rendered paste bodyvoid drawFloatCam() {
// Set the view
refdef_t camRefDef;
memcpy(&camRefDef, ð.cg_refdef, sizeof(refdef_t));
// fov
camRefDef.fov_x = 90;
camRefDef.fov_y = 90;
camRefDef.vieworg[ROLL] += seth.value[VAR_FLOATCAM_H];
// view angle
vec3_t camAngle;
VectorCopy(eth.cg_refdefViewAngles, camAngle);
camAngle[PITCH] = 90; // Look down
AnglesToAxis(camAngle, camRefDef.viewaxis);
// Draw the spycam
drawSpyCam(10, 10, 160, 160, &camRefDef, eth.enemyVisibleShader, eth.friendVisibleShader, qfalse);
}