rendered paste body case SLEEP:
mAtk = player.getMAtk(target, skill);
mDef = target.getMDef(player, skill);
value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));
mDef = target.calcStat(Stats.SLEEP_RES,mDef,target,null);
if (mDef > 0 && mAtk > 0)
value *= 0.6 * mAtk/mDef;
modifier = 100 * target.getWIT()/15;
//_log.fine(player.getName()+" matk:"+mAtk+",mdef="+mDef+",value="+value+",modifier="+modifier+",maxlevel="+maxLevel+",level="+skill.getLevel());
break;
............................
if (modifier == 0)
{
_log.warning("Name: "+target.getName()+" has bad base stat value. Fix datapack or notify dp ppl");
modifier = 1;
}
rate = ((player.getLevel() - target.getLevel()) + (int)(value / modifier));
//_log.fine(player.getName()+" rate:"+rate);
if (rate > 100) rate = 100;
else if (rate < 0)
rate = 0;
if (check > rate) success = false;
else success = true;
return success;