rendered paste body var dijx = _root.Balls[i]._x - _root.Balls[j]._x;
var dijy = _root.Balls[i]._y - _root.Balls[j]._y;
var djix = _root.Balls[j]._x - _root.Balls[i]._x;
var djiy = _root.Balls[j]._y - _root.Balls[i]._y;
if((dijx*dijx + dijy*dijy) < ((20+20) * (20+20))) // Hit
{
trace('hit' + i);
var hitangle = (Math.atan2(dijx, dijy)) / Math.PI * 180;
var s1 = Math.sqrt(_root.Balls[i].velocity[0] * _root.Balls[i].velocity[0] + _root.Balls[i].velocity[1] * _root.Balls[i].velocity[1]);
var s2 = Math.sqrt(_root.Balls[j].velocity[0] * _root.Balls[j].velocity[0] + _root.Balls[j].velocity[1] * _root.Balls[j].velocity[1]);
if(s1 > 0)
{
_root.Balls[i].velocity[0] /= s1;
_root.Balls[i].velocity[1] /= s1;
}
if(s2 > 0)
{
_root.Balls[j].velocity[0] /= s2;
_root.Balls[j].velocity[1] /= s2;
}
var dijl = Math.sqrt(dijx*dijx + dijy*dijy);
var djil = Math.sqrt(djix*djix + djiy*djiy);
if (dijl > 0)
{
dijx /= dijl;
dijy /= dijl;
}
if(djil > 0)
{
djiy /= djil;
djiy /= djil;
}