All pastes #357406 Raw Edit

Unnamed

public text v1 · immutable
·published 2007-02-15 17:43 UTC
rendered paste body
#include <a_samp>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#pragma unused GameModeEnds


main()
{
	print("\n----------------------------------");
	print("  DM Modes 1 by Denius");
	print("----------------------------------\n");
}



public OnGameModeInit()

{
    SetTimer("GameModeEnds", 60000, 0);
	print("GameModeInit()");
	SetGameModeText("DM Modes 1");
	AddPlayerClass(101,2725.0776,-1806.6569,41.1014,334.7654,24,100,26,100,7,0); // Spawn 1
	AddPlayerClass(100,2763.3188,-1808.6849,39.6840,23.6458,24,100,26,100,7,0); // Spawn 2
	AddPlayerClass(137,2798.0183,-1781.0466,37.6391,57.7760,24,100,26,100,7,0); // Spawn 3
	AddPlayerClass(142,2797.3904,-1737.0397,37.5787,100.0998,24,100,26,100,7,0); // Spawn 4
	AddPlayerClass(161,2767.4063,-1700.2582,36.9622,157.4403,24,100,26,100,7,0); // Spawn 5
	AddPlayerClass(167,2729.8506,-1695.8198,37.4231,179.0605,24,100,26,100,7,0); // Spawn 6
/*	AddPlayerClass(217,2738.1335,-1760.6577,44.1390,40.5659,24,100,26,100,7,0); // Admin Spawn 1
	AddPlayerClass(211,2738.1335,-1760.6577,44.1390,40.5659,24,100,26,100,7,0); // Admin Spawn 2 */
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
	SetPlayerPos(playerid, 2442.0542,-1663.4846,27.1620);
	SetPlayerCameraPos(playerid, 2435.8584,-1663.0126,29.6427);
	SetPlayerCameraLookAt(playerid, 2442.0542,-1663.4846,27.1620);
	return 1;
}

public OnGameModeExit()
{
	print("GameModeExit()");
	return 1;
}

public OnPlayerConnect(playerid)
{
	SendClientMessage(playerid, COLOR_BLUE, "Welcome! To help about the gamemode write /mhelp!");
	printf("OnPlayerConnect(%d)", playerid);
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	printf("OnPlayerSpawn(%d)", playerid);
	if(IsPlayerAdmin(playerid))
	{
	SendClientMessage(playerid, 0x33AA33AA, "Welcome Admin!");
	SetPlayerSkin(playerid, 217);
	}
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	if(killerid == INVALID_PLAYER_ID) {
        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
		}else{
		SendDeathMessage(playerid, killerid, reason);
		SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
		}
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

public OnPlayerText(playerid)
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp(cmdtext, "/mhelp", true)==0)
	{
	    SendClientMessage(playerid, COLOR_GREEN, "In this gamemode you have to kill players to get points. ");
	    SendClientMessage(playerid, COLOR_GREEN, "After 5 minutes, the game will be in other place.");
	    SendClientMessage(playerid, COLOR_GREEN, "The Admins' skin is a man that says 'staff' in the back. ");
	    SendClientMessage(playerid, COLOR_GREEN, "Thanks you for playing!");
	    return 1;
	}
	return 0;
}

public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	printf("OnPlayerEnterCheckpoint(%d)", playerid);
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}

 GameModeEnds() {
  GameModeExit(); // thats it!
}