rendered paste bodyGamePlayer.cs
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GameServer.Instance.Database.FillObjectRelations(m_character);
// statistics
m_killsAlbion = m_character.Statistics.AlbionKills;
m_killsMidgard = m_character.Statistics.MidgardKills;
m_killsHibernia = m_character.Statistics.HiberniaKills;
m_albionDeathblows = m_character.Statistics.AlbionDeathblows;
m_midgardDeathblows = m_character.Statistics.MidgardDeathblows;
m_hiberniaDeathblows = m_character.Statistics.HiberniaDeathblows;
m_killsAlbionSolo = m_character.Statistics.AlbionSoloKills;
m_killsMidgardSolo = m_character.Statistics.MidgardSoloKills;
m_killsHiberniaSolo = m_character.Statistics.MidgardSoloKills;
m_capturedKeeps = m_character.Statistics.CapturedKeeps;
m_capturedTowers = m_character.Statistics.CapturedTowers;
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DBCharacter.cs
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[Relation(LocalField = "DOLCharacters_ID", RemoteField = "PlayerID", AutoLoad = true, AutoDelete = true)]
public DBCharXStatistic Statistics;
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