rendered paste body switch( command ) { case CG_R_ADDREFENTITYTOSCENE: { eth_CG_R_AddRefEntityToScene((refEntity_t *)arg0); break; } case CG_R_ADDPOLYTOSCENE: { return 0; break; } //case CG_ParticleSnow: { return 0; break; } //case CG_ParticleSmoke: { return 0; break; } //case G_ParticleSnowFlurry: { return 0; break; } //case CG_ParticleImpactSmokePuff: { return 0; break; } //case CG_ParticleImpactSmokePuffExtended: { return 0; break; } //case CG_SmokePuff: { return 0; break; } //case CG_RenderSmokeGrenadeSmoke: { return 0; break; } //case CG_AddSmokeSprites: { return 0; break; } //case InitSmokeSprites: { return 0; break; } //case CG_AddAtmosphericEffects: { return 0; break; } //case CG_ParseSkyBox: { return 0; break; } //case : { return 0; break;} }