All pastes #332122 Raw Edit

bii'sGameSource-1

public java v1 · immutable
#332122 ·published 2007-01-29 19:09 UTC
rendered paste body
////  Game.java//  Game////  Created by William Donaldson on 1/26/07.//  Copyright (c) 2007 __MyCompanyName__. All rights reserved.//import java.util.*;public class Game {    public static void main (String args[]) {		String name = "Generic RPG Character";		final int MAX_HP = 100;		int yourHP = MAX_HP;		String atk_word = "Attack";		String run_word = "Run";		String itm_word = "Item";		String def_word = "Defend";				final int MIN_ATK = 1;		final int MAX_ATK = 10;		final int SPC_ATK = 15;		final int PERCENT_SPC = 15;		final int PERCENT_MISS = 20;		final int SHIELD_STRENGTH = 80;		final int SHIELD_REFLECT = 30;		int yourShieldWork = 2;		String ptn_word = "Potion";				boolean defeat = false;				final int MAX_HP_ENEMY = 100;		int enemyHP = MAX_HP_ENEMY;		final int MIN_ATK_ENEMY = 1;		final int MAX_ATK_ENEMY = 10;		final int SPC_ATK_ENEMY = 15;		final int SHIELD_STRENGTH_ENEMY = 80;		final int SHIELD_REFLECT_ENEMY = 30;		final int ENEMY_USE_SHIELD_PERCENT = 30;		int enemyShieldWork = 2;		String input = "";		Scanner get = new Scanner (System.in);		Random rand = new Random ();				int yourattack = 0;		int enemyattack = 0;		int yourno = 0;		int enemyno = 0;				String youratkout = "";		String enemyatkout = "";		boolean go = false;				// items		int numOfPotions = 0;		int numOfHiPotions = 0;		final int POTION_HPREC = 10;		final int HIPOTION_HPREC = 25;		final String POTION_NAME = "potion";		final String HIPOTION_NAME = "hipotion";				while (!defeat) {			input = "";			youratkout = "";			enemyatkout = "";			System.out.println("Your HP:  " + yourHP + "/" + MAX_HP);			System.out.println("Enemy HP: " + enemyHP + "/" + MAX_HP_ENEMY);			while (!go) {				System.out.println("");				System.out.print("(A)ttack or (D)efend? ");				input = get.next();				System.out.println("");				if (!input.equalsIgnoreCase("a") && !input.equalsIgnoreCase("d") && !input.equalsIgnoreCase("i")) {					System.out.println("Sorry, I can't understand you.");				}				else go = true;			}			go = false;						if (input.equalsIgnoreCase("a")) {				yourno = rand.nextInt(100);				if (yourno < PERCENT_SPC) {					yourattack = SPC_ATK;				}				else if (yourno < (PERCENT_SPC + PERCENT_MISS)) {					yourattack = 0;				}				else {					yourattack = rand.nextInt(MAX_ATK) + MIN_ATK;				}				yourShieldWork = 2;			}			else if (input.equalsIgnoreCase("d")) {				yourno = rand.nextInt(100);				if (yourno > SHIELD_STRENGTH) {					yourShieldWork = 0;				}				else if (yourno < SHIELD_REFLECT) {					yourShieldWork = 3;				}				else yourShieldWork = 1;				yourattack = 0;			}						else if (input.equalsIgnoreCase("i")) { // item support				// System.out.println("Item support not yet implemented!");				while (go == false) {					System.out.print("(L)ist or use an item by name: ");					input = get.next();					if (input.equalsIgnoreCase("l")) {						System.out.println("Potions: " + numOfPotions + " (" + POTION_NAME + ")");						System.out.println("Hi-Potions: " + numOfHiPotions + " (" + HIPOTION_NAME + ")");					}					else if (input.equalsIgnoreCase(POTION_NAME) || input.equalsIgnoreCase(HIPOTION_NAME)) {						if (input.equalsIgnoreCase(POTION_NAME) && (numOfPotions > 0)) {							numOfPotions--;							yourHP += POTION_HPREC;							System.out.println("Healed " + POTION_HPREC + " HP!");							go = true;						}						else if (input.equalsIgnoreCase(HIPOTION_NAME) && (numOfHiPotions > 0)) {							numOfHiPotions--;							yourHP += HIPOTION_HPREC;							System.out.println("Healed " + HIPOTION_HPREC + " HP!");							go = true;						}						else System.out.println("You don't have any.");					}					else System.out.println("I couldn't understand you.");				}			}						enemyno = rand.nextInt(100);			if (enemyno < ENEMY_USE_SHIELD_PERCENT) {				enemyno = rand.nextInt(100);				if (enemyno > SHIELD_STRENGTH_ENEMY) {					enemyShieldWork = 0;				}				else if (enemyno < SHIELD_REFLECT_ENEMY) {					enemyShieldWork = 3;				}								else enemyShieldWork = 1;				yourattack = 0;			}			else {				enemyno = rand.nextInt(100);				if (enemyno < PERCENT_SPC) {					enemyattack = SPC_ATK_ENEMY;				}				else if (enemyno < (PERCENT_SPC + PERCENT_MISS)) {					enemyattack = 0;				}				else {					enemyattack = rand.nextInt(MAX_ATK_ENEMY) + MIN_ATK_ENEMY;				}				enemyShieldWork = 2;			}						if (yourShieldWork == 2) {				if (yourattack == 0) {					youratkout += "But you missed!";				}				else {					youratkout += "You dealt " + yourattack + " damage!";					if (yourattack == SPC_ATK) {						youratkout += " A critical hit!";					}				}			}			else {				youratkout += "You tried to defend!\n";				if (yourShieldWork == 1) {					youratkout += "The shields held!";				}				else if (yourShieldWork == 3) {					youratkout += "The shields held and reflected the attack!";				}				else {					youratkout += "But the shields didn't hold!";				}			}						if (enemyShieldWork == 2) {				if (enemyattack == 0) {					enemyatkout += "But it missed!";				}				else {					enemyatkout += "It dealt " + enemyattack + " damage!";					if (enemyattack == SPC_ATK_ENEMY) {						enemyatkout += " A critical hit!";					}				}			}			else {				enemyatkout += "The enemy tried to defend!\n";				if (enemyShieldWork == 1) {					enemyatkout += "The shields held!";				}				else if (enemyShieldWork == 3) {					enemyatkout += "The shields held and reflected the attack!";				}				else {					enemyatkout += "But the shields didn't hold!";				}			}						if ((yourShieldWork == 2) && (enemyShieldWork == 2)) {				yourno = rand.nextInt(20);				enemyno = rand.nextInt(20);								if (yourno > enemyno) {					System.out.println("You attacked first!");										enemyHP = enemyHP - yourattack;					System.out.println(youratkout);					System.out.println("");										System.out.println("The enemy attacked next!");										yourHP = yourHP - enemyattack;					System.out.println(enemyatkout);					System.out.println("");				}				else if (enemyno > yourno) {					System.out.println("The enemy attacked first!");										yourHP = yourHP - enemyattack;					System.out.println(enemyatkout);					System.out.println("");										System.out.println("You attacked next!");										enemyHP = enemyHP - yourattack;					System.out.println(youratkout);					System.out.println("");				}			}			else {				if (enemyShieldWork == 2) {					System.out.println(youratkout);					if (yourShieldWork == 0) {						System.out.println("");						yourHP = yourHP - enemyattack;						System.out.println("The enemy attacked!");						System.out.println(enemyatkout);					}					else if (yourShieldWork == 3) {						System.out.println("");						enemyHP = enemyHP - enemyattack;						System.out.print("The enemy took " + enemyattack + " damage!");						if (enemyattack == SPC_ATK_ENEMY) System.out.print(" A critical hit!");						System.out.println("");					}				}				else if (yourShieldWork == 2) {					System.out.println(enemyatkout);					if (enemyShieldWork == 0) {						System.out.println("");						enemyHP = enemyHP - yourattack;						System.out.println("You attacked!");						System.out.println(youratkout);					}					else if (enemyShieldWork == 3) {						System.out.println("");						yourHP = yourHP - yourattack;						System.out.print("You took " + yourattack + " damage!");						if (yourattack == SPC_ATK) System.out.print(" A critical hit!");						System.out.println("");					}				}				else {					System.out.println("You both tried to defend! Nobody got hurt!");				}				System.out.println("");			}												if (enemyHP <= 0) {				System.out.println("The enemy has been slain! Congratulations!");				defeat = true;			}			else if (yourHP <= 0) {				System.out.println("The enemy has killed you! Too bad.");				defeat = true;			}		}		System.out.println("Game over.");    }}