rendered paste body// I have a class which defines the following function (and arrays for it)
public void Associate(Key key, char character)
{
mKeyCodes[(int)character] = key;
textCodes[(int)key] = character;
}
// and in the constructor:
Associate(Key.A, 'a');
Associate(Key.A, 'a');
Associate(Key.B, 'b');
Associate(Key.C, 'c');
Associate(Key.D, 'd');
Associate(Key.E, 'e');
Associate(Key.F, 'f');
Associate(Key.G, 'g');
Associate(Key.H, 'h');
Associate(Key.I, 'i');
Associate(Key.J, 'j');
Associate(Key.K, 'k');
Associate(Key.L, 'l');
Associate(Key.M, 'm');
Associate(Key.N, 'n');
Associate(Key.O, 'o');
Associate(Key.P, 'p');
Associate(Key.Q, 'q');
Associate(Key.R, 'r');
Associate(Key.S, 's');
Associate(Key.T, 't');
Associate(Key.U, 'u');
Associate(Key.V, 'v');
Associate(Key.W, 'w');
Associate(Key.X, 'x');
Associate(Key.Y, 'y');
Associate(Key.Z, 'z');
Associate(Key.D0, '0');
Associate(Key.D1, '1');
Associate(Key.D2, '2');
Associate(Key.D3, '3');
Associate(Key.D4, '4');
Associate(Key.D5, '5');
Associate(Key.D6, '6');
Associate(Key.D7, '7');
Associate(Key.D8, '8');
Associate(Key.D9, '9');
Associate(Key.NumPad0, '0');
Associate(Key.NumPad1, '1');
Associate(Key.NumPad2, '2');
Associate(Key.NumPad3, '3');
Associate(Key.NumPad4, '4');
Associate(Key.NumPad5, '5');
Associate(Key.NumPad6, '6');
Associate(Key.NumPad7, '7');
Associate(Key.NumPad8, '8');
Associate(Key.NumPad9, '9');
Associate(Key.Space, ' ');
Associate(Key.Equals, '=');
Associate(Key.SemiColon, ';');
Associate(Key.Slash, '/');
Associate(Key.BackSlash, '\\');
Associate(Key.Apostrophe, '\'');
Associate(Key.LeftBracket, '[');
Associate(Key.RightBracket, ']');
Associate(Key.Period, '.');
Associate(Key.NumPadPeriod, '.');
Associate(Key.Comma, ',');
Associate(Key.Minus, '-');
Associate(Key.NumPadMinus, '-');
Associate(Key.Grave, '`');