovableObjectFactory for type 'RibbonTrail' registered.
00:53:54 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll
00:53:54 Installing plugin: GL RenderSystem
00:53:54 OpenGL Rendering Subsystem created.
00:53:55 Plugin successfully installed
00:53:55 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:53:55 Installing plugin: ParticleFX
00:53:55 Particle Emitter Type 'Point' registered
00:53:55 Particle Emitter Type 'Box' registered
00:53:55 Particle Emitter Type 'Ellipsoid' registered
00:53:55 Particle Emitter Type 'Cylinder' registered
00:53:55 Particle Emitter Type 'Ring' registered
00:53:55 Particle Emitter Type 'HollowEllipsoid' registered
00:53:55 Particle Affector Type 'LinearForce' registered
00:53:55 Particle Affector Type 'ColourFader' registered
00:53:55 Particle Affector Type 'ColourFader2' registered
00:53:55 Particle Affector Type 'ColourImage' registered
00:53:55 Particle Affector Type 'ColourInterpolator' registered
00:53:55 Particle Affector Type 'Scaler' registered
00:53:55 Particle Affector Type 'Rotator' registered
00:53:55 Particle Affector Type 'DirectionRandomiser' registered
00:53:55 Particle Affector Type 'DeflectorPlane' registered
00:53:55 Plugin successfully installed
00:53:55 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:53:55 Installing plugin: Octree & Terrain Scene Manager
00:53:55 Plugin successfully installed
00:53:55 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:53:55 Installing plugin: Cg Program Manager
00:53:55 Plugin successfully installed
00:53:55 *-*-* OGRE Initialising
00:53:55 *-*-* Version 1.4.0 (Eihort)
00:53:55 CPU Identifier & Features
00:53:55 -------------------------
00:53:55 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:53:55 * SSE: yes
00:53:55 * SSE2: yes
00:53:55 * SSE3: yes
00:53:55 * MMX: yes
00:53:55 * MMXEXT: yes
00:53:55 * 3DNOW: yes
00:53:55 * 3DNOWEXT: yes
00:53:55 * CMOV: yes
00:53:55 * TSC: yes
00:53:55 * FPU: yes
00:53:55 * PRO: yes
00:53:55 * HT: no
00:53:55 -------------------------
00:53:55 *** Starting Win32GL Subsystem ***
00:53:56 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams:
00:53:56 Created Win32Window '' : 1024x768, 32bpp
00:53:56 GL_VERSION = 2.1.0
00:53:56 GL_VENDOR = NVIDIA Corporation
00:53:56 GL_RENDERER = GeForce 6600 GT/PCI/SSE2
00:53:56 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:53:56 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:53:56 ***************************
*** GL Renderer Started ***
***************************
00:53:56 Registering ResourceManager for type GpuProgram
00:53:56 GLSL support detected
00:53:56 GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
00:53:56 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
00:53:56 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
00:53:56 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
00:53:56 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:57 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:57 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:57 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:57 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:58 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:58 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:58 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:58 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:58 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:58 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:59 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:59 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:59 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
00:53:59 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8
00:53:59 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
00:53:59 RenderSystem capabilities
00:53:59 -------------------------
00:53:59 * Hardware generation of mipmaps: yes
00:53:59 * Texture blending: yes
00:53:59 * Anisotropic texture filtering: yes
00:53:59 * Dot product texture operation: yes
00:53:59 * Cube mapping: yes
00:53:59 * Hardware stencil buffer: yes
00:53:59 - Stencil depth: 8
00:53:59 - Two sided stencil support: yes
00:53:59 - Wrap stencil values: yes
00:53:59 * Hardware vertex / index buffers: yes
00:53:59 * Vertex programs: yes
00:53:59 - Max vertex program version: vp40
00:53:59 * Fragment programs: yes
00:53:59 - Max fragment program version: fp40
00:53:59 * Texture Compression: yes
00:53:59 - DXT: yes
00:53:59 - VTC: yes
00:53:59 * Scissor Rectangle: yes
00:53:59 * Hardware Occlusion Query: yes
00:53:59 * User clip planes: yes
00:53:59 * VET_UBYTE4 vertex element type: yes
00:53:59 * Infinite far plane projection: yes
00:53:59 * Hardware render-to-texture: yes
00:53:59 * Floating point textures: yes
00:53:59 * Non-power-of-two textures: yes
00:53:59 * Volume textures: yes
00:53:59 * Multiple Render Targets: 4
00:53:59 * Point Sprites: yes
00:53:59 * Extended point parameters: yes
00:53:59 * Max Point Size: 63.375
00:53:59 * Vertex texture fetch: yes
00:53:59 - Max vertex textures: 4
00:53:59 - Vertex textures shared: yes
00:53:59 Registering ResourceManager for type Texture
00:53:59 ResourceBackgroundQueue - threading disabled
00:53:59 Particle Renderer Type 'billboard' registered
00:53:59 SceneManagerFactory for type 'OctreeSceneManager' registered.
00:53:59 SceneManagerFactory for type 'TerrainSceneManager' registered.
00:53:59 MovableObjectFactory for type 'WonderTerrain' registered.
00:53:59 Loading package cegui
00:53:59 Creating resource group cegui
00:53:59 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui'
00:53:59 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:54:04 Loading package lua
00:54:04 Creating resource group lua
00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua'
00:54:04 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
00:54:04 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768
00:54:04 Loading package pkgview
00:54:04 Creating resource group pkgview
00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview'
00:54:04 Initializing base Lua library ...
00:54:04 Creating resource group __tmp__
00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__'
00:54:04 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:54:04 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:54:04 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:54:04 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:54:04 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:54:04 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
00:54:04 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:54:04 Loading package base/ulea/barrel1
00:54:04 Creating resource group base/ulea/barrel1
00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1'
00:54:04 Loading package base/ulea/common
00:54:04 Creating resource group base/ulea/common
00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:54:04 Mesh: Loading base/ulea/barrel1/Barrel.mesh.
00:54:04 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:54:04 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh'
00:54:07 Unloading package base/ulea/barrel1
00:54:07 Unloading package base/ulea/common
00:54:07 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:54:07 Destroying resource group base/ulea/common
00:54:07 Unloading resource group base/ulea/common
00:54:07 Finished unloading resource group base/ulea/common
00:54:08 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:54:08 Destroying resource group base/ulea/barrel1
00:54:08 Unloading resource group base/ulea/barrel1
00:54:08 Finished unloading resource group base/ulea/barrel1
00:54:08 Failed to create the client object `base/ulea/barrel1.A'
00:54:08 Loading package base/ulea/common
00:54:08 Creating resource group base/ulea/common
00:54:08 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:54:08 Looking for `(null)' variant in package `base/ulea/common',
but there are no variants at all in the package
00:54:09 Unloading package base/ulea/common
00:54:09 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:54:09 Destroying resource group base/ulea/common
00:54:09 Unloading resource group base/ulea/common
00:54:09 Finished unloading resource group base/ulea/common
00:54:10 Failed to create the client object `base/ulea/common.(null)'
00:54:10 Loading package base/zap/twsm
00:54:10 Creating resource group base/zap/twsm
00:54:10 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm'
00:54:10 CellMesh `base/zap/twsm/shed.mesh': Loading ...
00:54:10 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:54:10 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh'
00:54:12 Unloading00:59:12 Creating resource group General
00:59:12 Creating resource group Internal
00:59:12 Creating resource group Autodetect
00:59:12 SceneManagerFactory for type 'DefaultSceneManager' registered.
00:59:12 Registering ResourceManager for type Material
00:59:12 Registering ResourceManager for type Mesh
00:59:12 Registering ResourceManager for type Skeleton
00:59:12 MovableObjectFactory for type 'ParticleSystem' registered.
00:59:12 OverlayElementFactory for type Panel registered.
00:59:12 OverlayElementFactory for type BorderPanel registered.
00:59:12 OverlayElementFactory for type TextArea registered.
00:59:12 Registering ResourceManager for type Font
00:59:12 ArchiveFactory for archive type FileSystem registered.
00:59:12 ArchiveFactory for archive type Zip registered.
00:59:12 FreeImage version: 3.9.2
00:59:12 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:59:12 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
00:59:12 DDS codec registering
00:59:12 Registering ResourceManager for type HighLevelGpuProgram
00:59:12 Registering ResourceManager for type Compositor
00:59:12 MovableObjectFactory for type 'Entity' registered.
00:59:12 MovableObjectFactory for type 'Light' registered.
00:59:12 MovableObjectFactory for type 'BillboardSet' registered.
00:59:12 MovableObjectFactory for type 'ManualObject' registered.
00:59:12 MovableObjectFactory for type 'BillboardChain' registered.
00:59:12 MovableObjectFactory for type 'RibbonTrail' registered.
00:59:12 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_Direct3D9_d.dll
00:59:13 Installing plugin: D3D9 RenderSystem
00:59:13 D3D9 : Direct3D9 Rendering Subsystem created.
00:59:13 D3D9: Driver Detection Starts
00:59:13 D3D9: Driver Detection Ends
00:59:13 Plugin successfully installed
00:59:13 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll
00:59:13 Installing plugin: ParticleFX
00:59:13 Particle Emitter Type 'Point' registered
00:59:13 Particle Emitter Type 'Box' registered
00:59:13 Particle Emitter Type 'Ellipsoid' registered
00:59:13 Particle Emitter Type 'Cylinder' registered
00:59:13 Particle Emitter Type 'Ring' registered
00:59:13 Particle Emitter Type 'HollowEllipsoid' registered
00:59:13 Particle Affector Type 'LinearForce' registered
00:59:13 Particle Affector Type 'ColourFader' registered
00:59:13 Particle Affector Type 'ColourFader2' registered
00:59:13 Particle Affector Type 'ColourImage' registered
00:59:13 Particle Affector Type 'ColourInterpolator' registered
00:59:13 Particle Affector Type 'Scaler' registered
00:59:13 Particle Affector Type 'Rotator' registered
00:59:13 Particle Affector Type 'DirectionRandomiser' registered
00:59:13 Particle Affector Type 'DeflectorPlane' registered
00:59:13 Plugin successfully installed
00:59:13 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll
00:59:13 Installing plugin: Octree & Terrain Scene Manager
00:59:13 Plugin successfully installed
00:59:13 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll
00:59:13 Installing plugin: Cg Program Manager
00:59:13 Plugin successfully installed
00:59:13 *-*-* OGRE Initialising
00:59:13 *-*-* Version 1.4.0 (Eihort)
00:59:13 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
00:59:13 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84)
00:59:24 CPU Identifier & Features
00:59:24 -------------------------
00:59:24 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
00:59:24 * SSE: yes
00:59:24 * SSE2: yes
00:59:24 * SSE3: yes
00:59:24 * MMX: yes
00:59:24 * MMXEXT: yes
00:59:24 * 3DNOW: yes
00:59:24 * 3DNOWEXT: yes
00:59:24 * CMOV: yes
00:59:24 * TSC: yes
00:59:24 * FPU: yes
00:59:24 * PRO: yes
00:59:24 * HT: no
00:59:24 -------------------------
00:59:24 D3D9 : Subsystem Initialising
00:59:24 ***************************************
00:59:24 *** D3D9 : Subsystem Initialised OK ***
00:59:24 ***************************************
00:59:25 D3D9RenderSystem::createRenderWindow "", 800x600 windowed miscParams:
00:59:25 D3D9 : Created D3D9 Rendering Window '' : 800x600, 32bpp
00:59:25 D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
00:59:26 Registering ResourceManager for type Texture
00:59:26 Registering ResourceManager for type GpuProgram
00:59:26 D3D9: Vertex texture format supported - PF_FLOAT32_RGB
00:59:26 D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
00:59:26 D3D9: Vertex texture format supported - PF_FLOAT32_R
00:59:26 RenderSystem capabilities
00:59:26 -------------------------
00:59:26 * Hardware generation of mipmaps: yes
00:59:26 * Texture blending: yes
00:59:26 * Anisotropic texture filtering: yes
00:59:26 * Dot product texture operation: yes
00:59:26 * Cube mapping: yes
00:59:26 * Hardware stencil buffer: yes
00:59:26 - Stencil depth: 8
00:59:26 - Two sided stencil support: yes
00:59:26 - Wrap stencil values: yes
00:59:26 * Hardware vertex / index buffers: yes
00:59:26 * Vertex programs: yes
00:59:26 - Max vertex program version: vs_3_0
00:59:26 * Fragment programs: yes
00:59:26 - Max fragment program version: ps_3_0
00:59:26 * Texture Compression: yes
00:59:26 - DXT: yes
00:59:26 - VTC: no
00:59:26 * Scissor Rectangle: yes
00:59:26 * Hardware Occlusion Query: yes
00:59:26 * User clip planes: yes
00:59:26 * VET_UBYTE4 vertex element type: yes
00:59:26 * Infinite far plane projection: yes
00:59:26 * Hardware render-to-texture: yes
00:59:26 * Floating point textures: yes
00:59:26 * Non-power-of-two textures: yes
00:59:26 * Volume textures: yes
00:59:26 * Multiple Render Targets: 4
00:59:26 * Point Sprites: yes
00:59:26 * Extended point parameters: yes
00:59:26 * Max Point Size: 8192
00:59:26 * Vertex texture fetch: yes
00:59:26 - Max vertex textures: 4
00:59:26 - Vertex textures shared: no
00:59:26 ResourceBackgroundQueue - threading disabled
00:59:26 Particle Renderer Type 'billboard' registered
00:59:26 SceneManagerFactory for type 'OctreeSceneManager' registered.
00:59:26 SceneManagerFactory for type 'TerrainSceneManager' registered.
00:59:26 MovableObjectFactory for type 'WonderTerrain' registered.
00:59:26 Loading package cegui
00:59:26 Creating resource group cegui
00:59:26 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui'
00:59:26 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:59:28 Loading package lua
00:59:28 Creating resource group lua
00:59:28 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua'
00:59:28 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
00:59:28 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 800 H: 600
00:59:28 Loading package pkgview
00:59:28 Creating resource group pkgview
00:59:28 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview'
00:59:28 Initializing base Lua library ...
00:59:28 Creating resource group __tmp__
00:59:28 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__'
00:59:29 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:59:29 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:59:29 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:59:29 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:59:29 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:59:29 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
00:59:29 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:59:29 Loading package base/ulea/barrel1
00:59:29 Creating resource group base/ulea/barrel1
00:59:29 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1'
00:59:29 Loading package base/ulea/common
00:59:29 Creating resource group base/ulea/common
00:59:29 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:59:29 Mesh: Loading base/ulea/barrel1/Barrel.mesh.
00:59:29 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:59:29 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh'
00:59:31 Unloading package base/ulea/barrel1
00:59:31 Unloading package base/ulea/common
00:59:31 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:59:31 Destroying resource group base/ulea/common
00:59:31 Unloading resource group base/ulea/common
00:59:31 Finished unloading resource group base/ulea/common
00:59:31 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:59:31 Destroying resource group base/ulea/barrel1
00:59:31 Unloading resource group base/ulea/barrel1
00:59:31 Finished unloading resource group base/ulea/barrel1
00:59:32 Failed to create the client object `base/ulea/barrel1.A'
00:59:32 Loading package base/ulea/common
00:59:32 Creating resource group base/ulea/common
00:59:32 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common'
00:59:32 Looking for `(null)' variant in package `base/ulea/common',
but there are no variants at all in the package
00:59:33 Unloading package base/ulea/common
00:59:33 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:59:33 Destroying resource group base/ulea/common
00:59:33 Unloading resource group base/ulea/common
00:59:33 Finished unloading resource group base/ulea/common
00:59:33 Failed to create the client object `base/ulea/common.(null)'
00:59:33 Loading package base/zap/twsm
00:59:33 Creating resource group base/zap/twsm
00:59:33 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm'
00:59:33 CellMesh `base/zap/twsm/shed.mesh': Loading ...
00:59:33 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602)
00:59:33 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh'
00:59:35 Unloading package base/zap/twsm
00:59:35 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content
00:59:35 Destr