Anonymous
public text v1 · immutable
bool PLAYER::ModifyChar(Character *p)
{
int i;
for(i=0;i<ListOfCharacters.size();i++)
{
if(ListOfCharacters[i]->getAlive()==true)
{
if((ListOfCharacters[i]->getX_position()==p->getX_position())&&(ListOfCharacters[i]->getY_position()==p->getY_position()))
{
ListOfCharacters[i]=p;
}
}
}
return true;
}