rendered paste body/*
map cycling script sample - select with g_mapCycle
the script is purged and reloaded at each map restart
which happens on map change, but also when hitting GAMEON
for persistance, you need to use the {get,set}Persistant functions
files with .scriptcfg extension can be loaded outside of pure paks
*/
namespace mapcycle {
void cycle() {
// config
float cycle_maps = 1; // 1 = cycle through maps in the current game type, 0 = keep the same map
float cycle_gametypes = 0; // 1 = cycle through game types, 0 = keep the same game type
// cycle maps and game types
float replay_count = sys.getPersistantFloat( "replay_count" );
string si_gameType = sys.getcvar( "si_gameType" );
string si_map = sys.getcvar( "si_map" );
sys.println( "cycle: replay_count = " + replay_count );
if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 1;
// add in custom replay counts here for current game type
if ( si_gameType == "DM" ) {
;
} else if ( si_gameType == "Freezetag" ) {
;
} else if ( si_gameType == "Team DM" ) {
;
} else if ( si_gameType == "CTF" ) {
;
}
}
replay_count--;
sys.setPersistantArg( "replay_count", replay_count );
if ( replay_count <= 0 ) {
// restart n times before next map
if ( cycle_gametypes > 0 ) {
cycle_maps = 1; // we want to make sure that we transition to a proper map for the new gametype
if ( si_gameType == "DM" ) {
sys.setcvar( "si_gameType", "Freezetag" );
} else if ( si_gameType == "Freezetag" ) {
sys.setcvar( "si_gameType", "Team DM" );
} else if ( si_gameType == "Team DM" ) {
sys.setcvar( "si_gameType", "CTF" );
} else if ( si_gameType == "CTF" ) {
sys.setcvar( "si_gameType", "DM" );
} else {
sys.setcvar( "si_gameType", "DM" );
}
}
}
if ( cycle_maps > 0 ) {
if ( si_gameType == "DM" || si_gameType == "Team DM" || si_gameType == "Freezetag" ) {
if ( si_map == "mp/drachq4dm2" ) { //Sandstorm
sys.setcvar( "si_map", "mp/drachq4dm7" ); //Edge
} else if ( si_map == "mp/drachq4dm7" ) {
sys.setcvar( "si_map", "mp/q4dm9" ); //Campgrounds
} else if ( si_map == "mp/q4dm9" ) {
sys.setcvar( "si_map", "mp/drachq4dm1" ); //Fragging Yard
} else if ( si_map == "mp/drachq4dm1" ) {
sys.setcvar( "si_map", "mp/drachq4dm8" ); //Longest Day
} else if ( si_map == "mp/drachq4dm8" ) {
sys.setcvar( "si_map", "mp/drachq4dm3" ); //The Lost Fleet
} else if ( si_map == "mp/drachq4dm3" ) {
sys.setcvar( "si_map", "mp/drachq4dm4" ); //Bloodwork
} else if ( si_map == "mp/drachq4dm4" ) {
sys.setcvar( "si_map", "mp/drachq4dm6" ); //No Doctors
} else if ( si_map == "mp/drachq4dm6" ) {
sys.setcvar( "si_map", "mp/q4dm11" ); //Skeleton Crew
} else if ( si_map == "mp/q4dm11" ) {
sys.setcvar( "si_map", "mp/q4xdm10" ); //Central Industrial
} else if ( si_map == "mp/q4xdm10" ) {
sys.setcvar( "si_map", "mp/q4xdm15" ); //Firewall
} else if ( si_map == "mp/q4xdm15" ) {
sys.setcvar( "si_map", "mp/q4xdm11" ); //Warforged
} else if ( si_map == "mp/q4xdm11" ) {
sys.setcvar( "si_map", "mp/q4xdm14" ); //Retrophobopolis
} else if ( si_map == "mp/q4xdm14" ) {
sys.setcvar( "si_map", "mp/gdlk4tourney1final" ); //Grinder
} else {
sys.setcvar( "si_map", "mp/drachq4dm2" ); //Sandstorm
}
} else if ( si_gameType == "CTF" ) {
if ( si_map == "mp/q4w2b" ) {
sys.setcvar( "si_map", "mp/q4wcp9e" );
} else if ( si_map == "mp/q4wcp9e" ) {
sys.setcvar( "si_map", "mp/fpsq4ctf3" );
} else if ( si_map == "mp/fpsq4ctf3" ) {
sys.setcvar( "si_map", "mp/fpsq4ctf8" );
} else if ( si_map == "mp/fpsq4ctf8" ) {
sys.setcvar( "si_map", "mp/fpsq4ctf1" );
} else if ( si_map == "mp/fpsq4ctf1" ) {
sys.setcvar( "si_map", "mp/fpsq4ctf2" );
} else {
sys.setcvar( "si_map", "mp/q4w2b" );
}
}
}
} else {
sys.say( "map cycle: restarting current map " + replay_count + " more time(s)" );
}
}
}