Something
public text v1 · immutablepublic OnGameModeInitGangs()
{
// Prepare all the gangs
for (new i; i < GANG_MAX; i++)
{
set(GangData[i][Name],"");
GangData[i][Owner] = -1;
}
}public OnGameModeInitGangs()
{
// Prepare all the gangs
for (new i; i < GANG_MAX; i++)
{
set(GangData[i][Name],"");
GangData[i][Owner] = -1;
}
}