//--------------------------------------------------------------
// Weapon-Restrictions
//--------------------------------------------------------------
// Enable / Disable all Weapon Restrictions
gmp_restrict_enabled "1"
// These are restriction for the Winning-Team only
// Restrict Weapon for the winning team
gmp_restrict_sg550 1
gmp_restrict_g3sg1 1
gmp_restrict_awp 1
gmp_restrict_scout 0
gmp_restrict_aug 0
gmp_restrict_sg552 0
gmp_restrict_m4a1 0
gmp_restrict_ak47 0
gmp_restrict_galil 0
gmp_restrict_famas 0
gmp_restrict_mp5 0
gmp_restrict_p90 0
gmp_restrict_m3 0
gmp_restrict_m249 0
//Rounds Diff before weapons are restricted
gmp_restrict_rounds 1
//Mode how the winning-team rounds are calculated : 0=absolute, 1=relative
gmp_restrict_mode 0
// These are permanent restrictions for sniper-weapons
// Restricts weapon forever
gmp_restrictever_sg550 0
gmp_restrictever_g3sg1 0
gmp_restrictever_awp 0
gmp_restrictever_scout 0
gmp_restrictever_aug 0
gmp_restrictever_sg552 0
gmp_restrictever_m4a1 0
gmp_restrictever_ak47 0
gmp_restrictever_galil 0
gmp_restrictever_famas 0
gmp_restrictever_mp5 0
gmp_restrictever_p90 0
gmp_restrictever_m3 0
gmp_restrictever_m249 0
// These are restrictions of count weapons per team
//Count of this weapon allowed per Team( -1=unlimited )
gmp_restrictteam_sg550 -1
gmp_restrictteam_g3sg1 -1
gmp_restrictteam_awp -1
gmp_restrictteam_scout -1
gmp_restrictteam_aug -1
gmp_restrictteam_sg552 -1
gmp_restrictteam_m4a1 -1
gmp_restrictteam_ak47 -1
gmp_restrictteam_galil -1
gmp_restrictteam_famas -1
gmp_restrictteam_mp5 -1
gmp_restrictteam_p90 -1
gmp_restrictteam_m3 -1
gmp_restrictteam_m249 -1
// 1=Shows/0=Hides the Restriction-Messages for Winning Team
gmp_restrict_messages 1
// New 1.2.0.13
// No Weapon Restriction for specific map types. To exclude aim and fy-Maps set it to "aim_,fy_"
gmp_restrict_excludemaps ""
//---------------------------------------------------------------
// Special Functions
//---------------------------------------------------------------
gmp_giveitems_t "" //Gives items to all Terrors on round-start
gmp_giveitems_t_message "" // Message displayed to T
gmp_giveitems_ct "" //Gives items to all CT on round-start
gmp_giveitems_ct_message "" // Message displayed to CT
gmp_givemoney_ct "0" // Give the specified money at round-start to CT
gmp_givemoney_t "0" // Give the specified money at round-start to T
//---------------------------------------------------------------
// Sounds
//---------------------------------------------------------------
// gmp_sound_tk "teamkiller.wav" // name of the sound file in cstrike/sound e.g "teamkillorr.mp3
//--------------------------------------------------------------
// Automatic Camper Detection CVars
//--------------------------------------------------------------
// 0=off 1=purple beacon, 2=orange-beacon, 3=blue beacon
gmp_camp_punishtype 3
// Minimum Health where camping is allowed
gmp_camp_minhealth 25
// Radius where camping is detected 100=1.2m or 4.1ft
gmp_camp_radius 200
// Time in s player must be in Radius befor camper-detection is activated
gmp_camp_time 30
gmp_camp_credits 0 //Credits for Camping");
gmp_camp_healthslap 0 //Amount of Health decrease during camping( every 2s)"
// New for 1.2.0.2
// Defines the increment of the beacon-radius, when camping
gmp_camp_radiusincrement 50
// Shows in the chat which player is camping
gmp_camp_message 1
// New 1.2.0.5
// Enables/Disables Slap-Sound
gmp_camp_slapsound 0
//Allow Bots to camp 0=no, 1=No slap, but beacon, 2 = no camperdetection at all
gmp_camp_botsallow 0
// New 1.2.0.6
// Maximum the radius extends to( 200=2.5m or 8.2ft) 0=unlimited
gmp_camp_radius_max 1000
// 0=off, > 0 count of enemies to allow camping for LastManStanding
gmp_camp_lastmanstanding 2
// 0=off , 1 = Allow camping for AFK( if not moved on round-start)
gmp_camp_allow_afk 1
// Allow Terrors to Camp on Hostage-Maps
gmp_camp_allow_t_hostage 1
// Allow Terrors to Camp on VIP-Maps
gmp_camp_allow_t_vip 1
// New 1.2.0.8
// allways allow CT to Camp on BOMB/DEFUSE-Maps
gmp_camp_allow_ct_de 1
// New 1.2.0.13
// No Camper-Detection for specific map types. To exclude aim and fy-Maps set it to "aim_,fy_"
gmp_camp_excludemaps ""
//---------------------------------------------------------------
// Special Functions
//---------------------------------------------------------------
gmp_giveitems_t "" //Gives items to all Terrors on round-start
gmp_giveitems_t_message "" // Message displayed to T
gmp_giveitems_ct "" //Gives items to all CT on round-start
gmp_giveitems_ct_message "" // Message displayed to CT
// New 1.2.0.10
// Displays PlayerEvents like "X has planted the bomb" as Hint( 1 ) or in the Chat(2)
gmp_events_display 1
// New 1.2.0.15
// C4-Timer
gmp_c4_intervall 0 // displays the bombtimer in the given intervall
gmp_c4_chat 0
gmp_c4_10sdown 0 // Bombtimer counts the last seconds every second
gmp_c4_sound 0 // Enables the C4-Countdown-Sounds. The sounds are in cstrike/sounds/statsme
gmp_c4_sounddownload 0 // Activate the download of the sounds
gmp_c4_soundname "c4timer_%d.mp3" // defines the names of the sound timer files
// New 1.3.0.0
//Enables/Disables Team-Balancing
gmp_tb_enable "1"
// forces a map change on a certain amount of rounds won difference, 0=disabled
gmp_overwin_mapchange "0"
// Check on Playerconnect for equal Teams and puts the player in the right team
gmp_tb_autojoin "0"
// TransferType( 1=less aggressive, 2=more aggressive, 3=most aggressive)
gmp_tb_transfertype "1"
//Type of Messages displayed 0=off,1=chat, 2=hint
gmp_tb_messages "1"
//0 = off, 1= Announce Team-Balancing at start of round, 2= even when Teams are o.k.
gmp_tb_announce "1"
//Number of rounds after which team-balancing begins
gmp_tb_rounds "3"
//Next possible Round for team-balancing
gmp_tb_roundnext "1"
//Number of minimum players on map for team-balancing
gmp_tb_playersmin "5"
//Next possible Round for players team-balancing
gmp_tb_playernext "5"
// max. allowed team win streak before balancing
gmp_tb_maxstreak "4"
// max. allowed team score difference before balancing
gmp_tb_maxscore "4"
// max. allowed team difference
gmp_tb_maxteamdiff "2"
// Transfer only Dead-Players"
gmp_tb_deadonly "1"
// New for 1.3.0.3
// SwitchType 0=without dying and skin-selection, 1=skin-selection
gmp_tb_switchtype "0"
// BAT and MANI -Support : Metamod-Source-Only
gmp_camp_immunity_flag "Immunity,o"
gmp_tb_switchimmunity_flag "Immunity,j"
gmp_tb_joinimmunity_flag "Immunity,j""
// New for 1.3.0.4
gmp_reservedslot_flag ""
//0=Disabled,1 = Constantly hides x slots, 2 = Keeps X slots for admins
gmp_reservedslot "0"
// Count of reserved Slots
gmp_reservedslot_count "0"