rendered paste bodyvoid redraw(void)
{
double x;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINES);
for (x=0.0; x<8.0; x++)
{
glColor3f(9.0, 0.0, 0.0);
glVertex3d(.9-x/4.0, 0.7, -.3);
glVertex3d(-.7, -.9, -0.4-x/8.0);
glColor3f(0.0, 0.0, 10.0);
glVertex3d(0.9, -0.9+x/10.0, 0.0);
glVertex3d(-0.1, 0.1-x/10.0, -0.1);
glColor3f(1.0, 1.0, 1.0);
glVertex3d(-0.1, 0.1-x/10.0, -0.1);
glVertex3d(.9-x/4.0, 0.7, -.3);
glColor3f(1.0, 1.0, 1.0);
glVertex3d(-.7, -.9, -0.4-x/8.0);
glVertex3d(0.9, -0.9+x/10.0, 0.0);
}
glEnd();
glFlush();
return;
}