rendered paste bodymaterial
name picture_0
diffuse 0.8 0.8 0.8 1
addtexture http://torborg.com/bz/open_league.png
end
define picture_0
mesh
# faces = 2
# checks = 0
# vertices = 8
# normals = 2
# texcoords = 4
# mins = -20.4997 0.230341 0.216802
# maxs = 20.083 0.230341 6.20274
smoothBounce
vertex -20.49965858 -0.16215900 6.20274496
vertex -20.49965858 -0.16215900 0.21680200
vertex 20.08299065 -0.16215900 6.20274496
vertex 20.08299065 -0.16215900 0.21680200
vertex 20.08299065 0.23034100 6.20274496
vertex 20.08299065 0.23034100 0.21680200
vertex -20.49965858 0.23034100 6.20274496
vertex -20.49965858 0.23034100 0.21680200
normal 0.00000000 -1.00000000 0.00000000
normal 0.00000000 1.00000000 0.00000000
texcoord 0.00000000 1.00000000
texcoord 0.00000000 0.00000000
texcoord 1.00000000 1.00000000
texcoord 1.00000000 0.00000000
face
vertices 4 5 6
normals 1 1 1
texcoords 0 1 2
matref picture_0
passable
endface
face
vertices 5 7 6
normals 1 1 1
texcoords 1 3 2
matref picture_0
passable
endface
end
enddef
define picture_1
mesh
# faces = 2
# checks = 0
# vertices = 8
# normals = 2
# texcoords = 4
# mins = -20.4997 0.230341 0.216802
# maxs = 20.083 0.230341 6.20274
smoothBounce
vertex -20.49965858 -0.16215900 6.20274496
vertex -20.49965858 -0.16215900 0.21680200
vertex 20.08299065 -0.16215900 6.20274496
vertex 20.08299065 -0.16215900 0.21680200
vertex 20.08299065 0.23034100 6.20274496
vertex 20.08299065 0.23034100 0.21680200
vertex -20.49965858 0.23034100 6.20274496
vertex -20.49965858 0.23034100 0.21680200
normal 0.00000000 -1.00000000 0.00000000
normal 0.00000000 1.00000000 0.00000000
texcoord 0.00000000 1.00000000
texcoord 0.00000000 0.00000000
texcoord 1.00000000 1.00000000
texcoord 1.00000000 0.00000000
face
vertices 4 5 6
normals 1 1 1
texcoords 0 1 2
matref picture_0
passable
endface
face
vertices 5 7 6
normals 1 1 1
texcoords 1 3 2
matref picture_0
passable
endface
end
enddef