rendered paste bodyON *:TEXT:?dm:#:{
if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) {
notice $nick 12Your already in the game.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2) {
notice $nick 12There is already a DM.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
writeini pdm.ini $chan Player2 $nick
writeini dm.ini $chan Status ON2
writeini hp.ini $chan Player2 99
writeini turn.ini $chan Turn $rand(1,2)
writeini shark.ini $chan Player2 20
writeini anti.ini $chan Player2 8
writeini spec.ini $chan Player2 100
writeini spec.ini $chan Player1 100
writeini dh.ini $chan Player2 2
writeini dh.ini $chan Player1 2
writeini poison.ini $chan Player2 1
writeini poison.ini $chan Player1 1
writeini froze.ini $chan Player2 1
writeini froze.ini $chan Player1 1
writeini ice.ini $chan Player1 100
writeini ice.ini $chan Player2 100
writeini mage.ini $chan Player1 1
writeini mage.ini $chan Player2 1
writeini ppoints.ini $chan Player1 25
writeini ppoints.ini $chan Player2 25
writeini pstatus.ini $chan Player1 off
writeini pstatus.ini $chan Player2 off
msg $chan 12The Fight is4 $readini(pdm.ini,$chan,Player1) 12(3 $readini(win.ini,$readini(pdm.ini,$chan,player1),win) 12wins,3 $readini(lose.ini,$nick,lose) 12loses) 12Vs.4 $readini(pdm.ini,$chan,Player2) 12(3 $readini(win.ini,$nick,win) 12wins,3 $readini(lose.ini,$nick,lose) 12loses).
msg $chan 12?dmcommands For DM4 Commands12.
if ($readini(turn.ini,$chan,turn) == 1 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,player1) Starts the Deathmatch.
}
if ($readini(turn.ini,$chan,turn) == 2 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,player2) Starts the Deathmatch.
}
notice supamagier 12 Dm on $chan
notice $readini(pdm.ini,$chan,Player2) 12You have4 99 12Hit Points and4 20 12Shark that heal4 20 12Health each.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
writeini pdm.ini $chan Player1 $nick
writeini dm.ini $chan Status ON
writeini hp.ini $chan Player1 99
writeini shark.ini $chan Player1 20
writeini anti.ini $chan Player1 8
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12(3 $readini(win.ini,$nick,win) 12wins,3 $readini(lose.ini,$nick,lose) 12loses) has initiated the DM Command. Type 4?dm12 to fight $readini(pdm.ini,$chan,Player1) $+ .
notice $readini(pdm.ini,$chan,Player1) 12You have4 99 12Hit Points and4 20 12Shark that heal4 20 12Health each.
halt
}
}
ON *:TEXT:?whip*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
notice $nick 12You cant use melee attackes while frozen.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
notice $nick 12You cant use melee attackes while frozen.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
if ($readini(pray.ini,$chan,player1) == 0 ) {
writeini hit.ini $chan hit $rand(0,20)
}
else {
writeini hit.ini $chan Hit $rand(0,35)
}
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
writeini mage.ini $chan PLayer1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 612 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
if ($readini(pray.ini,$chan,player2) == 0 ) {
writeini hit.ini $chan Hit $rand(0,20)
}
else {
writeini hit.ini $chan Hit $rand(0,35)
}
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
writeini mage.ini $chan Player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?dh*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(hp.ini,$chan,Player2) <= 30 ) {
notice $nick 12You cant use the4 !dh12 attack when your Opponent has less than 30 Hit Points.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(hp.ini,$chan,Player1) <= 30 ) {
notice $nick 12You cant use the4 !dh12 attack when your Opponent has less than 30 Hit Points.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(dh.ini,$chan,Player1) <= 0 ) {
notice $nick 12Your Great Axe is broken.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(dh.ini,$chan,Player2) <= 0 ) {
notice $nick 12Your Great Axe is broken.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
notice $nick 12You cant use melee attackes while frozen.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
notice $nick 12You cant use melee attackes while frozen.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
if ($readini(pray.ini,$chan,player1) == 0 ) {
writeini hit.ini $chan hit $rand(0,30)
}
else {
writeini hit.ini $chan Hit $rand(0,75)
}
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
writeini dh.ini $chan Player1 $calc( $readini(dh.ini,$chan,Player1) - $rand(0,2) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
writeini mage.ini $chan Player1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini dds.ini $chan Total
remini pdm.ini $chan Player2
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
if ($readini(pray.ini,$chan,player2) == 0 ) {
writeini hit.ini $chan hit $rand(0,30)
}
else {
writeini hit.ini $chan Hit $rand(0,75)
}
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
writeini dh.ini $chan Player2 $calc( $readini(dh.ini,$chan,Player2) - $rand(0,2) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
writeini mage.ini $chan Player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini ice.ini $chan Player1
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini ice.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?eat*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) {
Notice $nick 12You dont have any shark left....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) {
Notice $nick 12You dont have any shark left....
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You can't eat yet.....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini froze.ini $chan Player1 1
writeini mage.ini $chan Player1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
}
if ($calc($readini(hp.ini,$chan,Player1) + 20 ) > 99 ) {
writeini hp.ini $chan Player1 99
writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1)
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4 9912 Hitpoints.
notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(shark.ini,$chan,Player1) 12Shark left.
writeini turn.ini $chan Turn 2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 )
writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1)
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
}
notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(shark.ini,$chan,Player1) 12Shark left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4 $readini(hp.ini,$chan,Player1) 12Hit Points.
writeini turn.ini $chan Turn 2
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini froze.ini $chan Player2 1
writeini mage.ini $chan Player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
}
if ($calc($readini(hp.ini,$chan,Player2) + 20 ) > 99 ) {
writeini hp.ini $chan Player2 99
writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player2) - 1)
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4 9912 Hitpoints.
notice $readini(pdm.ini,$chan,Player2) 12You now have4 $readini(shark.ini,$chan,Player2) 12Shark left.
writeini turn.ini $chan Turn 1
halt
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 )
writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1)
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
}
notice $readini(pdm.ini,$chan,Player2) 12You now have4 $readini(shark.ini,$chan,Player2) 12Shark left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4 $readini(hp.ini,$chan,Player2) 12Hit Points.
writeini turn.ini $chan Turn 1
halt
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?anti*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(anti.ini,$chan,Player2) <= 0 ) {
Notice $nick 12You dont have any antipots left....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(anti.ini,$chan,Player1) <= 0 ) {
Notice $nick 12You dont have any antipots left....
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You can't drink yet.....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini poison.ini $chan Player1 1
writeini anti.ini $chan Player1 $calc( $readini(anti.ini,$chan,Player1) - 1 )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
writeini froze.ini $chan Player1 1
writeini mage.ini $chan Player1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
notice $readini(pdm.ini,$chan,Player1) 12You can drink antipoison4 $readini(anti.ini,$chan,Player1) 12more times now.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) drinks an anti releasing him from the poison.
writeini turn.ini $chan Turn 2
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini poison.ini $chan Player2 1
writeini anti.ini $chan Player2 $calc( $readini(anti.ini,$chan,Player2) - 1)
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
writeini froze.ini $chan Player 2
writeini mage.ini $chan Player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
notice $readini(pdm.ini,$chan,Player2) 12You can drink antipoison4 $readini(anti.ini,$chan,Player2) 12more times now.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) drinks an anti releasing him from the poison.
writeini turn.ini $chan Turn 1
halt
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?dds*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
notice $nick 12You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
notice $nick 12You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 25 ) < 0 ) {
notice $nick 12You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) -25 ) < 0 ) {
notice $nick 12You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) {
notice $nick 12You cant use melee attackes while frozen.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) {
notice $nick 12You cant use melee attackes while frozen.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
if ($readini(pray.ini,$chan,player1) == 0 ) {
writeini hit.ini $chan hit $rand(0,10)
writeini hit.ini $chan hit2 $rand(0,10)
}
else {
writeini hit.ini $chan Hit $rand(0,25)
writeini hit.ini $chan Hit2 $rand(0,25)
}
writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 20 )
writeini poison.ini $chan Player2 0
writeini mage.ini $chan Player1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc($readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(dds.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
halt
}
else {
notice $nick 12You have4 $readini(spec.ini,$chan,Player1) $+ 12% of your Special Bar left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) is poisoned!
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
if ($readini(pray.ini,$chan,player2) == 0 ) {
writeini hit.ini $chan hit $rand(0,10)
writeini hit.ini $chan hit2 $rand(0,10)
}
else {
writeini hit.ini $chan Hit $rand(0,25)
writeini hit.ini $chan Hit2 $rand(0,25)
}
writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 20 )
writeini poison.ini $chan Player1 0
writeini mage.ini $chan Player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini pray.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(dds.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
notice $nick 12You have4 $readini(spec.ini,$chan,Player2) $+ 12% of your Special Bar left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) is poisoned!
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?dart*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
if ($readini(pray.ini,$chan,player1) == 1 ) {
writeini hit.ini $chan hit $rand(0,8)
writeini hit.ini $chan hit2 $rand(0,8)
writeini hit.ini $chan hit3 $rand(0,8)
}
else {
writeini hit.ini $chan Hit $rand(0,15)
writeini hit.ini $chan Hit2 $rand(0,15)
writeini hit.ini $chan Hit3 $rand(0,15)
}
writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,Hit3) )
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) +5 )
writeini mage.ini $chan Player1 1
writeini froze.ini $chan player1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) fast throws 3 darts at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) - 1 ) $+ ,a 0 and an 1. Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) fast throws 3 darts at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,Hit3) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
if ($readini(pray.ini,$chan,player2) == 1 ) {
writeini hit.ini $chan hit $rand(0,8)
writeini hit.ini $chan hit2 $rand(0,8)
writeini hit.ini $chan hit3 $rand(0,8)
}
else {
writeini hit.ini $chan Hit $rand(0,15)
writeini hit.ini $chan Hit2 $rand(0,15)
writeini hit.ini $chan Hit3 $rand(0,15)
}
writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,Hit3) )
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
writeini mage.ini $chan Player2 1
writeini froze.ini $chan player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini ice.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) fast throws 3 darts $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) - 1 ) a 0 and an 1. Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) fast throws 3 darts $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,Hit3)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?range*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
notice $nick 12You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
notice $nick 12You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 50 ) < 0 ) {
notice $nick 12You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) - 50 ) < 0 ) {
notice $nick 12You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
if ($readini(pray.ini,$chan,player1) == 1 ) {
writeini hit.ini $chan hit $rand(0,10)
writeini hit.ini $chan hit2 $rand(0,10)
}
else {
writeini hit.ini $chan Hit $rand(0,20)
writeini hit.ini $chan Hit2 $rand(0,20)
}
writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 45 )
writeini froze.ini $chan Player1 1
writeini mage.ini $chan Player1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini pray.ini $chan Player2
halt
}
else {
notice $nick 12You have4 $readini(spec.ini,$chan,Player1) $+ 12% of your Special Bar left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
if ($readini(pray.ini,$chan,player1) == 1 ) {
writeini hit.ini $chan hit $rand(0,10)
writeini hit.ini $chan hit2 $rand(0,10)
}
else {
writeini hit.ini $chan Hit $rand(0,25)
writeini hit.ini $chan Hit2 $rand(0,25)
}
writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 45 )
writeini froze.ini $chan Player2 1
writeini mage.ini $chan Player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 12 $+ 12 $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) ) and 0 $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ 12 $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
remini pray.ini $chan Player2
halt
}
else {
notice $nick 12You have4 $readini(spec.ini,$chan,Player2) $+ 12% of your Special Bar left.
msg $chan 12 $+ 12 $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?stopDM*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 13There is no DM for this channel
halt
}
if ($nick isop $chan || $nick ishop $chan || $address($nick,2) == $address($me,2) ) {
msg $chan 12DM Halted by $nick $+ .
writeini dm.ini $chan STatus off
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
}
else {
notice $nick 12You need halfop+
}
}
on *:text:?barrage*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(ice.ini,$chan,Player1) == 0 ) {
notice $nick 12Your outa runes.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(ice.ini,$chan,Player2) = 0 ) {
notice $nick 12Your outa runes.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) {
notice $nick 12Your mage lvl is too low for this spell.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(mage.ini,$chan,Player2) <= 0 ) {
notice $nick 12Your mage lvl is too low for this spell.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spell.ini,$chan,Player1) <= 0 ) {
notice $nick 12You can't use ancient spells this round, you chose for modern.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spell.ini,$chan,Player2) <= 0 ) {
notice $nick 12You can't use ancient spells this round, you chose for modern.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) {
notice $nick 12Your mage lvl is too low for this spell.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(mage.ini,$chan,Player2) <= 0 ) {
notice $nick 12Your mage lvl is too low for this spell.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
if ($readini(pray.ini,$chan,player1) == 2 ) {
writeini hit.ini $chan hit $rand(0,15)
}
else {
writeini hit.ini $chan Hit $rand(0,30)
}
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
writeini ice.ini $chan Player1 $calc($readini(ice.ini,$chan,$Player1) - 10 )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
writeini froze.ini $chan Player2 0
writeini froze.ini $chan Player1 1
writeini spell.ini $chan Player1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) casts an ice barrage at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini dds.ini $chan Total
remini pdm.ini $chan Player2
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini ice.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) casts an ice barrage at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) is frozen!
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
if ($readini(pray.ini,$chan,player2) == 2 ) {
writeini hit.ini $chan hit $rand(0,15)
}
else {
writeini hit.ini $chan Hit $rand(0,30)
}
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
writeini ice.ini $chan Player2 $calc($readini(ice.ini,$chan,Player2) - 10 )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
writeini froze.ini $chan Player1 0
writeini froze.ini $chan player2 1
writeini spell.ini $chan Player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) casts an ice barrage at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) casts an ice barrage at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) is frozen!
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
on *:text:?flames*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) {
notice $nick 12Your mage lvl is too low for this spell.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spell.ini,$chan,Player2) == 1 ) {
notice $nick 12You can't use modern spells this round, you chose for ancient.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spell.ini,$chan,Player1) == 1 ) {
notice $nick 12You can't use modern spells this round, you chose for ancient.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
if ($readini(pray.ini,$chan,player1) == 2 ) {
writeini hit.ini $chan hit $rand(0,15)
}
else {
writeini hit.ini $chan Hit $rand(0,30)
}
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 )
writeini spell.ini $chan Player1 0
writeini froze.ini $chan Player1 1
writeini mage.ini $chan Player2 0
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) casts Zammy flames at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini dds.ini $chan Total
remini pdm.ini $chan Player2
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) casts zammy flames at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) $+ 's mage is lowered!
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
if ($readini(pray.ini,$chan,player2) == 2 ) {
writeini hit.ini $chan hit $rand(0,15)
}
else {
writeini hit.ini $chan Hit $rand(0,30)
}
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 )
writeini spell.ini $chan Player2 0
writeini mage.ini $chan Player1 0
writeini froze.ini $chan player2 1
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
}
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) casts zammy flames at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) casts zammy flames at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) $+ 's mage is lowered!
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?dmcommands*:#:{
msg $nick 4---supamagier Script---
msg $nick 12?StopDM
msg $nick 12?DM
msg $nick 12?Whip
msg $nick 12?DDS
msg $nick 12?DH
msg $nick 12?Range
msg $nick 12?Eat
msg $nick 12?Anti
msg $nick 12?tele
msg $nick 12?barrage
msg $nick 12?flames
msg $nick 12?dart
msg $nick 12?pray melee/range/mage
msg $nick 12?offpray
msg $nick 4---supamagier Script---
msg $nick 14With special thanks to Jdawg140
msg $nick 4This script is protected supamagier All rights reserved
}
ON *:TEXT:?teleblock*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You can't teleblock yet.....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini froze.ini $chan Player1 1
writeini mage.ini $chan Player1 1
writeini block.ini $chan Player2 0
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if ($readini(poison.ini,$chan,Player1) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
else {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints.
}
else {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) succesfully teleblocks $readini(pdm.ini,$chan,Player2) $+ .
writeini turn.ini $chan turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini froze.ini $chan Player2 1
writeini mage.ini $chan Player2 1
writeini block.ini $chan Player1 0
if ($readini(pstatus.ini,$chan,Player2) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player2 off
}
else {
writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if ($readini(poison.ini,$chan,Player2) <= 0 ) {
if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison!
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
halt
}
}
else {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 )
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints.
}
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) succesfully teleblocks $readini(pdm.ini,$chan,Player1) $+ .
writeini turn.ini $chan Turn 1
halt
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
}
ON *:TEXT:?pray*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(ppoints.ini,$chan,Player2) <= 0 ) {
Notice $nick 12You dont have any prayer points left....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(ppoints.ini,$chan,Player1) <= 0 ) {
Notice $nick 12You dont have any prayer points left....
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You can't pray yet.....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini mage.ini $chan Player1 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 )
}
}
if $2 == melee || $2 == range || $2 == mage || $2 == $null ) {
if ($2 == melee) {
if ($readini(pray.ini,$chan,Player2) == 2 || $readini(pray.ini,$chan,Player2) == 1 ) {
/notice $nick you already have pray on.
halt
}
writeini pray.ini $chan Player2 0
writeini pstatus.ini $chan Player1 on
}
if ($2 == range) {
if ($readini(pray.ini,$chan,Player2) == 2 || $readini(pray.ini,$chan,Player2) == 0 ) {
/notice $nick you already have pray on.
halt
}
writeini pray.ini $chan Player2 1
writeini pstatus.ini $chan Player1 on
}
if ($2 == mage) {
if ($readini(pray.ini,$chan,Player2) == 0 || $readini(pray.ini,$chan,Player2) == 1 ) {
/notice $nick you already have pray on.
halt
}
writeini pray.ini $chan Player2 2
writeini pstatus.ini $chan Player1 on
}
if ($2 == $null) {
notice $nick 12 You have to choose pray; melee, range or mage
}
}
else {
notice $nick 12 You have to choose pray melee, range or mage, not $2 $+ ... -.-
}
notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(ppoints.ini,$chan,Player1) 12Prayer Points left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) puts $2 pray on, protecting him from $2 attackes.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini mage.ini $chan Player2 1
if ($readini(pstatus.ini,$chan,Player1) == on ) {
if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) {
/notice $nick 12 You ran outa prayer points.
writeini pstatus.ini $chan Player1 off
}
else {
writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player2) - 5 )
}
}
if $2 == melee || $2 == range || $2 == mage || $2 == $null ) {
if ($2 == melee) {
if ($readini(pray.ini,$chan,Player1) == 2 || $readini(pray.ini,$chan,Player1) == 1 ) {
/notice $nick you already have pray on.
halt
}
writeini pray.ini $chan Player1 0
writeini pstatus.ini $chan Player2 on
}
if ($2 == range) {
if ($readini(pray.ini,$chan,Player1) == 2 || $readini(pray.ini,$chan,Player1) == 0 ) {
/notice $nick you already have pray on.
halt
}
writeini pray.ini $chan Player1 1
writeini pstatus.ini $chan Player2 on
}
if ($2 == mage) {
if ($readini(pray.ini,$chan,Player1) == 0 || $readini(pray.ini,$chan,Player1) == 1 ) {
/notice $nick you already have pray on.
halt
}
writeini pray.ini $chan Player1 2
writeini pray.ini $chan Player2 on
}
if ($2 == $null) {
notice $nick 12 You have to choose pray; melee, range or mage
}
}
else {
notice $nick 12 You have to choose pray melee, range or mage, not $2 $+ ... -.-
}
notice $readini(pdm.ini,$chan,Player2) 12You now have4 $readini(ppoints.ini,$chan,Player2) 12Prayer Points left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) puts $2 pray on, protecting him from $2 attackes.
halt
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?offpray*:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(pstatus.ini,$chan,Player2) != on ) {
Notice $nick 12You dont have pray on.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(pstatus.ini,$chan,Player1) != on ) {
Notice $nick 12You dont have pray on.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You can't pray yet.....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini pstatus.ini $chan Player1 off
writeini pray.ini $chan Player2 3
notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(ppoints.ini,$chan,Player1) 12Prayer Points left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) puts pray off.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini pstatus.ini $chan Player2 off
writeini pray.ini $chan Player1 3
notice $readini(pdm.ini,$chan,Player2) 12You now have4 $readini(ppoints.ini,$chan,Player2) 12Prayer Points left.
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) puts pray off.
halt
}
else {
notice $nick 12Its not your turn or your not in this round.
}
}
ON *:TEXT:?tele*:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 12There is no DM on. Type4 !DM 12To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 12You cant Tele yet rofl.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(block.ini,$chan,Player2) <= 0 ) {
notice $nick 12A magical force stops you from teleporting. You're teleblocked!
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(block.ini,$chan,Player2) <= 0 ) {
notice $nick 12A magical force stops you from teleporting. You're teleblocked!
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) != 2 && $readini(pdm.ini,$chan,Player2) == $nick ) {
notice $nick 12It's not your turn or you're not in this round.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) != 1 && $readini(pdm.ini,$chan,Player1) == $nick ) {
notice $nick 12It's not your turn or you're not in this round.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has just teled.
msg $chan 4 $+ $readini(pdm.ini,$chan,Player2) 12wins!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has just teled.
msg $chan 4 $+ $readini(pdm.ini,$chan,Player1) 12wins!
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
remini dh.ini $chan Player1
remini dh.ini $chan Player2
remini range.ini $chan Total
remini poison.ini $chan Player1
remini poison.ini $chan Player2
remini anti.ini $chan Player1
remini anti.ini $chan Player2
remini froze.ini $chan Player2
remini froze.ini $chan Player1
remini ice.ini $chan Player1
remini ice.ini $chan Player2
remini block.ini $chan Player1
remini block.ini $chan Player2
remini spell.ini $chan Player1
remini spell.ini $chan Player2
remini mage.ini $chan Player1
remini mage.ini $chan Player2
remini pray.ini $chan Player1
remini pray.ini $chan Player2
remini pstatus.ini $chan Player1
remini pstatus.ini $chan Player2
remini ppoints.ini $chan Player1
remini ppoints.ini $chan Player2
}
}