rendered paste bodystatic void cwk2_sprite_render (Cwk1RenderMode mode, Shape *sprite)
{
Cwk2SpriteData *data = sprite->private_data;
glMatrixMode (GL_PROJECTION);
glPushMatrix ();
glLoadIdentity ();
gluOrtho2D (0, 1, 1, 0);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_CULL_FACE);
glDisable (GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
glBindTexture (GL_TEXTURE_2D, data->texture);
glBegin (GL_QUADS);
glColor4fv (sprite->colour);
glTexCoord2f(0, 0);
glVertex2f(0, 1);
glColor4fv (sprite->colour);
glTexCoord2f (1, 0);
glVertex2f (1, 1);
glColor4fv (sprite->colour);
glTexCoord2f (1, 1);
glVertex2f (1, 0);
glColor4fv (sprite->colour);
glTexCoord2f (0, 1);
glVertex2f (0, 0);
glEnd ();
glEnable (GL_CULL_FACE);
glEnable (GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glPopMatrix ();
glMatrixMode (GL_PROJECTION);
glPopMatrix ();
glMatrixMode (GL_MODELVIEW);
}
// changes:
// missed a glPopMatrix() at end
// order of drawing vertices
// glEnable(GL_TEXTURE_2D)