Miscellany
public text v1 · immutableIn d3d9/8 volumetexture.c
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}
Games are crashing.
Commenting that out or do != to == let the game proceed.
Means:
if (hrc == D3D_OK && NULL == ppVolumeLevel) {
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}