All pastes #349062 Raw Edit

Someone

public lua v1 · immutable
·published 2007-02-10 15:08 UTC
rendered paste body
#Global Hooks$Global:[missionTime = mn.getMissionTime()if missionTime ~= nil and missionTime > 0.5 thengr.setColor(255,255,0)gr.drawString(currentOri["h"],100,100)gr.drawString(currentOri["p"],100,110)gr.drawString(currentOri["b"],100,120)gr.drawString(currentPos["x"],100,140)gr.drawString(currentPos["y"],100,150)gr.drawString(currentPos["z"],100,160)gr.drawString(cCameraPos["x"],100,180)gr.drawString(cCameraPos["y"],100,190)gr.drawString(cCameraPos["z"],100,200)gr.drawString(me.Physics.RotationalVelocity[1],100,220)gr.drawString(me.Physics.RotationalVelocity[2],100,230)gr.drawString(me.Physics.RotationalVelocity[3],100,240)gr.drawString(me.Physics.RotationalVelocityDesired[1],100,260)gr.drawString(me.Physics.RotationalVelocityDesired[2],100,270)gr.drawString(me.Physics.RotationalVelocityDesired[3],100,280)directionVec = ba.createVector(0,0,100)pointerVec = currentOri:rotateVector(directionVec)gr.drawString(pointerVec[1],100,300)gr.drawString(pointerVec[2],100,310)gr.drawString(pointerVec[3],100,320)end]$Simulation:[missionTime = mn.getMissionTime()frameTime = ba.getFrametime(true)if camerainit == nil then      blankOri = mn.Ships[1].Orientation      blankOri["p"] = 0      blankOri["b"] = 0      blankOri["h"] = 0      cCameraPos = ba.createVector(0,0,-50)      cCameraOri = blankOri      chaseCamera = ts.createCamera("chaseCamera1",cCameraPos, cCameraOri)      ts.setCamera(chaseCamera)      camerainit = 42      directionVec = ba.createVector(0,0,100)      nullVec = ba.createVector(0,0,0)      aimTexture = gr.loadTexture("ParticleExp01",true)      nullorientation = mn.Ships[1].Orientation      nullorientation["b"] = 0      nullorientation["p"] = 0      nullorientation["h"] = 0      beginningpos = ba.createVector(10000,10000,10000)      aimmodel = mn.createShip("Shootme",tb.ShipClasses["Target MK I"],nullorientation,beginningpos)endif missionTime > 0.25 then   me = hv.Player   if me:isValid() then      if lastOri == nil then         lastOri = me.Orientation      end      --Get Position and Orientation      currentOri = me.Orientation      currentPos = me.Position      pointerVec = currentOri:unrotateVector(directionVec)      newtargettingpos = currentPos + pointerVec/(1/2)      mn.Ships["Shootme"].Position = newtargettingpos      --ts.createParticle(currentPos + pointerVec/(1/2),nullVec,frameTime,1,PARTICLE_BITMAP,-1,false,aimTexture)      --ts.createParticle(currentPos + pointerVec/(1/4),nullVec,frameTime,1,PARTICLE_BITMAP,-1,false,aimTexture)      --ts.createParticle(currentPos + pointerVec/(1/6),nullVec,frameTime,1,PARTICLE_BITMAP,-1,false,aimTexture)      --ts.createParticle(currentPos + pointerVec/(1/8),nullVec,frameTime,1,PARTICLE_BITMAP,-1,false,aimTexture)      --ts.createParticle(currentPos + pointerVec/(1/10),nullVec,frameTime,1,PARTICLE_BITMAP,-1,false,aimTexture)      --Get where the Camera is supposed to be (50m behind the player)         cCameraPos["y"] = 15         cCameraPos["z"] = currentPos["z"] - 75         chaseCamera:setPosition(cCameraPos)      --Angle Limit      shipAngle = math.sqrt(math.pow(currentOri["p"],2) + math.pow(currentOri["h"],2))      if shipAngle > 0.524 then         currentOri = lastOri      end      realRotVel = me.Physics.RotationalVelocity      currentBank = currentOri["b"]      if currentBank ~= 0 then         realRotVel[3] = -1*currentBank/2      end      me.Physics.RotationalVelocity = realRotVel      --Horizontal Position Limit      if currentPos["x"] > 30 then         currentPos["x"] = 30      elseif currentPos["x"] < -30 then         currentPos["x"] = -30      end      --Vertical Position Limit      if currentPos["y"] > 22.5 then         currentPos["y"] = 22.5      elseif currentPos["y"] < -22.5 then         currentPos["y"] = -22.5      end      --Update Player Position and Orientation      me.Position = currentPos      me.Orientation = currentOri      --Reference Orientation for next frame      lastOri = me.Orientation   end --Player Validity Checkend]#End