/************************************************************************************
* Zombie Pirates Event monster: Zombie Rat
* *********************************************************************************/
using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
public class zombieRat : bm2
{
[Constructable]
public zombieRat()
{
Body = 215;
Hue = 2129;
Name = "a zombie rat";
BaseSoundID = 0xCC;
}
public zombieGiantRat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}