Stuff
public text v1 · immutable switch (direction) {
case SPRITE_LEFT:
// collision detection
for (i = y; i <= y2; i++) {
for (j = 1; j <= SPRITE_SPEED; j++) {
if (board[x - j][i] == BOARD_WALL) {
collision = true;
break;
}
}
}
if (!collision) {
x = x - SPRITE_SPEED;
x2 = x2 - SPRITE_SPEED;
}
break;