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#34404 ·published 2005-12-20 23:39 UTC
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prontera.gat,155,171,4	script	GM Castle Gatekeeper	124,{
set @gm,getgmlevel(99);
if(@gm>20) goto LValid;
        set @mes1, rand(2);
mes "[GM Castle GateKeeper]";
if(@mes1==1) mes "The GM Castle is a place that can only be accessed by GMs.";
if(@mes1==2) mes "Sorry, but only GM's can enter that castle.";
if(@gm<20) mes "It appears your GM level is below 20, which means you have been restriced from entering.  Sorry.";
close;

LValid:
mes "[GM Castle GateKeeper]";
mes "Hello, GM "+strcharinfo(0)+". Have you heard of the GM Castle?";
next;
mes "[GM Castle GateKeeper]";
mes "The GM Castle is a place which only can be access by GMs.";
next;
mes "[GM Castle Gatekeeper]";
mes "There are many amazing things inside the GM Castle, but alas, it is strictly for GMs only, and you'll need the password to get in.";
next;
mes "[GM Castle Gatekeeper]";
mes "Would you like to enter?";
next;
menu "Yes",LWarp,"No",LCancel;

LWarp:

mes "[GM Castle Gatekeeper]";
mes "Enjoy your visit, GM "+strcharinfo(0)+"!";
next;
warp "sec_in01.gat",85,167;
close;

LCancel:
mes "[GM Castle Gatekeeper]";
mes "Very well, GM "+strcharinfo(0)+".";
close;
}

sec_in01.gat,86,180,3	script	Portal	723,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

LOk:
mes "[Portal]";
mes "Would you like to exit the GM Castle, "+strcharinfo(0)+"?";
next;
menu "Yes",LLeave,"No",LStay,"Functions",LFunc;

LFunc:
mes "Welcome, GM "+strcharinfo(0)+", to the functions area.";
next;
menu "View and use Current Functions",LFunclist,"Make a New Function",LMakeFunc;

LFunclist:
mes "These are then functions I can do currently:"
query_sql "SELECT `function` FROM `GM_Castle` WHERE `function`='*'", $@function$;
query_sql "SELECT `functionname` FROM `GM_Castle` WHERE `functionname`='*'", $@functionname$;
query_sql "SELECT `maker` FROM `GM_Castle` WHERE `maker`='*'", $@maker$;
set $@functionsize$,getarraysize($@function$);
do{
mes $@functionname$[@array1]+"  function by "+$@maker$[@array1];
set @array1,+1;
}
while(@array1<$@functionsize$);
mes "So, "+strcharinfo(0)+", would you like to use one of those functions?"
menu "Yes",LUseFunc,"No",LLeave,"Make a new one",LMakeFunc;

LUseFunc:
menu do{ $@functionname$[@array1]+"  function by "+$@maker$[@array1],$@functionname$[@array1];
set @array1,+1;
}
while(@array1<$@functionsize$);

$@functionname$[@array1]:
atcommand strcharinfo(0)":"$@function$;
close;

LMakeFunc:
mes "Please pick a name for your function.";
next;
    input @funcname$;
mes "Now, enter the acual function.";
    input @funcact$;
query_sql "INSERT INTO `function` FROM `GM_Castle` VALUES ('$@funcact$');
query_sql "INSERT INTO `functionname` FROM `GM_Castle` VALUES ('$@funcname$');
query_sql "INSERT INTO `maker` FROM `GM_Castle` VALUES ('strcharinfo(0)');
mes "Function sucessfully added.  Thank you for your contribution.";
close;

LLeave:
mes "[Portal]";
mes "I hope to see you again soon, GM "+strcharinfo(0)+"!";
next;
warp "prontera.gat",156,179;
close;

LStay:
mes "[Portal]";
mes "Enjoy your time here, GM "+strcharinfo(0)+"!";
close;
}
sec_in01.gat,72,167,3	script	Treasure	744,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk2;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

LOk2:
set Zeny,Zeny + 10000000;
mes "[Treasure]";
mes "That's all you get for now, "+strcharinfo(0)+".";
next;
mes "[Treasure]";
mes "Return when you have more monetary needs.";
close;
}
sec_in01.gat,99,161,4	script	Guard	105,{}
sec_in01.gat,99,161,4	script	Guard1TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk3;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
LOk3:
mes "[Guard]";
mes "I am the guard assigned to the GM Castle, "+strcharinfo(0)+".";
next;
mes "[Guard]";
mes "My job is to keep that Castle safe and secure.";
next;
mes "[Guard]";
mes "I'll protect you, if you need it.";
next;
mes "[Guard]";
mes "Enjoy, and make yourself at home, GM "+strcharinfo(0)+"!";
close;
}
sec_in01.gat,71,161,4 script Guard 105,{}
sec_in01.gat,71,161,4	script	Guard2TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk4;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
LOk4:
mes "[Guard]";
mes "I am the guard assigned to the GM Castle, "+strcharinfo(0)+".";
next;
mes "[Guard]";
mes "My job is to keep that Castle safe and secure.";
next;
mes "[Guard]";
mes "I'll protect you, if you need it.";
next;
mes "[Guard]";
mes "Enjoy, and make yourself at home, GM "+strcharinfo(0)+"!";
close;
}
//Prison Guard//
sec_pri.gat,23,65,0	script	Prison1	-1,{
OnTouch:
warp "sec_pri.gat",18,60;
}
sec_pri.gat,22,65,0	script	Prison2	-1,{
OnTouch:
warp "sec_pri",18,60;
}
sec_pri.gat,21,65,0	script	Prison3	-1,{
OnTouch:
warp "sec_pri.gat",18,60;
}
sec_pri.gat,20,65,0	script	Prison4	-1,{
OnTouch:
warp "sec_pri.gat",18,60;
}
sec_pri.gat,24,65,0	script	Prison5	-1,{
OnTouch:
warp "sec_pri.gat",18,60;
}
sec_pri.gat,25,65,0 script Prison6 0,0,2,0 -1,{
OnTouch:
warp "sec_pri.gat",18,60;
}
sec_pri.gat,26,65,0	script	Prison7	-1,{
OnTouch:
warp "sec_pri.gat",18,60;
}
sec_pri.gat,27,65,0	script	Prison8	-1,{
OnTouch:
warp "sec_pri.gat",18,24;
}
sec_pri.gat,22,22,1	script	Prisoner Mage	792,{
mes "[Prisoner Mage]";
mes "hehehe...You've been put in prison too, eh?";
next;
mes "[Prisoner Mage]";
mes "Theres no way out...";
mes "Unless...";
next;
mes "You give me 20,000 Zeny.";
next;
mes "Wanna pay?"
next;
menu "Pay",LEsc,"Cancel",LApo;
LEsc:
if(Zeny <2000000) goto Lnope;
set Zeny,Zeny-2000000;
set paid,paid + 1;
mes "Hehehe...I opened a portal for you...NOW SCRAM!";
close;
Lnope:
mes "[Prisoner Mage]";
mes "YOU DONT HAVE ENOUGH ZENY, YOU LITTLE PRICK.";
mes "Your trapped until a GM decides to free you...";
mes "have fun, "+strcharinfo(0)+".";
close;
LApo:
mes "[Prisoner Mage]";
mes "You will not be freed until I am payed...hehehe...";
close;
}
sec_pri.gat,15,30,0 script Hole 723,{
if(paid <1) goto L1;
mes "Welcome to the Prontera Portal...";
mes "Warping Initiated!";
set paid,paid  + 1;
set points,points - 0;
warp "prontera.gat",155,185;
L1:
mes "A mysterious portal...you cant seem to use it.";
close;
}
//Training Ground
//-----------------------------------------------------
sec_in01.gat,77,154,4	script	GM Castle TRaining Guard	808,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk4;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

LOk4:
mes "[GM Castle Training Guard]";
mes "Hello, GM "+strcharinfo(0)+". I am the guard to the GM Castle Training Area.";
next;
mes "[GM Castle Training Guard]";
mes "Here you can summon monsters and train as much as you like.";
next;
mes "[GM Castle Training Guard]";
mes "Kill as many monsters as you wish, but take NO prisoners.";
next;
mes "[GM Castle Training Guard]";
mes "EVERYTHING is huntable.";
next;
mes "[GM Castle Training Guard]";
mes "Do you wish to enter the Training Area?";
next;
menu "Yes, I will enter.",LFollow,"No, I'd rather not.",LNr;
LFollow:
warp "sec_in02.gat",138,81;
close;
LNr:
mes "[GM Castle Training Guard]";
mes "Oh well.";
next;
mes "[GM Castle Training Guard]";
mes "Goodbye, "+strcharinfo(0)+"!";
close;
}

//Swimming Pool Warper Assistant
//---------------------------------------------------------------------
sec_in02.gat,161,162,9	script	NPC Assistant	732,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk6;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

LOk6:
mes "[NPC Assistant]";
mes "Do you want to take rest and return to the castle?";
menu "Yes, please",Lplease,"No, Not yet",Lnot;

Lplease:
warp "sec_in01.gat",82,154;
close;

Lnot:
close;
}
//Special Warper
//-------------------------------------------------------------------
sec_in01.gat,85,167,4	script	Super Warper	833,{ 
set @gm,getgmlevel(99);
if(@gm>20) goto LOk7;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
LOk7:
mes "[Super Warper]";
mes "Hello, "+strcharinfo(0)+", What can I do for you?";
next;
menu "Heal Me.",LHeal,"Warp Me.",LWarp,"Nothing.",E;

LHeal:
specialeffect2 8;
percentheal 100,100;
close;

LWarp:
mes "[Super Warper]";
mes "Where would you like to go?";
next;
menu "A Field.",F,"A Dungeon.",D,"A Town.",L_T,"Nothing.",E;

F:
mes "[Super Warper]";
mes "Please choose your destination:";
menu "Prontera Field",PrtF,"Payon Field",PayF,"Morroc Field",mocF,"Geffen Field",gefF,"Mjolnir Field",mjoF,"Comodo Field",cmdF,"Juno Field",yunoF,"Amatsu Field",amaF,"Gonryun Field",gonF,"Niflheim Field",nifF,"Umbala Field",umF,"Next...",FF;
FF:
menu "Lutie Field",LutF,"Yggdrasil Field",YggF,"Guild Map",GUILDY,"LouYang Field",LYYY1;
LYYY1:
warp "lou_fild01.gat",208,214;
PrtF:
menu "Prt Field 0",Prt0,"Prt Field 1",Prt1,"Prt Field 2",Prt2,"Prt Field 3",Prt3,"Prt Field 4",Prt4,"Prt Field 5",Prt5,"Prt Field 6",Prt6,"Prt Field 7",Prt7,"Prt Field 8",Prt8,"Prt Field 9",Prt9,"Prt Field 10",Prt10,"Prt Field 11",Prt11;
Prt0:
warp "prt_fild00.gat",208,228;
close;
Prt1:
warp "prt_fild01.gat",306,281;
close;
Prt2:
warp "prt_fild02.gat",336,343;
close;
Prt3:
warp "prt_fild03.gat",126,123;
close;
Prt4:
warp "prt_fild04.gat",230,330;
close;
Prt5:
warp "prt_fild05.gat",280,220;
close;
Prt6:
warp "prt_fild06.gat",130,210;
close;
Prt7:
warp "prt_fild07.gat",240,90;
close;
Prt8:
warp "prt_fild08.gat",105,275;
close;
Prt9:
warp "prt_fild09.gat",105,115;
close;
Prt10:
warp "prt_fild10.gat",100,110;
close;
Prt11:
warp "prt_fild11.gat",104,230;
close;

mocF:
menu "Moc Field 1",moc1,"Moc Field 2",moc2,"Moc Field 3",moc3,"Moc Field 4",moc4,"Moc Field 5",moc5,"Moc Field 6",moc6,"Moc Field 7",moc7,"Moc Field 8",moc8,"Moc Field 9",moc9,"Moc Field 10",moc10,"Moc Field 11",moc11,"Next...",mocF2;
mocF2:
menu "Moc Field 12",moc12,"Moc Field 13",moc13,"Moc Field 14",moc14,"Moc Field 15",moc15,"Moc Field 16",moc16,"Moc Field 17",moc17,"Moc Field18",moc18;
moc1:
warp "moc_fild01.gat",198,195;
close;
moc2:
warp "moc_fild02.gat",94,101;
close;
moc3:
warp "moc_fild03.gat",171,258;
close;
moc4:
warp "moc_fild04.gatt",148,333;
close;
moc5:
warp "moc_fild05.gat",205,274;
close;
moc6:
warp "moc_fild06.gat",134,302;
close;
moc7:
warp "moc_fild07.gat",180,346;
close;
moc8:
warp "moc_fild08.gat",140,178;
close;
moc9:
warp "moc_fild09.gat",214,128;
close;
moc10:
warp "moc_fild10.gat",208,107;
close;
moc11:
warp "moc_fild11.gat",198,214;
close;
moc12:
warp "moc_fild12.gat",161,259;
close;
moc13:
warp "moc_fild13.gat",160,285;
close;
moc14:
warp "moc_fild14.gat",124,93;
close;
moc15:
warp "moc_fild15.gat",200,175;
moc16:
warp "moc_fild16.gat",205,234;
moc17:
warp "moc_fild17.gat",107,145;
close;
moc18:
warp "moc_fild18.gat",138,233;
close;

PayF:
menu "Pay Field 1",pay1,"Pay Field 2",pay2,"Pay Field 3",pay3,"Pay Field 4",pay4,"Pay Field 5",pay5,"Pay Field 6",pay6,"Pay Field 7",pay7,"Pay Field 8",pay8,"Pay Field 9",pay9,"Pay Field 10",pay10,"Pay Field 11",pay11;
pay1:
warp "pay_fild01.gat",108,119;
close;
pay2:
warp "pay_fild02.gat",88,129;
close;
pay3:
warp "pay_fild03.gat",350,46;
close;
pay4:
warp "pay_fild04.gat",159,343;
close;
pay5:
warp "pay_fild05.gat",100,104;
close;
pay6:
warp "pay_fild06.gat",279,120;
close;
pay7:
warp "pay_fild07.gat",115,382;
close;
pay8:
warp "pay_fild08.gat",100,100;
close;
pay9:
warp "pay_fild09.gat",100,100;
close;
pay10:
warp "pay_fild10.gat",217,223;
close;
pay11:
warp "pay_fild11.gat",118,276;
close;

gefF:
menu "Gef Field 0",gef0,"Gef Field 1",gef1,"Gef Field 2",gef2,"Gef Field 3",gef3,"Gef Field 4",gef4,"Gef Field 5",gef5,"Gef Field 6",gef6,"Gef Field 7",gef7,"Gef Field 8",gef8,"Gef Field 9",gef9,"Gef Field 10",gef10,"Next...",geff2;
geff2:
menu "Gef Field 11",gef11,"Gef Field 12",gef12,"Gef Field 14",gef14;
gef0:
warp "gef_fild00.gat",71,126;
close;
gef1:
warp "gef_fild01.gat",67,85;
close;
gef2:
warp "gef_fild02.gat",216,211;
close;
gef3:
warp "gef_fild03.gat",297,74;
close;
gef4:
warp "gef_fild04.gat",181,225;
close;
gef5:
warp "gef_fild05.gat",100,100;
close;
gef6:
warp "gef_fild06.gat",55,190;
gef7:
warp "gef_fild07.gat",50,158;
gef8:
warp "gef_fild08.gat",105,105;
close;
gef9:
warp "gef_fild09.gat",100,100;
close;
gef10:
warp "gef_fild10.gat",100,100;
close;
gef11:
warp "gef_fild11.gat",274,245;
close;
gef12:
warp "gef_fild12.gat",100,100;
close;
gef14:
warp "gef_fild14.gat",363,220;
close;
mjoF:
menu "Mjolnir Field 1",mjolnir1,"Mjolnir Field 2",mjolnir2,"Mjolnir Field 3",mjolnir3,"Mjolnir Field 4",mjolnir4,"Mjolnir Field 5",mjolnir5,"Mjolnir Field 6",mjolnir6,"Mjolnir Field 7",mjolnir7,"Mjolnir Field 8",mjolnir8,"Mjolnir Field 9",mjolnir9,"Mjolnir Field 10",mjolnir10,"Mjolnir Field 11",mjolnir11,"Mjolnir Field 12",mjolnir12;
mjolnir1:
warp "mjolnir_01.gat",135,156;
close;
mjolnir2:
warp "mjolnir_02.gat",100,100;
close;
mjolnir3:
warp "mjolnir_03.gat",100,100;
close;
mjolnir4:
warp "mjolnir_04.gat",304,127;
close;
mjolnir5:
warp "mjolnir_05.gat",149,270;
close;
mjolnir6:
warp "mjolnir_06.gat",304,345;
close;
mjolnir7:
warp "mjolnir_07.gat",100,100;
close;
mjolnir8:
warp "mjolnir_08.gat",100,100;
close;
mjolnir9:
warp "mjolnir_09.gat",101,112;
close;
mjolnir10:
warp "mjolnir_10.gat",100,100;
close;
mjolnir11:
warp "mjolnir_11.gat",100,100;
close;
mjolnir12:
warp "mjolnir_12.gat",100,100;
close;
cmdF:
menu "Cmd Field 1",cmd1,"Cmd Field 2",cmd2,"Cmd Field 3",cmd3,"Cmd Field 4",cmd4,"Cmd Field 5",cmd5,"Cmd Field 6",cmd6,"Cmd Field 7",cmd7,"Cmd Field 8",cmd8,"Cmd Field 9",cmd9;
cmd1:
warp "cmd_fild01.gat",100,100;
close;
cmd2:
warp "cmd_fild02.gat",100,100;
close;
cmd3:
warp "cmd_fild03.gat",100,100;
close;
cmd4:
warp "cmd_fild04.gat",100,100;
close;
cmd5:
warp "cmd_fild05.gat",231,189;
close;
cmd6:
warp "cmd_fild06.gat",100,100;
close;
cmd7:
warp "cmd_fild07.gat",135,342;
close;
cmd8:
warp "cmd_fild08.gat",100,100;
close;
cmd9:
warp "cmd_fild09.gat",201,355;
close;
yunoF:
menu "Juno Field 1",yuno1,"Juno Field 2",yuno2,"Juno Field 3",yuno3,"Juno Field 4",yuno4;
yuno1:
warp "yuno_fild01.gat",207,43;
close;
yuno2:
warp "yuno_fild02.gat",100,100;
close;
yuno3:
warp "yuno_fild03.gat",100,100;
close;
yuno4:
warp "yuno_fild04.gat",150,154;
close;
amaF:
menu "Amatsu Field 1",ama1;
ama1:
warp "ama_fild01.gat",57,69;
close;

gonF:
menu "Gonryun Field 1",gon1;
gon1:
warp "gon_fild01.gat",100,100;
close;
nifF:
menu "Niflheim Field 1",nif1,"Niflheim Field 2",nif2;
nif1:
warp "nif_fild01.gat",181,320;
close;
nif2:
warp "nif_fild02.gat",61,329;
close;
umF:
menu "Umbala Field 1",um1,"Umbala Field 2",um2,"Umbala Field 3",um3,"Umbala Field 4",um4;
um1:
warp "um_fild01.gat",100,100;
close;
um2:
warp "um_fild02.gat",215,312;
close;
um3:
warp "um_fild03.gat",100,100;
close;
um4:
warp "um_fild04.gat",270,177;
close;
LutF:
menu "Lutie Field 1",xmas1;
xmas1:
warp "xmas_fild01.gat",100,100;
close;
YggF:
menu "Yggdrasil Field 1",yggdrasil1;
yggdrasil1:
warp "yggdrasil01.gat",40,63;
GUILDY:
menu "Payon Castle Map",PCM111,"Geffen Castle Map",GCM111,"Aldeberan Castle Map",ACM111,"Prontera Castle Map",PCM222;
PCM111:
warp "pay_gld.gat",114,171;
close;
GCM111:
warp "gef_fild13.gat",164,247;
close;
ACM111:
warp "alde_gld.gat",72,232;
close;
PCM222:
warp "prt_gld.gat",166,103;
close;

L_T:
mes "[Super Warper]";
mes "Please choose your destination:";
next;
menu "Prontera",prontera,"Geffen",geffen,"Payon",payon,"Morroc",morroc,"Alberta",alberta,"Adebaran",aldebaran,"Izlude",izlude,"Lutie",lutie,"Juno",yuno,"Comodo",comodo,"Amatsu",amatsu,"Next...",TT;
TT:
menu "Gonryun",gonryun,"Umbala",umbala,"Niflheim",niflheim,"Jawaii",HawaiiBaby,"Lou Yang",Chink111,"Ayothaya",Ayothaya;
Ayothaya:
warp "ayothaya.gat",153,71;
close;
HawaiiBaby:
warp "jawaii.gat",117,205;
close;
Chink111:
warp "louyang.gat",218,106;
close;
prontera:
warp "prontera.gat",156,184;
close;
geffen:
warp "geffen.gat",120,68;
close;
payon:
warp "payon.gat",96,114;
close;
morroc:
warp "morocc.gat",157,94;
close;
alberta:
warp "alberta.gat",116,56;
close;
aldebaran:
warp "aldebaran.gat",141,118;
close;
izlude:
warp "izlude.gat",127,116;
close;
lutie:
warp "xmas.gat",147,117;
close;
yuno:
warp "yuno.gat",280,216;
close;
comodo:
warp "comodo.gat",191,150;
close;
amatsu:
warp "amatsu.gat",200,86;
close;
gonryun:
warp "gonryun.gat",159,124;
close;
umbala:
warp "umbala.gat",125,136;
close;
niflheim:
warp "niflheim.gat",195,185;
close;

D:
mes "[Super Warper]";
mes "Please choose your destination:";
next;
menu "Clock Tower",CTD,"Amatsu Dungeon",AmaD,"Ant Hell",AntD,"Beach Dungeon",BeachD,"Geffen Dungeon",GefD,"Glastheim",GHD,"Guild Dungeon",GGD,"Gonryun Dungeon",GonD,"Sphinx",SphinxD,"Byalan Dungeon",ByaD,"Magma Dungeon",MagD,"Next...",DD;
DD:
menu "Coal Mine",CoalD,"Pyramid",PyramidD,"Orc Dungeon",OrcD,"Payon Dungeon",PayD,"Hidden Temple",HidD,"Sewers",SewD,"Sunken Ship",SSD,"Turtle Dungeon",TurtleD,"Umbala Dungeon",UmbD,"Toy Factory",TFD,"Lou Yang",LLYY12;
LLYY12:
menu "LouYang Dun 1",LY1110,"LouYang Dun 2",LY2220,"LouYang Dun 3",LY3330;

LY1110:
warp "lou_dun01.gat",113,54;
close;
LY2220:
warp "lou_dun02.gat",88,110;
close;
LY3330:
warp "lou_dun03.gat",166,135;
close;
CTD:
menu "Clock Tower 1",CT1,"Clock Tower 2",CT2,"Clock Tower 3",CT3,"Clock Tower 4",CT4,"Clock Tower Dungeon 1",CTD1,"Clock Tower Dungeon 2",CTD2,"Clock Tower Dungeon 3",CTD3,"Clock Tower Dungeon 4",CTD4;

CT1:
warp "c_tower1.gat",100,100;
close;
CT2:
warp "c_tower2.gat",152,94;
close;
CT3:
warp "c_tower3.gat",100,100;
close;
CT4:
warp "c_tower4.gat",99,100;
close;
CTD1:
warp "alde_dun01.gat",87,242;
close;
CTD2:
warp "alde_dun02.gat",143,228;
close;
CTD3:
warp "alde_dun03.gat",100,100;
close;
CTD4:
warp "alde_dun04.gat",100,100;
close;
AmaD:
menu "Amatsu Dungeon 1",AmaD1,"Amatsu Dungeon 2",AmaD2,"Amatsu Dungeon 3",AmaD3;
AmaD1:
warp "ama_dun01.gat",100,100;
close;
AmaD2:
warp "ama_dun02.gat",57,91;
close;
AmaD3:
warp "ama_dun03.gat",100,100;
close;
AntD:
menu "Anthell 1",Ant1,"Anthell 2",Ant2;
Ant1:
warp "anthell01.gat",100,100;
close;
Ant2:
warp "anthell02.gat",49,41;
close;
BeachD:
menu "Beach Dungeon 1",BD1,"Beach Dungeon 2",BD2,"Beach Dungeon 3",BD3;
BD1:
warp "beach_dun.gat",100,100;
close;
BD2:
warp "beach_dun2.gat",31,84;
close;
BD3:
warp "beach_dun3.gat",117,43;
close;
GefD:
menu "Geffen Dungeon 1",Gef000,"Geffen Dungeon 2",Gef111,"Geffen Dungeon 3",Gef222,"Geffen Dungeon 4",Gef333;
Gef000:
warp "gef_dun00.gat",100,100;
close;
Gef111:
warp "gef_dun01.gat",238,71;
close;
Gef222:
warp "gef_dun02.gat",109,128;
close;
Gef333:
warp "gef_dun03.gat",195,202;
close;
GHD:
menu "GlastHeim Castle",GHCas,"GlastHeim Church",GHChu,"GlastHeim Dungeon",GHDun,"GlastHeim Interior",GHInt,"GlastHeim Chivalry",GHChi,"GlastHeim Prison",GHPri,"GlastHeim Serwers",GHSew,"GlastHeim Staircase",GHSte,"GlastHeim",GHeim;
GHCas:
menu "GlastHeim Castle 1",GHCas1,"GlastHeim Castle 2",GHCas2;
GHCas1:
warp "gl_cas01.gat",198,103;
close;
GHCas2:
warp "gl_cas02.gat",100,100;
close;
GHChu:
menu "GlastHeim St. Abbey",GHSTA,"GlastHeim Churchyard",GHCY;
GHSTA:
warp "gl_church.gat",157,68;
close;
GHCY:
warp "gl_chyard.gat",147,149;
close;
GHDun:
menu "GlastHeim Dungeon 1",GHDun1,"GlastHeim Dungeon 2",GHDun2;
GHDun1:
warp "gl_dun01.gat",135,267;
close;
GHDun2:
warp "gl_dun02.gat",224,274;
close;
GHInt:
warp "gl_in01.gat",123,124;
close;
GHChi:
menu "GlastHeim Chivalry 1",GHCH1,"GlastHeim Chivalry 2",GHCH2;
GHCH1:
warp "gl_knt01.gat",150,15;
close;
GHCH2:
warp "gl_knt02.gat",100,100;
close;
GHPri:
menu "GlastHeim Prison 1",GHP1,"GlastHeim Prison 2",GHP2;
GHP1:
warp "gl_prison.gat",100,108;
close;
GHP2:
warp "gl_prison1.gat",127,116;
close;
GHSew:
menu "GlastHeim Sewers 1",GHS1,"GlastHeim Sewers 2",GHS2,"GlastHeim Sewers 3",GHS3,"GlastHeim Sewers 4",GHS4;
GHS1:
warp "gl_sew01.gat",214,108;
close;
GHS2:
warp "gl_sew02.gat",100,100;
close;
GHS3:
warp "gl_sew03.gat",100,100;
close;
GHS4:
warp "gl_sew04.gat",100,100;
close;
GHSte:
warp "gl_step.gat",98,100;
close;
GHeim:
warp "glast_01.gat",200,131;
close;
GGD:
menu "Guild Dungeon 1",GDGD1,"Guild Dungeon 2",GDGD2,"Guild Dungeon 3",GDGD3,"Guild Dungeon 4",GDGD4;
GDGD1:
warp "gld_dun01.gat",100,100;
close;
GDGD2:
warp "gld_dun02.gat",100,100;
close;
GDGD3:
warp "gld_dun03.gat",100,100;
close;
GDGD4:
warp "gld_dun04.gat",150,238;
close;
GonD:
menu "Gonryun Dungeon 1",GonD1,"Gonryun Dungeon 2",GonD2,"Gonryun Dungeon 3",GonD3;
GonD1:
warp "gon_dun01.gat",100,100;
close;
GonD2:
warp "gon_dun02.gat",244,106;
close;
GonD3:
warp "gon_dun03.gat",100,100;
close;
SphinxD:
menu "Sphinx 1",SPX1,"Sphinx 2",SPX2,"Sphinx 3",SPX3,"Sphinx 4",SPX4,"Sphinx 5",SPX5;
SPX1:
warp "in_sphinx1.gat",100,100;
close;
SPX2:
warp "in_sphinx2.gat",100,010;
close;
SPX3:
warp "in_sphinx3.gat",100,100;
close;
SPX4:
warp "in_sphinx4.gat",181,155;
close;
SPX5:
warp "in_sphinx5.gat",100,100;
close;
ByaD:
menu "Byalan Dungeon 1",BYD1,"Byalan Dungeon 2",BYD2,"Byalan Dungeon 3",BYD3,"Byalan Dungeon 4",BYD4,"Byalan Dungeon 5",BYD5;
BYD1:
warp "iz_dun00.gat",100,100;
close;
BYD2:
warp "iz_dun01.gat",100,100;
close;
BYD3:
warp "iz_dun02.gat",100,100;
close;
BYD4:
warp "iz_dun03.gat",64,74;
close;
BYD5:
warp "iz_dun04.gat",100,100;
close;
MagD:
menu "Magma Dungeon 1",MAGD1,"Magma Dungeon 2",MAGD2;
MAGD1:
warp "mag_dun01.gat",231,63;
close;
MAGD2:
warp "mag_dun02.gat",101,202;
close;
CoalD:
menu "Coal Mine 1",COMI1,"Coal Mine 2",COMI2,"Coal Mine 3",COMI3;
COMI1:
warp "mjo_dun01.gat",114,67;
close;
COMI2:
warp "mjo_dun02.gat",100,100;
close;
COMI3:
warp "mjo_dun03.gat",171,74;
close;
PyramidD:
menu "Pyramid 1",PRY1,"Pyramid 2",PRY2,"Pyramid 3",PRY3,"Pyramid 4",PRY4,"Pyramid Basement 1",PRYB1,"Pyramid Basement 2",PRYB2;
PRY1:
warp "moc_pryd01.gat",100,100;
close;
PRY2:
warp "moc_pryd02.gat",102,13;
close;
PRY3:
warp "moc_pryd03.gat",74,105;
close;
PRY4:
warp "moc_pryd04.gat",176,116;
close;
PRYB1:
warp "moc_pryd05.gat",166,145;
close;
PRYB2:
warp "moc_pryd06.gat",31,197;
close;
OrcD:
menu "Orc Dungeon 1",ORCD1,"Orc Dungeon 2",ORCD2;
ORCD1:
warp "orcsdun01.gat",52,105;
close;
ORCD2:
warp "orcsdun02.gat",100,100;
close;
PayD:
menu "Payon Dungeon 1",PAYD1,"Payon Dungeon 2",PAYD2,"Payon Dungeon 3",PAYD3,"Payon Dungeon 4",PAYD4,"Payon Dungeon 5",PAYD5;
PAYD1:
warp "pay_dun00.gat",50,60;
close;
PAYD2:
warp "pay_dun01.gat",134,186;
close;
PAYD3:
warp "pay_dun02.gat",104,79;
close;
PAYD4:
warp "pay_dun03.gat",90,35;
close;
PAYD5:
warp "pay_dun04.gat",84,119;
close;
HidD:
menu "Hidden Temple 1",HIDT1,"Hidden Temple 2",HIDT2,"Hidden Temple 3",HIDT3;
HIDT1:
warp "prt_maze01.gat",100,100;
close;
HIDT2:
warp "prt_maze02.gat",104,68;
close;
HIDT3:
warp "prt_maze03.gat",100,100;
close;
SewD:
menu "Sewers 1",SEW11,"Sewers 2",SEW22,"Sewers 3",SEW33,"Sewers 4",SEW44;
SEW11:
warp "prt_sewb1.gat",285,197;
close;
SEW22:
warp "prt_sewb2.gat",100,100;
close;
SEW33:
warp "prt_sewb3.gat",63,157;
close;
SEW44:
warp "prt_sewb4.gat",157,135;
close;
SSD:
menu "Sunken Ship 1",SUNSHI1,"Sunken Ship 2",SUNSHI2;
SUNSHI1:
warp "treasure01.gat",164,116;
close;
SUNSHI2:
warp "treasure02.gat",100,100;
close;
TurtleD:
menu "Turtle Dungeon 1",TURTD1,"Turtle Dungeon 2",TURTD2,"Turtle Dungeon 3",TURTD3,"Turtle Dungeon 4",TURTD4,"Turtle Dungeon 5",TURTD5;
TURTD1:
warp "tur_dun01.gat",100,100;
close;
TURTD2:
warp "tur_dun02.gat",115,224;
close;
TURTD3:
warp "tur_dun03.gat",100,100;
close;
TURTD4:
warp "tur_dun04.gat",36,167;
close;
TURTD5:
warp "tur_dun05.gat",80,33;
close;
UmbD:
menu "Umbala Dungeon 1",UMBAD1,"Umbala Dungeon 2",UMBAD2;
UMBAD1:
warp "um_dun01.gat",139,82;
close;
UMBAD2:
warp "um_dun02.gat",100,100;
close;
TFD:
menu "Lutie Toy Factory 1",LUTOYFAC1,"Lutie Toy Factory 2",LUTOYFAC2;
LUTOYFAC1:
warp "xmas_dun01.gat",67,124;
close;
LUTOYFAC2:
warp "xmas_dun02.gat",174,102;
close;
E:
close;
}
//NPC Warp to Party Room
//=============================================================
sec_in01.gat,94,154,4	script	Party Room Warper	803,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk8;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

LOk8:
mes "[Party Room Warper]";
mes "Hey GM "+strcharinfo(0)+". Do you want to go to the Party Room?";
next;
menu "Sure!",L_Ok,"No thanks.",L_No;

L_Ok:
mes "[Party Room Warper]";
mes "Have fun GM "+strcharinfo(0)+"!";
next;
warp "sec_in01.gat",169,177;
close;

L_No:
close;
}

//NPC Warp back to the GM Castle
//===============================================================
sec_in01.gat,170,177,4	script	Warper to Castle	833,{
OnTouch:
warp "sec_in01.gat",86,187;
announce "Hope to see you again sometime soon, GM "+strcharinfo(0)+". Have a good one!",8;
close;
}
//---------------------------------------------------------
//=NEW UPDATE
//=August 9, 2005
//=Swimming Pool Warper By lolol123lol
//=Thanks To lolol123lol
//----------------------------------------------------------

sec_in01.gat,85,187,4	script	GM Treasure::GMTS	831,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk9;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

LOk9:
mes "[GM Treasure]";
mes "Hello GM "+strcharinfo(0)+". Do you want to go to the treasure arena?";
menu "Yes, please.",Lyep,"Information.",Linfo,"Another time.",Lanother;

Lyep:
mes "Please wait your turn in the waiting room.";
close;

Linfo:
mes "[GM Treasure]";
mes "You can hunt for treasure boxes while you there.";
next;
mes "The Treasure box will appear within a certain time.";
next;
mes "It contains Zeny.";
emotion 18;
close;

Lanother:
mes "[GM Treasure]";
mes "As you wish, GM "+strcharinfo+".  Return when your ready.";
mes "I'm always here to serve you.";
close;

OnWarp:
	warpwaitingpc "sec_in02.gat",17,174,181;
	disablewaitingroomevent;
	initnpctimer "Assistant";
	end;
OnInit:
	waitingroom "GM Treasure",20,"GMTS::OnWarp",1;
	end;
}

sec_in02.gat,0,0,0	script	Assistant	-1,{
end;

OnTimer30000:
	mapannounce "sec_in02.gat","GM Treasure: Hello GM "+strcharinfo(0)+", You want to be more rich, huh?",8;
	end;
OnTimer60000:
	mapannounce "sec_in02.gat","GM Treasure: Well, I will spawn a few Treasure Boxes for you in a moment.",8;
	end;

OnTimer90000:
	mapannounce "sec_in02.gat","GM Treasure: Get Ready...for the treasure hunt!",8;
	end;

OnTimer120000:
	mapannounce "sec_in02.gat","GM Treasure: Kill the monter and get the treasure!",8;
	monster "sec_in02.gat",17,174,"Treasure Box1",1325,1,"Treasure";
	monster "sec_in02.gat",17,165,"Treasure Box2",1326,1,"Treasure";
	monster "sec_in02.gat",17,160,"Treasure Box3",1327,1,"Treasure";
	monster "sec_in02.gat",21,175,"Treasure Box4",1328,1,"Treasure";
	monster "sec_in02.gat",17,156,"Treasure Box5",1329,1,"Treasure";
	end;

OnTimer150000:
	mapannounce "sec_in02.gat","GM Treasure: Kill them all...",8;
	monster "sec_in02.gat",23,172,"Treasure Box6",1330,1,"Treasure";
	monster "sec_in02.gat",26,169,"Treasure Box7",1331,1,"Treasure";
	monster "sec_in02.gat",30,164,"Treasure Box8",1332,1,"Treasure";
	monster "sec_in02.gat",33,167,"Treasure Box9",1333,1,"Treasure";
	monster "sec_in02.gat",35,169,"Treasure Box10",1334,1,"Treasure";
	end;

OnTimer180000:
	mapannounce "sec_in02.gat","GM Treasure: Another Treasure spawn...Kill them!",8;
	monster "sec_in02.gat",37,172,"Treasure Box11",1335,1,"Treasure";
	monster "sec_in02.gat",38,154,"Treasure Box12",1336,1,"Treasure";
	monster "sec_in02.gat",27,171,"Treasure Box13",1337,1,"Treasure";
	monster "sec_in02.gat",27,173,"Treasure Box14",1338,1,"Treasure";
	monster "sec_in02.gat",27,164,"Treasure Box15",1339,1,"Treasure";
	monster "sec_in02.gat",27,160,"Treasure Box16",1340,1,"Treasure";
	end;

OnTimer19000:
	mapannounce "sec_in02.gat","GM Treasure: I spawn a few more Treasure...find em and kill em all!",8;
	monster "sec_in02.gat",76,175,"Treasure Box17",1341,1,"Treasure";
	monster "sec_in02.gat",76,170,"Treasure Box18",1342,1,"Treasure";
	monster "sec_in02.gat",75,179,"Treasure Box19",1343,1,"Treasure";
	monster "sec_in02.gat",70,176,"Treasure Box20",1344,1,"Treasure";
	monster "sec_in02.gat",81,175,"Treasure Box21",1345,1,"Treasure";
	end;

OnTimer210000:
	mapannounce "sec_in02.gat", "GM Treasure: Treasure Hunt event has ended...",8;
	killmonsterall "sec_in02.gat";
	end;

OnTimer240000:
	mapannounce "sec_in02.gat","GM Treasure: I will send you back to the castle now.",17;
	if (getareausers("sec_in02.gat",17,153,85,187) != 0) areawarp "sec_in02.gat",17,153,85,187,"sec_in01.gat",81,187;
	stopnpctimer;
	enablewaitingroomevent "GMTS";
	end;

}

//Swimming Pool Warper by lolol123lol
//----------------------------------------------------------------------
sec_in01.gat,85,154,4	script	Swimming Pool Guard	809,{
set @gm,getgmlevel(99);
if(@gm>20) goto LOk11;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

LOk11:
mes "[GM Castle Swimming Guard]";
mes "Hello, "+strcharinfo(0)+". I am the guard to the GM Castle Swimming Pool.";
next;
mes "[GM Castle Swimming Guard]";
mes "You can relax in there...";
next;
mes "[GM Castle Training Guard]";
mes "Do you wish to enter the Swimming pool?";
next;
menu "Yes, I will enter.",LFollow1,"No, I'd rather not.",LNr1;
LFollow1:
warp "sec_in02.gat",158,161;
close;
LNr1:
mes "[GM Castle Swimming Guard]";
mes "Well, have fun with whatever, "+strcharinfo(0)+".";
close;
}
sec_in01.gat,93,175,0	script	Guards	105,{}
sec_in01.gat,93,175,0	script	GuardianTriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid1;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid1:
close;
}
sec_in01.gat,93,161,0	script	Guards2	105,{}
sec_in01.gat,93,161,0	script	Guardian2TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid2;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid2:
close;
}
sec_in01.gat,84,160,0	script	Guards3	105,{}
sec_in01.gat,84,160,0	script	Guardian3TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid3;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid3:
close;
}
sec_in01.gat,78,160,0	script	Guards4	105,{}
sec_in01.gat,78,160,0	script	Guardian4TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid4;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid4:
close;
}

sec_in01.gat,78,167,0	script	Guards5	105,{}
sec_in01.gat,78,167,0	script	Guardian5TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid5;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid5:
close;
}
sec_in01.gat,78,175,0	script	Guards6	105,{}
sec_in01.gat,78,175,0	script	Guardian6TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid6;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid6:
close;
}
sec_in01.gat,86,175,0	script	Guards7	105,{}
sec_in01.gat,86,175,0	script	Guardian7TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid7;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid7:
close;
}
sec_in01.gat,85,149,0	script	Guards8	105,{}
sec_in01.gat,85,149,0	script	Guardian8TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid8;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid8:
close;
}
sec_in01.gat,77,180,0	script	Guards9	105,{}
sec_in01.gat,77,180,0	script	Guardian9TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid9;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid9:
close;
}
sec_in01.gat,72,180,0	script	Guards10	105,{}
sec_in01.gat,72,180,0	script	Guardian10TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lvalid10;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;

Lvalid10:
close;
}
sec_in01.gat,93,175,0	script	Guardian11	105,{}
sec_in01.gat,93,175,0	script	Guardian11TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed:
close;
}
sec_in01.gat,93,161,0	script	Guardian12	105,{}
sec_in01.gat,93,175,0	script	Guardian12TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed1;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed1:
close;
}
sec_in01.gat,93,175,0	script	Guardian13	105,{}
sec_in01.gat,93,175,0	script	Guardian13TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed2;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed2:
close;
}
sec_in01.gat,84,160,0	script	Guardian14	105,{}
sec_in01.gat,84,160,0	script	Guardian14TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed3;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed3:
close;
}
sec_in01.gat,78,160,0	script	Guardian15	105,{}
sec_in01.gat,78,160,0	script	Guardian15TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed4;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed4:
close;
}
sec_in01.gat,78,167,0	script	Guardian16	105,{}
sec_in01.gat,78,167,0	script	Guardian16TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed5;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed5:
close;
}
sec_in01.gat,78,175,0	script	Guardian17	105,{}
sec_in01.gat,78,175,0	script	Guardian17TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed6;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed6:
close;
}
sec_in01.gat,86,175,0	script	Guardian18	105,{}
sec_in01.gat,93,175,0	script	Guardian18TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed7;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed7:
close;
}
sec_in01.gat,85,149,0	script	Guardian19	105,{}
sec_in01.gat,93,175,0	script	Guardian19TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed8;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed8:
close;
}
sec_in01.gat,77,180,0	script	Guardian20	105,{}
sec_in01.gat,77,180,0	script	Guardian20TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed9;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed9:
close;
}
sec_in01.gat,93,168,0	script	Guardian21	105,{}
sec_in01.gat,93,168,0	script	Guardian21TriggerArea	139,3,2,{
set @gm,getgmlevel(99);
if(@gm>20) goto Lallowed10;
save "sec_pri.gat",24,76;
warp "sec_pri.gat",24,76;
percentheal -100,-100;
close;
Lallowed10:
close;
}

sec_in01.gat,85,145,6 warp Mainroom 1,1,sec_in01.gat,85,124
sec_in01.gat,85,130,6 warp Maingm 1,1,sec_in01.gat,85,146
sec_in01.gat,100,127,6 warp Rightstare 1,1,sec_in01.gat,95,90
sec_in01.gat,100,90,6 warp Rightstarecb 1,1,sec_in01.gat,96,127
sec_in01.gat,85,58,6 warp 2ndroom 1,1,sec_in01.gat,85,38
sec_in01.gat,85,42,6 warp 2ndroomcb 1,1,sec_in01.gat,85,62
sec_in01.gat,72,87,6 warp DinningroomE 1,1,sec_in01.gat,121,88
sec_in01.gat,117,88,6 warp Dinningroomcb 1,1,sec_in01.gat,76,87
sec_in01.gat,148,97,6 warp MeetingroomE 1,1,sec_in01.gat,171,99
sec_in01.gat,167,99,6 warp Meetingroomcb 1,1,sec_in01.gat,143,97
sec_in01.gat,135,71,6 warp 2ndroomE2 1,1,sec_in01.gat,85,21
sec_in01.gat,85,16,6 warp MeetingroomE 1,1,sec_in01.gat,135,75
sec_in01.gat,134,115,6 warp CheckersroomE 1,1,sec_in01.gat,168,165
sec_in01.gat,168,159,6 warp CheckersroomCB 1,1,sec_in01.gat,134,111
sec_in01.gat,70,124,6 warp TortueroomE 1,1,sec_in01.gat,34,87
sec_in01.gat,38,87,6 warp StortueroomCB 1,1,sec_in01.gat,74,125
sec_in02.gat,137,86,6 warp TrainningGround 1,1,sec_in01.gat,20,80