All pastes #358968 Raw Edit

cvarlist_2007.02.16

public text v1 · immutable
·published 2007-02-16 14:02 UTC
rendered paste body
_fov                                     : 0        : , "cl"           : Automates fov command to server.
_restart                                 : cmd      :                  : Shutdown and restart the engine.
+alt1                                    : cmd      :                  : 
+alt2                                    : cmd      :                  : 
+attack                                  : cmd      :                  : 
+attack2                                 : cmd      :                  : 
+back                                    : cmd      :                  : 
+break                                   : cmd      :                  : 
+camdistance                             : cmd      :                  : 
+camin                                   : cmd      :                  : 
+cammousemove                            : cmd      :                  : 
+camout                                  : cmd      :                  : 
+campitchdown                            : cmd      :                  : 
+campitchup                              : cmd      :                  : 
+camyawleft                              : cmd      :                  : 
+camyawright                             : cmd      :                  : 
+commandermousemove                      : cmd      :                  : 
+duck                                    : cmd      :                  : 
+forward                                 : cmd      :                  : 
+graph                                   : cmd      :                  : 
+grenade1                                : cmd      :                  : 
+grenade2                                : cmd      :                  : 
+jlook                                   : cmd      :                  : 
+jump                                    : cmd      :                  : 
+klook                                   : cmd      :                  : 
+left                                    : cmd      :                  : 
+lookdown                                : cmd      :                  : 
+lookup                                  : cmd      :                  : 
+mat_texture_list                        : cmd      :                  : 
+movedown                                : cmd      :                  : 
+moveleft                                : cmd      :                  : 
+moveright                               : cmd      :                  : 
+moveup                                  : cmd      :                  : 
+reload                                  : cmd      :                  : 
+right                                   : cmd      :                  : 
+score                                   : cmd      :                  : 
+showbudget                              : cmd      :                  : 
+showbudget_texture                      : cmd      :                  : 
+showbudget_texture_global               : cmd      :                  : 
+showscores                              : cmd      :                  : 
+showvprof                               : cmd      :                  : 
+speed                                   : cmd      :                  : 
+strafe                                  : cmd      :                  : 
+use                                     : cmd      :                  : 
+vgui_drawtree                           : cmd      :                  : 
+voicerecord                             : cmd      :                  : 
+walk                                    : cmd      :                  : 
+zoom                                    : cmd      :                  : 
addip                                    : cmd      :                  : Add an IP address to the ban list.
adsp_alley_min                           : 122      :                  : 
adsp_courtyard_min                       : 126      :                  : 
adsp_debug                               : 0        : , "a"            : 
adsp_door_height                         : 112      :                  : 
adsp_duct_min                            : 106      :                  : 
adsp_hall_min                            : 110      :                  : 
adsp_low_ceiling                         : 108      :                  : 
adsp_opencourtyard_min                   : 126      :                  : 
adsp_openspace_min                       : 130      :                  : 
adsp_openstreet_min                      : 118      :                  : 
adsp_openwall_min                        : 130      :                  : 
adsp_room_min                            : 102      :                  : 
adsp_street_min                          : 118      :                  : 
adsp_tunnel_min                          : 114      :                  : 
adsp_wall_height                         : 128      :                  : 
ai_auto_contact_solver                   : 1        : , "sv"           : 
ai_block_damage                          : 0        : , "sv"           : 
ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable 
ai_debug_assault                         : 0        : , "sv"           : 
ai_debug_avoidancebounds                 : 0        : , "sv"           : 
ai_debug_directnavprobe                  : 0        : , "sv"           : 
ai_debug_doors                           : 0        : , "sv"           : 
ai_debug_dyninteractions                 : 0        : , "sv"           : Debug the NPC dynamic interaction system.
ai_debug_efficiency                      : 0        : , "sv"           : 
ai_debug_enemies                         : 0        : , "sv"           : 
ai_debug_expressions                     : 0        : , "sv"           : Show random expression decisions for NPCs.
ai_debug_follow                          : 0        : , "sv"           : 
ai_debug_loners                          : 0        : , "sv"           : 
ai_debug_looktargets                     : 0        : , "sv"           : 
ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav                             : 0        : , "sv"           : 
ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets                 : 0        : , "sv"           : 
ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" : 
ai_debug_speech                          : 0        : , "sv"           : 
ai_debug_squads                          : 0        : , "sv"           : 
ai_debug_think_ticks                     : 0        : , "sv"           : 
ai_debugscriptconditions                 : 0        : , "sv"           : 
ai_default_efficient                     : 0        : , "sv"           : 
ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
ai_drawbattlelines                       : 0        : , "sv", "cheat"  : 
ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.
ai_dump_hints                            : cmd      :                  : 
ai_efficiency_override                   : 0        : , "sv"           : 
ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.
ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.
ai_follow_use_points                     : 1        : , "sv"           : 
ai_follow_use_points_when_moving         : 1        : , "sv"           : 
ai_force_serverside_ragdoll              : 0        : , "sv"           : 
ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time                             : 0        : , "sv"           : 
ai_LOS_mode                              : 0        : , "sv", "rep"    : 
ai_moveprobe_debug                       : 0        : , "sv"           : 
ai_moveprobe_jump_debug                  : 0        : , "sv"           : 
ai_moveprobe_usetracelist                : 0        : , "sv"           : 
ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are 
ai_no_local_paths                        : 0        : , "sv"           : 
ai_no_node_cache                         : 0        : , "sv"           : 
ai_no_select_box                         : 0        : , "sv"           : 
ai_no_steer                              : 0        : , "sv"           : 
ai_no_talk_delay                         : 0        : , "sv"           : 
ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
ai_norebuildgraph                        : 0        : , "sv"           : 
ai_path_adjust_speed_on_immediate_turns  : 1        : , "sv"           : 
ai_path_insert_pause_at_est_end          : 1        : , "sv"           : 
ai_path_insert_pause_at_obstruction      : 1        : , "sv"           : 
ai_radial_max_link_dist                  : 512      : , "sv"           : 
ai_reaction_delay_alert                  : 0        : , "sv"           : 
ai_reaction_delay_idle                   : 0        : , "sv"           : 
ai_rebalance_thinks                      : 1        : , "sv"           : 
ai_report_task_timings_on_limit          : 0        : , "a", "sv"      : 
ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug                        : 0        : , "sv"           : 
ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think
ai_shot_bias                             : 1        : , "sv"           : 
ai_shot_bias_max                         : 1        : , "sv", "rep"    : 
ai_shot_bias_min                         : -1       : , "sv", "rep"    : 
ai_shot_stats                            : 0        : , "sv"           : 
ai_shot_stats_term                       : 1000     : , "sv"           : 
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by 
ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.
ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  - 
ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  - 
ai_show_hull_attacks                     : 0        : , "sv"           : 
ai_show_node                             : cmd      :                  : Highlight the specified node
ai_show_think_tolerance                  : 0        : , "sv"           : 
ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
ai_simulate_task_overtime                : 0        : , "sv"           : 
ai_spread_cone_focus_time                : 0        : , "sv"           : 
ai_spread_defocused_cone_multiplier      : 3        : , "sv"           : 
ai_spread_pattern_focus_time             : 0        : , "sv"           : 
ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
ai_test_moveprobe_ignoresmall            : 0        : , "sv"           : 
ai_think_limit_label                     : 0        : , "a", "sv"      : 
ai_use_clipped_paths                     : 1        : , "sv"           : 
ai_use_efficiency                        : 1        : , "sv"           : 
ai_use_frame_think_limits                : 1        : , "sv"           : 
ai_use_think_optimizations               : 1        : , "sv"           : 
ai_use_visibility_cache                  : 1        : , "sv"           : 
ainet_generate_report                    : cmd      :                  : Generate a report to the console.
ainet_generate_report_only               : cmd      :                  : Generate a report to the console.
air_density                              : cmd      :                  : Changes the density of air for drag computations.
alias                                    : cmd      :                  : Alias a command.
-alt1                                    : cmd      :                  : 
-alt2                                    : cmd      :                  : 
ammo_338mag_max                          : 30       : , "sv", "rep"    : 
ammo_357sig_max                          : 52       : , "sv", "rep"    : 
ammo_45acp_max                           : 100      : , "sv", "rep"    : 
ammo_50AE_max                            : 35       : , "sv", "rep"    : 
ammo_556mm_box_max                       : 200      : , "sv", "rep"    : 
ammo_556mm_max                           : 90       : , "sv", "rep"    : 
ammo_57mm_max                            : 100      : , "sv", "rep"    : 
ammo_762mm_max                           : 90       : , "sv", "rep"    : 
ammo_9mm_max                             : 120      : , "sv", "rep"    : 
ammo_buckshot_max                        : 32       : , "sv", "rep"    : 
ammo_flashbang_max                       : 2        : , "sv", "rep"    : 
ammo_hegrenade_max                       : 1        : , "sv", "rep"    : 
ammo_smokegrenade_max                    : 1        : , "sv", "rep"    : 
async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()
async_mode                               : 0        :                  : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_resume                             : cmd      :                  : 
async_serialize                          : 0        :                  : Force async reads to serialize for profiling
async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode                : 0        :                  : Simulate a mix of async load styles
async_suspend                            : cmd      :                  : 
async_toggle_priority                    : cmd      :                  : 
-attack                                  : cmd      :                  : 
-attack2                                 : cmd      :                  : 
autoaim_max_deflect                      : 0        : , "sv"           : 
autoaim_max_dist                         : 2160     : , "sv"           : 
autobuy                                  : cmd      :                  : Attempt to purchase items with the order listed in cl_autobuy
autosave                                 : cmd      :                  : 
autosavedangerous                        : cmd      :                  : 
autosavedangerousissafe                  : cmd      :                  : 
-back                                    : cmd      :                  : 
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP address to the ban list.
bench_end                                : cmd      :                  : Ends gathering of info.
bench_showstatsdialog                    : cmd      :                  : Shows a dialog displaying the most recent benchmark results.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.
benchframe                               : cmd      :                  : Takes a snapshot of a particular frame in a time demo.
bgmvolume                                : 1        : , "a"            : CD sound playback volume.
bind                                     : cmd      :                  : Bind a key.
BindToggle                               : cmd      :                  : 
blink_duration                           : 0        : , "cl"           : How many seconds an eye blink will last.
bloodspray                               : cmd      :                  : blood
bot_add                                  : cmd      :                  : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct                               : cmd      :                  : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t                                : cmd      :                  : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons                          : cmd      :                  : Allows the bots to use all weapons
bot_allow_grenades                       : 1        : , "sv", "rep"    : If nonzero, bots may use grenades.
bot_allow_machine_guns                   : 1        : , "sv", "rep"    : If nonzero, bots may use the machine gun.
bot_allow_pistols                        : 1        : , "sv", "rep"    : If nonzero, bots may use pistols.
bot_allow_rifles                         : 1        : , "sv", "rep"    : If nonzero, bots may use rifles.
bot_allow_rogues                         : 1        : , "sv", "rep"    : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns                       : 1        : , "sv", "rep"    : If nonzero, bots may use shotguns.
bot_allow_snipers                        : 1        : , "sv", "rep"    : If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns               : 1        : , "sv", "rep"    : If nonzero, bots may use sub-machine guns.
bot_auto_follow                          : 0        : , "sv", "rep"    : If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate                          : 1        : , "sv", "rep"    : If nonzero, bots will automatically leave to make room for human players.
bot_chatter                              : 0        : , "sv", "rep"    : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch                               : 0        : , "sv", "cheat"  : 
bot_debug                                : 0        : , "sv", "cheat", "rep" : For internal testing purposes.
bot_debug_target                         : 0        : , "sv", "cheat", "rep" : For internal testing purposes.
bot_defer_to_human                       : 0        : , "sv", "rep"    : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty                           : 1        : , "sv", "rep"    : Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot                           : 0        : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit                            : 2000     : , "sv", "rep"    : If nonzero, bots will not buy if their money falls below this amount.
bot_freeze                               : 0        : , "sv", "cheat"  : 
bot_goto_mark                            : cmd      :                  : Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player                    : 1        : , "sv", "rep"    : If nonzero, bots wait until a player joins before entering the game.
bot_join_delay                           : 0        : , "sv"           : Prevents bots from joining the server for this many seconds after a map change.
bot_join_team                            : 0        : , "sv", "rep"    : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick                                 : cmd      :                  : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill                                 : cmd      :                  : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only                          : cmd      :                  : Restricts the bots to only using knives
bot_loadout                              : 0        : , "sv", "cheat"  : bots are given these items at round start
bot_mimic                                : 0        : , "sv", "cheat"  : 
bot_mimic_yaw_offset                     : 180      : , "sv", "cheat"  : 
bot_pistols_only                         : cmd      :                  : Restricts the bots to only using pistols
bot_prefix                               : 0        : , "sv", "rep"    : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
bot_profile_db                           : 0        : , "sv", "rep"    : The filename from which bot profiles will be read.
bot_quota                                : 0        : , "sv", "rep"    : Determines the total number of bots in the game.
bot_quota_mode                           : 0        : , "sv", "rep"    : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_show_battlefront                     : 0        : , "sv", "cheat"  : Show areas where rushing players will initially meet.
bot_show_nav                             : 0        : , "sv", "cheat", "rep" : For internal testing purposes.
bot_show_occupy_time                     : 0        : , "sv", "cheat"  : Show when each nav area can first be reached by each team.
bot_snipers_only                         : cmd      :                  : Restricts the bots to only using sniper rifles
bot_stop                                 : 0        : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
bot_traceview                            : 0        : , "sv", "cheat", "rep" : For internal testing purposes.
bot_walk                                 : 0        : , "sv", "rep"    : If nonzero, bots can only walk, not run.
bot_zombie                               : 0        : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
box                                      : cmd      :                  : Draw a debug box.
-break                                   : cmd      :                  : 
breakable_disable_gib_limit              : 0        : , "sv"           : 
breakable_multiplayer                    : 1        : , "sv"           : 
buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window                   : 30       : , "a"            : number of frames to look at when figuring out average frametimes
budget_background_alpha                  : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds
budget_history_numsamplesvisible         : 100      : , "a"            : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms                  : 66       : , "a"            : budget history range in milliseconds
budget_panel_bottom_of_history_fraction  : 0        : , "a"            : number between 0 and 1
budget_panel_height                      : 384      : , "a"            : height in pixels of the budget panel
budget_panel_width                       : 512      : , "a"            : width in pixels of the budget panel
budget_panel_x                           : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y                           : 50       : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window                      : 30       : , "a"            : number of frames to look at when figuring out peak frametimes
budget_show_averages                     : 0        : , "a"            : enable/disable averages in the budget panel
budget_show_history                      : 0        : , "a"            : turn history graph off and on. . good to turn off on low end
budget_show_peaks                        : 1        : , "a"            : enable/disable peaks in the budget panel
bug                                      : cmd      :                  : Show/hide the bug reporting UI.
bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp                   : 1        :                  : Include .bsp for internal bug submissions.
buildcubemaps                            : cmd      :                  : Rebuild cubemaps.
building_cubemaps                        : 0        :                  : 
buyequip                                 : cmd      :                  : Show equipment buy menu
buymenu                                  : cmd      :                  : Show main buy menu
c_maxdistance                            : 200      : , "a", "cl"      : 
c_maxpitch                               : 90       : , "a", "cl"      : 
c_maxyaw                                 : 135      : , "a", "cl"      : 
c_mindistance                            : 30       : , "a", "cl"      : 
c_minpitch                               : 0        : , "a", "cl"      : 
c_minyaw                                 : -135     : , "a", "cl"      : 
c_orthoheight                            : 100      : , "a", "cl"      : 
c_orthowidth                             : 100      : , "a", "cl"      : 
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
cam_command                              : 0        : , "cheat", "cl"  : 
cam_idealdist                            : 64       : , "a", "cl"      : 
cam_idealpitch                           : 0        : , "a", "cl"      : 
cam_idealyaw                             : 0        : , "a", "cl"      : 
cam_snapto                               : 0        : , "a", "cl"      : 
-camdistance                             : cmd      :                  : 
-camin                                   : cmd      :                  : 
-cammousemove                            : cmd      :                  : 
camortho                                 : cmd      :                  : Switch to orthographic camera.
-camout                                  : cmd      :                  : 
-campitchdown                            : cmd      :                  : 
-campitchup                              : cmd      :                  : 
-camyawleft                              : cmd      :                  : 
-camyawright                             : cmd      :                  : 
cancelselect                             : cmd      :                  : 
cast_hull                                : cmd      :                  : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
cc_captiontrace                          : 1        : , "cl"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit                                  : cmd      :                  : Emits a closed caption
cc_flush                                 : cmd      :                  : Flushes async'd captions.
cc_lang                                  : 0        : , "a", "cl"      : Current close caption language (emtpy = use game UI language)
cc_linger_time                           : 1        : , "a", "cl"      : Close caption linger time.
cc_lookup_crc                            : cmd      :                  : For tracking down missing CC token strings 
cc_minvisibleitems                       : 1        : , "cl"           : Minimum number of caption items to show.
cc_predisplay_time                       : 0        : , "a", "cl"      : Close caption delay before showing caption.
cc_random                                : cmd      :                  : Emits a random caption
cc_sentencecaptionnorepeat               : 4        : , "cl"           : How often a sentence can repeat.
cc_showblocks                            : cmd      :                  : Toggles showing which blocks are pending/loaded async.
cc_subtitles                             : 0        : , "a", "cl"      : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd                                       : cmd      :                  : Play or stop a cd track.
centerview                               : cmd      :                  : 
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
changelevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
chooseteam                               : cmd      :                  : Choose a new team
cl_allowdownload                         : 1        : , "a"            : Client downloads customization files
cl_allowupload                           : 1        : , "a"            : Client uploads customization files
cl_anglespeedkey                         : 0        : , "cl"           : 
cl_animationinfo                         : cmd      :                  : Hud element to examine.
cl_autobuy                               : 0        : , "user", "cl"   : The order in which autobuy will attempt to purchase items
cl_autohelp                              : 0        : , "a", "user", "cl" : Auto-help
cl_autowepswitch                         : 0        : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful)
cl_backspeed                             : 400      : , "a", "cheat", "cl" : 
cl_bob                                   : 0        : , "cheat", "cl"  : 
cl_bobcycle                              : 0        : , "cheat", "cl"  : 
cl_bobup                                 : 0        : , "cheat", "cl"  : 
cl_buy_favorite                          : cmd      :                  : Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn                   : 0        : , "a", "cl"      : Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet                    : 0        : , "a", "cl"      : Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset                    : cmd      :                  : Reset favorite loadouts to the default
cl_buy_favorite_set                      : cmd      :                  : Saves the current loadout as a favorite
cl_c4dynamiclight                        : 0        : , "cl"           : Draw dynamic light when planted c4 flashes
cl_c4progressbar                         : 1        : , "cl"           : Draw progress bar when defusing the C4
cl_class                                 : 0        : , "a", "user", "cl" : Default class when joining a game
cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift. 
cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate                               : 100      : , "a", "user"    : Max number of command packets sent to server per second
cl_crosshairalpha                        : 200      : , "a", "cl"      : 
cl_crosshaircolor                        : 0        : , "a", "cl"      : 
cl_crosshairscale                        : 3000     : , "a", "cl"      : 
cl_crosshairusealpha                     : 1        : , "a", "cl"      : 
cl_customsounds                          : 0        : , "cl"           : Enable customized player sound playback
cl_debugrumble                           : 0        : , "a", "cl"      : Turn on rumble debugging spew
cl_demoviewoverride                      : 0        : , "cl"           : Override view during demo playback
cl_detail_avoid_force                    : 0        : , "a", "cl"      : force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius                   : 64       : , "a", "cl"      : radius around detail sprite to avoid players
cl_detail_avoid_recover_speed            : 0        : , "a", "cl"      : how fast to recover position after avoiding players
cl_detail_max_sway                       : 5        : , "a", "cl"      : Amplitude of the detail prop sway
cl_detaildist                            : 1600     : , "cheat", "matsys" : 
cl_detailfade                            : 400      : , "cheat", "matsys" : 
cl_downloadfilter                        : 0        : , "a"            : Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud                               : 1        : , "cheat", "cl"  : Enable the rendering of the hud
cl_drawleaf                              : -1       : , "cheat", "cl"  : 
cl_drawmaterial                          : 0        : , "cheat", "cl"  : Draw a particular material over the frame
cl_drawmonitors                          : 0        : , "cl"           : 
cl_drawshadowtexture                     : 0        : , "cheat", "cl"  : 
cl_dynamiccrosshair                      : 0        : , "a", "cl"      : 
cl_ejectbrass                            : 0        : , "matsys"       : 
cl_ent_absbox                            : cmd      :                  : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox                              : cmd      :                  : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox                              : cmd      :                  : Displays the client's render box for the entity under the crosshair.
cl_entityreport                          : 0        : , "cheat"        : For debugging, draw entity states to console
cl_extrapolate                           : 1        : , "cheat", "cl"  : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount                    : 0        : , "cheat", "cl"  : Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket                     : 0        : , "cheat"        : For debugging. Force the engine to flush an entity packet.
cl_forcepreload                          : 1        : , "a"            : Whether we should force preloading.
cl_forwardspeed                          : 400      : , "a", "cheat", "cl" : 
cl_fullupdate                            : cmd      :                  : Forces the server to send a full update packet
cl_idealpitchscale                       : 0        : , "a", "cl"      : 
cl_ignorepackets                         : 0        : , "cheat"        : Force client to ignore packets (for debugging).
cl_interp                                : 0        : , "user"         : temp var for backwards compatibility during beta
cl_interp_all                            : 0        : , "cl"           : Disable interpolation list optimizations.
cl_interp_npcs                           : 0        : , "user", "cl"   : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio                          : 1        : , "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interpolate                           : 1        : , "user", "cl"   : Interpolate entities on the client.
cl_lagcomp_errorcheck                    : 0        : , "cl"           : Player index of other player to check for position errors.
cl_lagcompensation                       : 1        : , "user", "cl"   : Perform server side lag compensation of weapon firing events.
cl_left_hand_ik                          : 0        : , "cl"           : Attach player's left hand to rifle with IK.
cl_leveloverview                         : 0        : , "cheat", "cl"  : 
cl_leveloverviewmarker                   : 0        : , "cheat", "cl"  : 
cl_localnetworkbackdoor                  : 1        :                  : Enable network optimizations for single player games.
cl_locationalpha                         : 255      : , "a", "cl"      : 
cl_logofile                              : 0        : , "a"            : Spraypoint logo decal.
cl_maxrenderable_dist                    : 3000     : , "cheat", "cl"  : Max distance from the camera at which things will be rendered
cl_min_ct                                : 1        : , "cl"           : Controls which CT model is used when cl_minmodels is set.
cl_min_t                                 : 3        : , "cl"           : Controls which Terrorist model is used when cl_minmodels is set.
cl_minmodels                             : 1        : , "cl"           : Uses one player model for each team.
cl_mouseenable                           : 1        : , "cl"           : 
cl_mouselook                             : 1        : , "a", "cl"      : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair                     : 1        : , "a", "cl"      : 
cl_overdraw_test                         : 0        : , "cheat", "numeric", "cl" : 
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
cl_particleeffect_aabb_buffer            : 2        : , "cheat", "cl"  : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_particles_dump_effects                : cmd      :                  : 
cl_particles_show_bbox                   : 0        : , "cheat", "cl"  : 
cl_pclass                                : 0        : , "cheat", "cl"  : Dump entity by prediction classname.
cl_pdump                                 : -1       : , "cheat", "cl"  : Dump info about this entity to screen.
cl_phys_props_enable                     : 1        : , "cheat", "cl"  : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max                        : 300      : , "cl"           : Maximum clientside physic props
cl_phys_timescale                        : 1        : , "cheat", "cl"  : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown                             : 89       : , "cheat", "cl"  : 
cl_pitchspeed                            : 225      : , "cl"           : 
cl_pitchup                               : 89       : , "cheat", "cl"  : 
cl_precacheinfo                          : cmd      :                  : Show precache info (client).
cl_pred_optimize                         : 2        : , "cl"           : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict                               : 1        : , "cheat", "user", "cl" : Perform client side prediction.
cl_predictionlist                        : 0        : , "cheat", "cl"  : Show which entities are predicting 
cl_predictweapons                        : 1        : , "user", "cl"   : Perform client side prediction of weapon effects.
cl_radar_locked                          : 0        : , "a", "cl"      : Lock the angle of the radar display?
cl_radaralpha                            : 255      : , "a", "cl"      : 
cl_radartype                             : 0        : , "a", "cl"      : 
cl_ragdoll_collide                       : 0        : , "cl"           : 
cl_ragdoll_physics_enable                : 0        : , "cl"           : Enable/disable ragdoll physics.
cl_rebuy                                 : 0        : , "user", "cl"   : The order in which rebuy will attempt to repurchase items
cl_removedecals                          : cmd      :                  : Remove the decals from the entity under the crosshair.
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
cl_restrict_server_commands              : 1        :                  : Restricts commands that the server can execute on clients to ones marked with FCVAR_SERVER_CAN_EXECUTE. 0 = Don't restrict any 
cl_righthand                             : 1        : , "a", "cl"      : Use right-handed view models.
cl_rumblescale                           : 1        : , "a", "cl"      : Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair                        : 1        : , "a", "cl"      : 
cl_SetupAllBones                         : 0        : , "cl"           : 
cl_show_splashes                         : 0        : , "cl"           : 
cl_showanimstate                         : -1       : , "cheat", "cl"  : Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log                     : 0        : , "cheat", "cl"  : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_ShowBoneSetupEnts                     : 0        : , "cl"           : Show which entities are having their bones setup each frame.
cl_showents                              : cmd      :                  : Dump entity list to console.
cl_showerror                             : 0        : , "cheat", "cl"  : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents                            : 0        : , "cheat"        : Print event firing info in the console
cl_showfps                               : 0        : , "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpausedimage                       : 1        : , "cl"           : Show the 'Paused' image when game is paused.
cl_showpluginmessages                    : 1        : , "a"            : Allow plugins to display messages to you
cl_showpos                               : 0        : , "cl"           : Draw current position at top of screen
cl_ShowSunVectors                        : 0        : , "cl"           : 
cl_showtextmsg                           : 1        : , "cl"           : Enable/disable text messages printing on the screen.
cl_sidespeed                             : 400      : , "cheat", "cl"  : 
cl_slist                                 : 10       :                  : Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth                                : 1        : , "cl"           : Smooth view/eye origin after prediction errors
cl_smoothtime                            : 0        : , "cl"           : Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (client only)
cl_soundfile                             : 0        : , "a"            : Jingle sound file.
cl_soundscape_flush                      : cmd      :                  : Flushes the client side soundscapes
cl_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
cl_spec_mode                             : 3        : , "a", "user", "cl" : spectator mode
cl_sporeclipdistance                     : 512      : , "cheat", "cl"  : 
cl_sun_decay_rate                        : 0        : , "cheat", "cl"  : 
cl_team                                  : 0        : , "a", "user", "cl" : Default team when joining a game
cl_timeout                               : 30       : , "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate                            : 101      : , "a", "user"    : Number of packets per second of updates you are requesting from the server
cl_upspeed                               : 320      : , "a", "cheat", "cl" : 
cl_view                                  : cmd      :                  : Set the view entity index.
cl_winddir                               : 0        : , "cheat", "cl"  : Weather effects wind direction angle
cl_windspeed                             : 0        : , "cheat", "cl"  : Weather effects wind speed scalar
cl_wpn_sway_interp                       : 0        : , "cl"           : 
cl_wpn_sway_scale                        : 1        : , "cheat", "cl"  : 
cl_yawspeed                              : 210      : , "cl"           : 
clear                                    : cmd      :                  : Clear all console output.
clear_debug_overlays                     : cmd      :                  : clears debug overlays
clientport                               : 27005    :                  : Host game client port
closecaption                             : 0        : , "a", "user"    : Enable close captioning.
cmd                                      : cmd      :                  : Forward command to server.
collision_shake_amp                      : 0        : , "sv"           : 
collision_shake_freq                     : 0        : , "sv"           : 
collision_shake_time                     : 0        : , "sv"           : 
collision_test                           : cmd      :                  : Tests collision system
colorcorrectionui                        : cmd      :                  : Show/hide the color correction tools UI.
-commandermousemove                      : cmd      :                  : 
commentary                               : 0        : , "a", "sv"      : Desired commentary mode state.
commentary_available                     : 0        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging              : cmd      :                  : 
commentary_finishnode                    : cmd      :                  : 
commentary_firstrun                      : 0        : , "a", "cl"      : 
commentary_testfirstrun                  : cmd      :                  : 
con_drawnotify                           : 1        :                  : Disables drawing of notification area (for taking screenshots).
con_enable                               : 1        : , "a"            : Allows the console to be activated.
con_filter_enable                        : 0        :                  : Turns on console filtering. Filters console output based on the setting of con_filter_text.
con_filter_text                          : 0        :                  : Text with which to filter console spew. Set con_filter_enable 1 to activate.
con_notifytime                           : 8        :                  : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.
con_nprint_bgborder                      : 5        :                  : Con_NPrint border size.
con_trace                                : 0        :                  : Print console text to low level printout.
condump                                  : cmd      :                  : dump the text currently in the console to condumpXX.log
connect                                  : cmd      :                  : Connect to specified server.
contimes                                 : 8        :                  : Number of console lines to overlay for debugging.
coop                                     : 0        : , "nf"           : Cooperative play.
CreateHairball                           : cmd      :                  : 
CreatePredictionError                    : cmd      :                  : Create a prediction error
creditsdone                              : cmd      :                  : 
crosshair                                : 1        : , "a", "cl"      : 
cs_make_vip                              : cmd      :                  : Marks a player as the VIP
cs_ShowStateTransitions                  : -2       : , "sv", "cheat"  : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
datacachesize                            : 32       :                  : Size in MB.
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>
deathmatch                               : 1        : , "nf"           : Running a deathmatch server.
debug_materialmodifycontrol              : 0        : , "sv"           : 
debug_materialmodifycontrol_client       : 0        : , "cl"           : 
debug_physimpact                         : 0        : , "sv"           : 
decalfrequency                           : 10       : , "sv", "nf"     : 
default_fov                              : 90       : , "cheat", "cl"  : 
demo_debug                               : 0        :                  : Demo debug info.
demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.
demo_fastforwardramptime                 : 5        :                  : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed               : 2        :                  : Go this fast when starting to hold FF button.
demo_gototick                            : cmd      :                  : Skips to a tick in demo.
demo_interpolateview                     : 1        :                  : Do view interpolation during dem playback.
demo_pause                               : cmd      :                  : Pauses demo playback.
demo_pauseatservertick                   : 0        :                  : Pauses demo playback at server tick
demo_quitafterplayback                   : 0        :                  : Quits game after demo playback.
demo_recordcommands                      : 1        : , "cheat"        : Record commands typed at console into .dem files.
demo_resume                              : cmd      :                  : Resumes demo playback.
demo_timescale                           : cmd      :                  : Sets demo replay speed.
demo_togglepause                         : cmd      :                  : Toggles demo playback.
demolist                                 : cmd      :                  : Print demo sequence list.
demos                                    : cmd      :                  : Demo demo file sequence.
demoui                                   : cmd      :                  : Show/hide the demo player UI.
developer                                : 0        : , "cheat"        : Show developer messages.
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot                      : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences                              : cmd      :                  : Show all convars which are not at their default values.
disconnect                               : cmd      :                  : Disconnect game from server.
disp_dynamic                             : 0        :                  : 
disp_modlimit                            : 80       :                  : 
disp_modlimit_down                       : 20       :                  : 
disp_modlimit_up                         : 80       :                  : 
disp_numiterations                       : 1        : , "cheat"        : 
dispcoll_drawplane                       : 0        : , "sv"           : 
displaysoundlist                         : 0        : , "sv"           : 
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
drawradar                                : cmd      :                  : Draws HUD radar
dsp_automatic                            : 0        : , "demo"         : 
dsp_db_min                               : 80       : , "demo"         : 
dsp_db_mixdrop                           : 0        : , "demo"         : 
dsp_dist_max                             : 1440     : , "a", "cheat", "demo" : 
dsp_dist_min                             : 0        : , "a", "cheat", "demo" : 
dsp_enhance_stereo                       : 1        : , "a"            : 
dsp_facingaway                           : 0        : , "demo"         : 
dsp_mix_max                              : 0        : , "demo"         : 
dsp_mix_min                              : 0        : , "demo"         : 
dsp_off                                  : 0        : , "cheat"        : 
dsp_player                               : 0        : , "demo"         : 
dsp_reload                               : cmd      :                  : 
dsp_room                                 : 6        : , "demo"         : 
dsp_slow_cpu                             : 0        : , "a", "demo"    : 
dsp_spatial                              : 40       : , "demo"         : 
dsp_speaker                              : 50       : , "demo"         : 
dsp_vol_2ch                              : 1        : , "demo"         : 
dsp_vol_4ch                              : 0        : , "demo"         : 
dsp_vol_5ch                              : 0        : , "demo"         : 
dsp_volume                               : 1        : , "a", "demo"    : 
dsp_water                                : 14       : , "demo"         : 
dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning                                : 0        :                  : Print data table warnings?
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
dtwatchvar                               : 0        :                  : Watch the named variable.
-duck                                    : cmd      :                  : 
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dump_panels                              : cmd      :                  : Dump Panel Tree
dump_terrain                             : cmd      :                  : Dump physics info about virtual terrains
dumpcountedstrings                       : cmd      :                  : Tests the class CStringPool
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
dumpstringtables                         : cmd      :                  : Print string tables to console.
echo                                     : cmd      :                  : Echo text to console.
editdemo                                 : cmd      :                  : Edit a recorded demo file (.dem ).
editor_toggle                            : cmd      :                  : Disables the simulation and returns focus to the editor
endmovie                                 : cmd      :                  : Stop recording movie frames.
endround                                 : cmd      :                  : End the current round.
english                                  : 1        : , "user", "cl"   : If set to 1, running the english language set of assets.
ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.
ent_debugkeys                            : 0        : , "sv"           : 
ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name> 
ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay] 
ent_info                                 : cmd      :                  : Usage:    ent_info <class name> 
ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
ent_name                                 : cmd      :                  : 
ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} 
ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
envmap                                   : cmd      :                  : 
escape                                   : cmd      :                  : Escape key pressed.
exec                                     : cmd      :                  : Execute script file.
exit                                     : cmd      :                  : Exit the engine.
fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 
fire_absorbrate                          : 3        : , "sv"           : 
fire_dmgbase                             : 1        : , "sv"           : 
fire_dmginterval                         : 1        : , "sv"           : 
fire_dmgscale                            : 0        : , "sv"           : 
fire_extabsorb                           : 5        : , "sv"           : 
fire_extscale                            : 12       : , "sv"           : 
fire_growthrate                          : 1        : , "sv"           : 
fire_heatscale                           : 1        : , "sv"           : 
fire_incomingheatscale                   : 0        : , "sv"           : 
fire_maxabsorb                           : 50       : , "sv"           : 
firetarget                               : cmd      :                  : 
firstperson                              : cmd      :                  : Switch to firstperson camera.
fish_debug                               : 0        : , "cheat", "cl"  : Show debug info for fish
fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression                          : 0        : , "sv"           : 
flex_looktime                            : 5        : , "sv"           : 
flex_maxawaytime                         : 1        : , "sv"           : 
flex_maxplayertime                       : 7        : , "sv"           : 
flex_minawaytime                         : 0        : , "sv"           : 
flex_minplayertime                       : 5        : , "sv"           : 
flex_rules                               : 1        : , "cl"           : Allow flex animation rules to run.
flex_smooth                              : 1        : , "cl"           : Applies smoothing/decay curve to flex animation controller changes.
flex_talk                                : 0        : , "sv"           : 
flush                                    : cmd      :                  : Flush unlocked cache memory.
flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
fog_color                                : -1       : , "cheat", "cl"  : 
fog_colorskybox                          : -1       : , "cheat", "cl"  : 
fog_enable                               : 1        : , "cheat", "cl"  : 
fog_enable_water_fog                     : 1        : , "cheat"        : 
fog_enableskybox                         : 1        : , "cheat", "cl"  : 
fog_end                                  : -1       : , "cheat", "cl"  : 
fog_endskybox                            : -1       : , "cheat", "cl"  : 
fog_override                             : 0        : , "cheat", "cl"  : 
fog_start                                : -1       : , "cheat", "cl"  : 
fog_startskybox                          : -1       : , "cheat", "cl"  : 
force_centerview                         : cmd      :                  : 
-forward                                 : cmd      :                  : 
fov                                      : cmd      :                  : Change players FOV
fps_max                                  : 0        :                  : Frame rate limiter
free_pass_peek_debug                     : 0        : , "sv"           : 
fs_monitorreadfrompack                   : 0        :                  : 
fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
fs_report_sync_opens                     : 0        :                  : 
fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0: warn all; 1: warn main thread; 2: warn other threads
func_break_max_pieces                    : 15       : , "a", "sv", "rep" : 
func_breakdmg_bullet                     : 0        : , "sv"           : 
func_breakdmg_club                       : 1        : , "sv"           : 
func_breakdmg_explosive                  : 1        : , "sv"           : 
g_debug_angularsensor                    : 0        : , "sv", "cheat"  : 
g_debug_doors                            : 0        : , "sv"           : 
g_debug_npc_vehicle_roles                : 0        : , "sv"           : 
g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" : 
g_debug_ragdoll_visualize                : 0        : , "cheat", "cl"  : 
g_debug_trackpather                      : 0        : , "sv", "cheat"  : 
g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities 
g_debug_vehiclebase                      : 0        : , "sv", "cheat"  : 
g_debug_vehicledriver                    : 0        : , "sv", "cheat"  : 
g_debug_vehicleexit                      : 0        : , "sv", "cheat"  : 
g_debug_vehiclesound                     : 0        : , "sv", "cheat"  : 
g_jeepexitspeed                          : 100      : , "sv", "cheat"  : 
g_Language                               : 0        : , "sv", "rep"    : 
g_ragdoll_fadespeed                      : 600      : , "cl"           : 
g_ragdoll_important_maxcount             : 2        : , "sv", "rep"    : 
g_ragdoll_lvfadespeed                    : 100      : , "cl"           : 
g_ragdoll_maxcount                       : 8        : , "sv", "rep"    : 
gameui_activate                          : cmd      :                  : 
gameui_allowescape                       : cmd      :                  : 
gameui_hide                              : cmd      :                  : 
gameui_preventescape                     : cmd      :                  : 
getpos                                   : cmd      :                  : dump position and angles to the console
give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon.. 
gl_clear                                 : 0        : , "cl"           : 
global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
-graph                                   : cmd      :                  : 
-grenade1                                : cmd      :                  : 
-grenade2                                : cmd      :                  : 
groundlist                               : cmd      :                  : Display ground entity list <index>
heartbeat                                : cmd      :                  : 
help                                     : cmd      :                  : Find help about a convar/concommand.
hideconsole                              : cmd      :                  : Hide the console.
hidehud                                  : 0        : , "cheat", "cl"  : 
hidepanel                                : cmd      :                  : Hides a viewport panel <name>
hideradar                                : cmd      :                  : Hides HUD radar
hl2_episodic                             : 0        : , "sv", "rep"    : 
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                 : 0        :                  : Current map name.
host_profile                             : 0        :                  : 
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds 
host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                              : 0        :                  : Show general system running times.
host_timescale                           : 1        : , "rep"          : Prescale the clock by this amount.
host_writeconfig                         : cmd      :                  : Store current settings to config.cfg (or specified .cfg file).
hostage_debug                            : 0        : , "sv", "cheat"  : Show hostage AI debug information
hostip                                   : -1062731392.000 :                  : Host game server ip
hostname                                 : 0        :                  : Hostname for server.
hostport                                 : 27015    :                  : Host game server port
hud_autoreloadscript                     : 0        : , "cl"           : Automatically reloads the animation script each time one is ran
hud_centerid                             : 1        : , "cl"           : 
hud_classautokill                        : 1        : , "a", "cl"      : Automatically kill player after choosing a new playerclass.
hud_deathnotice_time                     : 6        : , "cl"           : 
hud_drawhistory_time                     : 5        : , "cl"           : 
hud_fastswitch                           : 1        : , "a", "cl"      : 
hud_jeephint_numentries                  : 10       : , "sv"           : 
hud_reloadscheme                         : cmd      :                  : Reloads hud layout and animation scripts.
hud_saytext_time                         : 12       : , "cl"           : 
hud_showtargetid                         : 1        : , "cl"           : 
hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
impulse                                  : cmd      :                  : 
incrementvar                             : cmd      :                  : Increment specified convar value.
invnext                                  : cmd      :                  : 
invprev                                  : cmd      :                  : 
ip                                       : 0        :                  : Overrides IP for multihomed hosts
-jlook                                   : cmd      :                  : 
joy_accelscale                           : 0        : , "a", "cl"      : 
joy_advanced                             : 0        : , "cl"           : 
joy_advaxisr                             : 0        : , "cl"           : 
joy_advaxisu                             : 0        : , "cl"           : 
joy_advaxisv                             : 0        : , "cl"           : 
joy_advaxisx                             : 0        : , "cl"           : 
joy_advaxisy                             : 0        : , "cl"           : 
joy_advaxisz                             : 0        : , "cl"           : 
joy_autoaimdampen                        : 0        : , "a", "cl"      : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange                   : 0        : , "a", "cl"      : The stick range where autoaim dampening is applied. 0 = off
joy_autosprint                           : 0        : , "cl"           : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold                 : 0        : , "a"            : Analog axis range before a button press is registered.
joy_diagonalpov                          : 0        : , "a", "cl"      : POV manipulator operates on diagonal axes, too.
joy_display_input                        : 0        : , "a", "cl"      : 
joy_forwardsensitivity                   : -1       : , "a", "cl"      : 
joy_forwardthreshold                     : 0        : , "a", "cl"      : 
joy_lowend                               : 1        : , "a", "cl"      : 
joy_lowmap                               : 1        : , "a", "cl"      : 
joy_name                                 : 0        : , "a", "cl"      : 
joy_pitchsensitivity                     : 1        : , "a", "cl"      : 
joy_pitchthreshold                       : 0        : , "a", "cl"      : 
joy_response_look                        : 0        : , "a", "cl"      : DISABLED - 'Look' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=custom
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_sidesensitivity                      : 1        : , "a", "cl"      : 
joy_sidethreshold                        : 0        : , "a", "cl"      : 
joy_wingmanwarrior_centerhack            : 0        : , "a"            : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack              : 0        : , "a", "cl"      : Wingman warrior hack related to turn axes.
joy_yawsensitivity                       : -1       : , "a", "cl"      : 
joy_yawthreshold                         : 0        : , "a", "cl"      : 
joyadvancedupdate                        : cmd      :                  : 
joystick                                 : 0        : , "a", "cl"      : 
jpeg                                     : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
jpeg_quality                             : 90       :                  : jpeg screenshot quality.
-jump                                    : cmd      :                  : 
kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
key_findbinding                          : cmd      :                  : Find key bound to specified command string.
key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
key_updatelayout                         : cmd      :                  : Updates game keyboard layout to current windows keyboard setting.
kick                                     : cmd      :                  : Kick a player by name.
kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
kill                                     : cmd      :                  : kills the player
killserver                               : cmd      :                  : Shutdown the server.
-klook                                   : cmd      :                  : 
lastinv                                  : cmd      :                  : 
-left                                    : cmd      :                  : 
light_crosshair                          : cmd      :                  : Show texture color at crosshair
lightcache_maxmiss                       : 2        :                  : 
linefile                                 : cmd      :                  : Parses map leak data from .lin file
list                                     : cmd      :                  : List cached servers.
listdemo                                 : cmd      :                  : List demo file contents.
listid                                   : cmd      :                  : Lists banned users.
listip                                   : cmd      :                  : List IP addresses on the ban list.
listmodels                               : cmd      :                  : List loaded models.
listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.
load                                     : cmd      :                  : Load a saved game.
loadcommentary                           : cmd      :                  : 
lod_Enable                               : 1        : , "cl"           : 
lod_TransitionDist                       : 800      : , "cl"           : 
log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
-lookdown                                : cmd      :                  : 
lookspring                               : 0        : , "a", "cl"      : 
lookstrafe                               : 0        : , "a", "cl"      : 
-lookup                                  : cmd      :                  : 
lservercfgfile                           : 0        : , "sv"           : 
m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent                   : 1        : , "a", "cl"      : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max                        : 0        : , "a", "cl"      : Max mouse move scale factor, 0 for no limit
m_customaccel_scale                      : 0        : , "a", "cl"      : Custom mouse acceleration value.
m_filter                                 : 1        : , "a", "cl"      : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward                                : 1        : , "a", "cl"      : Mouse forward factor.
m_mouseaccel1                            : 0        : , "a", "cl"      : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2                            : 0        : , "a", "cl"      : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed                             : 1        : , "a", "cl"      : Windows mouse speed factor (range 1 to 20).
m_pitch                                  : 0        : , "a", "cl"      : Mouse pitch factor.
m_side                                   : 0        : , "a", "cl"      : Mouse side factor.
m_yaw                                    : 0        : , "a", "cl"      : Mouse yaw factor.
map                                      : cmd      :                  : Start playing on specified map.
map_background                           : cmd      :                  : Runs a map as the background to the main menu.
map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
map_edit                                 : cmd      :                  : 
map_noareas                              : 0        :                  : Disable area to area connection testing.
map_setbombradius                        : cmd      :                  : Sets the bomb radius for the map.
map_showbombradius                       : cmd      :                  : Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints                      : cmd      :                  : Shows player spawn points (red=invalid)
mapcyclefile                             : 0        : , "sv"           : 
maps                                     : cmd      :                  : Displays list of maps.
mat_aaquality                            : 0        : , "matsys"       : 
mat_accelerate_adjust_exposure_down      : 3        : , "cheat", "matsys" : 
mat_antialias                            : 0        : , "matsys"       : 
mat_autoexposure_max                     : 2        : , "cl"           : 
mat_autoexposure_min                     : 0        : , "cl"           : 
mat_bloomamount_rate                     : 0        : , "cl"           : 
mat_bloomscale                           : 0        : , "cl"           : 
mat_bufferprimitives                     : 1        : , "matsys"       : 
mat_bumpbasis                            : 0        :                  : 
mat_bumpmap                              : 0        : , "matsys"       : 
mat_camerarendertargetoverlaysize        : 128      : , "cheat", "cl"  : 
mat_clipz                                : 0        : , "cl"           : 
mat_colorcorrection                      : 0        :                  : 
mat_compressedtextures                   : 1        : , "matsys"       : 
mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
mat_crosshair                            : cmd      :                  : 
mat_debug                                : cmd      :                  : 
mat_debug_autoexposure                   : 0        : , "cl"           : 
mat_debug_bloom                          : 0        : , "cl"           : 
mat_debug_postprocessing_effects         : 0        : , "cl"           : 
mat_debug_process_halfscreen             : 0        : , "cl"           : 
mat_debugalttab                          : 0        :                  : 
mat_debugdepth                           : 0        : , "matsys"       : 
mat_debugdepthmode                       : 0        : , "matsys"       : 
mat_debugdepthval                        : 128      : , "matsys"       : 
mat_debugdepthvalmax                     : 256      : , "matsys"       : 
mat_depthbias_decal                      : -262144  : , "cheat", "matsys" : 
mat_depthbias_normal                     : 0        : , "cheat"        : 
mat_diffuse                              : 1        : , "cheat", "matsys" : 
mat_disable_bloom                        : 1        : , "cl"           : 
mat_disable_fancy_blending               : 0        : , "matsys"       : 
mat_disable_lightwarp                    : 0        : , "matsys"       : 
mat_disable_ps_patch                     : 0        : , "matsys"       : 
mat_drawflat                             : 0        : , "cheat", "matsys" : 
mat_drawwater                            : 1        : , "cheat", "cl"  : 
mat_dxlevel                              : 90       : , "matsys"       : 
mat_dynamic_tonemapping                  : 1        : , "cheat"        : 
mat_edit                                 : cmd      :                  : 
mat_envmapsize                           : 128      :                  : 
mat_envmaptgasize                        : 32       :                  : 
mat_exposure_center_region_x             : 0        : , "cheat", "cl"  : 
mat_exposure_center_region_x_flashlight  : 0        : , "cheat", "cl"  : 
mat_exposure_center_region_y             : 0        : , "cheat", "cl"  : 
mat_exposure_center_region_y_flashlight  : 0        : , "cheat", "cl"  : 
mat_fastnobump                           : 1        : , "matsys"       : 
mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate                             : 0        : , "cheat", "matsys" : 
mat_filterlightmaps                      : 1        : , "matsys"       : 
mat_filtertextures                       : 1        : , "cheat", "matsys" : 
mat_force_bloom                          : 0        : , "cl"           : 
mat_force_ps_patch                       : 0        : , "matsys"       : 
mat_force_tonemap_scale                  : 0        : , "cheat"        : 
mat_forceaniso                           : 0        : , "matsys"       : 
mat_forcedynamic                         : 0        : , "cheat"        : 
mat_forcehardwaresync                    : 0        : , "matsys"       : 
mat_forcemanagedtextureintohardware      : 0        : , "matsys"       : 
mat_frame_sync_enable                    : 1        : , "cheat", "matsys" : 
mat_frame_sync_force_texture             : 0        : , "cheat", "matsys" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize           : 128      : , "cl"           : 
mat_fullbright                           : 0        : , "cheat"        : 
mat_hdr_enabled                          : 0        :                  : 
mat_hdr_level                            : 0        :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate              : 1        : , "cheat", "matsys" : 
mat_hdr_tonemapscale                     : 1        : , "cheat", "matsys" : 
mat_hdr_tonemapscale_max                 : 16       : , "sv"           : 
mat_hdroverbrightrange                   : 16       : , "matsys"       : 
mat_hsv                                  : 0        : , "cheat", "cl"  : 
mat_info                                 : cmd      :                  : Shows material system info
mat_leafvis                              : 0        :                  : Draw wireframe of current leaf
mat_levelflush                           : 1        :                  : 
mat_loadtextures                         : 1        : , "cheat"        : 
mat_luxels                               : 0        : , "cheat"        : 
mat_maxframelatency                      : 1        :                  : 
mat_measurefillrate                      : 0        : , "cheat", "matsys" : 
mat_mipmaptextures                       : 1        : , "cheat", "matsys" : 
mat_monitorgamma                         : 1        :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_non_hdr_bloom_scalefactor            : 0        : , "cl"           : 
mat_norendering                          : 0        : , "cheat"        : 
mat_normalmaps                           : 0        : , "cheat", "matsys" : 
mat_normals                              : 0        : , "cheat"        : 
mat_parallaxmap                          : 0        : , "matsys"       : 
mat_picmip                               : 2        : , "matsys"       : 
mat_proxy                                : 0        : , "cheat", "matsys" : 
mat_reducefillrate                       : 1        : , "matsys"       : 
mat_reloadallmaterials                   : cmd      :                  : 
mat_reloadmaterial                       : cmd      :                  : 
mat_reloadtextures                       : cmd      :                  : 
mat_reversedepth                         : 0        : , "cheat", "matsys" : 
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_setvideomode                         : cmd      :                  : sets the width, height, windowed state of the material system
mat_shadowstate                          : 1        :                  : 
mat_show_ab_hdr                          : 0        :                  : 
mat_show_ab_hdr_hudelement               : 0        : , "cl"           : HDR Demo HUD Element toggle.
mat_show_histogram                       : 0        : , "cl"           : 
mat_show_texture_memory_usage            : 0        : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget               : 0        : , "cheat", "cl"  : 
mat_showenvmapmask                       : 0        : , "matsys"       : 
mat_showframebuffertexture               : 0        : , "cheat", "cl"  : 
mat_showlightmapcomponent                : 0        : , "matsys"       : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage                     : -1       :                  : 
mat_showlowresimage                      : 0        : , "cheat", "matsys" : 
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                  : 
mat_showmiplevels                        : 0        : , "cheat", "matsys" : 
mat_showtextures                         : cmd      :                  : Show textures.
mat_showwatertextures                    : 0        : , "cheat", "cl"  : 
mat_slopescaledepthbias_decal            : 0        : , "cheat", "matsys" : 
mat_slopescaledepthbias_normal           : 0        : , "cheat", "matsys" : 
mat_softwarelighting                     : 0        : , "cheat", "matsys" : 
mat_softwareskin                         : 0        : , "cheat"        : 
mat_specular                             : 0        : , "matsys"       : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_spewvertexandpixelshaders            : cmd      :                  : print all vertex and pixel shaders currently loaded to the console
mat_stub                                 : 0        : , "cheat", "cl"  : 
mat_suppress                             : cmd      :                  : Supress a material from drawing
mat_surfaceid                            : 0        :                  : 
mat_surfacemat                           : 0        :                  : 
mat_texture_limit                        : -1       : , "cheat", "numeric", "matsys" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list                         : 0        :                  : For debugging, show a list of used textures per frame
-mat_texture_list                        : cmd      :                  : 
mat_texture_list_all                     : 0        : , "numeric"      : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories              : 0        : , "numeric"      : 
mat_texturelist_files                    : 1        : , "numeric"      : 
mat_tonemapping_occlusion_use_stencil    : 1        : , "cl"           : 
mat_trilinear                            : 1        : , "matsys"       : 
mat_use_compressed_hdr_textures          : 1        : , "matsys"       : 
mat_viewportscale                        : 1        : , "cheat", "cl"  : 
mat_vsync                                : 0        : , "matsys"       : Force sync to vertical retrace
mat_wateroverlaysize                     : 16       : , "cl"           : 
mat_wireframe                            : 0        : , "cheat"        : 
mat_yuv                                  : 0        : , "cheat", "cl"  : 
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
mem_compact                              : cmd      :                  : 
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
mem_eat                                  : cmd      :                  : 
mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc
mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
memory                                   : cmd      :                  : Print memory stats.
menuselect                               : cmd      :                  : 
minisave                                 : cmd      :                  : Saves game (for current level only!)
mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
mod_load_anims_async                     : 0        :                  : 
mod_load_mesh_async                      : 0        :                  : 
mod_load_vcollide_async                  : 0        :                  : 
mod_lock_mdls_on_load                    : 0        :                  : 
mod_test_mesh_not_available              : 0        :                  : 
mod_test_not_available                   : 0        :                  : 
mod_test_verts_not_available             : 0        :                  : 
mod_touchalldata                         : 1        :                  : Touch model data during level startup
mod_trace_load                           : 0        :                  : 
motdfile                                 : 0        : , "sv"           : The MOTD file to load.
-movedown                                : cmd      :                  : 
-moveleft                                : cmd      :                  : 
-moveright                               : cmd      :                  : 
-moveup                                  : cmd      :                  : 
mp_allowNPCs                             : 1        : , "sv", "nf"     : 
mp_allowspectators                       : 1        : , "sv", "rep"    : toggles whether the server allows spectator mode or not
mp_autocrosshair                         : 1        : , "sv", "nf"     : 
mp_autokick                              : 0        : , "sv", "rep"    : Kick idle/team-killing players
mp_autoteambalance                       : 1        : , "sv", "nf"     : 
mp_buytime                               : 0        : , "sv", "rep"    : How many minutes after round start players can buy items for.
mp_c4timer                               : 35       : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
mp_chattime                              : 10       : , "sv", "rep"    : amount of time players can chat after the game is over
mp_decals                                : 32       : , "a"            : 
mp_defaultteam                           : 0        : , "sv"           : 
mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
mp_dump_timers                           : cmd      :                  : Prints round timers to the console for debugging
mp_dynamicpricing                        : 0        : , "sv", "rep"    : Enables or Disables the dynamic weapon prices
mp_facefronttime                         : 3        : , "sv", "rep"    : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack                           : 0        : , "sv", "rep"    : fade a player's screen to black when he dies
mp_falldamage                            : 0        : , "sv", "nf"     : 
mp_feetyawrate                           : 720      : , "sv", "rep"    : How many degrees per second that we can turn our feet or upper body.
mp_flashlight                            : 0        : , "sv", "nf"     : 
mp_footsteps                             : 1        : , "sv", "nf"     : 
mp_forcecamera                           : 0        : , "sv", "rep"    : Restricts spectator modes for dead players
mp_forcerespawn                          : 1        : , "sv", "nf"     : 
mp_fraglimit                             : 0        : , "sv", "nf"     : 
mp_freezetime                            : 2        : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
mp_friendlyfire                          : 1        : , "sv", "nf", "rep" : 
mp_hostagepenalty                        : 13       : , "sv", "nf"     : Terrorist are kicked for killing too much hostages
mp_humanteam                             : 0        : , "sv", "rep"    : Restricts human players to a single team {any, CT, T}
mp_ik                                    : 1        : , "sv", "rep"    : Use IK on in-place turns.
mp_limitteams                            : 1        : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
mp_logdetail                             : 0        : , "sv"           : Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds                             : 0        : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_playerid                              : 0        : , "sv", "rep"    : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay                        : 0        : , "sv", "rep"    : Number of seconds to delay showing information in the status bar
mp_playerid_hold                         : 0        : , "sv", "rep"    : Number of seconds to keep showing old information in the status bar
mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds
mp_roundtime                             : 3        : , "sv", "nf", "rep" : How many minutes each round takes.
mp_spawnprotectiontime                   : 0        : , "sv", "rep"    : Kick players who team-kill within this many seconds of a round restart.
mp_startmoney                            : 800      : , "sv", "rep"    : amount of money each player gets when they reset
mp_teamlist                              : 0        : , "sv", "nf"     : 
mp_teamoverride                          : 1        : , "sv"           : 
mp_teamplay                              : 0        : , "sv", "nf"     : 
mp_timelimit                             : 45       : , "sv", "nf", "rep" : game time per map in minutes
mp_tkpunish                              : 0        : , "sv", "rep"    : Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_weaponstay                            : 0        : , "sv", "nf"     : 
mp_winlimit                              : 0        : , "sv", "rep"    : max number of rounds one team can win before server changes maps
multvar                                  : cmd      :                  : Multiply specified convar value.
muzzleflash_light                        : 0        : , "a", "cl"      : 
name                                     : 0        : , "a", "user", "print" : Current user name
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 0        : , "sv"           : RGBA color to draw as the background color for nav areas while editing.
nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity                   : cmd      :                  : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , "sv"           : 
nav_corner_adjust_adjacent               : 18       : , "sv"           : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground               : 0        : , "sv"           : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave                            : 0        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_remove_unused_jump_areas             : cmd      :                  : Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis               : 1        : , "sv"           : When nav nav_restart_after_analysis finishes, restart the server.  Turning this off can cause crashes, but is useful for increm
nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , "sv"           : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
nav_show_ladder_bounds                   : cmd      :                  : Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes                           : 0        : , "sv"           : 
nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
nav_slope_limit                          : 0        : , "sv"           : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid                         : 0        : , "sv"           : Snap to the nav generation grid when creating new nav areas
nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , "sv"           : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_channels                             : cmd      :                  : Shows net channel info
net_chokeloop                            : 0        :                  : Apply bandwidth choke to loopback packets
net_compresssplits                       : 1        :                  : Compress splitpacket parts before sending
net_drawslider                           : 0        :                  : Draw completion slider during signon
net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph                                : 3        : , "a", "cl"      : Draw the network usage graph
net_graphheight                          : 64       : , "cl"           : 
net_graphpos                             : 2        : , "a", "cl"      : 
net_graphsolid                           : 1        : , "a", "cl"      : 
net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
net_maxfragments                         : 1280     :                  : Max fragment bytes per packet
net_queuesplits                          : 5        :                  : When building a splitpacket, this is the max # of subparts to send on any single frame before queueing and delaying the rest of
net_scale                                : 5        : , "a", "cl"      : 
net_showdrop                             : 0        :                  : Show dropped packets in console
net_showevents                           : 0        :                  : Dump game events to console (1=client only, 2=all).
net_showfragments                        : 0        :                  : Show netchannel fragments
net_showmsg                              : 0        :                  : Show incoming message: <0|1|name>
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showsplits                           : 0        :                  : Show info about packet splits
net_showtcp                              : 0        :                  : Dump TCP stream summary to console
net_showudp                              : 0        :                  : Dump UPD packets summary to console
net_start                                : cmd      :                  : Inits multiplayer network sockets
net_status                               : cmd      :                  : Shows current network status
next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo                                 : cmd      :                  : Play next demo in sequence.
nextlevel                                : 0        : , "sv", "nf", "rep" : If set, will trigger a changelevel to the specified map at the end of the round
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage                    : 1        : , "sv", "cheat"  : 
npc_ammo_deplete                         : cmd      :                  : Subtracts half of the target's ammo
npc_bipass                               : cmd      :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
npc_combat                               : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_conditions                           : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
npc_create                               : cmd      :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that
npc_create_aimed                         : cmd      :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment                     : 0        : , "sv"           : 
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected                   : cmd      :                  : Removes all NPCs from the universe that aren't currently selected
npc_enemies                              : cmd      :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable 
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
npc_freeze                               : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
npc_go                                   : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_go_do_run                            : 1        : , "sv"           : Set whether should run on NPC go
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
npc_heal                                 : cmd      :                  : Heals the target back to full health
npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
npc_kill                                 : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
npc_route                                : cmd      :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
npc_select                               : cmd      :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
npc_sentences                            : 0        : , "sv"           : 
npc_speakall                             : cmd      :                  : Force the npc to try and speak all thier responses
npc_squads                               : cmd      :                  : Obsolete.  Replaced by npc_combat
npc_steering                             : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
npc_steering_all                         : cmd      :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance) 
npc_task_text                            : cmd      :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks                                : cmd      :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
npc_teleport                             : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_thinknow                             : cmd      :                  : Trigger NPC to think
npc_viewcone                             : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
npc_vphysics                             : 0        : , "sv"           : 
old_radiusdamage                         : 0        : , "sv", "rep"    : 
overview_alpha                           : 1        : , "a", "cl"      : Overview map translucency. 
overview_health                          : 1        : , "a", "cl"      : Show player's health in map overview. 
overview_locked                          : 1        : , "a", "cl"      : Locks map angle, doesn't follow view angle. 
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
overview_names                           : 1        : , "a", "cl"      : Show player's names in map overview. 
overview_preferred_mode                  : 1        : , "a", "cl"      : Preferred overview mode
overview_preferred_view_size             : 600      : , "a", "cl"      : Preferred overview view size
overview_tracks                          : 1        : , "a", "cl"      : Show player's tracks in map overview. 
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]
particle_simulateoverflow                : 0        : , "cheat", "cl"  : Used for stress-testing particle systems. Randomly denies creation of particles.
password                                 : 0        : , "a"            : Current server access password
path                                     : cmd      :                  : Show the engine filesystem path.
pause                                    : cmd      :                  : Toggle the server pause state.
perfui                                   : cmd      :                  : Show/hide the level performance tools UI.
perfvisualbenchmark                      : cmd      :                  : 
perfvisualbenchmark_abort                : cmd      :                  : 
phonemedelay                             : 0        : , "cl"           : Phoneme delay to account for sound system latency.
phonemefilter                            : 0        : , "cl"           : Time duration of box filter to pass over phonemes.
phonemesnap                              : 1        : , "cl"           : Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale                    : 1        : , "sv"           : 
phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
phys_pushscale                           : 1        : , "sv", "rep"    : 
phys_speeds                              : 0        : , "sv"           : 
phys_stressbodyweights                   : 5        : , "sv"           : 
phys_swap                                : cmd      :                  : Automatically swaps the current weapon for the physcannon and back again.
phys_timescale                           : 1        : , "sv"           : Scale time for physics
phys_upimpactforcescale                  : 0        : , "sv"           : 
physics_budget                           : cmd      :                  : Times the cost of each active object
physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
physics_report_active                    : cmd      :                  : Lists all active physics objects
physics_select                           : cmd      :                  : Dumps debug info for an entity
physicsshadowupdate_render               : 0        : , "sv"           : 
picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping                                     : cmd      :                  : Display ping to server.
pixelvis_debug                           : cmd      :                  : Dump debug info
play                                     : cmd      :                  : Play a sound.
playdemo                                 : cmd      :                  : Play a recorded demo file (.dem ).
player_old_armor                         : 0        : , "sv"           : 
playflush                                : cmd      :                  : Play a sound, reloading from disk in case of changes.
playgamesound                            : cmd      :                  : Play a sound from the game sounds txt file
playsoundscape                           : cmd      :                  : Forces a soundscape to play
playvol                                  : cmd      :                  : Play a sound at a specified volume.
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
plugin_print                             : cmd      :                  : Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
print_colorcorrection                    : cmd      :                  : Display the color correction layer information.
progress_enable                          : cmd      :                  : 
prop_active_gib_limit                    : 999999   : , "sv"           : 
prop_active_gib_max_fade_time            : 999999   : , "sv"           : 
prop_crosshair                           : cmd      :                  : Shows name for prop looking at
prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
props_break_max_pieces                   : -1       : , "matsys"       : 
props_break_max_pieces_perframe          : -1       : , "sv", "rep"    : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent                                : -1       : , "cheat", "cl"  : Entity to watch for prediction system changes.
pwatchvar                                : 0        : , "cheat", "cl"  : Entity variable to watch in prediction system for changes.
quit                                     : cmd      :                  : Exit the engine.
quti                                     : cmd      :                  : Exit the engine.
r_3dnow                                  : cmd      :                  : 
r_3dsky                                  : 0        : , "cl"           : Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp                  : 1        : , "sv", "cheat", "nf", "rep" : 
r_AirboatViewDampenFreq                  : 7        : , "sv", "cheat", "nf", "rep" : 
r_AirboatViewZHeight                     : 0        : , "sv", "cheat", "nf", "rep" : 
r_ambientboost                           : 1        : , "a"            : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor                          : 5        : , "a"            : Boost ambient cube by no more than this factor
r_ambientfraction                        : 0        : , "a"            : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly                    : 0        : , "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin                             : 0        : , "a"            : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio                            : 0        : , "cheat"        : 
r_avglight                               : -1       :                  : 
r_avglightmap                            : 0        : , "cheat"        : 
r_cheapwaterend                          : cmd      :                  : 
r_cheapwaterstart                        : cmd      :                  : 
r_cleardecals                            : cmd      :                  : Usage r_cleardecals <permanent>.
r_ClipAreaPortals                        : 1        : , "cheat"        : 
r_colorstaticprops                       : 0        : , "cheat"        : 
r_debugcheapwater                        : 0        : , "cheat", "cl"  : 
r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cullsize                         : 1        :                  : Decals under this size in pixels are culled
r_decals                                 : 1        :                  : 
r_decalstaticprops                       : 1        :                  : Decal static props test
r_DispBuildable                          : 0        : , "cheat"        : 
r_DispDrawAxes                           : 0        :                  : 
r_DispWalkable                           : 0        : , "cheat"        : 
r_DoCovertTransitions                    : 0        : , "numeric", "cl" : 
r_dopixelvisibility                      : 0        : , "cl"           : 
r_drawbatchdecals                        : 0        :                  : Render decals batched.
r_DrawBeams                              : 1        : , "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes                        : 0        : , "cheat"        : Draw clip brushes
r_drawdecals                             : 1        : , "cheat"        : Render decals.
r_drawdetailprops                        : 1        : , "cheat", "matsys" : 
r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
r_drawentities                           : 1        : , "cheat"        : 
r_drawflecks                             : 0        : , "matsys"       : 
r_drawfullskybox                         : 1        : , "cheat"        : 
r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays 
r_drawlightinfo                          : 0        : , "cheat"        : 
r_drawlights                             : 0        : , "cheat"        : 
r_drawmodeldecals                        : 1        :                  : 
r_DrawModelLightOrigin                   : 0        : , "cheat"        : 
r_drawmodelstatsoverlay                  : 0        : , "cheat"        : 
r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        : 
r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables                  : 1        : , "cheat", "cl"  : 
r_drawopaqueworld                        : 1        : , "cheat", "cl"  : 
r_drawothermodels                        : 1        : , "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles                          : 1        : , "cheat", "cl"  : Enable/disable particle rendering
r_drawpixelvisibility                    : 0        : , "cl"           : Show the occlusion proxies
r_DrawPortals                            : 0        : , "cheat"        : 
r_DrawRain                               : 1        : , "cheat", "cl"  : Enable/disable rain rendering.
r_drawrenderboxes                        : 0        : , "cheat", "cl"  : 
r_drawropes                              : 1        : , "cheat", "cl"  : 
r_drawskybox                             : 1        : , "cheat"        : 
r_DrawSpecificStaticProp                 : -1       :                  : 
r_drawsprites                            : 1        : , "cheat", "cl"  : 
r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables             : 1        : , "cheat", "cl"  : 
r_drawtranslucentworld                   : 1        : , "cheat"        : 
r_drawvgui                               : 1        : , "cheat"        : Enable the rendering of vgui panels
r_drawviewmodel                          : 1        : , "cheat", "cl"  : 
r_drawworld                              : 1        : , "cheat"        : Render the world.
r_dscale_basefov                         : 90       : , "cheat"        : 
r_dscale_fardist                         : 2000     : , "cheat"        : 
r_dscale_farscale                        : 4        : , "cheat"        : 
r_dscale_neardist                        : 100      : , "cheat"        : 
r_dscale_nearscale                       : 1        : , "cheat"        : 
r_dynamic                                : 0        :                  : 
r_entity                                 : -1       :                  : 
r_entityclips                            : 1        : , "cl"           : 
r_eyeglintlodpixels                      : 0        :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_eyegloss                               : 0        : , "a"            : 
r_eyemove                                : 0        : , "a"            : 
r_eyes                                   : 0        :                  : 
r_eyeshift_x                             : 0        : , "a"            : 
r_eyeshift_y                             : 0        : , "a"            : 
r_eyeshift_z                             : 0        : , "a"            : 
r_eyesize                                : 0        : , "a"            : 
r_eyewaterepsilon                        : 7        : , "cheat", "cl"  : 
r_farz                                   : -1       : , "cheat", "cl"  : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_flashlightconstant                     : 0        : , "cheat", "cl"  : 
r_flashlightculldepth                    : 1        :                  : 
r_flashlightdrawdepth                    : 0        :                  : 
r_flashlightdrawfrustum                  : 0        : , "cl"           : 
r_flashlightdrawfrustumbbox              : 0        :                  : 
r_flashlightdrawsweptbbox                : 0        :                  : 
r_flashlightfar                          : 750      : , "cheat", "cl"  : 
r_flashlightfov                          : 45       : , "cheat", "cl"  : 
r_flashlightlinear                       : 100      : , "cheat", "cl"  : 
r_flashlightlockposition                 : 0        : , "cheat", "cl"  : 
r_flashlightmodels                       : 1        : , "cl"           : 
r_flashlightnear                         : 1        : , "cheat", "cl"  : 
r_flashlightnodraw                       : 0        :                  : 
r_flashlightoffsetx                      : 10       : , "cheat", "cl"  : 
r_flashlightoffsety                      : -20      : , "cheat", "cl"  : 
r_flashlightoffsetz                      : 24       : , "cheat", "cl"  : 
r_flashlightquadratic                    : 0        : , "cheat", "cl"  : 
r_flashlightrendermodels                 : 1        :                  : 
r_flashlightrenderworld                  : 1        :                  : 
r_flashlightvisualizetrace               : 0        : , "cheat", "cl"  : 
r_flex                                   : 0        :                  : 
r_flushlod                               : cmd      :                  : Flush and reload LODs.
r_ForceRestore                           : 0        :                  : 
r_ForceWaterLeaf                         : 0        : , "cl"           : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld                       : 1        :                  : 
r_gamma                                  : 0        : , "a"            : Gamma Value
r_itemblinkmax                           : 0        : , "cheat"        : 
r_itemblinkrate                          : 4        : , "cheat"        : 
r_JeepFOV                                : 90       : , "cheat", "cl"  : 
r_JeepViewBlendTo                        : 1        : , "cheat", "cl"  : 
r_JeepViewBlendToScale                   : 0        : , "cheat", "cl"  : 
r_JeepViewBlendToTime                    : 1        : , "cheat", "cl"  : 
r_JeepViewDampenDamp                     : 1        : , "sv", "cheat", "nf", "rep" : 
r_JeepViewDampenFreq                     : 7        : , "sv", "cheat", "nf", "rep" : 
r_JeepViewZHeight                        : 10       : , "sv", "cheat", "nf", "rep" : 
r_lightaverage                           : 0        :                  : Activates/deactivate light averaging
r_lightcache_numambientsamples           : 162      : , "cheat"        : number of random directions to fire rays when computing ambient lighting
r_lightcachecenter                       : 1        : , "cheat"        : 
r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap                               : -1       : , "cheat"        : 
r_lightstyle                             : -1       : , "cheat"        : 
r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod                                    : -1       :                  : 
r_lod_noupdate                           : 0        :                  : 
r_mapextents                             : 16384    : , "cheat", "cl"  : Set the max dimension for the map.  This determines the far clipping plane
r_maxdlights                             : 0        :                  : 
r_maxmodeldecal                          : 25       :                  : 
r_maxnewsamples                          : 6        :                  : 
r_maxsampledist                          : 128      :                  : 
r_minnewsamples                          : 3        :                  : 
r_mmx                                    : cmd      :                  : 
r_modellodscale                          : 1        : , "studio"       : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal                    : 0        : , "cheat"        : 
r_newflashlight                          : 1        : , "cheat", "cl"  : 
r_nohw                                   : 0        : , "cheat"        : 
r_norefresh                              : 0        :                  : 
r_nosw                                   : 0        : , "cheat"        : 
r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X1577601560f the screen. 0 means use whatever the level said to use.
r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X1577602130f the screen. 0 means use whatever the level said to use.
r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
r_occlusion                              : 0        :                  : Activate/deactivate the occlusion system.
r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable                      : 0        :                  : 
r_overlayfademax                         : 2000     :                  : 
r_overlayfademin                         : 1750     :                  : 
r_overlaywireframe                       : 0        :                  : 
r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_phong                                  : 1        : , "matsys"       : 
r_PhysPropStaticLighting                 : 0        : , "cl"           : 
r_pix_recordframes                       : 0        : , "matsys"       : 
r_pix_start                              : 0        : , "matsys"       : 
r_pixelvisibility_partial                : 1        : , "cl"           : 
r_pixelvisibility_spew                   : 0        : , "cl"           : 
r_portalscloseall                        : 0        :                  : 
r_portalsopenall                         : 0        : , "cheat"        : 
r_PortalTestEnts                         : 1        : , "cheat", "cl"  : Clip entities against portal frustums.
r_printdecalinfo                         : cmd      :                  : 
r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors
r_propsmaxdist                           : 1200     : , "cheat", "cl"  : Maximum visible distance
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha                              : 0        : , "cheat", "cl"  : 
r_rainalphapow                           : 0        : , "cheat", "cl"  : 
r_raindensity                            : 0        : , "cheat", "cl"  : 
r_RainHack                               : 0        : , "cheat", "cl"  : 
r_rainlength                             : 0        : , "cheat", "cl"  : 
r_RainProfile                            : 0        : , "cheat", "cl"  : Enable/disable rain profiling.
r_RainRadius                             : 1500     : , "cheat", "cl"  : 
r_RainSideVel                            : 130      : , "cheat", "cl"  : How much sideways velocity rain gets.
r_RainSimulate                           : 1        : , "cheat", "cl"  : Enable/disable rain simulation.
r_rainspeed                              : 600      : , "cheat", "cl"  : 
r_RainSplashPercentage                   : 20       : , "cheat", "cl"  : 
r_rainwidth                              : 0        : , "cheat", "cl"  : 
r_renderoverlayfragment                  : 0        :                  : 
r_rootlod                                : 2        :                  : Root LOD
r_ropetranslucent                        : 1        : , "cl"           : 
r_screenfademaxsize                      : 0        : , "cheat", "matsys" : 
r_screenfademinsize                      : 0        : , "cheat", "matsys" : 
r_screenoverlay                          : cmd      :                  : 
r_sequence_debug                         : 0        : , "cl"           : 
r_shadowangles                           : cmd      :                  : Set shadow angles
r_shadowblobbycutoff                     : cmd      :                  : some shadow stuff
r_shadowcolor                            : cmd      :                  : Set shadow color
r_shadowdir                              : cmd      :                  : Set shadow direction
r_shadowdist                             : cmd      :                  : Set shadow distance
r_shadowids                              : 0        : , "cheat"        : 
r_shadowlod                              : -1       :                  : 
r_shadowlodbias                          : 2        :                  : 
r_shadowmaxrendered                      : 100      : , "cl"           : 
r_shadowrendertotexture                  : 1        :                  : 
r_shadows                                : 1        :                  : 
r_shadows_gamecontrol                    : 1        : , "cheat"        : 
r_shadowwireframe                        : 0        : , "cheat"        : 
r_showenvcubemap                         : 0        : , "cheat"        : 
r_ShowViewerArea                         : 0        :                  : 
r_skin                                   : 0        : , "cheat"        : 
r_skybox                                 : 1        : , "cheat", "cl"  : Enable the rendering of sky boxes
r_snapportal                             : -1       :                  : 
r_SnowColorBlue                          : 200      : , "cheat", "cl"  : Snow.
r_SnowColorGreen                         : 175      : , "cheat", "cl"  : Snow.
r_SnowColorRed                           : 150      : , "cheat", "cl"  : Snow.
r_SnowDebugBox                           : 0        : , "cheat", "cl"  : Snow Debug Boxes.
r_SnowEnable                             : 1        : , "cheat", "cl"  : Snow Enable
r_SnowEndAlpha                           : 255      : , "cheat", "cl"  : Snow.
r_SnowEndSize                            : 0        : , "cheat", "cl"  : Snow.
r_SnowFallSpeed                          : 1        : , "cheat", "cl"  : Snow fall speed scale.
r_SnowInsideRadius                       : 256      : , "cheat", "cl"  : Snow.
r_SnowOutsideRadius                      : 1024     : , "cheat", "cl"  : Snow.
r_SnowParticles                          : 500      : , "cheat", "cl"  : Snow.
r_SnowPosScale                           : 1        : , "cheat", "cl"  : Snow.
r_SnowRayEnable                          : 1        : , "cheat", "cl"  : Snow.
r_SnowRayLength                          : 8192     : , "cheat", "cl"  : Snow.
r_SnowRayRadius                          : 256      : , "cheat", "cl"  : Snow.
r_SnowSpeedScale                         : 1        : , "cheat", "cl"  : Snow.
r_SnowStartAlpha                         : 25       : , "cheat", "cl"  : Snow.
r_SnowStartSize                          : 1        : , "cheat", "cl"  : Snow.
r_SnowWindScale                          : 0        : , "cheat", "cl"  : Snow.
r_SnowZoomOffset                         : 384      : , "cheat", "cl"  : Snow.
r_SnowZoomRadius                         : 512      : , "cheat", "cl"  : Snow.
r_spewleaf                               : 0        :                  : 
r_spray_lifetime                         : 1        :                  : Number of rounds player sprays are visible
r_sse                                    : cmd      :                  : 
r_sse2                                   : cmd      :                  : 
r_staticpropinfo                         : 0        :                  : 
r_teeth                                  : 0        :                  : 
r_TransitionSensitivity                  : 6        : , "cl"           : Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture                   : 1        : , "cl"           : 
r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  : 
r_vehicleDrawDebug                       : 0        : , "sv", "cheat"  : 
r_VehicleViewClamp                       : 1        : , "cheat", "cl"  : 
r_VehicleViewDampen                      : 0        : , "matsys"       : 
r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces                   : 0        : , "cheat"        : 
r_visualizelighttracesshowfulltrace      : 0        : , "cheat"        : 
r_visualizeproplightcaching              : 0        : , "cl"           : 
r_visualizetraces                        : 0        : , "cheat"        : 
r_WaterDrawReflection                    : 0        : , "cl"           : Enable water reflection
r_WaterDrawRefraction                    : 0        : , "cl"           : Enable water refraction
r_waterforceexpensive                    : 0        :                  : 
r_waterforcereflectentities              : 0        :                  : 
r_worldlightmin                          : 0        :                  : 
r_worldlights                            : 2        :                  : number of world lights to use per vertex
radio1                                   : cmd      :                  : Opens a radio menu
radio2                                   : cmd      :                  : Opens a radio menu
radio3                                   : cmd      :                  : Opens a radio menu
ragdoll_sleepaftertime                   : 3        : , "cl"           : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate                                     : 25000    : , "user"         : Max bytes/sec the host can receive data
rcon                                     : cmd      :                  : Issue an rcon command.
rcon_address                             : 0        :                  : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) 
rcon_password                            : 0        :                  : remote console password.
rebuy                                    : cmd      :                  : Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
record                                   : cmd      :                  : Record a demo.
reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
-reload                                  : cmd      :                  : 
reload_materials                         : 0        :                  : 
removeid                                 : cmd      :                  : Remove a user ID from the ban list.
removeip                                 : cmd      :                  : Remove an IP address from the ban list.
report_entities                          : cmd      :                  : Lists all entities
report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
report_soundpatch                        : cmd      :                  : reports sound patch count
report_touchlinks                        : cmd      :                  : Lists all touchlinks
respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
retry                                    : cmd      :                  : Retry connection to last server.
-right                                   : cmd      :                  : 
room_type                                : 0        : , "demo"         : 
rope_averagelight                        : 0        : , "cl"           : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide                             : 0        : , "cl"           : Collide rope with the world
rope_rendersolid                         : 1        : , "cl"           : 
rope_shake                               : 0        : , "cl"           : 
rope_smooth                              : 0        : , "cl"           : Do an antialiasing effect on ropes
rope_smooth_enlarge                      : 0        : , "cl"           : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth                : 0        : , "cl"           : 
rope_smooth_minalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect
rope_smooth_minwidth                     : 0        : , "cl"           : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha                      : 1        : , "cl"           : 
rope_solid_maxwidth                      : 1        : , "cl"           : 
rope_solid_minalpha                      : 0        : , "cl"           : 
rope_solid_minwidth                      : 0        : , "cl"           : 
rope_subdiv                              : 0        : , "cl"           : Rope subdivision amount
rope_wind_dist                           : 0        : , "cl"           : Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa                              : 0        : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses                        : 0        : , "sv"           : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule                             : 0        : , "sv"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses                         : 0        : , "sv"           : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
save                                     : cmd      :                  : Saves current game.
save_history_count                       : 1        :                  : Keep this many old copies in history of autosaves and quicksaves.
say                                      : cmd      :                  : Display player message
say_team                                 : cmd      :                  : Display player message to team
scene_allowoverrides                     : 1        : , "sv"           : When playing back a choreographed scene, allow per-model expression overrides.
scene_async_prefetch_spew                : 0        : , "sv"           : Display async .ani file loading info.
scene_clientflex                         : 1        : , "sv", "rep"    : Do client side flex animation.
scene_flatturn                           : 1        : , "sv"           : 
scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
scene_forcecombined                      : 0        : , "sv"           : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_mem                                : cmd      :                  : Spew memory usage for .vcds in the instanced scene resource manager.
scene_print                              : 0        : , "sv", "rep"    : When playing back a scene, print timing and event info to console.
scene_showfaceto                         : 0        : , "a", "sv"      : When playing back, show the directions of faceto events.
scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
scenefilecache_status                    : cmd      :                  : Print current scene file cache status.
-score                                   : cmd      :                  : 
scr_centertime                           : 2        : , "cl"           : 
screenshot                               : cmd      :                  : Take a screenshot.
sensitivity                              : 1        : , "a", "cl"      : Mouse sensitivity.
servercfgfile                            : 0        : , "sv"           : 
set_screen_effect_param                  : cmd      :                  : Set a parameter for one of the screen space effects.
setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo                                  : cmd      :                  : Addes a new user info value
setmaster                                : cmd      :                  : 
setmodel                                 : cmd      :                  : Changes's player's model
setpause                                 : cmd      :                  : Set the pause state of the server.
setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
shake                                    : cmd      :                  : Shake the screen.
shake_show                               : 0        : , "cl"           : Displays a list of the active screen shakes.
shake_stop                               : cmd      :                  : Stops all active screen shakes. 
-showbudget                              : cmd      :                  : 
showbudget_texture                       : 0        :                  : Enable the texture budget panel.
-showbudget_texture                      : cmd      :                  : 
-showbudget_texture_global               : cmd      :                  : 
showconsole                              : cmd      :                  : Show the console.
showhitlocation                          : 1        : , "sv"           : 
showinfo                                 : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]
showpanel                                : cmd      :                  : Shows a viewport panel <name>
showparticlecounts                       : 0        : , "cl"           : Display number of particles drawn per frame
-showscores                              : cmd      :                  : 
showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
showtriggers_toggle                      : cmd      :                  : Toggle show triggers
-showvprof                               : cmd      :                  : 
singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time                       : 0        : , "sv"           : Time taken for an ally to regenerate a point of health.
sk_npc_arm                               : 1        : , "sv"           : 
sk_npc_chest                             : 1        : , "sv"           : 
sk_npc_head                              : 2        : , "sv"           : 
sk_npc_leg                               : 1        : , "sv"           : 
sk_npc_stomach                           : 1        : , "sv"           : 
sk_player_arm                            : 1        : , "sv"           : 
sk_player_chest                          : 1        : , "sv"           : 
sk_player_head                           : 2        : , "sv"           : 
sk_player_leg                            : 1        : , "sv"           : 
sk_player_stomach                        : 1        : , "sv"           : 
skill                                    : 1        : , "a"            : Game skill level (1-3).
slist                                    : cmd      :                  : List servers on your LAN.
slot0                                    : cmd      :                  : 
slot1                                    : cmd      :                  : 
slot10                                   : cmd      :                  : 
slot2                                    : cmd      :                  : 
slot3                                    : cmd      :                  : 
slot4                                    : cmd      :                  : 
slot5                                    : cmd      :                  : 
slot6                                    : cmd      :                  : 
slot7                                    : cmd      :                  : 
slot8                                    : cmd      :                  : 
slot9                                    : cmd      :                  : 
smoothstairs                             : 1        : , "sv", "rep"    : Smooth player eye z coordinate when traversing stairs.
snapto                                   : cmd      :                  : 
snd_async_buffer_spew                    : 0        :                  : 
snd_async_fullyasync                     : 0        :                  : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize                        : 262144   :                  : 
snd_async_showmem                        : cmd      :                  : Show async memory stats
snd_async_spew_blocking                  : 0        :                  : Spew message to console any time async sound loading blocks on file i/o.
snd_digital_surround                     : 0        : , "a"            : 
snd_disable_mixer_duck                   : 0        :                  : 
snd_duckerattacktime                     : 0        : , "a"            : 
snd_duckerreleasetime                    : 2        : , "a"            : 
snd_duckerthreshold                      : 0        : , "a"            : 
snd_ducktovolume                         : 0        : , "a"            : 
snd_flushasync                           : cmd      :                  : Flush all unlocked async .wav data
snd_foliage_db_loss                      : 4        :                  : 
snd_gain                                 : 1        : , "cheat"        : 
snd_gain_max                             : 1        : , "cheat"        : 
snd_gain_min                             : 0        : , "cheat"        : 
snd_mixahead                             : 0        : , "a"            : 
snd_musicvolume                          : 0        : , "a"            : Music volume
snd_noextraupdate                        : 0        :                  : 
snd_obscured_gain_dB                     : -2       : , "cheat"        : 
snd_pitchquality                         : 1        : , "a"            : 
snd_profile                              : 0        : , "demo"         : 
snd_rebuildaudiocache                    : cmd      :                  : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists 
snd_refdb                                : 60       : , "cheat"        : 
snd_refdist                              : 36       : , "cheat"        : 
snd_restart                              : cmd      :                  : Restart sound system.
snd_show                                 : 0        : , "cheat"        : Show sounds info
snd_showclassname                        : 0        :                  : 
snd_showmixer                            : 0        :                  : 
snd_showstart                            : 0        : , "cheat"        : 
snd_soundmixer                           : 0        :                  : 
snd_surround_speakers                    : 2        :                  : 
snd_visualize                            : 0        : , "cheat"        : Show sounds location in world
snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout                    : 300      :                  : 
snd_vox_sectimetout                      : 300      :                  : 
snd_vox_seqtimetout                      : 300      :                  : 
snd_writemanifest                        : cmd      :                  : If running a game, outputs the precache manifest for the current level 
sndplaydelay                             : cmd      :                  : 
soundfade                                : cmd      :                  : Fade client volume.
soundinfo                                : cmd      :                  : Describe the current sound device.
soundlist                                : cmd      :                  : List all known sounds.
soundpatch_captionlength                 : 2        : , "sv", "rep"    : How long looping soundpatch captions should display for.
soundscape_debug                         : 0        : , "sv"           : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_fadetime                      : 3        : , "cheat", "cl"  : Time to crossfade sound effects between soundscapes
soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
speak                                    : cmd      :                  : Play a constructed sentence.
spec_autodirector                        : 1        : , "cl"           : Auto-director chooses best view modes while spectating
spec_help                                : cmd      :                  : Show spectator help screen
spec_menu                                : cmd      :                  : Activates spectator menu
spec_mode                                : cmd      :                  : Set spectator mode
spec_next                                : cmd      :                  : Spectate next player
spec_player                              : cmd      :                  : Spectate player by name
spec_pos                                 : cmd      :                  : dump position and angles to the console
spec_prev                                : cmd      :                  : Spectate previous player
spec_scoreboard                          : 0        : , "a", "cl"      : 
spec_track                               : 0        : , "cl"           : Tracks an entity in spec mode
-speed                                   : cmd      :                  : 
spike                                    : cmd      :                  : generates a fake spike
startdemos                               : cmd      :                  : Play demos in demo sequence.
startmovie                               : cmd      :                  : Start recording movie frames.
startupmenu                              : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer 
stats                                    : cmd      :                  : Prints server performance variables
status                                   : cmd      :                  : Display map and connection status.
step_spline                              : 0        : , "sv"           : 
stop                                     : cmd      :                  : Finish recording demo.
stopdemo                                 : cmd      :                  : Stop playing back a demo.
stopsound                                : cmd      :                  : 
stopsoundscape                           : cmd      :                  : Stops all soundscape processing and fades current looping sounds
-strafe                                  : cmd      :                  : 
stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
suitvolume                               : 0        : , "a", "sv"      : 
surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
sv_accelerate                            : 5        : , "sv", "nf", "rep" : 
sv_airaccelerate                         : 3        : , "sv", "nf", "rep" : 
sv_allowdownload                         : 1        :                  : Allow clients to download files
sv_allowupload                           : 1        :                  : Allow clients to upload customizations files
sv_alltalk                               : 0        : , "sv", "nf"     : Players can hear all other players, no team restrictions
sv_alternateticks                        : 1        : , "matsys"       : 
sv_autosave                              : 1        :                  : Set to 1 to allow autosaves.
sv_backspeed                             : 0        : , "a", "sv", "rep" : How much to slow down backwards motion
sv_bounce                                : 0        : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server
sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_interpolate                    : -1       : , "rep"          : This can be used to force the value of cl_interpolate for connected clients (only while they are connected).    -1 = let client
sv_client_max_interp_ratio               : 2        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1 
sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
sv_consistency                           : 1        : , "rep"          : Whether the server enforces file consistency for critical files
sv_contact                               : 0        :                  : Contact email for server sysop
sv_debug_player_use                      : 0        : , "sv", "rep"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.
sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls
sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries
sv_filterban                             : 1        :                  : Set packet filtering by IP mode
sv_findsoundname                         : cmd      :                  : Find sound names which reference the specified wave files.
sv_footsteps                             : 1        : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload                          : 1        : , "a"            : Force server side preloading.
sv_friction                              : 4        : , "sv", "nf", "rep" : World friction.
sv_gravity                               : 800      : , "sv", "nf", "rep" : World gravity.
sv_instancebaselines                     : 1        :                  : Enable instanced baselines. Saves network overhead.
sv_lagflushbonecache                     : 1        : , "sv"           : Flushes entity bone cache on lag compensation
sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.
sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                       : 1        :                  : 
sv_logecho                               : 1        : , "a"            : Echo log information to the console.
sv_logfile                               : 1        : , "a"            : Log server information in the log file.
sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
sv_massreport                            : 0        : , "sv"           : 
sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 60       :                  : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks              : 8        : , "sv"           : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate                            : 40       : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate                               : 14000    : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
sv_maxspeed                              : 320      : , "sv", "nf", "rep" : 
sv_maxunlag                              : 1        : , "sv"           : Maximum lag compensation in seconds
sv_maxupdaterate                         : 60       : , "rep"          : Maximum updates per second that the server will allow
sv_maxvelocity                           : 3500     : , "sv", "rep"    : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_mincmdrate                            : 0        : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                               : 3500     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate                         : 10       : , "rep"          : Minimum updates per second that the server will allow
sv_netvisdist                            : 10000    : , "sv", "cheat"  : Test networking visibility distance
sv_noclipaccelerate                      : 5        : , "a", "sv", "nf", "rep" : 
sv_noclipduringpause                     : 0        : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed                           : 5        : , "a", "sv", "nf", "rep" : 
sv_npc_talker_maxdist                    : 1024     : , "sv"           : NPCs over this distance from the player won't attempt to speak.
sv_password                              : 0        : , "nf", "prot"   : Server password for entry into multiplayer games
sv_pausable                              : 0        : , "nf"           : Is the server pausable.
sv_precacheinfo                          : cmd      :                  : Show precache info.
sv_pushaway_clientside                   : 0        : , "sv", "rep"    : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size              : 15       : , "sv", "rep"    : Minimum size of pushback objects
sv_pushaway_force                        : 30000    : , "sv", "rep"    : How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force                : 20000    : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force                    : 1000     : , "sv", "rep"    : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force            : 1000     : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force             : 10000    : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed             : 75       : , "sv", "rep"    : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force                 : 200000   : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
sv_region                                : -1       :                  : The region of the world to report this server in.
sv_rollangle                             : 0        : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed                             : 200      : , "sv", "nf", "rep" : 
sv_runcmds                               : 1        : , "sv"           : 
sv_sendtables                            : 0        :                  : Force full sendtable sending path.
sv_showanimstate                         : -1       : , "sv", "cheat"  : Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_log                     : 0        : , "sv", "cheat"  : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showhitboxes                          : -1       : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showimpacts                           : 0        : , "sv", "rep"    : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders                           : 0        : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.) 
sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes                    : 0        : , "sv", "rep"    : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_skyname                               : 0        : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_filecheck                : cmd      :                  : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (server only)
sv_soundemitter_trace                    : 0        : , "sv", "rep"    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to 
sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
sv_specaccelerate                        : 5        : , "a", "sv", "nf", "rep" : 
sv_specnoclip                            : 1        : , "a", "sv", "nf", "rep" : 
sv_specspeed                             : 3        : , "a", "sv", "nf", "rep" : 
sv_stats                                 : 1        :                  : Collect CPU usage stats
sv_stepsize                              : 18       : , "sv", "nf", "rep" : 
sv_stopspeed                             : 75       : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stressbots                            : 0        :                  : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget                       : 0        : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch                    : 0        : , "sv", "rep"    : 
sv_teststepsimulation                    : 1        : , "sv"           : 
sv_thinktimecheck                        : 0        : , "sv"           : Check for thinktimes all on same timestamp.
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
sv_turbophysics                          : 0        : , "sv", "rep"    : Turns on turbo physics
sv_unlag                                 : 1        : , "sv"           : Enables player lag compensation
sv_unlag_debug                           : 0        : , "sv"           : 
sv_unlag_fixstuck                        : 0        : , "sv"           : Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters                      : 1        : , "a"            : Highest unlocked game chapter.
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
sv_voicecodec                            : 0        :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable                           : 1        : , "a", "nf"      : 
sv_wateraccelerate                       : 10       : , "sv", "nf", "rep" : 
sv_waterdist                             : 12       : , "sv", "rep"    : Vertical view fixup when eyes are near water plane.
sv_waterfriction                         : 1        : , "sv", "nf", "rep" : 
template_debug                           : 0        : , "sv"           : 
Test_CreateEntity                        : cmd      :                  : 
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
Test_EHandle                             : cmd      :                  : 
test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner             : cmd      :                  : 
Test_Loop                                : cmd      :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount                           : cmd      :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds                   : cmd      :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_ProxyToggle_EnableProxy             : cmd      :                  : 
Test_ProxyToggle_EnsureValue             : cmd      :                  : 
Test_ProxyToggle_SetValue                : cmd      :                  : 
Test_RandomChance                        : cmd      :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS                      : cmd      :                  : 
Test_RandomPlayerPosition                : cmd      :                  : 
Test_RemoveAllRandomEntities             : cmd      :                  : 
Test_RunFrame                            : cmd      :                  : 
Test_SendKey                             : cmd      :                  : 
Test_SpawnRandomEntities                 : cmd      :                  : 
Test_StartLoop                           : cmd      :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript                         : cmd      :                  : Start a test script running..
Test_Wait                                : cmd      :                  : 
Test_WaitForCheckPoint                   : cmd      :                  : 
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name> 
testscript_debug                         : 0        :                  : Debug test scripts.
texture_budget_background_alpha          : 128      : , "a"            : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0        : , "a"            : number between 0 and 1
texture_budget_panel_global              : 0        :                  : Show global times in the texture budget panel.
texture_budget_panel_height              : 284      : , "a"            : height in pixels of the budget panel
texture_budget_panel_width               : 512      : , "a"            : width in pixels of the budget panel
texture_budget_panel_x                   : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y                   : 450      : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
think_limit                              : 0        : , "sv", "rep"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson                              : cmd      :                  : Switch to thirdperson camera.
timedemo                                 : cmd      :                  : Play a demo and report performance info.
timedemoquit                             : cmd      :                  : Play a demo, report performance info, and then exit
timeleft                                 : cmd      :                  : prints the time remaining in the match
timerefresh                              : cmd      :                  : Profile the renderer.
toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
toggleconsole                            : cmd      :                  : Show/hide the console.
togglescores                             : cmd      :                  : Toggles score panel
trace_report                             : 0        : , "sv"           : 
tracer_extra                             : 1        : , "cl"           : 
tv_allow_camera_man                      : 1        : , "sv"           : Auto director allows spectators to become camera man
tv_allow_static_shots                    : 1        : , "sv"           : Auto director uses fixed level cameras for shots
tv_autorecord                            : 0        :                  : Automatically records all games as SourceTV demos.
tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
tv_chatgroupsize                         : 0        :                  : Set the default chat group size
tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
tv_debug                                 : 0        :                  : SourceTV debug info.
tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
tv_delaymapchange                        : 0        : , "sv"           : Delays map change until broadcast is complete
tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                : 0        :                  : Activates SourceTV on server.
tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
tv_maxrate                               : 5000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg                                   : cmd      :                  : Send a screen message to all clients.
tv_name                                  : 0        :                  : SourceTV host name
tv_nochat                                : 0        : , "a", "user"    : Don't receive chat messages from other SourceTV spectators
tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
tv_password                              : 0        : , "nf", "prot"   : SourceTV password for all clients
tv_port                                  : 27020    :                  : Host SourceTV port
tv_record                                : cmd      :                  : Starts SourceTV demo recording.
tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
tv_relaypassword                         : 0        : , "nf", "prot"   : SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
tv_status                                : cmd      :                  : Show SourceTV server status.
tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
tv_transmitall                           : 0        : , "rep"          : Transmit all entities (not only director view)
unbind                                   : cmd      :                  : Unbind a key.
unbindall                                : cmd      :                  : Unbind all keys.
unpause                                  : cmd      :                  : Unpause the game.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
-use                                     : cmd      :                  : 
user                                     : cmd      :                  : Show user data.
users                                    : cmd      :                  : Show user info for players on server.
v_centermove                             : 0        : , "cl"           : 
v_centerspeed                            : 500      : , "cl"           : 
vcollide_wireframe                       : 0        : , "cheat"        : 
vcollide_wireframe_axes                  : 0        :                  : 
vcr_verbose                              : 0        :                  : Write extra information into .vcr file.
version                                  : cmd      :                  : Print version info string.
vgui_drawfocus                           : 0        :                  : Report which panel is under the mouse.
vgui_drawtree                            : 0        : , "cheat"        : Draws the vgui panel hiearchy to the specified depth level.
-vgui_drawtree                           : cmd      :                  : 
vgui_drawtree_bounds                     : 0        :                  : Show panel bounds.
vgui_drawtree_clear                      : cmd      :                  : 
vgui_drawtree_freeze                     : 0        :                  : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden                     : 0        :                  : Draw the hidden panels.
vgui_drawtree_panelalpha                 : 0        :                  : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr                   : 0        :                  : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly                 : 0        :                  : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order               : 0        :                  : List the vgui_drawtree panels in render order.
vgui_drawtree_visible                    : 1        :                  : Draw the visible panels.
vgui_togglepanel                         : cmd      :                  : show/hide vgui panel by name.
viewanim_addkeyframe                     : cmd      :                  : 
viewanim_create                          : cmd      :                  : 
viewanim_load                            : cmd      :                  : load animation from file
viewanim_reset                           : cmd      :                  : reset view angles!
viewanim_save                            : cmd      :                  : Save current animation to file
viewanim_test                            : cmd      :                  : test view animation
viewmodel_fov                            : 54       : , "cheat", "cl"  : 
violence_ablood                          : 1        :                  : Draw alien blood
violence_agibs                           : 1        :                  : Show alien gib entities
violence_hblood                          : 1        :                  : Draw human blood
violence_hgibs                           : 1        :                  : Show human gib entities
voice_avggain                            : 0        :                  : 
voice_clientdebug                        : 0        : , "cl"           : 
voice_dsound                             : 0        :                  : 
voice_enable                             : 1        : , "a"            : 
voice_fadeouttime                        : 0        :                  : 
voice_forcemicrecord                     : 1        : , "a"            : 
voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback                           : 0        : , "user"         : 
voice_maxgain                            : 10       :                  : 
voice_modenable                          : 1        : , "a", "cl"      : Enable/disable voice in this mod.
voice_overdrive                          : 2        :                  : 
voice_overdrivefadetime                  : 0        :                  : 
voice_profile                            : 0        :                  : 
voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale                              : 0        : , "a"            : 
voice_serverdebug                        : 0        : , "sv"           : 
voice_showchannels                       : 0        :                  : 
voice_showincoming                       : 0        :                  : 
voice_steal                              : 2        :                  : 
-voicerecord                             : cmd      :                  : 
volume                                   : 0        : , "a"            : Sound volume
vox_reload                               : cmd      :                  : Reload sentences.txt file
voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
vprof                                    : cmd      :                  : Toggle VProf profiler
vprof_adddebuggroup1                     : cmd      :                  : add a new budget group dynamically for debugging
vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
vprof_child                              : cmd      :                  : 
vprof_collapse_all                       : cmd      :                  : Collapse the whole vprof tree
vprof_counters                           : 0        :                  : 
vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
vprof_dump_spikes                        : 0        :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group           : 0        :                  : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node                   : 0        :                  : Node to start report from when doing a dump spikes
vprof_expand_all                         : cmd      :                  : Expand the whole vprof tree
vprof_expand_group                       : cmd      :                  : Expand a budget group in the vprof tree by name
vprof_generate_report                    : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
vprof_graph                              : 0        :                  : Draw the vprof graph.
vprof_graphheight                        : 256      : , "a"            : 
vprof_graphwidth                         : 512      : , "a"            : 
vprof_nextsibling                        : cmd      :                  : 
vprof_off                                : cmd      :                  : Turn off VProf profiler
vprof_on                                 : cmd      :                  : Turn on VProf profiler
vprof_parent                             : cmd      :                  : 
vprof_playback_average                   : cmd      :                  : Average the next N frames.
vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                      : cmd      :                  : 
vprof_prevsibling                        : cmd      :                  : 
vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
vprof_record_stop                        : cmd      :                  : 
vprof_remote_start                       : cmd      :                  : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop                        : cmd      :                  : Stop an existing remote VProf data request
vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
vprof_scope                              : 0        :                  : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys              : 0        : , "sv"           : 
vprof_scope_entity_thinks                : 0        : , "sv"           : 
vprof_unaccounted_limit                  : 0        : , "a"            : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose                            : 1        : , "a"            : Set to one to show average and peak times
vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec                        : 10       : , "a"            : Above this many milliseconds render the label red to indicate slow code.
vtune                                    : cmd      :                  : Controls VTune's sampling.
wait                                     : cmd      :                  : Stop command parsing until next frame.
-walk                                    : cmd      :                  : 
wc_air_edit_further                      : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer                       : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit                         : cmd      :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create                                : cmd      :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy                               : cmd      :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
wc_destroy_undo                          : cmd      :                  : When in WC edit mode restores the last deleted node
wc_link_edit                             : cmd      :                  : 
wc_update_entity                         : cmd      :                  : Updates the entity's position/angles when in edit mode
wc_update_safe_entities                  : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints).
weapon_showproficiency                   : 0        : , "sv"           : 
writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
xbox_autothrottle                        : 1        : , "a", "sv"      : 
xbox_throttlebias                        : 100      : , "a", "sv"      : 
xbox_throttlespoof                       : 200      : , "a", "sv"      : 
xc_crouch_debounce                       : 0        : , "sv"           : 
-zoom                                    : cmd      :                  : 
zoom_sensitivity_ratio                   : 1        : , "cl"           : Additional mouse sensitivity scale factor applied when FOV is zoomed in.