rendered paste bodyimport pygame, sys, os
from pygame.locals import *
# Initialize all Pygame modules.
pygame.init( )
# Sets up a window 640x480. Returns a surface, in this case, the surface we will use as the display.
Screen = pygame.display.set_mode( ( 640, 480 ), HWSURFACE | DOUBLEBUF )
# Sets the title to "Simple Draw".
pygame.display.set_caption( 'Simple Draw' )
Drawing = 0
def DrawPixels( ):
if Drawing == 1:
BeginPos = pygame.mouse.get_pos( )
SincePos = pygame.mouse.get_rel( )
EndPos = ( BeginPos[0] + SincePos[0], BeginPos[1] + SincePos[1] )
pygame.draw.aaline( Screen, ( 255, 255, 255 ), BeginPos, EndPos )
pygame.display.flip( )
def input( events ):
for event in events:
if event.type == QUIT:
sys.exit( 0 );
if event.type == MOUSEBUTTONDOWN:
Drawing = 1
if event.type == MOUSEBUTTONUP:
Drawing = 0
# Basic Input Loop
while True:
input( pygame.event.get( ) )
DrawPixels( )