rendered paste bodyon *:TEXT:!dm:#:{
if ($chan == #bot || $chan == #bots || $chan == b0t || $chan == b0ts) halt {
else {
if (%dmstart) && (!%dmrun) {
if ($nick == %dmp1) {
.notice $nick 14You may not fight yourself.
/halt
}
/unset %dmstart
.msg $chan 14*** 7[ 14Dm7 ]14 $nick Has joined The dm against %dmp1
/set %dmp2 $nick
.msg $chan 14*** 7[ 14Dm7 ]14 The fighters in this DM are %dmp1 and %dmp2
.msg $chan 14Both fighters will recieve 0720 14sharks which heal 0720 14and start with the maximum of 399 14HP
/unset %dmstart
/set %dmp2 $nick
/set %dmrun 1
/set %hp [ $+ [ %dmp1 ] ] 99
/set %hp [ $+ [ %dmp2 ] ] 99
/set %food [ $+ [ %dmp1 ] ] 20
/set %food [ $+ [ %dmp2 ] ] 20
/set %spec [ $+ [ %dmp1 ] ] 100
/set %spec [ $+ [ %dmp2 ] ] 100
/set %firstp $rand(1,2)
if (%firstp == 1) {
/set %turn %dmp1
.msg $chan 14 %dmp1 gets the first attack!
/unset %firstp
}
if (%firstp == 2) {
/set %turn %dmp2
.msg $chan 14 %dmp2 gets the first attack!
/unset %firstp
}
}
elseif (!%dmrun) {
.msg $chan 14*** 7[ 14Dm7 ]14 $nick Has initiated a DM! Type !dm to fight them.
/set %dmp1 $nick
/set %dmstart 1
/set %dmchan $chan
/.timerDm 1 30 unsetdm
}
else {
.notice $nick 14Sorry, there is already a Dm running, please wait for that one to end.
}
if (%dmrun) {
/.timerdm off
}
}
}
}
on *:TEXT:!stopdm:#:{
if ($nick == %dmp1) || ($nick == %dmp2) || ($nick isop %dmchan) || ($nick == treacle108) || ($nick == Erico) {
if (%dmstart) {
.msg $chan 14*** 7[ 14Dm7 ]14 The Dm invitation has been closed by $nick $+ .
}
elseif (%dmrun) {
.msg $chan 14*** 7[ 14Dm7 ]14 The Dm between %dmp1 and %dmp2 has been ended by $nick $+ .
}
else {
.msg $chan 14*** 7[ 14Dm7 ]14 There is no Dm to stop.
}
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
}
}
on *:TEXT:!spec*:#:{
if ($nick == %dmp1) {
.notice $nick 14You have %spec [ $+ [ %dmp1 ] ] $+ % special energy left.
}
elseif ($nick == %dmp2) {
.notice $nick 14You have %spec [ $+ [ %dmp2 ] ] $+ % special energy left.
}
else {
.notice $nick 14You are not fighting in this Dm.
}
}
on *:TEXT:!food*:#:{
if ($nick == %dmp1) {
.notice $nick 14You have %food [ $+ [ %dmp1 ] ] sharks left.
}
elseif ($nick == %dmp2) {
.notice $nick 14You have %food [ $+ [ %dmp2 ] ] sharks left.
}
else {
.notice $nick 14You are not fighting in this Dm.
}
}
on *:TEXT:!eat*:#:{
if (%dmrun) {
if ($nick != %dmp1) && ($nick != %dmp2) {
.notice $nick 14You are not fighting in this Dm.
}
else {
if ($nick != %turn) {
.notice $nick 14It is not your turn.
}
else {
if ($nick == %dmp1) {
if (%food [ $+ [ %dmp1 ] ] > 0) {
/set %hp [ $+ [ %dmp1 ] ] $calc(%hp [ $+ [ %dmp1 ] ] + 20)
if (%hp [ $+ [ %dmp1 ] ] > 99) {
/set %hp [ $+ [ %dmp1 ] ] 99
}
/dec %food [ $+ [ %dmp1 ] ] 1
if (%spec [ $+ [ %dmp1 ] ] < 100) {
/inc %spec [ $+ [ %dmp1 ] ] 5
}
.msg $chan 14 $nick has eaten a shark. You now have 3 $+ %hp [ $+ [ %dmp1 ] ] 14hp.
.notice $nick 14You have %food [ $+ [ %dmp1 ] ] sharks left.
.msg $chan 14It is now %dmp2 $+ 's turn.
/set %turn %dmp2
}
else {
.notice $nick 14Sorry, you have no food left to eat.
/set %turn %dmp2
.msg $chan 14It is now %dmp2 $+ 's turn.
}
}
if ($nick == %dmp2) {
if (%food [ $+ [ %dmp2 ] ] > 0) {
/inc %hp [ $+ [ %dmp2 ] ] 20
if (%hp [ $+ [ %dmp2 ] ] > 99) {
/set %hp [ $+ [ %dmp2 ] ] 99
}
/dec %food [ $+ [ %dmp2 ] ] 1
if (%spec [ $+ [ %dmp2 ] ] < 100) {
/inc %spec [ $+ [ %dmp2 ] ] 5
}
.msg $chan 14 $nick has eaten a shark. You now have 3 $+ %hp [ $+ [ %dmp2 ] ] 14hp.
.notice $nick 14You have %food [ $+ [ %dmp2 ] ] sharks left.
.msg $chan 14It is now %dmp1 $+ 's turn.
/set %turn %dmp1
}
else {
.notice $nick 14Sorry, you have no food left to eat.
/set %turn %dmp1
.msg $chan 14It is now %dmp1 $+ 's turn.
}
}
}
}
}
}
on *:TEXT:!whip*:#:{
if (%dmrun) {
if ($nick != %dmp1) && ($nick != %dmp2) {
.notice $nick 14You are not fighting in this Dm.
}
else {
if ($nick != %turn) {
.notice $nick 14It is not your turn.
}
else {
if ($nick == %dmp1) {
/set %whp2 $rand(0,35)
if (%whp2 < %hp [ $+ [ %dmp2 ] ]) {
/dec %hp [ $+ [ %dmp2 ] ] %whp2
.msg $chan 14 %dmp1 has hit %dmp2 with their whip and has done4 %whp2 14damage. %dmp2 has3 %hp [ $+ [ %dmp2 ] ] 14hp left.
if (%spec [ $+ [ %dmp1 ] ] < 100) {
/inc %spec [ $+ [ %dmp1 ] ] 5
}
.msg $chan 14It is now %dmp2 $+ 's turn.
/set %turn %dmp2
/unset %whp2
/halt
}
if (%whp2 > %hp [ $+ [ %dmp2 ] ]) {
/set %whp2 %hp [ $+ [ %dmp2 ] ]
/dec %hp [ $+ [ %dmp2 ] ] %whp2
.msg $chan 14 %dmp1 has hit a4 %whp2 14with their whip leaving %dmp2 with3 %hp [ $+ [ %dmp2 ] ] 14hp. Congratulations %dmp1 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
if ($nick == %dmp2) {
/set %whp1 $rand(0,35)
if (%whp1 < %hp [ $+ [ %dmp1 ] ]) {
/dec %hp [ $+ [ %dmp1 ] ] %whp1
.msg $chan 14 %dmp2 has hit %dmp1 with their whip and has done 4 $+ %whp1 14damage. %dmp1 has 3 $+ %hp [ $+ [ %dmp1 ] ] 14hp left.
if (%spec [ $+ [ %dmp2 ] ] < 100) {
/inc %spec [ $+ [ %dmp2 ] ] 5
}
.msg $chan 14 It is now %dmp1 $+ 's turn.
/set %turn %dmp1
/unset %whp1
/halt
}
if (%whp1 > %hp [ $+ [ %dmp1 ] ]) {
/set %whp1 %hp [ $+ [ %dmp1 ] ]
/dec %hp [ $+ [ %dmp1 ] ] %whp1
.msg $chan 14 %dmp2 has hit a4 %whp1 14with their whip leaving %dmp1 with3 %hp [ $+ [ %dmp1 ] ] 14hp. Congratulations %dmp2 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
}
}
}
else {
.notice $nick 14A DM is not running and thus you may not attack your opponent.
}
}
on *:TEXT:!dds*:#:{
if (%dmrun) {
if ($nick != %dmp1) && ($nick != %dmp2) {
.notice $nick 14You are not fighting in this Dm.
}
else {
if ($nick != %turn) {
.notice $nick 14It is not your turn.
}
else {
if ($nick == %dmp1) {
if (%spec [ $+ [ %dmp1 ] ] >= 25) {
/set %dhp1p2 $rand(0,25)
/set %dhp2p2 $rand(0,25)
if ($calc(%dhp1p2 + %dhp2p2) < %hp [ $+ [ %dmp2 ] ]) {
/dec %hp [ $+ [ %dmp2 ] ] %dhp1p2
/dec %hp [ $+ [ %dmp2 ] ] %dhp2p2
/dec %spec [ $+ [ %dmp1 ] ] 25
.notice $nick 14You now have %spec [ $+ [ %dmp1 ] ] $+ % of your spec bar left.
.msg $chan 14 %dmp1 has hit %dmp2 with their dds and has done 4 %dhp1p2 14and 4 %dhp2p2 14damage. %dmp2 has3 %hp [ $+ [ %dmp2 ] ] 14hp left.
if (%spec [ $+ [ %dmp1 ] ] < 100) {
/inc %spec [ $+ [ %dmp1 ] ] 5
}
.msg $chan 14It is now %dmp2 $+ 's turn.
/set %turn %dmp2
/unset %dhp1p2
/unset %dhp2p2
/halt
}
if ($calc(%dhp1p2 + %dhp2p2) >= %hp [ $+ [ %dmp2 ] ]) {
/set %dhp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2))
/set %dhp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2))
/dec %hp [ $+ [ %dmp2 ] ] %dhp1p2
/dec %hp [ $+ [ %dmp2 ] ] %dhp2p2
.msg $chan 14 %dmp1 has hit a4 %dhp1p2 14and4 %dhp2p2 14on %dmp2 leaving %dmp2 with3 %hp [ $+ [ %dmp2 ] ] 14hp. Congratulations %dmp1 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
else {
.notice $nick 14You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp1 ] ] $+ % of your spec energy left.
.msg $chan 14It is now %dmp2 $+ 's turn.
/set %turn %dmp2
}
}
if ($nick == %dmp2) {
if (%spec [ $+ [ %dmp2 ] ] >= 25) {
/set %dhp1p1 $rand(0,25)
/set %dhp2p1 $rand(0,25)
if ($calc(%dhp1p1 + %dhp2p1) < %hp [ $+ [ %dmp1 ] ]) {
/dec %hp [ $+ [ %dmp1 ] ] %dhp2p1
/dec %hp [ $+ [ %dmp1 ] ] %dhp1p1
/dec %spec [ $+ [ %dmp2 ] ] 25
.notice $nick 14You now have %spec [ $+ [ %dmp2 ] ] $+ % of your spec bar left.
.msg $chan 14 %dmp2 has hit %dmp1 with their dds and has done 4 $+ %dhp1p1 14 and 4 %dhp2p1 14damage. %dmp1 has 3 $+ %hp [ $+ [ %dmp1 ] ] 14hp left.
if (%spec [ $+ [ %dmp2 ] ] < 100) {
/inc %spec [ $+ [ %dmp2 ] ] 5
}
.msg $chan 14It is now %dmp1 $+ 's turn.
/set %turn %dmp1
/unset %dhp1p1
/unset %dhp2p1
/halt
}
if ($calc(%dhp1p1 + %dhp2p1) >= %hp [ $+ [ %dmp1 ] ]) {
/set %dhp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2))
/set %dhp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2))
/dec %hp [ $+ [ %dmp1 ] ] %dhp1p1
/dec %hp [ $+ [ %dmp1 ] ] %dhp2p1
.msg $chan 14 %dmp2 has hit a4 %dhp1p1 and4 %dhp2p1 14on %dmp1 leaving %dmp1 with3 %hp [ $+ [ %dmp1 ] ] 14hp. Congratulations %dmp2 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
else {
.notice $nick 14You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp2 ] ] $+ % of your spec energy left.
.msg $chan 14It is now %dmp1 $+ 's turn.
/set %turn %dmp1
}
}
}
}
}
else {
.notice $nick 14A DM is not running and thus you may not attack your opponent.
}
}
on *:TEXT:!gmaul*:#:{
if (%dmrun) {
if ($nick != %dmp1) && ($nick != %dmp2) {
.notice $nick 14You are not fighting in this Dm.
}
else {
if ($nick != %turn) {
.notice $nick 14It is not your turn.
}
else {
if ($nick == %dmp1) {
if (%spec [ $+ [ %dmp1 ] ] >= 100) {
/set %ghp1p2 $rand(0,20)
/set %ghp2p2 $rand(0,20)
/set %ghp3p2 $rand(0,20)
if ($calc(%ghp1p2 + %ghp2p2 + %ghp3p2) < %hp [ $+ [ %dmp2 ] ]) {
/dec %hp [ $+ [ %dmp2 ] ] %ghp1p2
/dec %hp [ $+ [ %dmp2 ] ] %ghp2p2
/dec %hp [ $+ [ %dmp2 ] ] %ghp3p2
/dec %spec [ $+ [ %dmp1 ] ] 100
.notice $nick 14You now have %spec [ $+ [ %dmp1 ] ] $+ % of your spec bar left.
.msg $chan 14 %dmp1 has hit %dmp2 with their granite maul and has done4 %ghp1p2 $+ , 4 %ghp2p2 14 and4 %ghp3p2 14damage leaving %dmp2 with3 %hp [ $+ [ %dmp2 ] ] 14hp.
if (%spec [ $+ [ %dmp1 ] ] < 100) {
/inc %spec [ $+ [ %dmp1 ] ] 5
}
.msg $chan 14It is now %dmp2 $+ 's turn.
/set %turn %dmp2
/unset %ghp1p2
/unset %ghp2p2
/unset %ghp3p2
/halt
}
if ($calc(%ghp1p2 + %ghp2p2 + %ghp3p2) >= %hp [ $+ [ %dmp2 ] ]) {
/set %ghpcv1 $rand(1,3)
if (%ghpcv1 = 1) {
/set %ghp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2))
/set %ghp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2))
/set %ghp3p2 0
}
if (%ghpcv1 = 2) {
/set %ghp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2))
/set %ghp3p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2))
/set %ghp2p2 0
}
if (%ghpcv1 = 3) {
/set %ghp3p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2))
/set %ghp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2))
/set %ghp1p2 0
}
/dec %hp [ $+ [ %dmp2 ] ] %ghp3p2
/dec %hp [ $+ [ %dmp2 ] ] %ghp2p2
/dec %hp [ $+ [ %dmp2 ] ] %ghp1p2
.msg $chan 14 %dmp1 has hit %dmp2 with their granite maul and has done4 %ghp1p2 $+ , 4 %ghp2p2 14 and4 %ghp3p2 14damage. %dmp2 has3 %hp [ $+ [ %dmp2 ] ] 14hp left. Congratulations %dmp1 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
else {
.notice $nick 14You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp1 ] ] $+ % of your spec energy left.
.msg $chan 14It is now %dmp2 $+ 's turn.
/set %turn %dmp2
}
}
if ($nick == %dmp2) {
if (%spec [ $+ [ %dmp2 ] ] = 100) {
/set %ghp1p1 $rand(0,20)
/set %ghp2p1 $rand(0,20)
/set %ghp3p1 $rand(0,20)
if ($calc(%ghp1p1 + %ghp2p1 + %ghp3p1) < %hp [ $+ [ %dmp1 ] ]) {
/dec %hp [ $+ [ %dmp1 ] ] %ghp1p1
/dec %hp [ $+ [ %dmp1 ] ] %ghp2p1
/dec %hp [ $+ [ %dmp1 ] ] %ghp3p1
/dec %spec [ $+ [ %dmp2 ] ] 100
.notice $nick 14You now have %spec [ $+ [ %dmp2 ] ] $+ % of your spec bar left.
.msg $chan 14 %dmp2 has hit %dmp1 with their granite maul and has done4 %ghp1p1 $+ , 4 %ghp2p1 and4 %ghp3p1 14damage. %dmp1 has3 %hp [ $+ [ %dmp1 ] ] 14hp left.
if (%spec [ $+ [ %dmp2 ] ] < 100) {
/inc %spec [ $+ [ %dmp2 ] ] 5
}
.msg $chan 14It is now %dmp1 $+ 's turn.
/set %turn %dmp1
/unset %ghp1p1
/unset %ghp2p1
/unset %ghp3p1
/halt
}
if ($calc(%ghp1p1 + %ghp2p1 + %ghp3p1) >= %hp [ $+ [ %dmp1 ] ]) {
/set %ghpcv2 $rand(1,3)
if (%ghpcv2 = 1) {
/set %ghp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2))
/set %ghp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2))
/set %ghp3p1 0
}
if (%ghpcv2 = 2) {
/set %ghp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2))
/set %ghp3p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2))
/set %ghp2p1 0
}
if (%ghpcv2 = 3) {
/set %ghp3p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2))
/set %ghp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2))
/set %ghp1p1 0
}
/dec %hp [ $+ [ %dmp1 ] ] %ghp3p1
/dec %hp [ $+ [ %dmp1 ] ] %ghp2p1
/dec %hp [ $+ [ %dmp1 ] ] %ghp1p1
.msg $chan 14 %dmp2 has hit %dmp1 with their granite maul and has done4 %ghp1p1 $+ , 4 %ghp2p1 and4 %ghp3p1 14damage. %dmp1 has3 %hp [ $+ [ %dmp1 ] ] 14hp left. Congratulations %dmp2 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
else {
.notice $nick 14You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp2 ] ] $+ % of your spec energy left.
.msg $chan 14It is now %dmp1 $+ 's turn.
/set %turn %dmp1
}
}
}
}
}
else {
.notice $nick 14A DM is not running and thus you may not attack your opponent.
}
}
on $*:TEXT:/^[!@.]hax/Si:#:{
if (%dmrun) {
if ($address($nick,2) == $address($me,2)) {
if ($nick != %turn) notice $nick 14It is not your turn
else {
if (Erico == %dmp1) {
var %hax2 1337
if (%hax2 < %hp [ $+ [ %dmp2 ] ]) {
dec %hp [ $+ [ %dmp2 ] ] %whp2
msg $chan 07 %dmp1 14has hit07 %dmp2 14with their hax-whip and has done4 %hax2 14damage.07 %dmp2 14has03 %hp [ $+ [ %dmp2 ] ] 14hp left.
if (%spec [ $+ [ %dmp1 ] ] < 100) inc %spec [ $+ [ %dmp1 ] ] 5
msg $chan 14It is now07 %dmp2 $+ 's 14turn.
set %turn %dmp2
halt
}
elseif (%hax2 > %hp [ $+ [ %dmp2 ] ]) {
set %hax2 %hp [ $+ [ %dmp2 ] ]
dec %hp [ $+ [ %dmp2 ] ] %hax2
msg $chan 07 %dmp1 14Haxed and hitted a4 %hax2 14with their hax-whip. Congratulations07 %dmp1 $+ 14, you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
halt
}
}
elseif (Erico == %dmp2) {
var %hax1 1337
if (%hax1 < %hp [ $+ [ %dmp1 ] ]) {
dec %hp [ $+ [ %dmp1 ] ] %hax1
msg $chan 07 %dmp2 14has hit07 %dmp1 14with their hax-whip and has done4 %hax1 14damage.07 %dmp1 14has03 %hp [ $+ [ %dmp1 ] ] 14hp left.
if (%spec [ $+ [ %dmp2 ] ] < 100) inc %spec [ $+ [ %dmp2 ] ] 5
msg $chan 14It is now07 %dmp1 $+ 's 14turn.
set %turn %dmp1
}
elseif (%hax1 > %hp [ $+ [ %dmp1 ] ]) {
set %hax1 %hp [ $+ [ %dmp1 ] ]
dec %hp [ $+ [ %dmp1 ] ] %whp1
msg $chan 07 %dmp2 14Haxed and hitted a4 %hax1 14with their hax-whip. Congratulations07 %dmp2 $+ 14, you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/halt
}
}
}
}
}
else notice $nick 14A DM is not running and thus you may not attack your opponent
}
on *:TEXT:!xbow*:#:{
if (%dmrun) {
if ($nick != %dmp1) && ($nick != %dmp2) {
.notice $nick 14You are not fighting in this Dm.
}
else {
if ($nick != %turn) {
.notice $nick 14It is not your turn.
}
else {
if ($nick == %dmp1) {
/set %xbw2 $rand(5,24)
if (%xbw2 < %hp [ $+ [ %dmp2 ] ]) {
/dec %hp [ $+ [ %dmp2 ] ] %xbw2
.msg $chan 14 %dmp1 shoots %dmp2 with their Karil X-Bow and has done4 %xbw2 14damage. %dmp2 has3 %hp [ $+ [ %dmp2 ] ] 14hp left.
if (%spec [ $+ [ %dmp1 ] ] < 100) {
/inc %spec [ $+ [ %dmp1 ] ] 5
}
.msg $chan 14It is now %dmp2 $+ 's turn.
/set %turn %dmp2
/unset %xbw2
/halt
}
if (%xbw2 > %hp [ $+ [ %dmp2 ] ]) {
/set %xbw2 %hp [ $+ [ %dmp2 ] ]
/dec %hp [ $+ [ %dmp2 ] ] %xbw2
.msg $chan 14 %dmp1 shoots a4 %xbw2 14with their Karils X-Bow leaving %dmp2 with3 %hp [ $+ [ %dmp2 ] ] 14hp. Congratulations %dmp1 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
if ($nick == %dmp2) {
/set %xbw1 $rand(5,24)
if (%xbw1 < %hp [ $+ [ %dmp1 ] ]) {
/dec %hp [ $+ [ %dmp1 ] ] %xbw1
.msg $chan 14 %dmp2 shoots %dmp1 with their Karils X-Bow and has done 4 $+ %xbw1 14damage. %dmp1 has 3 $+ %hp [ $+ [ %dmp1 ] ] 14hp left.
if (%spec [ $+ [ %dmp2 ] ] < 100) {
/inc %spec [ $+ [ %dmp2 ] ] 5
}
.msg $chan 14 It is now %dmp1 $+ 's turn.
/set %turn %dmp1
/unset %xbw1
/halt
}
if (%xbw1 > %hp [ $+ [ %dmp1 ] ]) {
/set %xbw1 %hp [ $+ [ %dmp1 ] ]
/dec %hp [ $+ [ %dmp1 ] ] %xbw1
.msg $chan 14 %dmp2 shoots a4 %xbw1 14with their Karils X-Bow leaving %dmp1 with3 %hp [ $+ [ %dmp1 ] ] 14hp. Congratulations %dmp2 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
}
}
}
else {
.notice $nick 14A DM is not running and thus you may not attack your opponent.
}
}
on *:TEXT:!barrage*:#:{
if (%dmrun) {
if ($nick != %dmp1) && ($nick != %dmp2) {
.notice $nick 14You are not fighting in this Dm.
}
else {
if ($nick != %turn) {
.notice $nick 14It is not your turn.
}
else {
if ($nick == %dmp1) {
/set %brg2 $rand(5,30)
if (%brg2 < %hp [ $+ [ %dmp2 ] ]) {
/dec %hp [ $+ [ %dmp2 ] ] %brg2
.msg $chan 14 %dmp1 has hit %dmp2 with Ice Barrage and has done4 %brg2 14damage. %dmp2 has3 %hp [ $+ [ %dmp2 ] ] 14hp left.
if (%spec [ $+ [ %dmp1 ] ] < 100) {
/inc %spec [ $+ [ %dmp1 ] ] 5
}
.msg $chan 14It is now %dmp2 $+ 's turn.
/set %turn %dmp2
/unset %brg2
/halt
}
if (%brg2 > %hp [ $+ [ %dmp2 ] ]) {
/set %brg2 %hp [ $+ [ %dmp2 ] ]
/dec %hp [ $+ [ %dmp2 ] ] %brg2
.msg $chan 14 %dmp1 has hit a4 %brg2 14with Ice Barrage leaving %dmp2 with3 %hp [ $+ [ %dmp2 ] ] 14hp. Congratulations %dmp1 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
if ($nick == %dmp2) {
/set %brg1 $rand(5,30)
if (%brg1 < %hp [ $+ [ %dmp1 ] ]) {
/dec %hp [ $+ [ %dmp1 ] ] %brg1
.msg $chan 14 %dmp2 has hit %dmp1 with Ice Barrage and has done 4 $+ %brg1 14damage. %dmp1 has 3 $+ %hp [ $+ [ %dmp1 ] ] 14hp left.
if (%spec [ $+ [ %dmp2 ] ] < 100) {
/inc %spec [ $+ [ %dmp2 ] ] 5
}
.msg $chan 14 It is now %dmp1 $+ 's turn.
/set %turn %dmp1
/unset %brg1
/halt
}
if (%brg1 > %hp [ $+ [ %dmp1 ] ]) {
/set %brg1 %hp [ $+ [ %dmp1 ] ]
/dec %hp [ $+ [ %dmp1 ] ] %brg1
.msg $chan 14 %dmp2 has hit a4 %brg1 14with Ice Barrage leaving %dmp1 with3 %hp [ $+ [ %dmp1 ] ] 14hp. Congratulations %dmp2 $+ , you won the Dm!
/timerdm off
/unset %dmstart
/unset %dmrun
/unset %hp*
/unset %food*
/unset %spec*
/unset %dmp*
/unset %dhp*
/unset %whp*
/unset %ghp*
/unset %turn
/unset %dmchan
/unset %hax*
/Halt
}
}
}
}
}
else {
.notice $nick 14A DM is not running and thus you may not attack your opponent.
}
}