[] NP2 compressed surfaces
[OK] Error checking in volume texture creation
[OK] Fix spelling in CreateVertexShader
[test]Palettized textures in d3d8 / 9
[OK] Remove EnumDisplayModes from device
[NÖ]Remove reset from wined3d
[OK] Remove stream flags from GetStreamSource
[OK] Remove comment from SetStreamSourceFreq
[OK] Update SetLight comment to reflect hashmap
[] Clip planes -> state table
[] Materials -> state table
[OK] Index buffers -> vbo, state table
[OK] Scissor rect -> state table
[OK] Test for out of gange sampler states
[OK] Test incorrect light parameters
[OK] Check shader constant ranges
[] Fix ProcessVertices to use vdecl
[] Allow vertex conversion without vbos
[OK] Fix scissor test in clearing
[] More efficient UP stride source handling
[] Implement ValidateDevice
[] Remove software shader code
[Nö] Remove SetSoftwareVertexProcessing
[OK] Improve texture disabling in UpdateSurface
[] Fix context selection for methods using gl
[] Restore gamma ramp on uninit
[] Fix d3d9 circular refcount problem with converted decl