rendered paste bodyfunction Player_OnRespawn(player)
if (player:getVehicle():vehicletypeid() = 104) then
player:inventory_modify("AC Rounds", -1000)
player:inventory_modify("AC Rounds", 300)
player:inventory_modify("Incinerator Charge", -1000)
player:inventory_modify("Incinerator Charge", 80)
player:inventory_modify("Hand Grenade", -10)
player:inventory_modify("Hand Grenade", 3)
elseif (player:getVehicle():vehicletypeid() = 100) then
player:inventory_modify("Bullets", -1000)
player:inventory_modify("Bullets", 300)
player:inventory_modify("Shotgun Shells", -1000)
player:inventory_modify("Shotgun Shells", 80)
player:inventory_modify("Hand Grenade", -10)
player:inventory_modify("Hand Grenade", 3)
elseif (player:getVehicle():vehicletypeid() = 102) then
player:inventory_modify("Bullets", -1000)
player:inventory_modify("Bullets", 300)
player:inventory_modify("Hand Grenade", -10)
player:inventory_modify("Hand Grenade", 3)
elseif (player:getVehicle():vehicletypeid() = 101) then
player:inventory_modify("Bullets", -1000)
player:inventory_modify("Bullets", 300)
player:inventory_modify("Hand Grenade", -10)
player:inventory_modify("Hand Grenade", 3)
elseif (player:getVehicle():vehicletypeid() = 103) then
player:inventory_modify("Hand Grenade", -10)
player:inventory_modify("Hand Grenade", 3)
end
return true
end