Freedroid will terminate now to draw attention to the problems it could
not resolve. Sorry if that interrupts a major game of yours...
A final stack backtrace looks like this:
print_trace: Obtained 12 stack frames.
print_trace: Obtaining symbols now done.
freedroidRPG(print_trace+0x1c) [0x80a1c7c]
freedroidRPG(GiveStandardErrorMessage+0xf4) [0x80a38e4]
freedroidRPG(make_texture_out_of_prepadded_image+0xf2) [0x80c4342]
freedroidRPG(grab_enemy_images_from_archive+0x46d) [0x80b9f2d]
freedroidRPG(LoadAndPrepareEnemyRotationModelNr+0x5a9) [0x8082699]
freedroidRPG(PutIndividuallyShapedDroidBody+0x3b) [0x80b876b]
freedroidRPG(PutEnemy+0xba) [0x80b992a]
freedroidRPG(blit_nonpreput_objects_according_to_blitting_list+0x154) [0x80beb74]
freedroidRPG(AssembleCombatPicture+0xea) [0x80bedaa]
freedroidRPG(main+0x2b7) [0x80b1937]
/lib/i686/libc.so.6(__libc_start_main+0xdc) [0xb7aa5d8c]
freedroidRPG [0x805b351]
print_trace(): received INTERNAL FREEDROID ERROR SIGNAL!