All pastes #365412 Raw Edit

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#365412 ·published 2007-02-20 22:55 UTC
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trace:d3d:handleStreams ================ Vertex Declaration  ===================
trace:d3d:handleStreams Loading vertex data
trace:d3d:loadVertexData Using fast vertex array code
trace:d3d:loadVertexData glBindBufferARB call ok state.c / 2497
trace:d3d:loadVertexData glVertexPointer(...) call ok state.c / 2519
trace:d3d:loadVertexData glEnableClientState(GL_VERTEX_ARRAY) call ok state.c / 2521
trace:d3d:loadVertexData glDisableClientState(GL_NORMAL_ARRAY) call ok state.c / 2549
trace:d3d:loadVertexData glNormal3f(0, 0, 1) call ok state.c / 2551
trace:d3d:loadVertexData glDisableClientState(GL_COLOR_ARRAY) call ok state.c / 2583
trace:d3d:loadVertexData glColor4f(1, 1, 1, 1) call ok state.c / 2585
trace:d3d:loadVertexData glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT) call ok state.c / 2617
trace:d3d:loadVertexData glSecondaryColor3fEXT(0, 0, 0) call ok state.c / 2619
trace:d3d:loadVertexData Setting up texture 0, idx 0, cordindx 0, data 0x34fc58
trace:d3d:loadVertexData Setting up texture 1, idx 1, cordindx 1, data 0x34fc60
trace:d3d:loadVertexData Setting up texture 2, idx 2, cordindx 2, data 0x34fc68
trace:d3d:loadVertexData Setting up texture 3, idx 3, cordindx 3, data 0x34fc70
trace:d3d:state_lighting glDisable GL_LIGHTING call ok state.c / 103
trace:d3d:transform_projection glMatrixMode(GL_PROJECTION) call ok state.c / 2093
trace:d3d:transform_projection glLoadIdentity call ok state.c / 2095
trace:d3d:transform_projection Calling glOrtho with 1024.000000, 768.000000, 1.000000, -1.000000
trace:d3d:transform_projection glOrtho call ok state.c / 2126
trace:d3d:transform_projection glTranslatef(0.375, 0.375, 0) call ok state.c / 2130
trace:d3d:transform_projection glMultMatrixf(invymat) call ok state.c / 2135
trace:d3d:transform_world glMatrixMode call ok state.c / 2015
trace:d3d:transform_world glLoadIdentity() call ok state.c / 2019
trace:d3d:state_colormat glDisable GL_COLOR_MATERIAL call ok state.c / 872
trace:d3d:state_colormat glMaterialfv call ok state.c / 891
trace:d3d:state_fog glDisable GL_FOG call ok state.c / 668
trace:d3d:state_fog glHint(GL_FOG_HINT, GL_NICEST) call ok state.c / 752
trace:d3d:state_fog glFogi(GL_FOG_MODE, GL_LINEAR call ok state.c / 776
trace:d3d:state_fog glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT call ok state.c / 779
trace:d3d:state_fog glDisable GL_FOG call ok state.c / 802
wine: Unhandled page fault on read access to 0x003570b8 at address 0x7dc1bcb4 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x003570b8 in 32-bit code (0x7dc1bcb4).