rendered paste body#Global Hooks$Simulation:[missiontime = mn.getMissionTime()frametime = ba.getFrametime(true)if missiontime < 1 then nullvec = ba.createVector(0,0,0) static = {} staticloc = {} staticori = {} groundvehicle = {} groundvehiclealt = {}endfor i=1,#mn.Ships do local cityship = mn.Ships[i] local cityshipclass = cityship.Class.Name if cityshipclass == "city" or cityshipclass == "barricade" then local staticshipname = cityship.Name if static[staticshipname] == nil then static[staticshipname] = 1 staticloc[staticshipname] = cityship.Position staticori[staticshipname] = cityship.Orientation end cityship.Position = staticloc[staticshipname] cityship.Orientation = staticori[staticshipname] cityship.Physics.Velocity = nullvec end if cityshipclass == "bike" then local groundvehiclename = cityship.Name if groundvehicle[groundvehiclename] == nil then groundvehiclealt[groundvehiclename] = cityship.Position["y"] end groundvehicleori = cityship.Orientation groundvehicleori["b"] = 0 groundvehicleori["p"] = 0 cityship.Orientation = groundvehicleori groundvehiclepos = cityship.Position groundvehiclepos["y"] = groundvehiclealt[groundvehiclename] cityship.Position = groundvehiclepos endend]#End