rendered paste bodycharley@mini-itx:~/anvil$ ./start.sh
Initializing SDL.
Loading widgets ...
DEBUG :: *Constructor* System::System(WIDTH:$d,HEIGHT:800,COLORDEPTH:600)
DEBUG :: System::InitializeOPENGL()
DEBUG :: -> Setting basic OPENGL attributes
libGL warning: 3D driver claims to not support visual 0x46
DEBUG :: -> OPENGL initialization completed.
DEBUG :: System::InitializeCursors()
DEBUG :: -> Cursors loaded
DEBUG :: *Constructor* Audio::Audio()
DEBUG :: Audio::InitSystem()
DEBUG :: *Constructor* Screen::Screen(WIDTH:$d,HEIGHT:800,COLORDEPTH:600)
DEBUG :: Screen::SetBackgroundImage(FILENAME:images/background/ingame.png)
DEBUG :: [Widget: button1] Widget object created
DEBUG :: [Widget: button1] Loading hover image: images/button/play_hover.png
DEBUG :: [Widget: button1] Loading idle image: images/button/play_idle.png
DEBUG :: [Widget: Checkbox] Widget object created
DEBUG :: [Widget: Checkbox] Loading font file: fonts/default.ttf, Size: 14
DEBUG :: Checkbox status changed for 'Checkbox': Checked
DEBUG :: [Widget: Link Widget] Widget object created
DEBUG :: [Widget: Link Widget] Loading font file: fonts/default.ttf, Size: 14
DEBUG :: [Widget: A ball] Widget object created
DEBUG :: [Widget: A ball] Loading background images from : images/balls_sprite/
DEBUG :: Filename to load: images/balls_sprite/00.png
DEBUG :: Filename to load: images/balls_sprite/01.png
DEBUG :: Filename to load: images/balls_sprite/02.png
DEBUG :: Filename to load: images/balls_sprite/03.png
DEBUG :: Filename to load: images/balls_sprite/04.png
DEBUG :: Filename to load: images/balls_sprite/05.png
DEBUG :: Filename to load: images/balls_sprite/06.png
DEBUG :: Filename to load: images/balls_sprite/07.png
DEBUG :: Filename to load: images/balls_sprite/08.png
DEBUG :: Filename to load: images/balls_sprite/09.png
DEBUG :: Filename to load: images/balls_sprite/10.png
DEBUG :: [Widget: Text input multiline] Widget object created
DEBUG :: [Widget: Text input multiline] Loading font file: fonts/default.ttf, Size: 14
Widget focus set: False
DEBUG :: Audio::LoadClip()
DEBUG :: Audio::PlayTrack()
DEBUG :: Volume used: 128
DEBUG :: Link Widget Hover state: True
DEBUG :: Link Widget Hover state: False
DEBUG :: [Widget: button1] Executing Callback ...
DEBUG :: Audio::PlayClip()
DEBUG :: Volume used: 128
DEBUG :: Button Widget Hover state: True
DEBUG :: [Widget: button1] Executing Callback ...
DEBUG :: Audio::PlayClip()
DEBUG :: Volume used: 128
DEBUG :: Button Widget Hover state: False