Mine
public text v1 · immutableenum state
{
state1,
state2,
state3,
state4,
state5
} ;
enum event
{
event1,
event2,
event3,
event4
} ;
int f1( void *event ) ;
int f2( void *event ) ;
int f3( void *event ) ;
#include "events.h"
#include "states.h"
#include "actionfsm.h"
struct setable
{
enum event ev ;
int (*pf)( void * ) ;
} eTable ;
struct stable
{
enum state st ;
eTable *et ;
} ssTable ;
int fsm( state, event ) ;