Dec 8, 2005 5:48:36 PM net.sf.l2j.gameserver.serverpackets.ServerBasePacket write
SEVERE:
java.lang.NullPointerException
at net.sf.l2j.gameserver.model.L2Castle.checkIfInZoneTowns(L2Castle.java:293)
at net.sf.l2j.gameserver.model.L2Castle.checkIfObjectWithinCastleTown(L2Castle.java:83)
at net.sf.l2j.gameserver.model.L2Castle.findCastleIndex(L2Castle.java:112)
at net.sf.l2j.gameserver.model.L2Castle.getCastle(L2Castle.java:154)
at net.sf.l2j.gameserver.serverpackets.Die.writeImpl(Die.java:88)
at net.sf.l2j.gameserver.serverpackets.ServerBasePacket.write(ServerBasePacket.java:112)
at net.sf.l2j.gameserver.SelectorThread.pack(SelectorThread.java:494)
at net.sf.l2j.gameserver.SelectorThread.processOutboudQueue(SelectorThread.java:584)
at net.sf.l2j.gameserver.SelectorThread.run(SelectorThread.java:233)
SEVERE: error handling client message [C] 2F RequestMagicSkillUse
java.lang.StackOverflowError
at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322)
at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322)
at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322)
at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322)
at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322)