rendered paste body#include <a_samp>
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
new jailtime[MAX_PLAYERS];
public OnGameModeInit()
{
new time = random(180+1);
new minutes = ((time - (time % 60)) / 60);
new seconds = time - minutes*60;
printf("\n%d = %d'%02d\"",time,minutes,seconds);
print("GameModeInit()");
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
// OnGameModeInit
SetTimer("unjail",1000,1);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
public unjail() {
for(new i = 0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i)) {
if(jailtime[i] > 0) {
jailtime[i]--;
} else if(jailtime[i] == 0) {
jailtime[i]--;
SetPlayerPos(i,20.1,20.2,20.3);
SetPlayerInterior(i,0);
}
}
}
}
public OnPlayerConnect(playerid)
{
// OnPlayerConnect
jailtime[playerid] = 0; // so new players dont get released after a while :P only coz the before player was in jail ^^
printf("OnPlayerConnect(%d)", playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
// jail
SetPlayerPos(killerid,0.0,0.0,0.0);
SetPlayerInterior(playerid,3);
jailtime[playerid] = 60;
return 1;
}
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
public OnPlayerText(playerid)
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/mycommand", true)==0)
{
/* Do something here */
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
printf("OnPlayerEnterCheckpoint(%d)", playerid);
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}