rendered paste body#Global Hooks
$Simulation:
[
boundryV = 500
boundryH = 500
maxPitch = 0.5236
maxBank = 0.0873
maxHead = 0.5236
me = hv.Player
if me:isValid() then
playerHeading = me.Orientation["h"]
playerPitch = me.Orientation["p"]
playerBank = me.Orientation["b"]
if playerHeading > maxHead then
playerHeading = maxHead
elseif playerHeading < -maxHead then
playerHeading = -maxHead
end
if playerPitch > maxPitch then
playerPitch = maxPitch
elseif playerPitch < -maxPitch then
playerPitch = -maxPitch
end
if playerBank > maxBank then
playerBank = maxBank
elseif playerBank < -maxBank then
playerBank = -maxBank
end
me.Orientation["h"] = playerHeading
me.Orientation["p"] = playerPitch
me.Orientation["b"] = playerBank
end
]
$HUD:
[
gr.setColor(255,255,255)
gr.drawString(playerHeading, 100, 100)
gr.drawString(playerPitch, 100, 110)
gr.drawString(playerBank, 100, 120)
]
#End