using System;
using System.Collections.Generic;
using System.Text;
namespace Zelda
{
public static class Global
{
public static class Player
{
public static class Items
{
public int sword; // which sword 0 = no sword, 1 = regular sword, 2 = master sword
public int sheild; // which sheild 0 = no sheild, 1 = regular sheild, 2 = master sheild
public bool
}
public static class Position
{
public double xPos;
public double yPos;
public int dungeon;
public int overWorld;
}
}
public static class Room
{
}
public static class Dungeon
{
}
public static class OverWorld
{
}
}
}