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#ifndef Q4H_H
#define Q4H_H
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <link.h>
#include <unistd.h>
#include <string.h>
#include <error.h>
#include "sdk/idlib/precompiled.h"
#include "aimbot.h"
#include "drawing.h"
#include "hook.h"
#include "visuals.h"
void debugFunc(const char *fmt, ...);
extern struct cfg{
bool esp;
bool aim;
bool wallhack;
bool chams;
bool menu;
bool ipmenu;
} hack; //= { true, true, true, true, false };
extern idGameLocal *my_gLocal;
extern gameExport_t *my_gExport;
extern idRenderWorld *my_rWorld;
//from sdk (Game_Local.cpp - GetGameAPI)
extern idSys * sys;
extern idCommon * common;
extern idCmdSystem * cmdSystem;
extern idCVarSystem * cvarSystem;
extern idFileSystem * fileSystem;
extern idNetworkSystem * networkSystem;
extern idRenderSystem * renderSystem;
extern idSoundSystem * soundSystem;
extern idRenderModelManager * renderModelManager;
extern idUserInterfaceManager * uiManager;
extern idDeclManager * declManager;
extern idAASFileManager * AASFileManager;
extern idCollisionModelManager * collisionModelManager;
extern rvBSEManager * bse;
//extern idCVar * idCVar::staticVars;
//extern idCVarHelp * idCVarHelp::staticCVarHelps;
//extern idCVarHelp * idCVarHelp::staticCVarHelpsTail;
extern fontInfoEx_t fontProfont, fontBigchars, fontStrogg, fontChain, fontLowPixel, fontMarine, fontrStrogg;
const idMaterial *boxMat;
extern idVec3 vecs[MAX_CENTITIES];
#endif