rendered paste body0 int
1 country
2 ls
3 lv
4 lv
5 chilliad
6 ls
7 none
8 ls
9 sf
10 int
11 sf
12 lv
13 sf
14 int
15 int
16 int
17 d
18 none
19 int
20 chil
21 ls
22 ls (same as 21?)
23 sf
24 ls
25 int
26 ls
27 int
28 int
29 ls
30 (possibly just inside d boundary)
31 ls
32 ls (same as 31?)
33 sf
34 chil
35 sf
36 none
37 ls
38 d
39 chil
40 sf
41 lv
42 none
43 cs (its under the road, good luck getting it)
44 int
45 int
46 int
47 chil
48 sf
49 sf
50 lv (factory)
51 chil
52 chil
53 chil
54 sf (knife - sc)
55 sf (knife - underwater)
56 sf
57 d (possibly inside boundary)
58 lv
59 sf
60 chil
61 ls
62 ls
63 sf
64 a51
65 lv
66 lv
67 lv
68 ls
69 cs
70 none
71 ls
72 lv
73 ls
74 lv
75 sf
76 ls
77 ls (inside a solid crate...?)
78 lv
79 lv
80 cs
81 ls
82 lv
83 ls
84 int
85 ls
86 a51
87 lv
88 int
89 lv (burried half way into a pedestrian bridge?)
90 ls
91 int
92 int
93 int
94 ls
95 ls
96 lv
97 int (micro smg)
98 ls (inside a hollow garage with no door)
99 sf
100 sf
101 ls (under a road, doesnt appear to actually be a pickup)
102 lv
103 sf
104 ls
105 ls
106 cs
107 sf
108 ls
109 ls
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,120,2499.39,-1707.463,1014.25,30,WP_SYNCED); 0
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,-121.0,-232.0,1.0,30,WP_SYNCED); 1
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,1308.97,-874.4,40.0,30,WP_SYNCED); 2
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,1625.0,1944.0,11.0,30,WP_SYNCED); 3
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,1923.0,1011.0,22.0,30,WP_SYNCED); 4
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,-1968.0,-923.0,32.0,30,WP_SYNCED); 5
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,2129.4,-2280.71,14.42,30,WP_SYNCED); 6
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,-585.0,2714.0,72.0,30,WP_SYNCED); 7
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,825.921,-1165.813,17.8936,30,WP_SYNCED); 8
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,220,-1683.497,716.2739,30.6452,30,WP_SYNCED); 9
AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,60,2552.36,-1283.15,1061.02,30,WP_SYNCED); 10
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,-2038.664,137.4694,28.3359,30,WP_SYNCED); 11
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,1345.0,2367.0,11.0,30,WP_SYNCED); 12
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,-1841.106,-74.2171,14.7606,30,WP_SYNCED); 13
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,30,217.8,76.4,1005.046,30,WP_SYNCED); 14
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,30,228.3176,114.433,999.0215,30,WP_SYNCED); 15
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,30,240.7765,196.1124,1008.172,30,WP_SYNCED); 16
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,24.0,969.0,20.0,30,WP_SYNCED); 17
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,-932.02,2649.92,42.0,30,WP_SYNCED); 18
AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,60,2552.09,-1294.106,1061.024,30,WP_SYNCED); 19
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,-365.4774,-1422.401,25.5,30,WP_SYNCED); 20
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2447.773,-1975.663,13.0,30,WP_SYNCED); 21
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2447.773,-1975.663,13.0,30,WP_SYNCED); 22
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,-2206.0,-23.0,35.0,30,WP_SYNCED); 23
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2423.892,-1117.452,41.2464,30,WP_SYNCED); 24
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,35,242.613,196.3202,1008.172,30,WP_SYNCED); 25
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2538.0,-1630.0,14.0,30,WP_SYNCED); 26
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,35,255.0493,84.0615,1002.453,30,WP_SYNCED); 27
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,35,263.2531,109.7859,1004.624,30,WP_SYNCED); 28
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,338.0,-1875.0,4.0,30,WP_SYNCED); 29
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,-639.0,1181.0,13.0,30,WP_SYNCED); 30
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2444.895,-1981.524,13.933,30,WP_SYNCED); 31
AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2444.895,-1981.524,13.933,30,WP_SYNCED); 32
AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,-1542.022,-437.7364,5.9258,30,WP_SYNCED); 33
AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,-1870.0,-1625.0,22.0,30,WP_SYNCED); 34
AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,-2212.0,109.0,35.0,30,WP_SYNCED); 35
AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,-2352.0,2456.0,6.0,30,WP_SYNCED); 36
AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,2766.0,-2182.0,11.0,30,WP_SYNCED); 37
AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,36.0,1372.0,9.0,30,WP_SYNCED); 38
AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,-1627.0,-2692.0,49.0,30,WP_SYNCED); 39
AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,-1700.0,415.0,7.0,30,WP_SYNCED); 40
AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,2148.0,2721.0,11.0,30,WP_SYNCED); 41
AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,-742.0,2752.0,47.0,30,WP_SYNCED); 42
AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,0.0,0.0,0.0,30,WP_SYNCED); 43
AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,99999,2529.829,-1303.027,1048.337,30,WP_SYNCED); 44
AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,99999,2534.036,-1321.212,1031.469,30,WP_SYNCED); 45
AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,99999,2567.948,-1292.879,1044.173,30,WP_SYNCED); 46
AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-1358.0,-2115.0,30.0,30,WP_SYNCED); 47
AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-1579.0,29.45,17.0,30,WP_SYNCED); 48
AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-2132.52,189.2507,35.5379,30,WP_SYNCED); 49
AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,2649.0,2733.0,11.0,30,WP_SYNCED); 50
AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-601.4012,-1068.6,23.6667,30,WP_SYNCED); 51
AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-366.066,-1418.683,25.5,30,WP_SYNCED); 52
AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-1100.3,-1640.4,76.4,30,WP_SYNCED); 53
AddWeaponPickup(PICKUP_KNIFE,WEAPON_KNIFE,-1,-1456.289,1497.905,6.7,30,WP_SYNCED); 54
AddWeaponPickup(PICKUP_KNIFE,WEAPON_KNIFE,-1,-1595.0,1345.0,-7.5,30,WP_SYNCED); 55
AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,-2038.43,139.6281,28.3359,30,WP_SYNCED); 56
AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,119.0,2409.0,17.0,30,WP_SYNCED); 57
AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,1446.35,1900.03,11.0,30,WP_SYNCED); 58
AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,-1679.0,1410.0,7.0,30,WP_SYNCED); 59
AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,-2038.0,-2562.0,31.0,30,WP_SYNCED); 60
AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,2551.33,-1740.0,6.49,30,WP_SYNCED); 61
AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,2790.343,-1427.489,39.6258,30,WP_SYNCED); 62
AddWeaponPickup(PICKUP_MINIGUN,WEAPON_MINIGUN,200,-1496.0,591.0,42.0,30,WP_SYNCED); 63
AddWeaponPickup(PICKUP_MINIGUN,WEAPON_MINIGUN,200,244.98,1859.185,14.08,30,WP_SYNCED); 64
AddWeaponPickup(PICKUP_MINIGUN,WEAPON_MINIGUN,200,2492.051,2398.377,4.5293,30,WP_SYNCED); 65
AddWeaponPickup(PICKUP_MINIGUN,WEAPON_MINIGUN,200,2676.0,836.0,22.0,30,WP_SYNCED); 66
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2025.286,1001.496,10.3203,30,WP_SYNCED); 67
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2198.11,-1170.22,33.5,30,WP_SYNCED); 68
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,1296.0,392.0,20.0,30,WP_SYNCED); 69
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,-1474.0,2577.0,56.0,30,WP_SYNCED); 70
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,1764.0,-1930.0,14.0,30,WP_SYNCED); 71
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2243.0,1132.0,11.0,30,WP_SYNCED); 72
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2266.0,-1028.0,59.0,30,WP_SYNCED); 73
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2293.686,1982.286,31.4335,30,WP_SYNCED); 74
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,-2678.0,-128.0,4.0,30,WP_SYNCED); 75
AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2175.614,-2282.959,13.54,30,WP_SYNCED); 76
AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,2254.378,-2261.689,14.3751,30,WP_SYNCED); 77
AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,1569.0,2150.0,11.0,30,WP_SYNCED); 78
AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,1706.352,1242.019,34.2952,30,WP_SYNCED); 79
AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,2366.0,23.0,28.0,30,WP_SYNCED); 80
AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,2428.0,-1214.0,36.0,30,WP_SYNCED); 81
AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,924.0,2138.0,11.0,30,WP_SYNCED); 82
AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,832.603,-1273.861,14.4833,30,WP_SYNCED); 83
AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,2493.491,-1708.237,1014.932,30,WP_SYNCED); 84
AddWeaponPickup(PICKUP_SHOTGSPA,WEAPON_SHOTGSPA,100,2021.327,1013.349,10.3203,30,WP_SYNCED); 85
AddWeaponPickup(PICKUP_SHOTGSPA,WEAPON_SHOTGSPA,100,297.8289,1846.622,6.7266,30,WP_SYNCED); 86
AddWeaponPickup(PICKUP_SHOTGSPA,WEAPON_SHOTGSPA,100,1407.0,1098.0,11.0,30,WP_SYNCED); 87
AddWeaponPickup(PICKUP_SHOTGSPA,WEAPON_SHOTGSPA,100,2568.502,-1282.345,1037.781,30,WP_SYNCED); 88
AddWeaponPickup(PICKUP_SILENCED,WEAPON_SILENCED,100,1098.0,1681.0,7.0,30,WP_SYNCED); 89
AddWeaponPickup(PICKUP_SILENCED,WEAPON_SILENCED,100,1214.0,-1816.0,17.0,30,WP_SYNCED); 90
AddWeaponPickup(PICKUP_SILENCED,WEAPON_SILENCED,100,1237.418,-808.5872,1084.09,30,WP_SYNCED); 91
AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2492.505,-1700.824,1017.8,30,WP_SYNCED); 92
AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2493.52,-1700.83,14.27,30,WP_SYNCED); 93
AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2463.0,-1061.0,60.0,30,WP_SYNCED); 94
AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2510.0,-1723.0,19.0,30,WP_SYNCED); 95
AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2819.0,1663.0,11.0,30,WP_SYNCED); 96
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,120,2499.514,-1709.64,1014.25,30,WP_SYNCED); 97
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,1878.3,-2091.1,13.5,30,WP_SYNCED); 98
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,-2414.9,1538.7,26.0,30,WP_SYNCED); 99
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,-2428.4,1536.3,2.1,30,WP_SYNCED); 100
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,1408.0,-2380.0,14.0,30,WP_SYNCED); 101
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,1761.0,591.0,10.0,30,WP_SYNCED); 102
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,-2092.0,1121.0,54.0,30,WP_SYNCED); 103
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,2529.724,-1678.563,19.4225,30,WP_SYNCED); 104
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,2574.065,-1134.201,64.6535,30,WP_SYNCED); 105
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,262.0,38.0,2.0,30,WP_SYNCED); 106
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,-2665.0,1452.0,7.0,30,WP_SYNCED); 107
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,899.8012,-792.078,102.0,30,WP_SYNCED); 108
AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,2466.0,-1656.1,13.3,30,WP_SYNCED); 109