MarineHeart
public text v1 · immutablefunction Player_OnDeath(killer, victim)
local pos = victim:coords()
if (victim:getVehicle():vehicletypeid() > 6) then
g_arena:item_create("Marine Heart", 1, pos.x, pos.y)
end
endfunction Player_OnDeath(killer, victim)
local pos = victim:coords()
if (victim:getVehicle():vehicletypeid() > 6) then
g_arena:item_create("Marine Heart", 1, pos.x, pos.y)
end
end