--[[
This is the basic template for adding a variable:
["variable"] = { func = function(text, unit)
code that creates the value that replaces your variable
text = TipBuddy_gsub(text, 'variable', value);
return text;
end,
events = {"event", "event2", ...} },
variable - Can be anything you want and doesn't necessarily have to be preceded with a $.
func - This is the function called when the variable needs to be updated.
text - This is the entire text of the TextBox and must be returned after it is modified.
unit - This is the unit ID (party1, player, target, etc.) that the TextBox refers to.
No other parameters will be passed to your function and those 2 will always be passed.
text = TipBuddy_gsub(text, 'variable', value) - This line is used to replace the variable
with the value you generated in the preceding code. It handles trimming leading spaces
if value is nil or false.
events - List all the events here that will cause the variable to update. You can enter as many
as you want. Variables are only updated when event's unit is the same as the TextBox's unit.
PARTY_MEMBERS_CHANGED and PLAYER_TARGET_CHANGED are registered automatically and appropriately
for each textbox and need not be defined as events.
--]]
TB_VARIABLE_FUNCTIONS = {
-- New Line
["$nl"] = { func = function(text, unit)
text = string.gsub(text, '$nl', "\n");
return text;
end,
},
-- Name
["$nm"] = { func = function(text, unit)
local unitname = TipBuddy.gtt_name;
if (not unitname) then unitname = unit; end
text = TipBuddy_gsub(text, '$nm', unitname);
return text;
end,
},
-- Level
["$lv"] = { func = function(text, unit)
local level = TipBuddy.gtt_level;
text = TipBuddy_gsub(text, '$lv', level);
return text;
end,
},
-- Player Class
["$cl"] = { func = function(text, unit)
local class = TipBuddy.gtt_class;
if (class == "") then class = "class"; end
return text;
end,
},
-- Current Health
["$hc"] = { func = function(text, unit)
local health = TipBuddy_Get_Health(unit);
text = TipBuddy_gsub(text, '$hc', health);
return text;
end,
},
-- Max Health
["$hm"] = { func = function(text, unit)
local healthmax = TipBuddy_Get_MaxHealth(unit);
text = TipBuddy_gsub(text, '$hm', healthmax);
return text;
end,
},
-- Health as a percent
["$hp"] = { func = function(text, unit)
local percent = 0;
local health = TipBuddy_Get_Health(unit);
local healthmax = TipBuddy_Get_MaxHealth(unit);
if (healthmax > 0) then
percent = math.floor(health/healthmax * 100);
else
percent = 0;
end
text = TipBuddy_gsub(text, '$hp', percent);
return text;
end,
},
-- Current Mana
["$mc"] = { func = function(text, unit)
local mana = UnitMana(unit);
text = TipBuddy_gsub(text, '$mc', mana, 1);
return text;
end,
},
-- Max Mana
["$mm"] = { func = function(text, unit)
local manamax = UnitManaMax(unit);
if (not manamax) then
manamax = 0;
end
text = TipBuddy_gsub(text, '$mm', manamax, 1);
return text;
end,
},
-- Mana as a percent
["$mp"] = { func = function(text, unit)
local mana = UnitMana(unit);
local manamax = UnitManaMax(unit);
local percent = 0;
if (manamax == 0) then
percent = 0;
else
percent = math.floor(mana/manamax * 100);
end
text = TipBuddy_gsub(text, '$mp', percent, 1);
return text;
end,
},
-- Race
["$rc"] = { func = function(text, unit)
local race = UnitRace(unit);
if (not UnitName(unit)) then race = "race"; end
text = TipBuddy_gsub(text, '$rc', race);
return text;
end,
},
--[[ Death Status - DEAD, GHOST, or nothing
["$ds"] = { func = function(text, unit)
local value;
if (UnitIsGhost(unit)) then
value = TipBuddy_TEXT.Ghost;
elseif (UnitIsDead(unit)) then
value = TipBuddy_TEXT.Dead;
elseif (not UnitName(unit)) then
value = TipBuddy_TEXT.Dead;
else
value = "";
end
text = TipBuddy_gsub(text, '$ds', value);
return text;
end,
},]]
-- Faction - Horde, Alliance, or nothing
["$fa"] = { func = function(text, unit)
local value = UnitFactionGroup(unit);
if (not UnitName(unit)) then value = "faction"; end
text = TipBuddy_gsub(text, '$fa', value);
return text;
end,
},
--[[In Combat - COMBAT or nothing
["$ic"] = { func = function(text, unit)
local value = "";
if (UnitAffectingCombat(unit) or (not UnitName(unit))) then
value = TipBuddy_TEXT.Combat;
end
text = TipBuddy_gsub(text, '$ic', value);
return text;
end,
},]]
-- Creature Classification - Elite, Boss, etc.
["$cc"] = { func = function(text, unit)
local value = UnitClassification(unit);
if (value == "normal") then
value = "";
elseif (value == "elite" or (not UnitName(unit))) then
value = tb_translate_elite;
elseif (value == "worldboss") then
value = tb_translate_worldboss;
elseif (value == "rare") then
value = tb_translate_rare;
elseif (value == "rareelite") then
value = tb_translate_rareelite;
end
text = TipBuddy_gsub(text, '$cc', value);
return text;
end,
},
-- Creature Type - Beast, Humanoid, Undead, etc.
["$ct"] = { func = function(text, unit)
local value = UnitCreatureType(unit);
if (UnitIsPlayer(unit)) then value = nil; end
if (not UnitName(unit)) then value = "beast"; end
text = TipBuddy_gsub(text, '$ct', value);
return text;
end,
},
-- Creature Family - Bear, Crab, Cat, etc.
["$cf"] = { func = function(text, unit)
local value = UnitCreatureFamily(unit);
if (not UnitName(unit)) then value = "cat"; end
text = TipBuddy_gsub(text, '$cf', value);
return text;
end,
},
-- Tapped - TAPPED or nothing
["$do"] = { func = function(text, unit)
local value;
if (UnitIsTapped(unit) and (not UnitIsTappedByPlayer(unit))) then
value = TipBuddy_TEXT.Tapped
end
text = TipBuddy_gsub(text, '$do', value);
return text;
end,
},
-- Unit Reaction - Hostile, Neutral, Friendly
["$re"] = { func = function(text, unit)
local value = UnitReaction("player", unit);
if (value) then
if (value < 4) then
value = TipBuddy_TEXT.Hostile;
elseif (value == 4) then
value = TipBuddy_TEXT.Neutral;
else
value = TipBuddy_TEXT.Friendly;
end
end
text = TipBuddy_gsub(text, '$re', value);
return text;
end,
},
--PVP Rank
["$pr"] = { func = function(text, unit)
local value = GetPVPRankInfo(UnitPVPRank(unit), unit);
text = TipBuddy_gsub(text, '$pr', value);
return text;
end,
},
--PVP Rank Number
["$pn"] = { func = function(text, unit)
local value = UnitPVPRank(unit);
if (value > 0) then
value = value - 4;
else
value = nil;
end
text = TipBuddy_gsub(text, '$pn', value);
return text;
end,
},
--PVP Tagged - PvP or PvP Free For All
["$pt"] = { func = function(text, unit)
local value;
if (UnitIsPVPFreeForAll(unit)) then
value = "FFA";
elseif (UnitIsPVP(unit)) then
value = PVP_ENABLED;
end
text = TipBuddy_gsub(text, '$pt', value);
return text;
end,
},
--Mana Label - Mana, Energy, Rage, Focus
["$ml"] = { func = function(text, unit)
local value = UnitPowerType(unit);
if (value == 0) then
value = MANA;
elseif (value == 1) then
value = RAGE;
elseif (value == 2) then
value = FOCUS;
elseif (value == 3) then
value = ENERGY;
end
text = TipBuddy_gsub(text, '$ml', value);
return text;
end,
},
--Creature Difficulty - Trivial, Minor, Suicide, etc.
["$cd"] = { func = function(text, unit)
local _, value = TipBuddy_GetDifficultyColor(TipBuddy.gtt_level);
text = TipBuddy_gsub(text, '$cd', value);
return text;
end,
},
--Guild
["$gu"] = { func = function(text, unit)
local value = TipBuddy.gtt_guild;
text = TipBuddy_gsub(text, '$gu', value);
return text;
end,
},
-- Unit Target's Name
["$tn"] = { func = function(text, unit)
local value = this.targetname;
if (not value) then
value = TipBuddy_TEXT.NoTarget;
elseif (UnitIsUnit(unit.."target", "player")) then
value = TipBuddy_TEXT.You;
elseif (UnitIsUnit(unit.."target", "target")) then
value = TipBuddy_TEXT.YourTarget;
end
text = TipBuddy_gsub(text, '$tn', value);
return text;
end,
},
-- NPC
["$np"] = { func = function(text, unit)
local value;
if (not UnitIsPlayer(unit)) then
value = "NPC";
end
text = TipBuddy_gsub(text, '$np', value);
return text;
end,
},
-- Civilian
["$cv"] = { func = function(text, unit)
local value;
if (UnitIsCivilian(unit)) then
value = "Civilian";
end
text = TipBuddy_gsub(text, '$cv', value);
return text;
end,
},
-- Shorthand Elite Text
["$cx"] = { func = function(text, unit)
local value = UnitClassification(unit);
if (value == "normal") then
value = nil;
elseif (value == "elite" or (not UnitName(unit))) then
value = "+";
elseif (value == "worldboss") then
value = "++";
elseif (value == "rare") then
value = "(R)";
elseif (value == "rareelite") then
value = "(R)+";
end
text = TipBuddy_gsub(text, '$cx', value);
return text;
end,
},
---- COLORS ----
-- Reaction Name
["[Crn]"] = { func = function(text, unit)
local value = getglobal("tbcolor_nam_"..TipBuddy_GetUnitReaction( unit ));
text = TipBuddy_gsub(text, '[Crn]', value);
return text;
end,
},
-- Reaction Guild
["[Crg]"] = { func = function(text, unit)
local value = getglobal("tbcolor_gld_"..TipBuddy_GetUnitReaction( unit ));
text = TipBuddy_gsub(text, '[Crg]', value);
return text;
end,
},
-- Difficulty
["[Cdf]"] = { func = function(text, unit)
local value = getglobal(TipBuddy_GetDifficultyColor(TipBuddy.gtt_level));
text = TipBuddy_gsub(text, '[Cdf]', value);
return text;
end,
},
-- Class Color
["[Ccl]"] = { func = function(text, unit)
local value = TipBuddy.gtt_classcolor;
text = TipBuddy_gsub(text, '[Ccl]', value);
return text;
end,
},
-- Corpse Color
-- Will only color text if unit is a corpse
["[Ccp]"] = { func = function(text, unit)
local value;
if (UnitHealth(unit) <= 0) then
value = tbcolor_corpse;
--TipBuddy.gtt_classlvlcolor = tbcolor_corpse;
--TipBuddy.gtt_classcorpse = " "..tb_translate_corpse;
else
value = "";
end
text = TipBuddy_gsub(text, '[Ccp]', value);
return text;
end,
},
};
function TipBuddy_gsub(text, variable, value)
if (value) then
text = string.gsub(text, variable, value);
elseif (string.find(text, " "..variable)) then
text = string.gsub(text, " "..variable, "");
else
text = string.gsub(text, variable, "");
end
return text;
end