//on top
new MotorIDTemp1[6] = {
522,
463,
586,
468,
471,
521
};
new MotorIDTemp2[5];
new MotorIDTemp3[4]
new MotorID[3];
new MotorIDCounter;
//in OnGameModeInit
AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); //last line of addplayerclass
FillVehicleArrays();
AddStaticVehicleEx2(MotorID[random(sizeof(MotorID))],-1533.2056,2637.1172,55.5053,70.6050,random(127),random(127),300); // Motor 1 @ ElQ - first line of adding vehicle
//Function FillVehicleArrays
FillVehicleArrays(){
new VehicleTemp;
MotorID[MotorIDCounter] = MotorIDTemp1[random(sizeof(MotorIDTemp1))]; //First element filled
for (new i=0; i< sizeof(MotorIDTemp1); i++){
if (MotorIDTemp1[i] != MotorIDCounter){
MotorIDTemp2[VehicleTemp]=MotorIDTemp1[i];
VehicleTemp++;
}
}
VehicleTemp=0;
MotorIDCounter++;
MotorID[MotorIDCounter] = MotorIDTemp2[random(sizeof(MotorIDTemp2))]; //Second element filled
for (new i=0; i< sizeof(MotorIDTemp2); i++){
if (MotorIDTemp2[i] != MotorIDCounter){
MotorIDTemp3[VehicleTemp]=MotorIDTemp2[i];
VehicleTemp++;
}
}
VehicleTemp=0;
MotorIDCounter++;
MotorID[MotorIDCounter] = MotorIDTemp3[random(sizeof(MotorIDTemp3))]; //Third element filled
}