rendered paste body case TARGET_AURA:
{
int charX, charY, charZ, targetX, targetY, targetZ, dx, dy, dz;
int radius = getSkillRadius();
for (L2Object obj : activeChar.getKnownObjects())
{
if (obj == null)
continue;
if (obj instanceof L2Attackable || obj instanceof L2PcInstance)
{
// Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
if (activeChar instanceof L2PcInstance && !((L2PcInstance)activeChar).checkPvpSkill(obj, this))
continue;
// check if both attacker and target are L2PcInstances and if they are in same party or clan
if ( (activeChar instanceof L2PcInstance && obj instanceof L2PcInstance) &&
( ((L2PcInstance)activeChar).getClanId() == ((L2PcInstance)obj).getClanId() ||
( (((L2PcInstance)activeChar).getParty() != null && ((L2PcInstance)obj).getParty() != null) &&
((L2PcInstance)activeChar).getParty().getPartyLeaderOID() == ((L2PcInstance)obj).getParty().getPartyLeaderOID() )))
continue;
charX = activeChar.getX();
charY = activeChar.getY();
charZ = activeChar.getZ();
targetX = obj.getX();
targetY = obj.getY();
targetZ = obj.getZ();
dx = Math.abs(charX - targetX);
dy = Math.abs(charY - targetY);
dz = Math.abs(charZ - targetZ);
if (dx*dx + dy*dy + dz*dz > radius*radius)
continue;
targetList.add((L2Character)obj);
}
}
return targetList.toArray(new L2Character[targetList.size()]);
}