#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion
namespace pong
{
class player
{
int playerPos;
public int updatePos(int playerPos)
{
int aiPos;
//if (GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X == ButtonState.Pressed)
//{
// //DO this.
//}
KeyboardState newState = new KeyboardState();
if(newState.IsKeyDown(Keys.A))
{
get{ return playerPos; }
playerPos = playerPos++;
}
//public int MyInt { get { return myInt; } }
if(newState.IsKeyDown(Keys.D))
{
playerPos++;
}
if(newState.IsKeyDown(Keys.Escape))
{
this.Exit();
}
}
}
}