_fov : 0 : , "cl" : Automates fov command to server.
_restart : cmd : : Shutdown and restart the engine.
+alt1 : cmd : :
+alt2 : cmd : :
+attack : cmd : :
+attack2 : cmd : :
+back : cmd : :
+break : cmd : :
+camdistance : cmd : :
+camin : cmd : :
+cammousemove : cmd : :
+camout : cmd : :
+campitchdown : cmd : :
+campitchup : cmd : :
+camyawleft : cmd : :
+camyawright : cmd : :
+commandermousemove : cmd : :
+duck : cmd : :
+forward : cmd : :
+graph : cmd : :
+grenade1 : cmd : :
+grenade2 : cmd : :
+jlook : cmd : :
+jump : cmd : :
+klook : cmd : :
+left : cmd : :
+lookdown : cmd : :
+lookup : cmd : :
+mat_texture_list : cmd : :
+movedown : cmd : :
+moveleft : cmd : :
+moveright : cmd : :
+moveup : cmd : :
+reload : cmd : :
+right : cmd : :
+score : cmd : :
+showbudget : cmd : :
+showbudget_texture : cmd : :
+showbudget_texture_global : cmd : :
+showscores : cmd : :
+showvprof : cmd : :
+speed : cmd : :
+strafe : cmd : :
+use : cmd : :
+vgui_drawtree : cmd : :
+voicerecord : cmd : :
+walk : cmd : :
+zoom : cmd : :
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_auto_contact_solver : 1 : , "sv" :
ai_block_damage : 0 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_assault : 0 : , "sv" :
ai_debug_avoidancebounds : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_default_efficient : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_radial_max_link_dist : 512 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_moveprobe_ignoresmall : 0 : , "sv" :
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
-alt1 : cmd : :
-alt2 : cmd : :
ammo_338mag_max : 30 : , "sv", "rep" :
ammo_357sig_max : 52 : , "sv", "rep" :
ammo_45acp_max : 100 : , "sv", "rep" :
ammo_50AE_max : 35 : , "sv", "rep" :
ammo_556mm_box_max : 200 : , "sv", "rep" :
ammo_556mm_max : 90 : , "sv", "rep" :
ammo_57mm_max : 100 : , "sv", "rep" :
ammo_762mm_max : 90 : , "sv", "rep" :
ammo_9mm_max : 120 : , "sv", "rep" :
ammo_buckshot_max : 32 : , "sv", "rep" :
ammo_flashbang_max : 2 : , "sv", "rep" :
ammo_hegrenade_max : 1 : , "sv", "rep" :
ammo_smokegrenade_max : 1 : , "sv", "rep" :
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode : 0 : : Simulate a mix of async load styles
async_suspend : cmd : :
async_toggle_priority : cmd : :
-attack : cmd : :
-attack2 : cmd : :
autoaim_max_deflect : 0 : , "sv" :
autoaim_max_dist : 2160 : , "sv" :
autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
autosave : cmd : :
autosavedangerous : cmd : :
autosavedangerousissafe : cmd : :
-back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bgmvolume : 1 : , "a" : CD sound playback volume.
bind : cmd : : Bind a key.
BindToggle : cmd : :
blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
bloodspray : cmd : : blood
bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons : cmd : : Allows the bots to use all weapons
bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch : 0 : , "sv", "cheat" :
bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_defer_to_human : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount.
bot_freeze : 0 : , "sv", "cheat" :
bot_goto_mark : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only : cmd : : Restricts the bots to only using knives
bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
bot_mimic : 0 : , "sv", "cheat" :
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
bot_pistols_only : cmd : : Restricts the bots to only using pistols
bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
bot_quota : 0 : , "sv", "rep" : Determines the total number of bots in the game.
bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
box : cmd : : Draw a debug box.
-break : cmd : :
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget panel
budget_panel_width : 512 : , "a" : width in pixels of the budget panel
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 0 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
bug : cmd : : Show/hide the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
buyequip : cmd : : Show equipment buy menu
buymenu : cmd : : Show main buy menu
c_maxdistance : 200 : , "a", "cl" :
c_maxpitch : 90 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
cam_command : 0 : , "cheat", "cl" :
cam_idealdist : 64 : , "a", "cl" :
cam_idealpitch : 0 : , "a", "cl" :
cam_idealyaw : 0 : , "a", "cl" :
cam_snapto : 0 : , "a", "cl" :
-camdistance : cmd : :
-camin : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
-camout : cmd : :
-campitchdown : cmd : :
-campitchup : cmd : :
-camyawleft : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_flush : cmd : : Flushes async'd captions.
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_lookup_crc : cmd : : For tracking down missing CC token strings
cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd : cmd : : Play or stop a cd track.
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
chooseteam : cmd : : Choose a new team
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_anglespeedkey : 0 : , "cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_autobuy : 0 : , "user", "cl" : The order in which autobuy will attempt to purchase items
cl_autohelp : 0 : , "a", "user", "cl" : Auto-help
cl_autowepswitch : 0 : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful)
cl_backspeed : 400 : , "a", "cheat", "cl" :
cl_bob : 0 : , "cheat", "cl" :
cl_bobcycle : 0 : , "cheat", "cl" :
cl_bobup : 0 : , "cheat", "cl" :
cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn : 0 : , "a", "cl" : Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet : 0 : , "a", "cl" : Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
cl_c4dynamiclight : 0 : , "cl" : Draw dynamic light when planted c4 flashes
cl_c4progressbar : 1 : , "cl" : Draw progress bar when defusing the C4
cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 100 : , "a", "user" : Max number of command packets sent to server per second
cl_crosshairalpha : 200 : , "a", "cl" :
cl_crosshaircolor : 0 : , "a", "cl" :
cl_crosshairscale : 3000 : , "a", "cl" :
cl_crosshairusealpha : 1 : , "a", "cl" :
cl_customsounds : 0 : , "cl" : Enable customized player sound playback
cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
cl_detaildist : 1600 : , "cheat", "matsys" :
cl_detailfade : 400 : , "cheat", "matsys" :
cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
cl_drawleaf : -1 : , "cheat", "cl" :
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
cl_drawmonitors : 0 : , "cl" :
cl_drawshadowtexture : 0 : , "cheat", "cl" :
cl_dynamiccrosshair : 0 : , "a", "cl" :
cl_ejectbrass : 0 : , "matsys" :
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_forcepreload : 1 : , "a" : Whether we should force preloading.
cl_forwardspeed : 400 : , "a", "cheat", "cl" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_interp : 0 : , "user" : temp var for backwards compatibility during beta
cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interpolate : 1 : , "user", "cl" : Interpolate entities on the client.
cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
cl_left_hand_ik : 0 : , "cl" : Attach player's left hand to rifle with IK.
cl_leveloverview : 0 : , "cheat", "cl" :
cl_leveloverviewmarker : 0 : , "cheat", "cl" :
cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
cl_locationalpha : 255 : , "a", "cl" :
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
cl_min_ct : 1 : , "cl" : Controls which CT model is used when cl_minmodels is set.
cl_min_t : 3 : , "cl" : Controls which Terrorist model is used when cl_minmodels is set.
cl_minmodels : 1 : , "cl" : Uses one player model for each team.
cl_mouseenable : 1 : , "cl" :
cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair : 1 : , "a", "cl" :
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_particles_dump_effects : cmd : :
cl_particles_show_bbox : 0 : , "cheat", "cl" :
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
cl_phys_props_enable : 1 : , "cheat", "cl" : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cheat", "cl" :
cl_pitchspeed : 225 : , "cl" :
cl_pitchup : 89 : , "cheat", "cl" :
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict : 1 : , "cheat", "user", "cl" : Perform client side prediction.
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
cl_radar_locked : 0 : , "a", "cl" : Lock the angle of the radar display?
cl_radaralpha : 255 : , "a", "cl" :
cl_radartype : 0 : , "a", "cl" :
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_physics_enable : 0 : , "cl" : Enable/disable ragdoll physics.
cl_rebuy : 0 : , "user", "cl" : The order in which rebuy will attempt to repurchase items
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_restrict_server_commands : 1 : : Restricts commands that the server can execute on clients to ones marked with FCVAR_SERVER_CAN_EXECUTE. 0 = Don't restrict any
cl_righthand : 1 : , "a", "cl" : Use right-handed view models.
cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair : 1 : , "a", "cl" :
cl_SetupAllBones : 0 : , "cl" :
cl_show_splashes : 0 : , "cl" :
cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
cl_sidespeed : 400 : , "cheat", "cl" :
cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_mode : 3 : , "a", "user", "cl" : spectator mode
cl_sporeclipdistance : 512 : , "cheat", "cl" :
cl_sun_decay_rate : 0 : , "cheat", "cl" :
cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate : 101 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_upspeed : 320 : , "a", "cheat", "cl" :
cl_view : cmd : : Set the view entity index.
cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
cl_wpn_sway_interp : 0 : , "cl" :
cl_wpn_sway_scale : 1 : , "cheat", "cl" :
cl_yawspeed : 210 : , "cl" :
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
-commandermousemove : cmd : :
commentary : 0 : , "a", "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_firstrun : 0 : , "a", "cl" :
commentary_testfirstrun : cmd : :
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 1 : , "a" : Allows the console to be activated.
con_filter_enable : 0 : : Turns on console filtering. Filters console output based on the setting of con_filter_text.
con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 to activate.
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_trace : 0 : : Print console text to low level printout.
condump : cmd : : dump the text currently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
CreateHairball : cmd : :
CreatePredictionError : cmd : : Create a prediction error
creditsdone : cmd : :
crosshair : 1 : , "a", "cl" :
cs_make_vip : cmd : : Marks a player as the VIP
cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 32 : : Size in MB.
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id>
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , "sv" :
debug_materialmodifycontrol_client : 0 : , "cl" :
debug_physimpact : 0 : , "sv" :
decalfrequency : 10 : , "sv", "nf" :
default_fov : 90 : , "cheat", "cl" :
demo_debug : 0 : : Demo debug info.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_gototick : cmd : : Skips to a tick in demo.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
developer : 0 : , "cheat" : Show developer messages.
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_modlimit : 80 : :
disp_modlimit_down : 20 : :
disp_modlimit_up : 80 : :
disp_numiterations : 1 : , "cheat" :
dispcoll_drawplane : 0 : , "sv" :
displaysoundlist : 0 : , "sv" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawradar : cmd : : Draws HUD radar
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "demo" :
dsp_db_mixdrop : 0 : , "demo" :
dsp_dist_max : 1440 : , "a", "cheat", "demo" :
dsp_dist_min : 0 : , "a", "cheat", "demo" :
dsp_enhance_stereo : 1 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "demo" :
dsp_mix_min : 0 : , "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo" :
dsp_reload : cmd : :
dsp_room : 6 : , "demo" :
dsp_slow_cpu : 0 : , "a", "demo" :
dsp_spatial : 40 : , "demo" :
dsp_speaker : 50 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch : 0 : , "demo" :
dsp_volume : 1 : , "a", "demo" :
dsp_water : 14 : , "demo" :
dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
-duck : cmd : :
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_panels : cmd : : Dump Panel Tree
dump_terrain : cmd : : Dump physics info about virtual terrains
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation and returns focus to the editor
endmovie : cmd : : Stop recording movie frames.
endround : cmd : : End the current round.
english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_rules : 1 : , "cl" : Allow flex animation rules to run.
flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_color : -1 : , "cheat", "cl" :
fog_colorskybox : -1 : , "cheat", "cl" :
fog_enable : 1 : , "cheat", "cl" :
fog_enable_water_fog : 1 : , "cheat" :
fog_enableskybox : 1 : , "cheat", "cl" :
fog_end : -1 : , "cheat", "cl" :
fog_endskybox : -1 : , "cheat", "cl" :
fog_override : 0 : , "cheat", "cl" :
fog_start : -1 : , "cheat", "cl" :
fog_startskybox : -1 : , "cheat", "cl" :
force_centerview : cmd : :
-forward : cmd : :
fov : cmd : : Change players FOV
fps_max : 0 : : Frame rate limiter
free_pass_peek_debug : 0 : , "sv" :
fs_monitorreadfrompack : 0 : :
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens : 0 : :
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0: warn all; 1: warn main thread; 2: warn other threads
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_doors : 0 : , "sv" :
g_debug_npc_vehicle_roles : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicledriver : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_jeepexitspeed : 100 : , "sv", "cheat" :
g_Language : 0 : , "sv", "rep" :
g_ragdoll_fadespeed : 600 : , "cl" :
g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
g_ragdoll_lvfadespeed : 100 : , "cl" :
g_ragdoll_maxcount : 8 : , "sv", "rep" :
gameui_activate : cmd : :
gameui_allowescape : cmd : :
gameui_hide : cmd : :
gameui_preventescape : cmd : :
getpos : cmd : : dump position and angles to the console
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
gl_clear : 0 : , "cl" :
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god : cmd : : Toggle. Player becomes invulnerable.
-graph : cmd : :
-grenade1 : cmd : :
-grenade2 : cmd : :
groundlist : cmd : : Display ground entity list <index>
heartbeat : cmd : :
help : cmd : : Find help about a convar/concommand.
hideconsole : cmd : : Hide the console.
hidehud : 0 : , "cheat", "cl" :
hidepanel : cmd : : Hides a viewport panel <name>
hideradar : cmd : : Hides HUD radar
hl2_episodic : 0 : , "sv", "rep" :
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_timescale : 1 : , "rep" : Prescale the clock by this amount.
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
hostip : -1062731392.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
hud_centerid : 1 : , "cl" :
hud_classautokill : 1 : , "a", "cl" : Automatically kill player after choosing a new playerclass.
hud_deathnotice_time : 6 : , "cl" :
hud_drawhistory_time : 5 : , "cl" :
hud_fastswitch : 1 : , "a", "cl" :
hud_jeephint_numentries : 10 : , "sv" :
hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
hud_saytext_time : 12 : , "cl" :
hud_showtargetid : 1 : , "cl" :
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
impulse : cmd : :
incrementvar : cmd : : Increment specified convar value.
invnext : cmd : :
invprev : cmd : :
ip : 0 : : Overrides IP for multihomed hosts
-jlook : cmd : :
joy_accelscale : 0 : , "a", "cl" :
joy_advanced : 0 : , "cl" :
joy_advaxisr : 0 : , "cl" :
joy_advaxisu : 0 : , "cl" :
joy_advaxisv : 0 : , "cl" :
joy_advaxisx : 0 : , "cl" :
joy_advaxisy : 0 : , "cl" :
joy_advaxisz : 0 : , "cl" :
joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
joy_display_input : 0 : , "a", "cl" :
joy_forwardsensitivity : -1 : , "a", "cl" :
joy_forwardthreshold : 0 : , "a", "cl" :
joy_lowend : 1 : , "a", "cl" :
joy_lowmap : 1 : , "a", "cl" :
joy_name : 0 : , "a", "cl" :
joy_pitchsensitivity : 1 : , "a", "cl" :
joy_pitchthreshold : 0 : , "a", "cl" :
joy_response_look : 0 : , "a", "cl" : DISABLED - 'Look' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=custom
joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_sidesensitivity : 1 : , "a", "cl" :
joy_sidethreshold : 0 : , "a", "cl" :
joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
joy_yawsensitivity : -1 : , "a", "cl" :
joy_yawthreshold : 0 : , "a", "cl" :
joyadvancedupdate : cmd : :
joystick : 0 : , "a", "cl" :
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality : 90 : : jpeg screenshot quality.
-jump : cmd : :
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : kills the player
killserver : cmd : : Shutdown the server.
-klook : cmd : :
lastinv : cmd : :
-left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : :
linefile : cmd : : Parses map leak data from .lin file
list : cmd : : List cached servers.
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
load : cmd : : Load a saved game.
loadcommentary : cmd : :
lod_Enable : 1 : , "cl" :
lod_TransitionDist : 800 : , "cl" :
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
-lookdown : cmd : :
lookspring : 0 : , "a", "cl" :
lookstrafe : 0 : , "a", "cl" :
-lookup : cmd : :
lservercfgfile : 0 : , "sv" :
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
m_filter : 1 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward : 1 : , "a", "cl" : Mouse forward factor.
m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
m_side : 0 : , "a", "cl" : Mouse side factor.
m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area connection testing.
map_setbombradius : cmd : : Sets the bomb radius for the map.
map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
mapcyclefile : 0 : , "sv" :
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : , "matsys" :
mat_accelerate_adjust_exposure_down : 3 : , "cheat", "matsys" :
mat_antialias : 0 : , "matsys" :
mat_autoexposure_max : 2 : , "cl" :
mat_autoexposure_min : 0 : , "cl" :
mat_bloomamount_rate : 0 : , "cl" :
mat_bloomscale : 0 : , "cl" :
mat_bufferprimitives : 1 : , "matsys" :
mat_bumpbasis : 0 : :
mat_bumpmap : 0 : , "matsys" :
mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
mat_clipz : 0 : , "cl" :
mat_colorcorrection : 0 : :
mat_compressedtextures : 1 : , "matsys" :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : :
mat_debug : cmd : :
mat_debug_autoexposure : 0 : , "cl" :
mat_debug_bloom : 0 : , "cl" :
mat_debug_postprocessing_effects : 0 : , "cl" :
mat_debug_process_halfscreen : 0 : , "cl" :
mat_debugalttab : 0 : :
mat_debugdepth : 0 : , "matsys" :
mat_debugdepthmode : 0 : , "matsys" :
mat_debugdepthval : 128 : , "matsys" :
mat_debugdepthvalmax : 256 : , "matsys" :
mat_depthbias_decal : -262144 : , "cheat", "matsys" :
mat_depthbias_normal : 0 : , "cheat" :
mat_diffuse : 1 : , "cheat", "matsys" :
mat_disable_bloom : 1 : , "cl" :
mat_disable_fancy_blending : 0 : , "matsys" :
mat_disable_lightwarp : 0 : , "matsys" :
mat_disable_ps_patch : 0 : , "matsys" :
mat_drawflat : 0 : , "cheat", "matsys" :
mat_drawwater : 1 : , "cheat", "cl" :
mat_dxlevel : 90 : , "matsys" :
mat_dynamic_tonemapping : 1 : , "cheat" :
mat_edit : cmd : :
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_exposure_center_region_x : 0 : , "cheat", "cl" :
mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" :
mat_exposure_center_region_y : 0 : , "cheat", "cl" :
mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" :
mat_fastnobump : 1 : , "matsys" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat", "matsys" :
mat_filterlightmaps : 1 : , "matsys" :
mat_filtertextures : 1 : , "cheat", "matsys" :
mat_force_bloom : 0 : , "cl" :
mat_force_ps_patch : 0 : , "matsys" :
mat_force_tonemap_scale : 0 : , "cheat" :
mat_forceaniso : 0 : , "matsys" :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 0 : , "matsys" :
mat_forcemanagedtextureintohardware : 0 : , "matsys" :
mat_frame_sync_enable : 1 : , "cheat", "matsys" :
mat_frame_sync_force_texture : 0 : , "cheat", "matsys" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 128 : , "cl" :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : 0 : :
mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 : , "cheat", "matsys" :
mat_hdr_tonemapscale : 1 : , "cheat", "matsys" :
mat_hdr_tonemapscale_max : 16 : , "sv" :
mat_hdroverbrightrange : 16 : , "matsys" :
mat_hsv : 0 : , "cheat", "cl" :
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : : Draw wireframe of current leaf
mat_levelflush : 1 : :
mat_loadtextures : 1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat", "matsys" :
mat_mipmaptextures : 1 : , "cheat", "matsys" :
mat_monitorgamma : 1 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat", "matsys" :
mat_normals : 0 : , "cheat" :
mat_parallaxmap : 0 : , "matsys" :
mat_picmip : 2 : , "matsys" :
mat_proxy : 0 : , "cheat", "matsys" :
mat_reducefillrate : 1 : , "matsys" :
mat_reloadallmaterials : cmd : :
mat_reloadmaterial : cmd : :
mat_reloadtextures : cmd : :
mat_reversedepth : 0 : , "cheat", "matsys" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadowstate : 1 : :
mat_show_ab_hdr : 0 : :
mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle.
mat_show_histogram : 0 : , "cl" :
mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : 0 : , "cheat", "cl" :
mat_showenvmapmask : 0 : , "matsys" :
mat_showframebuffertexture : 0 : , "cheat", "cl" :
mat_showlightmapcomponent : 0 : , "matsys" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage : -1 : :
mat_showlowresimage : 0 : , "cheat", "matsys" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : :
mat_showmiplevels : 0 : , "cheat", "matsys" :
mat_showtextures : cmd : : Show textures.
mat_showwatertextures : 0 : , "cheat", "cl" :
mat_slopescaledepthbias_decal : 0 : , "cheat", "matsys" :
mat_slopescaledepthbias_normal : 0 : , "cheat", "matsys" :
mat_softwarelighting : 0 : , "cheat", "matsys" :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 0 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders : cmd : : print all vertex and pixel shaders currently loaded to the console
mat_stub : 0 : , "cheat", "cl" :
mat_suppress : cmd : : Supress a material from drawing
mat_surfaceid : 0 : :
mat_surfacemat : 0 : :
mat_texture_limit : -1 : , "cheat", "numeric", "matsys" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list : 0 : : For debugging, show a list of used textures per frame
-mat_texture_list : cmd : :
mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories : 0 : , "numeric" :
mat_texturelist_files : 1 : , "numeric" :
mat_tonemapping_occlusion_use_stencil : 1 : , "cl" :
mat_trilinear : 1 : , "matsys" :
mat_use_compressed_hdr_textures : 1 : , "matsys" :
mat_viewportscale : 1 : , "cheat", "cl" :
mat_vsync : 0 : , "matsys" : Force sync to vertical retrace
mat_wateroverlaysize : 16 : , "cl" :
mat_wireframe : 0 : , "cheat" :
mat_yuv : 0 : , "cheat", "cl" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat : cmd : :
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
menuselect : cmd : :
minisave : cmd : : Saves game (for current level only!)
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_mesh_async : 0 : :
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 0 : :
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
motdfile : 0 : , "sv" : The MOTD file to load.
-movedown : cmd : :
-moveleft : cmd : :
-moveright : cmd : :
-moveup : cmd : :
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing players
mp_autoteambalance : 1 : , "sv", "nf" :
mp_buytime : 0 : , "sv", "rep" : How many minutes after round start players can buy items for.
mp_c4timer : 35 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
mp_decals : 32 : , "a" :
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_dump_timers : cmd : : Prints round timers to the console for debugging
mp_dynamicpricing : 0 : , "sv", "rep" : Enables or Disables the dynamic weapon prices
mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies
mp_falldamage : 0 : , "sv", "nf" :
mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
mp_flashlight : 0 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_fraglimit : 0 : , "sv", "nf" :
mp_freezetime : 2 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
mp_friendlyfire : 1 : , "sv", "nf", "rep" :
mp_hostagepenalty : 13 : , "sv", "nf" : Terrorist are kicked for killing too much hostages
mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
mp_limitteams : 1 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_roundtime : 3 : , "sv", "nf", "rep" : How many minutes each round takes.
mp_spawnprotectiontime : 0 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_timelimit : 45 : , "sv", "nf", "rep" : game time per map in minutes
mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_weaponstay : 0 : , "sv", "nf" :
mp_winlimit : 0 : , "sv", "rep" : max number of rounds one team can win before server changes maps
multvar : cmd : : Multiply specified convar value.
muzzleflash_light : 0 : , "a", "cl" :
name : 0 : , "a", "user", "print" : Current user name
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv" :
nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes : 0 : , "sv" :
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
net_compresssplits : 1 : : Compress splitpacket parts before sending
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph : 3 : , "a", "cl" : Draw the network usage graph
net_graphheight : 64 : , "cl" :
net_graphpos : 2 : , "a", "cl" :
net_graphsolid : 1 : , "a", "cl" :
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1280 : : Max fragment bytes per packet
net_queuesplits : 5 : : When building a splitpacket, this is the max # of subparts to send on any single frame before queueing and delaying the rest of
net_scale : 5 : , "a", "cl" :
net_showdrop : 0 : : Show dropped packets in console
net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showmsg : 0 : : Show incoming message: <0|1|name>
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UPD packets summary to console
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo : cmd : : Play next demo in sequence.
nextlevel : 0 : , "sv", "nf", "rep" : If set, will trigger a changelevel to the specified map at the end of the round
noclip : cmd : : Toggle. Player becomes non-solid and flies.
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage : 1 : , "sv", "cheat" :
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment : 0 : , "sv" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , "sv" :
npc_speakall : cmd : : Force the npc to try and speak all thier responses
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics : 0 : , "sv" :
old_radiusdamage : 0 : , "sv", "rep" :
overview_alpha : 1 : , "a", "cl" : Overview map translucency.
overview_health : 1 : , "a", "cl" : Show player's health in map overview.
overview_locked : 1 : , "a", "cl" : Locks map angle, doesn't follow view angle.
overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
overview_names : 1 : , "a", "cl" : Show player's names in map overview.
overview_preferred_mode : 1 : , "a", "cl" : Preferred overview mode
overview_preferred_view_size : 600 : , "a", "cl" : Preferred overview view size
overview_tracks : 1 : , "a", "cl" : Show player's tracks in map overview.
overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
password : 0 : , "a" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Show/hide the level performance tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
phonemesnap : 1 : , "cl" : Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , "sv", "rep" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each active object
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_old_armor : 0 : , "sv" :
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvol : cmd : : Play a sound at a specified volume.
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_active_gib_limit : 999999 : , "sv" :
prop_active_gib_max_fade_time : 999999 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : -1 : , "matsys" :
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
quit : cmd : : Exit the engine.
quti : cmd : : Exit the engine.
r_3dnow : cmd : :
r_3dsky : 0 : , "cl" : Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "a" : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio : 0 : , "cheat" :
r_avglight : -1 : :
r_avglightmap : 0 : , "cheat" :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
r_ClipAreaPortals : 1 : , "cheat" :
r_colorstaticprops : 0 : , "cheat" :
r_debugcheapwater : 0 : , "cheat", "cl" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cullsize : 1 : : Decals under this size in pixels are culled
r_decals : 1 : :
r_decalstaticprops : 1 : : Decal static props test
r_DispBuildable : 0 : , "cheat" :
r_DispDrawAxes : 0 : :
r_DispWalkable : 0 : , "cheat" :
r_DoCovertTransitions : 0 : , "numeric", "cl" :
r_dopixelvisibility : 0 : , "cl" :
r_drawbatchdecals : 0 : : Render decals batched.
r_DrawBeams : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes
r_drawdecals : 1 : , "cheat" : Render decals.
r_drawdetailprops : 1 : , "cheat", "matsys" :
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawflecks : 0 : , "matsys" :
r_drawfullskybox : 1 : , "cheat" :
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo : 0 : , "cheat" :
r_drawlights : 0 : , "cheat" :
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables : 1 : , "cheat", "cl" :
r_drawopaqueworld : 1 : , "cheat", "cl" :
r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
r_DrawPortals : 0 : , "cheat" :
r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
r_drawrenderboxes : 0 : , "cheat", "cl" :
r_drawropes : 1 : , "cheat", "cl" :
r_drawskybox : 1 : , "cheat" :
r_DrawSpecificStaticProp : -1 : :
r_drawsprites : 1 : , "cheat", "cl" :
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
r_drawtranslucentworld : 1 : , "cheat" :
r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
r_drawviewmodel : 1 : , "cheat", "cl" :
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_dynamic : 0 : :
r_entity : -1 : :
r_entityclips : 1 : , "cl" :
r_eyeglintlodpixels : 0 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss : 0 : , "a" :
r_eyemove : 0 : , "a" :
r_eyes : 0 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_eyewaterepsilon : 7 : , "cheat", "cl" :
r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_flashlightconstant : 0 : , "cheat", "cl" :
r_flashlightculldepth : 1 : :
r_flashlightdrawdepth : 0 : :
r_flashlightdrawfrustum : 0 : , "cl" :
r_flashlightdrawfrustumbbox : 0 : :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightfar : 750 : , "cheat", "cl" :
r_flashlightfov : 45 : , "cheat", "cl" :
r_flashlightlinear : 100 : , "cheat", "cl" :
r_flashlightlockposition : 0 : , "cheat", "cl" :
r_flashlightmodels : 1 : , "cl" :
r_flashlightnear : 1 : , "cheat", "cl" :
r_flashlightnodraw : 0 : :
r_flashlightoffsetx : 10 : , "cheat", "cl" :
r_flashlightoffsety : -20 : , "cheat", "cl" :
r_flashlightoffsetz : 24 : , "cheat", "cl" :
r_flashlightquadratic : 0 : , "cheat", "cl" :
r_flashlightrendermodels : 1 : :
r_flashlightrenderworld : 1 : :
r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
r_flex : 0 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_ForceWaterLeaf : 0 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld : 1 : :
r_gamma : 0 : , "a" : Gamma Value
r_itemblinkmax : 0 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_JeepFOV : 90 : , "cheat", "cl" :
r_JeepViewBlendTo : 1 : , "cheat", "cl" :
r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
r_lightaverage : 0 : : Activates/deactivate light averaging
r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
r_lightcachecenter : 1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" :
r_lightstyle : -1 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_lod_noupdate : 0 : :
r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
r_maxdlights : 0 : :
r_maxmodeldecal : 25 : :
r_maxnewsamples : 6 : :
r_maxsampledist : 128 : :
r_minnewsamples : 3 : :
r_mmx : cmd : :
r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal : 0 : , "cheat" :
r_newflashlight : 1 : , "cheat", "cl" :
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X1577601560f the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X1577602130f the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 0 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable : 0 : :
r_overlayfademax : 2000 : :
r_overlayfademin : 1750 : :
r_overlaywireframe : 0 : :
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_phong : 1 : , "matsys" :
r_PhysPropStaticLighting : 0 : , "cl" :
r_pix_recordframes : 0 : , "matsys" :
r_pix_start : 0 : , "matsys" :
r_pixelvisibility_partial : 1 : , "cl" :
r_pixelvisibility_spew : 0 : , "cl" :
r_portalscloseall : 0 : :
r_portalsopenall : 0 : , "cheat" :
r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
r_propsmaxdist : 1200 : , "cheat", "cl" : Maximum visible distance
r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha : 0 : , "cheat", "cl" :
r_rainalphapow : 0 : , "cheat", "cl" :
r_raindensity : 0 : , "cheat", "cl" :
r_RainHack : 0 : , "cheat", "cl" :
r_rainlength : 0 : , "cheat", "cl" :
r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
r_RainRadius : 1500 : , "cheat", "cl" :
r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
r_rainspeed : 600 : , "cheat", "cl" :
r_RainSplashPercentage : 20 : , "cheat", "cl" :
r_rainwidth : 0 : , "cheat", "cl" :
r_renderoverlayfragment : 0 : :
r_rootlod : 2 : : Root LOD
r_ropetranslucent : 1 : , "cl" :
r_screenfademaxsize : 0 : , "cheat", "matsys" :
r_screenfademinsize : 0 : , "cheat", "matsys" :
r_screenoverlay : cmd : :
r_sequence_debug : 0 : , "cl" :
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowids : 0 : , "cheat" :
r_shadowlod : -1 : :
r_shadowlodbias : 2 : :
r_shadowmaxrendered : 100 : , "cl" :
r_shadowrendertotexture : 1 : :
r_shadows : 1 : :
r_shadows_gamecontrol : 1 : , "cheat" :
r_shadowwireframe : 0 : , "cheat" :
r_showenvcubemap : 0 : , "cheat" :
r_ShowViewerArea : 0 : :
r_skin : 0 : , "cheat" :
r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
r_snapportal : -1 : :
r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
r_SnowParticles : 500 : , "cheat", "cl" : Snow.
r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
r_spewleaf : 0 : :
r_spray_lifetime : 1 : : Number of rounds player sprays are visible
r_sse : cmd : :
r_sse2 : cmd : :
r_staticpropinfo : 0 : :
r_teeth : 0 : :
r_TransitionSensitivity : 6 : , "cl" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture : 1 : , "cl" :
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_vehicleDrawDebug : 0 : , "sv", "cheat" :
r_VehicleViewClamp : 1 : , "cheat", "cl" :
r_VehicleViewDampen : 0 : , "matsys" :
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , "cheat" :
r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
r_visualizeproplightcaching : 0 : , "cl" :
r_visualizetraces : 0 : , "cheat" :
r_WaterDrawReflection : 0 : , "cl" : Enable water reflection
r_WaterDrawRefraction : 0 : , "cl" : Enable water refraction
r_waterforceexpensive : 0 : :
r_waterforcereflectentities : 0 : :
r_worldlightmin : 0 : :
r_worldlights : 2 : : number of world lights to use per vertex
radio1 : cmd : : Opens a radio menu
radio2 : cmd : : Opens a radio menu
radio3 : cmd : : Opens a radio menu
ragdoll_sleepaftertime : 3 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate : 25000 : , "user" : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : : remote console password.
rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
-reload : cmd : :
reload_materials : 0 : :
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
retry : cmd : : Retry connection to last server.
-right : cmd : :
room_type : 0 : , "demo" :
rope_averagelight : 0 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide : 0 : , "cl" : Collide rope with the world
rope_rendersolid : 1 : , "cl" :
rope_shake : 0 : , "cl" :
rope_smooth : 0 : , "cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge : 0 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 0 : , "cl" :
rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha : 1 : , "cl" :
rope_solid_maxwidth : 1 : , "cl" :
rope_solid_minalpha : 0 : , "cl" :
rope_solid_minwidth : 0 : , "cl" :
rope_subdiv : 0 : , "cl" : Rope subdivision amount
rope_wind_dist : 0 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
save : cmd : : Saves current game.
save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
scene_flatturn : 1 : , "sv" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_mem : cmd : : Spew memory usage for .vcds in the instanced scene resource manager.
scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scenefilecache_status : cmd : : Print current scene file cache status.
-score : cmd : :
scr_centertime : 2 : , "cl" :
screenshot : cmd : : Take a screenshot.
sensitivity : 1 : , "a", "cl" : Mouse sensitivity.
servercfgfile : 0 : , "sv" :
set_screen_effect_param : cmd : : Set a parameter for one of the screen space effects.
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo : cmd : : Addes a new user info value
setmaster : cmd : :
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
-showbudget : cmd : :
showbudget_texture : 0 : : Enable the texture budget panel.
-showbudget_texture : cmd : :
-showbudget_texture_global : cmd : :
showconsole : cmd : : Show the console.
showhitlocation : 1 : , "sv" :
showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
showpanel : cmd : : Shows a viewport panel <name>
showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
-showscores : cmd : :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
-showvprof : cmd : :
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
sk_npc_arm : 1 : , "sv" :
sk_npc_chest : 1 : , "sv" :
sk_npc_head : 2 : , "sv" :
sk_npc_leg : 1 : , "sv" :
sk_npc_stomach : 1 : , "sv" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
skill : 1 : , "a" : Game skill level (1-3).
slist : cmd : : List servers on your LAN.
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
slot9 : cmd : :
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
snapto : cmd : :
snd_async_buffer_spew : 0 : :
snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize : 262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
snd_digital_surround : 0 : , "a" :
snd_disable_mixer_duck : 0 : :
snd_duckerattacktime : 0 : , "a" :
snd_duckerreleasetime : 2 : , "a" :
snd_duckerthreshold : 0 : , "a" :
snd_ducktovolume : 0 : , "a" :
snd_flushasync : cmd : : Flush all unlocked async .wav data
snd_foliage_db_loss : 4 : :
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_mixahead : 0 : , "a" :
snd_musicvolume : 0 : , "a" : Music volume
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , "cheat" :
snd_pitchquality : 1 : , "a" :
snd_profile : 0 : , "demo" :
snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb : 60 : , "cheat" :
snd_refdist : 36 : , "cheat" :
snd_restart : cmd : : Restart sound system.
snd_show : 0 : , "cheat" : Show sounds info
snd_showclassname : 0 : :
snd_showmixer : 0 : :
snd_showstart : 0 : , "cheat" :
snd_soundmixer : 0 : :
snd_surround_speakers : 2 : :
snd_visualize : 0 : , "cheat" : Show sounds location in world
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
sndplaydelay : cmd : :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
speak : cmd : : Play a constructed sentence.
spec_autodirector : 1 : , "cl" : Auto-director chooses best view modes while spectating
spec_help : cmd : : Show spectator help screen
spec_menu : cmd : : Activates spectator menu
spec_mode : cmd : : Set spectator mode
spec_next : cmd : : Spectate next player
spec_player : cmd : : Spectate player by name
spec_pos : cmd : : dump position and angles to the console
spec_prev : cmd : : Spectate previous player
spec_scoreboard : 0 : , "a", "cl" :
spec_track : 0 : , "cl" : Tracks an entity in spec mode
-speed : cmd : :
spike : cmd : : generates a fake spike
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , "sv" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
-strafe : cmd : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 5 : , "sv", "nf", "rep" :
sv_airaccelerate : 3 : , "sv", "nf", "rep" :
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
sv_alternateticks : 1 : , "matsys" :
sv_autosave : 1 : : Set to 1 to allow autosaves.
sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_interpolate : -1 : , "rep" : This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client
sv_client_max_interp_ratio : 2 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : : Contact email for server sysop
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_filterban : 1 : : Set packet filtering by IP mode
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload : 1 : , "a" : Force server side preloading.
sv_friction : 4 : , "sv", "nf", "rep" : World friction.
sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_massreport : 0 : , "sv" :
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 14000 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxspeed : 320 : , "sv", "nf", "rep" :
sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow
sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games
sv_pausable : 0 : , "nf" : Is the server pausable.
sv_precacheinfo : cmd : : Show precache info.
sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_region : -1 : : The region of the world to report this server in.
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed : 200 : , "sv", "nf", "rep" :
sv_runcmds : 1 : , "sv" :
sv_sendtables : 0 : : Force full sendtable sending path.
sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_stats : 1 : : Collect CPU usage stats
sv_stepsize : 18 : , "sv", "nf", "rep" :
sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch : 0 : , "sv", "rep" :
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
sv_unlag : 1 : , "sv" : Enables player lag compensation
sv_unlag_debug : 0 : , "sv" :
sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , "a", "nf" :
sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
sv_waterfriction : 1 : , "sv", "nf", "rep" :
template_debug : 0 : , "sv" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_EnsureValue : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
testscript_debug : 0 : : Debug test scripts.
texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
timedemo : cmd : : Play a demo and report performance info.
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timeleft : cmd : : prints the time remaining in the match
timerefresh : cmd : : Profile the renderer.
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
toggleconsole : cmd : : Show/hide the console.
togglescores : cmd : : Toggles score panel
trace_report : 0 : , "sv" :
tracer_extra : 1 : , "cl" :
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.
tv_maxrate : 5000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : : SourceTV host name
tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , "nf", "prot" : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot" : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
-use : cmd : :
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
v_centermove : 0 : , "cl" :
v_centerspeed : 500 : , "cl" :
vcollide_wireframe : 0 : , "cheat" :
vcollide_wireframe_axes : 0 : :
vcr_verbose : 0 : : Write extra information into .vcr file.
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
-vgui_drawtree : cmd : :
vgui_drawtree_bounds : 0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_togglepanel : cmd : : show/hide vgui panel by name.
viewanim_addkeyframe : cmd : :
viewanim_create : cmd : :
viewanim_load : cmd : : load animation from file
viewanim_reset : cmd : : reset view angles!
viewanim_save : cmd : : Save current animation to file
viewanim_test : cmd : : test view animation
viewmodel_fov : 54 : , "cheat", "cl" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
voice_avggain : 0 : :
voice_clientdebug : 0 : , "cl" :
voice_dsound : 0 : :
voice_enable : 1 : , "a" :
voice_fadeouttime : 0 : :
voice_forcemicrecord : 1 : , "a" :
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback : 0 : , "user" :
voice_maxgain : 10 : :
voice_modenable : 1 : , "a", "cl" : Enable/disable voice in this mod.
voice_overdrive : 2 : :
voice_overdrivefadetime : 0 : :
voice_profile : 0 : :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale : 0 : , "a" :
voice_serverdebug : 0 : , "sv" :
voice_showchannels : 0 : :
voice_showincoming : 0 : :
voice_steal : 2 : :
-voicerecord : cmd : :
volume : 0 : , "a" : Sound volume
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters : 0 : :
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph : 0 : : Draw the vprof graph.
vprof_graphheight : 256 : , "a" :
vprof_graphwidth : 512 : , "a" :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : :
vprof_prevsibling : cmd : :
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : :
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope : 0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys : 0 : , "sv" :
vprof_scope_entity_thinks : 0 : , "sv" :
vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose : 1 : , "a" : Set to one to show average and peak times
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
vtune : cmd : : Controls VTune's sampling.
wait : cmd : : Stop command parsing until next frame.
-walk : cmd : :
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
wc_link_edit : cmd : :
wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode
wc_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints).
weapon_showproficiency : 0 : , "sv" :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle : 1 : , "a", "sv" :
xbox_throttlebias : 100 : , "a", "sv" :
xbox_throttlespoof : 200 : , "a", "sv" :
xc_crouch_debounce : 0 : , "sv" :
-zoom : cmd : :
zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.