All pastes #358224 Raw Edit

Elrahc

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·published 2007-02-16 03:26 UTC
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<k9burn|wk> Elrahc: if your rest system is harsh enough, thats a non issue.
<Elrahc> Good point, k9
<k9burn|wk> thats not really an xp issue anyway
<k9burn|wk> thats a balance issue
<James> Yeah.
<k9burn|wk> if one person can go around killing mass monsters of their level....
<k9burn|wk> Anyway, the premise is this
<k9burn|wk> with your /base/ xp per kill, you get less than 100% of that in a party, however, the total combined is more than 100% for the party
<k9burn|wk> making the 'incentive'
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<Elrahc> Yes, this is good stuff
<k9burn|wk> the balance of how much that total is, is really up to you how you want to tweak it.
<k9burn|wk> you could, say, for 2 people give 80%
<k9burn|wk> and 3 give 70%
<James> So 100%, minus 10% per party member?
<k9burn|wk> not bad, with a low end cap of 20$
<Elrahc> I'm talking with our scripter in MSN now, and I see how we could do that, and additionally make leveling slower by making the XP per CR devied by more than 10 as it rises
<k9burn|wk> 20%
<k9burn|wk> Actually let me pull up a quick sheet
<Elrahc> Sure :D
<k9burn|wk> I vaguely remember how we did it.
<k9burn|wk> i need to pull out the numbers
<Elrahc> K