Xodus
public text v1 · immutablenamespace pong
{
class player
{
KeyboardState newState = new KeyboardState();
public int playerPos;
public void updatePos()
{
if(newState.IsKeyDown(Keys.A))
{
playerPos = playerPos - 10;
}
if(newState.IsKeyDown(Keys.D))
{
playerPos = playerPos - 10;
}
}
}
}