rendered paste bodyIndex: src/game_session.cpp
===================================================================
--- src/game_session.cpp (revision 4864)
+++ src/game_session.cpp (working copy)
@@ -586,6 +586,12 @@
if (sequencename == "endsequence") {
// Determine walking direction for Tux
+ if (currentsector->player->dir == LEFT)
+ end_sequence = new EndSequenceWalkLeft();
+ else
+ end_sequence = new EndSequenceWalkRight();
+
+#if 0
float xst = 1.f, xend = 2.f;
for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin(); i != currentsector->gameobjects.end(); i++) {
SequenceTrigger* st = dynamic_cast<SequenceTrigger*>(*i);
@@ -602,6 +608,8 @@
} else {
end_sequence = new EndSequenceWalkRight();
}
+#endif
+
}
else if (sequencename == "fireworks") end_sequence = new EndSequenceFireworks();
else {