rendered paste body
#######SHOPS#######
###############################HERO############################
#define HERO_OPTIONS SIDE
[command]
{VARIABLE in_hero_shop yes}
[while]
[variable]
name=in_hero_shop
equals=yes
[/variable]
[do]
[store_gold]
side=$side_number
variable=gold
[/store_gold]
[message]
speaker=narrator
caption=Shopkeeper
message= _ "Hey there, young warrior. You have $gold gold to spend. What would you like to buy?"
[option]
message="Strength Training 100 gold: +1 melee damage"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=100
[/variable]
[then]
[gold]
side=$side_number
amount=-100
[/gold]
[object]
silent=yes
[effect]
apply_to=attack
range=melee
increase_damage=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Ranged Training 100 gold: +1 ranged damage"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=100
[/variable]
[then]
[gold]
side=$side_number
amount=-100
[/gold]
[object]
silent=yes
[effect]
apply_to=attack
range=ranged
increase_damage=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Melee Agility Training 355 gold: +1 melee strike"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=355
[/variable]
[then]
[gold]
side=$side_number
amount=-355
[/gold]
[object]
silent=yes
[effect]
apply_to=attack
range=melee
increase_attacks=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Ranged Dexterity Training 350 gold: +1 ranged strike"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=350
[/variable]
[then]
[gold]
side=$side_number
amount=-350
[/gold]
[object]
silent=yes
[effect]
apply_to=attack
range=ranged
increase_attacks=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Speed Training 333 gold: +1 movement point"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=333
[/variable]
[then]
[gold]
side=$side_number
amount=-333
[/gold]
[object]
silent=yes
[effect]
apply_to=movement
increase=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Endurance Training 150 gold: +10% max HP +5 max HP 10 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=150
[/variable]
[then]
[gold]
side=$side_number
amount=-150
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=no
increase_total=10%
[/effect]
[effect]
apply_to=hitpoints
heal_full=no
increase_total=5
[/effect]
[effect]
apply_to=hitpoints
heal_full=no
increase=10
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Endurance Training 275 gold: +20% max HP +10 max HP 20 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=275
[/variable]
[then]
[gold]
side=$side_number
amount=-275
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=no
increase_total=20%
[/effect]
[effect]
apply_to=hitpoints
heal_full=no
increase_total=10
[/effect]
[effect]
apply_to=hitpoints
heal_full=no
increase=20
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Endurance Training 1000 gold: +100% max HP +50 max HP 100 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=1000
[/variable]
[then]
[gold]
side=$side_number
amount=-1000
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=no
increase_total=100%
[/effect]
[effect]
apply_to=hitpoints
heal_full=no
increase_total=50
[/effect]
[effect]
apply_to=hitpoints
heal_full=no
increase=100
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Leave."
[command]
{VARIABLE in_hero_shop no}
[/command]
[/option]
[/message]
[/do]
[/while]
[/command]
#enddef
######################################BUY WEAPONS#########################
#define ARMORY_OPTIONS SIDE
[command]
{VARIABLE in_weapon_shop yes}
[while]
[variable]
name=in_weapon_shop
equals=yes
[/variable]
[do]
[store_gold]
side=$side_number
variable=gold
[/store_gold]
[message]
speaker=narrator
caption=Weaponsmith
message= _ "Hey there and welcome to me humble armory. You have $gold gold to spend. What can I do for ya?"
[option]
message="Buy a sword 210 gold: 7-3 melee blade attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=210
[/variable]
[then]
[gold]
side=$side_number
amount=-210
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=sword
type=blade
range=melee
damage=7
number=3
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a mace 225 gold: 10-2 melee impact attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=225
[/variable]
[then]
[gold]
side=$side_number
amount=-225
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=mace
type=impact
range=melee
damage=10
number=2
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a torch 265 gold: 6-3 melee fire attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=265
[/variable]
[then]
[gold]
side=$side_number
amount=-265
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=torch
type=fire
range=melee
damage=5
number=3
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a Blessed Staff 190 gold: 11-1 melee holy attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=190
[/variable]
[then]
[gold]
side=$side_number
amount=-190
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=blessed staff
type=holy
range=melee
damage=11
number=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a Spear 200 gold: 13-1 melee pierce firststrike attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=200
[/variable]
[then]
[gold]
side=$side_number
amount=-200
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=spear
type=pierce
range=melee
damage=13
number=1
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a Baneblade 340 gold: 5-3 melee blade drain attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=340
[/variable]
[then]
[gold]
side=$side_number
amount=-340
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=baneblade
type=blade
range=melee
damage=5
number=3
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy an ancient staff 1450 gold: 13-5 melee holy attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=1450
[/variable]
[then]
[gold]
side=$side_number
amount=-1450
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=blessed staff
type=holy
icon=attacks/staff-magic.png
range=melee
damage=13
number=5
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a short bow 250 gold: 6-3 ranged pierce attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=250
[/variable]
[then]
[gold]
side=$side_number
amount=-250
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=short bow
type=pierce
range=ranged
damage=6
number=3
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a Power Bow 280 gold: 7-2 ranged pierce marksman attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=280
[/variable]
[then]
[gold]
side=$side_number
amount=-280
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=power bow
type=pierce
range=ranged
damage=7
number=2
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a Fire Scepter 325 gold: 16-1 ranged fire magical attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=325
[/variable]
[then]
[gold]
side=$side_number
amount=-325
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=fire scepter
type=fire
range=ranged
damage=16
number=1
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy an Ice Wand 300 gold: 15-1 ranged cold magical attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=300
[/variable]
[then]
[gold]
side=$side_number
amount=-300
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=ice wand
type=cold
range=ranged
damage=15
number=1
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a Curse Scepter 350 gold: 12-1 ranged cold drain attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=350
[/variable]
[then]
[gold]
side=$side_number
amount=-350
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=Curse scepter
type=cold
range=ranged
damage=12
number=1
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy Poison Darts 380 gold: 3-3 ranged pierce poison attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=380
[/variable]
[then]
[gold]
side=$side_number
amount=-380
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=poison darts
type=pierce
range=ranged
damage=3
number=3
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a Net 550 gold: 4-2 ranged impact slow attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=550
[/variable]
[then]
[gold]
side=$side_number
amount=-550
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=net
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy a Scepter of the Dragon 1650 gold: 13-5 ranged cold drain attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=1650
[/variable]
[then]
[gold]
side=$side_number
amount=-1650
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=Curse scepter
type=cold
icon=attacks/staff-necromantic.png
range=ranged
damage=13
number=5
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy an Axe of Rage 644 gold: 6-4 melee blade rage attack (3-round berserk)"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=644
[/variable]
[then]
[gold]
side=$side_number
amount=-644
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=Axe of Rage
type=blade
range=melee
damage=6
number=4
[specials]
{WEAPON_SPECIAL_RAGE_3}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy Pickpocket Gloves 430 gold: 3-3 melee impact pickpocket attack (gives 10 gold on each succesful hit)"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=430
[/variable]
[then]
[gold]
side=$side_number
amount=-430
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=pickpocket gloves
type=impact
range=melee
damage=3
number=3
[specials]
{WEAPON_SPECIAL_PICKPOCKET}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy Platemail armor 1025 gold, strong but heavy: +10% to all physical resistances, -1 movement point"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=525
[/variable]
[then]
[gold]
side=$side_number
amount=-525
[/gold]
[object]
silent=yes
[effect]
apply_to=resistance
replace=false
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=movement
increase=-1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Leave."
[command]
{VARIABLE in_weapon_shop no}
[/command]
[/option]
[/message]
[/do]
[/while]
[/command]
#enddef
############################WIZARD###################
#define WIZARD_OPTIONS SIDE
[command]
{VARIABLE in_wizard_shop yes}
[while]
[variable]
name=in_wizard_shop
equals=yes
[/variable]
[do]
[store_gold]
side=$side_number
variable=gold
[/store_gold]
[message]
speaker=narrator
caption=Great Wizard
message= _ "Welcome to my tower of magic. You have $gold gold to spend. What may I do for you, young one?"
[option]
message="Tiny Healing 7 gold: +15 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=5
[/variable]
[then]
[gold]
side=$side_number
amount=-7
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=no
increase=15
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Minor Healing 13 gold: +30 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=13
[/variable]
[then]
[gold]
side=$side_number
amount=-13
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=no
increase=30
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Medium Healing 20 gold: +50 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=20
[/variable]
[then]
[gold]
side=$side_number
amount=-20
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=no
increase=50
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Major Healing 35 gold: +100 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=35
[/variable]
[then]
[gold]
side=$side_number
amount=-35
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=no
increase=100
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Supreme Healing 80 gold: +250 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=80
[/variable]
[then]
[gold]
side=$side_number
amount=-80
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=no
increase=250
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Ultimate Healing 400 gold: Full life"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=400
[/variable]
[then]
[gold]
side=$side_number
amount=-400
[/gold]
[object]
silent=yes
[effect]
apply_to=hitpoints
heal_full=yes
increase=2000
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Magical Remedy 70 gold: Removes poison and slow"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=70
[/variable]
[then]
[gold]
side=$side_number
amount=-70
[/gold]
[object]
silent=yes
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Elemental Protection Spell 750 gold: +10% fire and cold resistance"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=550
[/variable]
[then]
[gold]
side=$side_number
amount=-550
[/gold]
[object]
silent=yes
[effect]
apply_to=resistance
replace=false
[resistance]
fire=-10
cold=-10
[/resistance]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Shelter from the Light's Wrath Spell 700 gold: +10% holy resistance"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=500
[/variable]
[then]
[gold]
side=$side_number
amount=-500
[/gold]
[object]
silent=yes
[effect]
apply_to=resistance
replace=false
[resistance]
holy=-10
[/resistance]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Leave."
[command]
{VARIABLE in_wizard_shop no}
[/command]
[/option]
[/message]
[/do]
[/while]
[/command]
#enddef
#define KING_OPTIONS SIDE
[command]
{VARIABLE shopping yes}
[while]
[variable]
name=shopping
equals=yes
[/variable]
[do]
[store_gold]
side=$side_number
variable=gold
[/store_gold]
[message]
speaker=narrator
caption=Shopkeeper
message= _ "You have $gold gold today. What can I do for you and His Majesty?"
[option]
message="Heal your king: 65 gold +30 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=65
[/variable]
[then]
[gold]
side=$side_number
amount=-65
[/gold]
[object]
silent=yes
[filter]
side=8
canrecruit=1
[/filter]
[effect]
apply_to=hitpoints
heal_full=no
increase=30
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Increase your king's max HP 300 gold: +25 max HP +25 HP"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=300
[/variable]
[then]
[gold]
side=$side_number
amount=-300
[/gold]
[object]
silent=yes
[filter]
side=8
canrecruit=1
[/filter]
[effect]
apply_to=hitpoints
heal_full=no
increase_total=25
[/effect]
[effect]
apply_to=hitpoints
heal_full=no
increase=25
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Increase your king's strength 150 gold: +1 melee damage for the King"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=150
[/variable]
[then]
[gold]
side=$side_number
amount=-150
[/gold]
[object]
silent=yes
[filter]
side=8
canrecruit=1
[/filter]
[effect]
apply_to=attack
range=melee
increase_damage=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Boost your king's ranged 150 gold: +1 ranged damage for the King"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=150
[/variable]
[then]
[gold]
side=$side_number
amount=-150
[/gold]
[object]
silent=yes
[filter]
side=8
canrecruit=1
[/filter]
[effect]
apply_to=attack
range=ranged
increase_damage=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Boost your king's agility 720 gold: +1 melee and ranged strikes for the King"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=720
[/variable]
[then]
[gold]
side=$side_number
amount=-720
[/gold]
[object]
silent=yes
[filter]
side=8
canrecruit=1
[/filter]
[effect]
apply_to=attack
range=melee
increase_attacks=1
[/effect]
[effect]
apply_to=attack
range=ranged
increase_attacks=1
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy your king a baneblade 400 gold: 7-2 melee blade drain attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=400
[/variable]
[then]
[gold]
side=$side_number
amount=-400
[/gold]
[object]
silent=yes
[filter]
side=8
canrecruit=1
[/filter]
[effect]
apply_to=new_attack
name=baneblade
type=blade
range=melee
damage=7
number=2
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Buy your king a net 400 gold: 7-1 ranged impact slow attack"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=400
[/variable]
[then]
[gold]
side=$side_number
amount=-400
[/gold]
[object]
silent=yes
[effect]
apply_to=new_attack
name=net
type=impact
range=ranged
damage=7
number=1
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Cure your king of poison and slowing: 50 gold"
[command]
[if]
[variable]
name=gold
greater_than_equal_to=10
[/variable]
[then]
[gold]
side=$side_number
amount=-10
[/gold]
[object]
silent=yes
[filter]
side=8
canrecruit=1
[/filter]
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
[/object]
[/then]
[/if]
[/command]
[/option]
[option]
message="Leave."
[command]
{VARIABLE shopping no}
[/command]
[/option]
[/message]
[/do]
[/while]
[/command]
#enddef
#define SHOP X Y SIDE
[event]
name=moveto
first_time_only=no
[filter]
x,y={X},{Y}
canrecruit=1
[/filter]
{VARIABLE in_all_shops yes}
[while]
[variable]
name=in_all_shops
equals=yes
[/variable]
[do]
[store_gold]
side=$side_number
variable=gold
[/store_gold]
[message]
speaker=narrator
message="Welcome to your castle. You have $gold gold to spend. Where would you like to go?"
[option]
message="Training Grounds"
{HERO_OPTIONS {SIDE} }
[/option]
[option]
message="Wizard's Tower"
{WIZARD_OPTIONS {SIDE} }
[/option]
[option]
message="The Armory"
{ARMORY_OPTIONS {SIDE} }
[/option]
[option]
message="King's Attendants"
{KING_OPTIONS {SIDE} }
[/option]
[option]
message="Leave."
[command]
{VARIABLE in_all_shops no}
[/command]
[/option]
[/message]
[/do]
[/while]
[/event]
#enddef
{SHOP 14 15 1}
{SHOP 17 14 2}
{SHOP 20 15 3}
{SHOP 20 18 4}
{SHOP 17 20 5}
{SHOP 14 18 6}